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Sample app with best workflow?

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Comments

  • edited April 2019

    if app crashes, best thing user can do is locate crashlog file :

    • "iOS Settings > Privacy > Analytics > Analytics Data", locate there filename with application name and datetime of crash,
    • open that file and in top right corner use "share" icon to send that crashlog to e-mail ..

    You can send it directly to developer or at least somebody who will share it with developer

    Sharing crash log is BEST way how to let dev know what is wrong. Often crash log itself without any additional explanations helps to developer fix the issue. Of course also some description what action caused crash is helpful, but crashlog is most helpful thing.

  • @klownshed said:

    Once it gets audio tracks that will less of an issue as I could, for example, use something like an AUM setup to make some loops that could be imported into NS2 to add more tracks.

    It doesn’t even play nicely alongside AUM as it doesn’t (yet) have IAA or abeton link.

    NS2 does have Ableton Link support.

  • edited April 2019

    @Stiksi said:

    @klownshed said:

    Once it gets audio tracks that will less of an issue as I could, for example, use something like an AUM setup to make some loops that could be imported into NS2 to add more tracks.

    It doesn’t even play nicely alongside AUM as it doesn’t (yet) have IAA or abeton link.

    NS2 does have Ableton Link support.

    Yeah sorry I realised that. I actually checked this before I posted and didn't mean to post that (I didn't realise I had posted it!). In fact I found a bug in NS2 whilst looking it up (you can't enable LINK if you tap the settings menu from the help screen).

    However, It would be cool if NS2 would also listen to Link start/stop rather than just transmit it.

    EDIT: I see what I did. I quoted another post to comment on and didn't realise that the draft comment I decided not to post was still there, so the quoted text was appended to a comment I never meant to post.

    I thought it was weird that it got posted... :-/

  • @klownshed said:

    @Stiksi said:

    @klownshed said:

    Once it gets audio tracks that will less of an issue as I could, for example, use something like an AUM setup to make some loops that could be imported into NS2 to add more tracks.

    It doesn’t even play nicely alongside AUM as it doesn’t (yet) have IAA or abeton link.

    NS2 does have Ableton Link support.

    Yeah sorry I realised that. I actually checked this before I posted and didn't mean to post that (I didn't realise I had posted it!). In fact I found a bug in NS2 whilst looking it up (you can't enable LINK if you tap the settings menu from the help screen).

    However, It would be cool if NS2 would also listen to Link start/stop rather than just transmit it.

    No worries, and great timing, we just found the same bug, the help menu is stealing focus.

  • edited April 2019

    @Stiksi actually i reported it because @klownshed mentioned it in NS thread, so all credits for discovering this bug goes to him, shame on beta testers :-)))

  • edited April 2019

    @dendy said:
    @Stiksi actually i reported it because @klownshed mentioned it in NS thread, so all credits for discovering this bug goes to him, shame on beta testers :-)))

    Ok, sorry must be my failing memory, I got two threads mixed in my head 😀 and thanks @klownshed that was a good find!

  • @jonmoore said:
    I've mentioned this before but I'll explain it further with a few screenshots for those that aren't familiar with Ableton.

    As well as offering a full featured Kontakt competitor Live features two simplified sample instruments that are built for speed. The name of their game is to offer powerful synthesis capabilities whilst keeping the sampling workflow to drag/drop simplicity (you can of course load WAV's/AIFF's or any of the other audio formats Live recognises).

    The first of these is Simpler.

    And the second is Impulse

    As you can see, neither of these are lacking the core synthesis tricks you're likely to have a desire to perform on samples, yet they're still simple to use. Plus, because Ableton designs all it's instruments and FX to fit into the device/detail view, it shows that it should be possible to build similar sample based devices into an AUv3 friendly design.

