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Apps with subscription models Opinions/ Discussion
Recently I discovered that more and more apps change to subscription models. Although I understand that developers want to have a more steady income I think as costumer it is annoying the development stops on an app I paid for and that a new and similar version is launched with a new pricing model. Also it appears tha more and more apps are launched with subscription models. Problem with this is that I don't know how much I can trust the devs and their dedication to support. Somehow I got the feeling that this wil the future for a lot of apps, which makes me as a costumer holding back on buying apps. Also this pricing models could lead to a few big developers the take nearly to whole markted share, because who wants to buy into a subscription from a new dev.
Any other thoughts about this?
Comments
My thoughts are that i wont subscribe to apps
If you need/use 10 apps at 10 euros per month it will be 100 euros per month and 1200 euros per year. No way. I even prefer to pay a very good app 50 or 100 euros (or desktop price for Ableton Live iOS!) and pay for some big updates or IAPS. I think we can have even better quality with more expensive apps/IAPS, not subscription models. Those ones can kill iOS music IMO. But I think most people won’t subscribe to any iOS music app.
+1. Ain’t gonna happen.
I'll never subscribe to anything music-related past Spotify. There are some whole months I don't even use Auria Pro, which is probably my most valuable app overall...and I'm not paying a monthly fee for something I may not use that month.
Plus, I'll never submit my credit card to niggling app charges...already bad enough with Google Drive, Spotify, Netflix, and a dollar for iCloud.
If we need more money to the developers, maybe developers could make apps that is seriously worth 50 or 100 or even 200 dollar...
Perhaps it’s time for Apple to open up the possibility to charge for bigger updates?
In the same time I can understand devs like Wavemachine Labs. The time every single user out there already bought Auria Pro, it can’t be so funny to maintain Auria with no income at all...
Apples annual update to iOS seems to be a lot of work for many developers also...
Yep, I probably use only ten percent of the apps I’ve bought. Means the devs of the other 90% got paid, even though I’m not using their products. If there was absolutely no alternative than subscriptions in the future, I’d buy 90% less apps.
Only so much money in the tin.
I'm jumping into hardware for different reasons. Subscription model is one of these.
I will probably even ditch my iPad and just keep a iPhone whatever to keep the few apps I trust and had been being useful over the past 3 years. Lots of apps have gone and I lost money, other directly are useless and will be never installed in my iDevice anymore...
So until Apple release a subscription model for full iOS/macOS everywhere I simply pass on these and focus more and more into hardware.
I even looking for an old i7 mac mini to recover Ableton/Mainstage for stage until the perfect hardware solution will emerge... (something like the child between ToRaiz Sampler and Roland Workstation...)
So how many music apps are actually subscription-based?
There are not many, DJ Player is if you count that. There’s been another one recently on a money pledge site that was asking for subs.
Just don't buy such apps. Devs should have a business model in place to monetize their apps through periodic IAPs (plugins, preset libraries, etc) so users could buy just what they need. No more than that and no new paid version 2, version 3, etc.
Auxy as I know it. Not sure how successful they are with their new model. They also tried a few other stuff before their sub model.
Very few, I’m only aware of a handful versus the hundreds which are not.
N-track studio, but they also have a normal pro version which costs 30 €. Auxy is 4.99 per month. IAPS are best marketing model IMO, look at Xequence, Gadget, Blocswave, Groovebox, BeatHawk, Model-D...
I don't know of many subscription-based music-making apps. It always seems like much ado about nothing.
Really simple to me. If I don't want to pay a subscription, I don't buy the app. If someone else wants to, good for them. If I buy a normal cost app, it already works for me. I don't worry what the devs do with future versions, as long as they keep the one I bought working for a reasonable amount of time. Some apps I would pay a subscription for, but not many. I subscribe to Photoshop and Lightroom, and I'm fine with that. In any case, the market will figure out what apps are suitable for subscription. I doubt it's ever going to work for most kinds of apps.
