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Dirtying up the drums while mixing? (Update: Reamp is amazing)

2

Comments

  • edited December 2018

    @WillieNegus said:

    @stormbeats said:

    @Proppa said:
    @AudioGus Klevgrand’s Degrader has been in heavy use here exactly for said purpose of coloring the beats. It’s Really good.

    True good plugin but I cannot see any internal preset storing for Klevgrand plugins when used in other hosts and Bm3 does not save Au presets - Does anyone knows if the Klevgrand plugins have internal preset storing?

    Love Klev but I’ve been pulling my hair out over this. I find sweet spots in Kleverb and have to take screenshots to do it again. Bullshit.😩🤦🏾‍♂️

    Agreed - they really need to think about this save user preset stuff

  • edited December 2018

    @AudioGus

    In Nanostudio 2 i put on drums group "Waveshaper" build in FX with default "Tube" mode and drive set approx from 10 to 40, based on how much "dirt" i want add to beat.. It does job perfectly... also don't forget turn on oversamplimg (at least if your beat contains hihats :-))

  • @ocelot said:
    Lots of flavors, AU automation, low cpu, easy. Some of the algos sound very 'warm', faster than tweaking Grind for subtle and warm drive.

    https://k-devices.com/products/ios-shaper/
    https://itunes.apple.com/app/shaper-smart-audio-destroyer/id1151339601?mt=8

    I usually bus out the kick and snare and treat them seperately.

    It's a good one for sure but one of the few AUv3's that still require the use of 'Compatibility Mode' in Cubasis in order to render & freeze properly. I don't have the technical details on how to make it work...

  • @Samu
    It's a good one for sure but one of the few AUv3's that still require the use of 'Compatibility Mode' in Cubasis in

    audiogus is now mostly NS2-guy ;) Confirmimg that in NS2 Shaper works seamlessly, render works correctly on all sample rates.. (still in most cases i use rather build in Waveshaper than Shaper ;)

  • @dendy said:

    @Samu
    It's a good one for sure but one of the few AUv3's that still require the use of 'Compatibility Mode' in Cubasis in

    audiogus is now mostly NS2-guy ;) Confirmimg that in NS2 Shaper works seamlessly, render works correctly on all sample rates.. (still in most cases i use rather build in Waveshaper than Shaper ;)

    Haha, but NS2 has its fair share of issues and is awkwardly slow to work with when sampling, slicing stretching and dicing ;) (Not to mention the cumbersome 'render procedure' to sample AUv3's etc. etc.)

    The mandatory save before being able to sample the next sound, 'senility' when it comes to selecting where (project or library) to save the sample as well as 'forgetting' the last used bit-depth are but a few of those WTF moments I've had with the app so far.

    Obsidian is great but for sample-based work-flow NS2 leaves a lot to ask for in its current state. I mean where are the 'region' settings for samples? Instead we're 'forced' to use sample-start without any visible cues as to what the sample actually contains and some strange decay value to select the portion of a sample we want to play back. (Why not just view the entire sample and let us select the portion to use on a Slate Pad?).

    And please give us an option to 'hide' the next / previous patch when editing presets in Obsidian, it's too easy to switch a patch thus loosing the edits...

    I'm not dissing NS2 but it's far from the 'holy grail' as some people paint it up to be ;)

  • edited December 2018

    @Samu I don’t want create unrelated spam in this topic, if you have any question or feature requests feel free to create thread(s) on NS forums... It is good also for rest of comunity to have such discussions there, because it can then help many people and it’s more easy to search and link information there, than if they are lost here in some long thread related to sifferent topic ;) Also Matt does check just NS forums, he is not active here...

    btw just to be clear ;) - i cannot affect in any way what is and what isn’t implemented, i’m just poor beta tester and factory patches creator :) I’m not a part of Blip Interactive company, just helping with some stuff in my free time.. All decisions about features are just and only on Matt.

    'holy grail' as some people paint it up to be

    nah, thats just subjective feeling, for somebody is holy grail NS2 (me for example :)), for somebody BM3, Cubasis, Auria, whatever... it depends on personal needs and workflows ;) Such thing like holy grail of DAW for everybody doesn’t exist and never will be... ;)

  • edited December 2018

    @dendy said:

    @Samu
    It's a good one for sure but one of the few AUv3's that still require the use of 'Compatibility Mode' in Cubasis in

    audiogus is now mostly NS2-guy ;)

    Lol, lies! I am a slut!

    PS. Thanks for all the insights and leads everyone, fantastic!

  • @AudioGus
    Have you tried RoughRider2? Very nice on drums.

