Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Good for you, Frankenberry.
Too bad for you, Booberry.
That’s not so important
File it under 'features for the extra fussy' then...
Will Sragelight be a possible remedy?
Problem is that everyone expects every app to do everything so they don’t have to do anything themselves lol
Nah
I tried the beta, it has some ok sounds and features- good quality actually but the work flow is very awkward and it absolutely sucks on iPhone unless you have very small fingers and a magnifying glass to see the controls
No audio tracks in the initial release but they are essentially ready and will be an IAP. I believe he was holding off on them to speed up release and then some iOS issues came up which threw things off.
@mindscaper..I agree, I tried it too.. I thought it was just me. Not crazy about the sounds actually
Ok doc.
Yah I have enough synth/sequencer/sampler goodness on iOS. No one has really cracked audio tracks very well though.
Correct.
You done swinging from my nutsack yet Count Jockula?
N> @Rich303 said:
What is your problem?

Did you try using 3 apps at once and get all flustered again?
Unlike yourself not being satisfied with the 500 apps your mommy bought you, I’m pretty happy with the apps that I chose without needing to come here making topics like a pretentious wannabe blogger looking for some sort of approval.
Matt’s wrapping up the app sans audio tracks because 1) he wants to take the time to do them right and 2) most electonic musician’s don’t use audio tracks that much. Singer/Songwriter types don’t really want anything more than simple audio recording, so they aren’t NS2 users. Plus the pads in the MPC-style Slate can hold unlimited audio samples so audio can be handled that way. For now.
I could prove this theory wrong with two dozen musicians I personally know. But neither of us would have the hard data on how apps are used to make the decision on something as foundational as audio tracks-- unless of course by chance you do market segment work in music apps!
To me if an app doesnt want audio tracks I get it but for iOS to be lacking it is a real shame. The electronic music I most admire uses them at every stage, from concept to completion. A good multitrack audio editor is like Photoshop in video game graphics.
I prefer midi tracks for everything where possible but audio tracks come in when i run out of cpu and/or RAM. But i bet NS2 can handle a lot due to optimized intern tools.
BeatMaker 2 was and is still the best for me when i just need a lot simple to use audio tracks on iOS.
The great thing with audio tracks is that i get something finished a lot faster.
Whatever. Tons of good choices everywhere.
But there is still something with NanoStudio i never ever felt with all the other iOS DAW‘s.
But like with all tools we all like different things.
I f.e. had 3 iPads but always gone back to iPhone for iOS music production. IPads feels not right with iOS for me but on iPhone it‘s O.K.
I'm sure you could, and I probably can as well. And I didn't mean that as an absolute which needed to be either proven correct or false with empirical data. Just a generalized generalization that most iOS musicians are predominately into sequencing synths. It makes a whole lot more sense to leave audio tracks until later than to leave a sequencer til later, for example. Just that he needed to cut features to cut the release time for the app. The development has gone way over the early optimistic projections, but sometimes that happens. You get into a project (of any sort) and realize that to do your best at it you have to take more time. So, the point isn't whether electronic musicians use audio tracks, just that since most are more likely to sequence, it made sense to post pone the audio tracks. Which will come. And there is plenty of audio functionality in NS2 with the Slate pads.
In my experiences with iOS musicians, most want to record the live output of what they are doing on the touch screen.
If you want proof of that, just start a post regarding 'Pressing play and listening to your sequenced tune'
...and there are apps for that. Like AudioBus.
Just to stave off further discussion of what is or is not, forget the generalization I posted earlier.
“Nanostudio 1 Users are generally more interested in sequencing than audio tracks.”
Is that better? Easier to swallow? Or is there a concensus on this forum that NS2 should be delayed further until Audio Apps are perfected?
For the most part when i got into iOS I just did what I could with what was available, so yes I leaned way more on sequenced synths than I would have wanted to simply because that is so much of what was there. Over time things came in and ch-ch-changed my game (hello BM3 etc). Now it feels like from a technical standpoint that the hardware /OS is capable of doing pretty much anything I ever wanted to in terms of working with audio and it is just a question of figuring out UI. Just for shits n giggles I have designed a couple UI wireframes for a multitrack audio editor. It was a bit of a healthy challenge to do it (way harder and less elementary to problem solve some aspects than I thought it would be). it was very humbling to sit down with apps and PC daws to deconstruct things and I am sure a lot of my initial assumptions would not work, but I still maintain it is possible to get what I want and in fact someone will likely do it one day. I just hope it is one of those days when I am still breathing.
I'll leave the NS1 users to confirm that one
No concensus (I am acting alone and not in cahoots with anyone else!) Nothing against NS2 or the planned omissions and release schedule.
I've just got a thing against sweeping generalisations that's all

All good in the hood
Yeah I think the UI is a big part of the problem especially in a mixed grid/loop and timeline, as well as being able to get enough accuracy on touch to be able to edit audio to a decent level without the need for constant zoom in/out.
I do also think though that LINK has a part to play in that it makes it much more difficult to record a reliable audio stream when the tempo is changing (without notice as the tempo change comes from elsewhere) while you are recording it. I am convinced that this is one of the reasons that Cubasis does not yet support link.
I appologize for the sweeping generalization that I really didn’t think twice about since I don’t often post on forums in general and I’m not used to the slap down when making generalizations. Duely noted, avoid generalizations. I was just trying to dispel rumors that NS2 is vaporware on the one hand and yes, audio track have been post-poned but not abandoned.
“I'll leave the NS1 users to confirm that one”
As a dedicated NS1 user I’ll vote for sequencing over audio tracks, especially since audio can still be used via TRG(NS1)/Slate(NS2). But that dead horse doesn’t need anymore beating. Unless you want me to start a poll on the Nanostudio forum just for grins and giggles.
I agree with AudioGus’s observations. I’ve been on the iOS music production journey since my iPhone 3gs. It has been full of challenges and also really rewarding experiences. I’m glad that I have found what I want in iOS music production except with one glaring exception: Siri singing vocals and backup harmonies. That would really complete my micro studio. 😊
In the mockups I did, to reduce constant zoom in and out I came up with a little persistent window in the lower right corner for adjusting level/fades/trim/pitch/pan/slide etc for any selected clips at any zoom distance/onscreen size. To me there should be no need to do it only via an overlay on the audio clips themselves.
Sounds like a good idea, cursor entered in the window and positioned by scrubbing the wave form ? Instead of trying to hit the cursor accurately to move it ?
yup, it is all about standing in line....very British
Lol
You made my week with that, so funny