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BM3 learning curve

24

Comments

  • @Telstar5 said:

    @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on. I probably massively under utilise the sampler, (barely touching modulation and never map sounds to individual keys). For me it is all about a means to record/process, chop and place
    The big BM3 breakthrough for me happened over
    Since we are talking future time investment it may also be worthwhile to bring up Nanostudio2. There are quirks in Bm3 that honestly drive me nuts. Part of it is that there seem to be unfinished (or sadly buggy) hanging bits... just hanging there... teasing with juicy potential... look at that slutty potential.... err, anyway from the screenshots it seems NS2 may be a leaner, cleaner experience but without the sampler and more focused on synth automation, if that is more your thing. Can’t really say of course because it is not out yet! :)

    @AudioGus : Won’t NS2 have a sampler?

    I believe its does but from what I can figure with the screenshots it is more of a 'melodic / synth' sampler as opposed to a 'slices and beats' with timestretching etc sampler. I think what defines a sampler is a bit more broad and without knowing specific features you never know what you are going to get.

  • @AudioGus said:

    @Telstar5 said:

    @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on. I probably massively under utilise the sampler, (barely touching modulation and never map sounds

    I believe its does but from what I can figure with the screenshots it is more of a 'melodic / synth' sampler as opposed to a 'slices and beats' with timestretching etc sampler. I think what defines a sampler is a bit more broad and without knowing specific features you never know what you are going to get.

    Thanks, @AudioGus : I’m hoping NS2 sampler is a bit more full featured than that but let’s see. I wonder what’s holding up the BM3 3.1 update though

  • @Telstar5 said:

    @AudioGus said:

    @Telstar5 said:

    @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on. I probably massively under utilise the sampler, (barely touching modulation and never map sounds

    I believe its does but from what I can figure with the screenshots it is more of a 'melodic / synth' sampler as opposed to a 'slices and beats' with timestretching etc sampler. I think what defines a sampler is a bit more broad and without knowing specific features you never know what you are going to get.

    Thanks, @AudioGus : I’m hoping NS2 sampler is a bit more full featured than that but let’s see. I wonder what’s holding up the BM3 3.1 update though

    I have a feeling that there is the sampler and then the sample editor... not sure what the balance between the two will be. How much of the workflow will be offline vs realtime... but the screenshots of the synth with a 'sample' option made me think that if there are timestretching/pitchshifting features they may just be in the sample editor side. Completely speculating / 'gut hunching' it here so take it with a block of salt.

  • @Telstar5 said:

    @AudioGus said:

    @Telstar5 said:

    @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on. I probably massively under utilise the sampler, (barely touching modulation and never map sounds

    I believe its does but from what I can figure with the screenshots it is more of a 'melodic / synth' sampler as opposed to a 'slices and beats' with timestretching etc sampler. I think what defines a sampler is a bit more broad and without knowing specific features you never know what you are going to get.

    Thanks, @AudioGus : I’m hoping NS2 sampler is a bit more full featured than that but let’s see. I wonder what’s holding up the BM3 3.1 update though

    Fully expect NS2 and BM3.1 to land same day. Sod is like that.

  • @supadom said:
    I’ve been a proud user of BM2 and sneered at anyone daring to say how back to front and hard to learn the app was.

    Well, the tables have turned, Intua have done it again. Now I am a proud owner of BM3 but cannot get myself to learn it as Cubasis does most of things anyway and I way more straight forward without the need for a manual.

    Now the question is:

    Is it worth learning BM3? What are the benefits over Cubasis if any?

    Interesting.

    Well, for me, I use BM3 as a tool more than anything at the moment.

    In other words, "in the input slot".

    I like it for sample editing and percussion and drums to accompany my Circuit.

    I like flexibility for sample stuff.

    But, it isn't my cup of tea for AU synths and all that.

    I like having my Launchpad to control BM3.

    Beats and Textures/Pads/Scapes.

    Bass, Leads, Chords, single apps for that.