  • @Samu said:

    I'm not dissing NS2 but it's far from the 'holy grail' as some people paint it up to be ;)

    For me it has been the holy grail for laying on the couch, half asleep and sending midi to my laptop as a sound module. I was not even expecting it to be so awesome for this but whoot, there it is.

    As for a stand-alone, get it all done in one app grail... hmmm... I could imagine it being that in a year from now provided that I am properly consulted.

  • @supanorton said:
    @AudioGus
    Have you tried RoughRider2? Very nice on drums.

    On the pad now I have...

    RoughRider2
    FuzzPlus3
    NYCompressor
    Grind
    Shaper

    I think now I just need to do a little clinical work and practice seperately treating kicks, snares and hats. BM3 is great for this with fx per pad and all the snazzy aux routing etc. I think the big part is that I just have to start to get to know the different textures and how they blend to make things sound natural still without simply introducing some overly stylised new effect.

    I really still have my eye on Reamp, cause, you know, expensive must mean its good. What I have heard of LoFly does sound like it may be the ticket... but the price does little to serve my vanity.

  • @AudioGus said:

    I think now I just need to do a little clinical work and practice seperately treating kicks, snares and hats. BM3 is great for this with fx per pad and all the snazzy aux routing etc.

    In NS2 that would mean skipping Slate and using Obsidian for 'everything' as that would make routing a bit easier ;)
    To head this back to the topic, have you tried Electrogene? (it's quite good for 'dirtying up' stuff).

  • edited December 2018

    @AudioGus

    My workflow for drums is to use different Slate instances for kicks, snares, hihats and percussions... so i have in project 4 basic Slate tracks, grouped together (sometimes i first group kick + snare and only then i group this subgroup with rest (hihats and percussions) into main drums group)

    Then i load to each slate full bank with 32 my most favourite samples (eg 32 kicks, 32 snares, hihats, percussions)

    then i can effect each sound category independently (if i need different equalisation, delay, reverb, filtering, overdrive for each individual sound, there is still 4 fx buses inside slate which is more than enough for me)...

    Another advantage of this approach is that each sound type can be used as independent source for sidechaining and another big advantage for me is that i can experiment with different sound types just by transposing notes in corresponding slate midi track

    i realized that this approach also helps me to go step away from my big library of hundreds kicks, snares, hihats - so i'm not spendimg hours by browsing large library when i want to do arrangement - i simply load my favourite "selections" and start recording ;)

    i really like this workflow, for me it works waaay much better than to have everything packed inside single sampler...

  • @Samu said:

    @AudioGus said:

    I think now I just need to do a little clinical work and practice seperately treating kicks, snares and hats. BM3 is great for this with fx per pad and all the snazzy aux routing etc.

    In NS2 that would mean skipping Slate and using Obsidian for 'everything' as that would make routing a bit easier ;)
    To head this back to the topic, have you tried Electrogene? (it's quite good for 'dirtying up' stuff).

    May consider Electrogene but I am thinking that more 'amp sim' type stuff is what I am going for as opposed to bitcrushers. But I am sure a lot of it just comes down to experimentation to taste though and being midful of subtleties.

    As for NS2 it is grand for midi / synth / automation duties but for drums I just don't see any advantage so I was actually dumping samples from Slate (as I quite like some of the kits) to BM3. I don't have an ideal NS2/BM3 workflow going on yet but the pads/sampler are just so much better in BM3 that I can't entertain getting too deep in NS2 in that regard. Given that I am at home the next few days, and have been for the past week, my workflow has been super-non-mobile so what transpires back on the commute trail remains to be seen. Likely a stilted Frankenstein stroll will prevail. sigh/alas

  • @dendy said:
    @AudioGus

    My workflow for drums is to use different Slate instances for kicks, snares, hihats and percussions... so i have in project 4 basic Slate tracks, grouped together (sometimes i first group kick + snare and only then i group this subgrouo with rest hihats and percussions imto main drums group)

    Then i load to each slate full bank with 32 my most favourite samples (eg 32 kicks, 32 snares, hihats, percussions)

    then i can effect each sound category independently (in case i want even a different equalisation, delay, reveeb, filterimg, overdrive for each individual sound, there is still 4 fx buses inside slate which is more than enough for me)... Another advantage of this approach is that each sound type can be used as independent source for sidechaining and another big advantage for me is thst i can experiment with different sound types just by transposing notes in corresponding slate midi track

    i really like this workflow, for me it works waaay much better than to have everything packed inside single sampler...

    Yes, I have used separate Slates in this way as well but like drumming on one set of pads and not having to jump between groups. Everything to do with samples/drums all works super well for me in BM3. If we could get 'midi out pads' in NS2 I would love driving BM3 drums from within NS2 but will even be giving the current 'External Midi Track' a try for this pretty soon.