I thought they got over-confident from getting Apple's Design Award. What about features? I like Medley better than Auxy anyway and they have periodic IAPs.
There are several art and photo apps etc. that have adopted the subscription based business model
following in the footsteps of ADOBE. I do believe that ADOBE was the most significant
company to take this path. ADOBE will be forced to reevaluate and change their business model.
ADOBE faces competition from companies like Affinity who embrace a non subscription model and provide full versions of their desktop apps for IOS. A segment of ADOBE's core customer base are now using Affinity Photo and Affinity Designer apps for desktop as well as IOS. No subscriptions.
You dictate your terms when there is little competition. When market dynamics change down the road, you reevaluate your business model for sustainability. It all goes by competition. Verizon/AT&T change their prices (the very next day) ONLY when one of them changes their prices - not until then. Competition is good for options, pricing and quality!
Personally, I learnt on Photoshop, but now just use Gimp. It does 90% of what P-shop does for zero cost. Plus Photoshop doesn't run on linux.
Re. app subscriptions: Nope. I never have and can't see that I ever would. I've given up on Dayone because it moved to subscription (shifted to self hosted Wordpress, which does what I need better anyway). Also gave up on Ulysses which has gone the same way.
I won't pay subscriptions. I want to own not rent my tools. Its annoying and id rather pay more to own.
A compromise is an option between cheap subscription or IAP to own
If Beatmaker 3 were subscription based and kept up with a pace similar to the first six months in terms of updates then I would have been fine paying. If one day all of the Sugar Bytes desktop apps (and FAB filters) come to iOS and you could get a subscription bundle for either, I would consider paying. Proven, well supported, super high quality, sure. To come out of the gate as an unknown commodity, not so much.
I love actually owning something. That's part of the pleasure of buying apps. Subscriptions make it feel like it's never YOURS
+1
I have Dropbox that’s it.
Hohoho hold your horses!
If you think that Gimp for Linux have 90% of Adobe Photoshops functionality and features you are exaggerating enormously!
Have you ever digged deep into Photoshop anno 2018?
Comeon, it’s not 2001 anymore...
Well, at least until Apple kills it with some update or other
I won’t subscribe to iOS music apps. It has nothing to do with what I might be willing to pay overall and everything to do with needing to keep my finances from getting out of control. I don’t have any problem knowing if I can afford a new app purchase at a given time. But if I get a plethora of monthly hits, no matter how small, they start to stack up. I don’t want to be deciding on a monthly basis which apps I should continue with or not. I have enough to think about without that.
On the other hand, will I pay a relatively small monthly fee rather than a big cash outlay for something like MS-Office if I ever need to.
I think the healthiest way forward for developers would be for Apple to provide the ability to charge for upgrades. Some companies might charge up the wazoo for upgrades (like Ableton does) and others might charge nothing for life (like Image-Line does for FL Studio), others might give updates for “point releases” for free and make you re-buy the whole app for major versions (like Reaper). Each could find the model that makes them the most successful. But today that isn’t an option, and it’s a shame.
Let's see some evidence before jumping to conclusions. Adobe products are an industry standard. Many people in the industry (and some hobbyists) have been subscribing for at least a few years now. Where's the evidence that Adobe plans on changing?
Despite the above, there are still other options to Adobe products that are non-subscription. Is there even an indication that that's changing? For example, what gives anyone the impression that Affinity is going subscription? It's selling point is that it's not.
Is there any evidence whatsoever that subscriptions are taking over or have reduced the number of apps or developers?
I don't have the figures for how any subscription models are working, but it seems they should work for premium apps used for business. It's a business expense. It's renting equipment to do business. Is it a sound model for most iPad apps? Please. Let's not get hysterical.
Well, Technically, we never own the software. We just get a copy of the software with a license to use it and agree to license terms.
Correct! Most of the revenue is from businesses and professionals than individuals. Similar to airlines or hotel industry where the revenue comes mostly from business travel than individuals traveling.