    Cubasis. Mix and assemble songs.

    That is the quickest way to answer you.

    I am a LOOPY user like you so I am limited in the use of where my audio goes.

    LOOPY is always in the mix.

    So I don't go back and mix in BM3.

    Honestly, I have had a crash 75% of the time since iOS update.

    Out of 10 uses, 7 times BM3 crashed.

    But I love the store and the IAP and the app itself.

    It also is like Cubasis in accepting AIR DROP.

    Both CUBASIS and BM3 need better folder systems for user files IMHO.

    LATER

  • Thanks all for the replies. Hugely encouraged by them I fired up bm3 on my pro 10.5.

    I have to say that everything went extremely smoothly.

    I’ve imported a loop, chopped it to pads messed around with all the settings, edited the piano roll etc. I had a moment of panic as everything started playing back as if it was going through replicant, Guess what? It was going through replicant which I’ve inserted the night before and completely forgotten about :D :#

  • @supadom

    A few things I’ve come across to avoid issues:

    1. If you reload BM3 and use old project saves, they may have trouble with files being in the wrong place. BM3 lets you find the files and resale, but these saves can be unstable at times and cause crashes. This is not an issue if you don’t have to reload BM3. This also may be because I renamed many of the sound files from the standard loaded.

    2. If you use a lot of audio files, remember to save them with the project in case you want to clear your sample folder later on.

    3. BeatHawk does not remember its sound settings as an AU properly and is a pain as you can’t freeze tracks. As with all AU instances in BM3 in case of problems, change the name to let you know which sound preset you are using!

    4. Make good use of the inbuilt fx as with no freeze track, the low overheads help keep that meter low (which is crazily hidden in the settings!).

    BM3 obviously has issues as some people get crash after crash. It must be a use case scenario as I rarely get any crashes or problems with BM3

  • edited October 2018

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

  • @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

  • @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

  • @supadom said:
    Thanks all for the replies. Hugely encouraged by them I fired up bm3 on my pro 10.5.

    I have to say that everything went extremely smoothly.

    I’ve imported a loop, chopped it to pads messed around with all the settings, edited the piano roll etc. I had a moment of panic as everything started playing back as if it was going through replicant, Guess what? It was going through replicant which I’ve inserted the night before and completely forgotten about :D :#

    Very funny Mister Deckard.

    Have thought before BM3 might fit you well....

  • @universe said:

    @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

    What is 5 point editing ?
    Copy n paste between tracks was covered by the track helper, select a track, drag whatever part you want to whatever track you want.
    Track moving would be really nice yes.

  • Copy n paste between tracks was covered by the track helper, select a track, drag whatever part you want to whatever track you want.
    Track moving would be really nice yes.

    Yep, I know all about the track helper and use it frequently, but it seems like an awfully indirect implementation.

  • Copy paste would be extremely cumbersome, copying would be fine, but where would it paste ?
    At the play cursor, which means no copy paste while playing and also means you need to accurately place the play cursor.
    At touch, that is horribly inaccurate unless quantised.
    Drag from one track with a modifier to another track to copy paste like desktop, people dont like modifiers on touch.
    I think you need a second edit cursor like some desktop apps have, that would give better slicing and so on too.
    But it is still no more direct than simply dragging from the track helper.

  • @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on.

    How do you loop clips? I could never work out how to do it, so I ended up ditching the app.

  • edited October 2018

    Bm3 is a good sampler but it’s a massive pain in the arse for anything else.
    Very convoluted workflow. Any ideas were lost in a daze of switching between those windows.

  • @mistercharlie said:

    @AudioGus said:
    I use it more or less in a linear fashion with the option to loop clips I am working on.

    How do you loop clips? I could never work out how to do it, so I ended up ditching the app.

    Here is a quick impromptu video i did for someone a couple months ago that shows the initial basics of Songs/Scenes/Patterns and how I generaly aproached learning BM3.