  • Don't forget GoToEQ. Very colourful EQ that can tweak the sound a lot.

  • edited December 2018

    @AudioGus
    If we could get 'midi out pads' in NS2 I would love driving BM3 drums from within NS2

    can't try it now, but theoreticslly if you point "midi out" instrument to BM3 and then you add midi send from slate track to that midi out track, it should work ... Slate can cotrol other Slates or Obsidians thanks to mixer track midi send feature, so i don't see reason why it should not work also with external midi out

    in case than BM3 responds to MIDI CC you can even automate it from within NS midi out track

  • @dendy said:

    @AudioGus
    If we could get 'midi out pads' in NS2 I would love driving BM3 drums from within NS2

    can't try it now, but theoreticslly if you point "midi out" instrument to BM3 and then you add midi send from slate track to that midi out track, it should work ... Slate can cotrol other Slates or Obsidians thanks to mixer track midi send feature, so i don't see reason why it should not work also with external midi out

    Woah! Err, OK Captain, I will scout ahead and see. Thanks!

  • edited December 2018

    @dendy @AudioGus 32kicks etc - i tried this workflow in bm3 - annoying thing is though when saving projects had to delete all the unused drum sounds from the project or they will be saved as well - ns2 may have “purge” Does it?

  • Didn’t read the whole thread, but FAC Transient works nicely for this use case IMO.

  • @stormbeats said:
    @dendy @AudioGus 32kicks etc - i tried this workflow in bm3 - annoying thing is though when saving projects had to delete all the unused drum sounds from the project or they will be saved as well - ns2 may have “purge” Does it?

    Sheesh I just cant get Single Channel mode working in BM3 anymore, stumped!

  • @AudioGus said:
    I really still have my eye on Reamp, cause, you know, expensive must mean its good.

    In this case, your assumption is totally valid.

  • Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

  • @whiteout said:
    Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

    The fact that the sale just ended feels extra naughty and indulgent too.

  • @AudioGus said:

    @whiteout said:
    Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

    The fact that the sale just ended feels extra naughty and indulgent too.

    Oh no, I’m sorry. Heh. Tbh you can probably get by with the plugins you already have, they’re all good. But Reamp is really nice.

  • @whiteout said:

    @AudioGus said:

    @whiteout said:
    Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

    The fact that the sale just ended feels extra naughty and indulgent too.

    Oh no, I’m sorry. Heh. Tbh you can probably get by with the plugins you already have, they’re all good. But Reamp is really nice.

    No no, not at all, i like being indulgent and naughty sometimes. Show the money who’s boss. 😈

  • @AudioGus said:

    @whiteout said:

    @AudioGus said:

    @whiteout said:
    Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

    The fact that the sale just ended feels extra naughty and indulgent too.

    Oh no, I’m sorry. Heh. Tbh you can probably get by with the plugins you already have, they’re all good. But Reamp is really nice.

    No no, not at all, i like being indulgent and naughty sometimes. Show the money who’s boss. 😈

    I‘m not sure someone mentioned it already but I think Reamp is really good 🤪

  • @whiteout said:

    @AudioGus said:

    @whiteout said:

    @AudioGus said:

    @whiteout said:
    Just be patient, wait for the right, weak moment...and then buy Reamp. You‘ll love it.

    The fact that the sale just ended feels extra naughty and indulgent too.

    Oh no, I’m sorry. Heh. Tbh you can probably get by with the plugins you already have, they’re all good. But Reamp is really nice.

    No no, not at all, i like being indulgent and naughty sometimes. Show the money who’s boss. 😈

    I‘m not sure someone mentioned it already but I think Reamp is really good 🤪

    No, nobody mentioned it. I think I might have to. 😬

  • @AudioGus said:

    @stormbeats said:
    @dendy @AudioGus 32kicks etc - i tried this workflow in bm3 - annoying thing is though when saving projects had to delete all the unused drum sounds from the project or they will be saved as well - ns2 may have “purge” Does it?

    Sheesh I just cant get Single Channel mode working in BM3 anymore, stumped!

    @AudioGus Whats single channel mode? Not heard of it in bm3?

  • @stormbeats said:

    @AudioGus said:

    @stormbeats said:
    @dendy @AudioGus 32kicks etc - i tried this workflow in bm3 - annoying thing is though when saving projects had to delete all the unused drum sounds from the project or they will be saved as well - ns2 may have “purge” Does it?

    Sheesh I just cant get Single Channel mode working in BM3 anymore, stumped!

    @AudioGus Whats single channel mode? Not heard of it in bm3?

    EDIT : ok just googled

  • @Turntablist said:
    Over compress New York style, favour the dry.

    Have seen this technique but never tried it in practice. Will give it a go.

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