  • @AndyPawlak said:
    Bm3 is a good sampler but it’s a massive pain in the arse for anything else.
    Very convoluted workflow. Any ideas were lost in a daze of switching between those windows.

    BM3 is a diverse toolkit without a predefined workflow. Just about everyone aproaches it their own way and it takes times to discern what works for you. There are big chunks of the app I do not touch while others lean on those same areas almost exclusively. It is a unique mobile app in that way. It takes a time investment to figure out but more than rewards that investment.

  • @Turntablist said:

    @universe said:

    @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

    What is 5 point editing ?
    Copy n paste between tracks was covered by the track helper, select a track, drag whatever part you want to whatever track you want.
    Track moving would be really nice yes.

    The track helper is cumbersome because you have to scroll through a sometimes long list of audio and precisely remember the name of the audio you wanted to copy. It’s not a smooth work flow.
    And basically the most useful audio editing of a clip in its simplest form would be to drag from the end to trim the end and drag from the front to trim the front. No new clips created.

  • edited October 2018

    @Turntablist said:

    @universe said:

    @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

    What is 5 point editing ?

    Being able to adjust the volume, start, end and fade in/fade out on a clip alal Cubasis, Auria Pro etc.

  • @AudioGus said:

    @AndyPawlak said:
    Bm3 is a good sampler but it’s a massive pain in the arse for anything else.
    Very convoluted workflow. Any ideas were lost in a daze of switching between those windows.

    BM3 is a diverse toolkit without a predefined workflow. Just about everyone aproaches it their own way and it takes times to discern what works for you. There are big chunks of the app I do not touch while others lean on those same areas almost exclusively. It is a unique mobile app in that way. It takes a time investment to figure out but more than rewards that investment.

    I’m sure your right , I wish I could get my head around it because it’s obviously very powerful.

  • Gotta agree with @AudioGus, if you put in the learning, BM3 has you covered for a fast and fluid workflow. Yes it’s not the easiest to just pick up and use - IMO this is more due to it being so different to many other DAWs than being difficult itself.

    I can mostly get around BM3 at least as quickly as Cubasis and Auria Pro. Some things I can do better with BM3 though. Personally I only find a few little niggles with BM3 and I do with other iOS DAWs too.

    I can guess at why some people find it difficult initially or never choose to really dig in. I do find it kind of difficult to support the view that BM3 is anyway near a bad workflow. It can be said that some things Cubasis and Auria Pro do a little slicker, but BM3 trumps them both in many areas too.

    If BM3 had just a few additions, I would take it over Cubasis and Auria Pro all the time!

  • Bm3 is quite beastly as a sampler...
    I think you will be hard pressed to find a better hardware sampler to compete head to head for under $1200.00!
    Nothing on iOS can compete. Sampler that compete with beatmaker3 on daws are going to be $150+ In most cases making them significantly higher in price. The samplers that can achieve more or compete will also be more than likely dependent on a host effects/sequencer...added cost.

    I think from my use, bm3 has a menu system that changes a bit depending on where you are at...I think the solution to this may be keeping the navigation dock consistent no matter where you are in the app. Navigation seems to be the overall issue with this app as far as I can see/read. I believe once bm3 is a better mapped workflow it’ll be much easier for new folks to come to grips with. I also believe it has a busy screen in comparison to beatmaker2, which also seems like it may be the thorn in the heel of the iPhone version being released...only my speculation, I could be way off.

    As far as ns2, we’ll have to wait because it seems that the dev has created the new app from years of ns1 suggestions and feature requests...ns1 was totally easy to use, I expect the new one will be very similar. Even though it’s just one developer, he seems hell bent on quality control. I am excited to see the new app, as many others are. Basing bm3 on the ancient ns1, it’s just not the same vehicle at all. Intua has always been focused on the sampler the most, nanostudio is hardcore focused on the synth and sequencer (ns1as my ref point).

    I will end by saying bm3’s workflow is very easy in comparison to akai’s mpclive/x which required me to watch countless hours of YouTube, purchase a 40.00 video user manual, and spend many hours reading a pdf manual.
    I can fluently use bm3 and I still have to stop and think a bit on the mpclive at times...

    A little navigation can go a long way...
    Provided there’s ⛽️

  • I've found maschine to even be easier to learn than BM3, albeit the latter seems to be a more capable DAW (Not counting VSTs) ... I've never dedicated the time to really learn BM3 front to back though, as I found it a bit too unstable last I tried. I'm sure it has improved a good deal since then, so I'm looking to really dive in and nail it down one of these days.

  • @AudioGus said:

    @Turntablist said:

    @universe said:

    @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

    What is 5 point editing ?

    Being able to adjust the volume, start, end and fade in/fade out on a clip alal Cubasis, Auria Pro etc.

    OK, never heard it called that, i only asked because 3 and 4 point editing are industry standard terms for audio and video editing that are something entirely different.
    Agreed, direct clip editing is a must for the future.

  • @Turntablist said:

    @AudioGus said:

    @Turntablist said:

    @universe said:

    @AudioGus said:

    @universe said:

    @AudioGus said:

    @ALB said:
    Like @AudioGus , there are parts of BM3 that I rarely use. I assume these unused parts are quite powerful - scenes being one of them. I pretty much use the timeline and the sampler (though not very deeply on this last). I sort of like Cubasis, but there's something that I find off-putting about it and I typically chalk it up to my lack of familiarity.

    In regard to BM3, what is it about the audio tracks that some of you dislike?

    My own beef with BM3 is the lack of easy copying and pasting between tracks - a bit futzy for me.

    Audiotracks...

    1.) recording directly to them does not always work. Too many times i have jammed out something exciting only to see that big blank track staring back at me.

    2.) agreed regarding copying and pasting

    3.) i want classic five point editing of audio clips (levels, start/end, fade, slip, pitch/stretch/ eq per clip, the basics)

    Totally this. Such a basic requirement and surely that will be part of 3.1??

    And as @lukesleepwalker said a resampler or some way that’s quicker to record audio rather than having to go through that whole list each time of choosing which pad to record from. My brain melts everytime I have to do that. Please please please mr Garcia! And then missing automation parameter one.

    I’m not a programmer but there’s no way this is beyond the realms of possibility to achieve. Especially after this time ?

    One interesting thing is that yesterday I spent a couple hours doing nothing but recording to audio tracks and did not have a single one mess up, which was previously impossible. I almost wonder if this was caused by a general AU bug or memory issue that iOS12 fixed... ?

    The AU memory throttle issue has definitely been helped since apple has released the ceiling on it. I have seen several twitters from developers saying how things are now working much more smoothly without the need for workarounds. But still the 5 point editing, copy n pasting between tracks and track swapping /moving - I'm sure even BM2 had all that if I'm not mistaken - i don't get why it was left out here.

    What is 5 point editing ?

    Being able to adjust the volume, start, end and fade in/fade out on a clip alal Cubasis, Auria Pro etc.

    OK, never heard it called that, i only asked because 3 and 4 point editing are industry standard terms for audio and video editing that are something entirely different.
    Agreed, direct clip editing is a must for the future.

    Lol, it is entirely possible that I innacurately had the term implanted in me by the persuasive stoner sales kid at Tom Lee Music when I first bought Samplitude back in the 90s. I don’t get out much.

  • Seqioa was famous for its 3 and 4 point editing, mostly for orchestra editing.

  • edited October 2018

    @Turntablist said:
    Seqioa was famous for its 3 and 4 point editing, mostly for orchestra editing.

    I only used the term 5 point editing because @AudioGus had, and as he is one of my hero’s I took his word at point blank, though when I later started to count how many points there were I could only think of around 3 at which point it was too late and the game was up. But anyway you get the ‘point’.

  • Ironically, for the first time EVER I finished a little project in BM3.

    I then realized.

    I have no idea how to mix down or approach this process in the app! LOL

    I am starting to really understand the love for this app and can see this app dominating my flow soon.

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