    Yeah, this is exactly it.
    open ended and highly configurable (in real time)

    I believe an iOS sampler could have the added benefit of being able to record directly into a slot (faster than drag and drop) - imagine something like simpler, impulse, and koala, all rolled into one.. that you can drop onto an fx slot in AUM! Now that would be something :)

  • Ah jeeze. All this time I thought you were supposed to leave a one star review and let the developer know “PIECE OF CRAP!! DOESNT WORK!!!” In the comments. Go figure.

  • No one seems to mention what I find to be a MUST in a iOS sampler, processing samples with AUV3 plugins.
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins. To do this in a daw you need to get your sample, adjust, add a note on the timeline, add fx to the track, export in solo, bring sample back, crop and trim... tedious.
    The other option is AUM. Have your sampler on a track, add fx and record the output (AudioShare?). Still tedious.
    I want 2 things: speed and AUV3 fx.
    The fastest, simplest and most straightforward sampler imho is Koala. I love the “press to capture” function. Koala in an fx slot in AUM is half the battle. But it’s IAA not AUV3, so can only have one instance. Where Koala AUV3, I’d have a koala instance as source, add fx slots and another koala after that to resample.

    Does this make sense?.
    1- sampler: load a wave file, slice, set attack/release and so on.
    2- process with AUV3 (per slice) : compress, eq, distorsion, modulation, etc...
    3- save processed sample to use in any daw/sampler.

    A sampler with AUV3 slots would make this a breeze. Sort of a “process sample in place” function.
    Am I the only one frustrated by this?.

  • edited July 2020

    sEGments?

    @tahiche said:
    No one seems to mention what I find to be a MUST in a iOS sampler, processing samples with AUV3 plugins.
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins. To do this in a daw you need to get your sample, adjust, add a note on the timeline, add fx to the track, export in solo, bring sample back, crop and trim... tedious.
    The other option is AUM. Have your sampler on a track, add fx and record the output (AudioShare?). Still tedious.
    I want 2 things: speed and AUV3 fx.
    The fastest, simplest and most straightforward sampler imho is Koala. I love the “press to capture” function. Koala in an fx slot in AUM is half the battle. But it’s IAA not AUV3, so can only have one instance. Where Koala AUV3, I’d have a koala instance as source, add fx slots and another koala after that to resample.

    Does this make sense?.
    1- sampler: load a wave file, slice, set attack/release and so on.
    2- process with AUV3 (per slice) : compress, eq, distorsion, modulation, etc...
    3- save processed sample to use in any daw/sampler.

    A sampler with AUV3 slots would make this a breeze. Sort of a “process sample in place” function.
    Am I the only one frustrated by this?.

  • @Charlesalbert said:
    sEGments?

    Can you apply AUV3 effects in sEGments?.

  • @tahiche said:
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins.

    BM3 does have fx slots for AUv3 plugins - per pad even...

  • @tahiche said:
    No one seems to mention what I find to be a MUST in a iOS sampler, processing samples with AUV3 plugins.
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins. To do this in a daw you need to get your sample, adjust, add a note on the timeline, add fx to the track, export in solo, bring sample back, crop and trim... tedious.

    The catch here is such a sampler would have to be a Standalone / IAA app. An AU app can't host AU's. As IAA is a depreciated technology, that eventually makes it ... Standalone only. That limits the usefulness of a sampler since ideally you'd like it to be able to capture audio anywhere in the audio chain.

  • @wim said:

    @tahiche said:
    No one seems to mention what I find to be a MUST in a iOS sampler, processing samples with AUV3 plugins.
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins. To do this in a daw you need to get your sample, adjust, add a note on the timeline, add fx to the track, export in solo, bring sample back, crop and trim... tedious.

    The catch here is such a sampler would have to be a Standalone / IAA app. An AU app can't host AU's. As IAA is a depreciated technology, that eventually makes it ... Standalone only. That limits the usefulness of a sampler since ideally you'd like it to be able to capture audio anywhere in the audio chain.

    Like instead of AU Koala, Koala as an AU host.
    That would rule.

  • @CracklePot said:

    @wim said:

    @tahiche said:
    No one seems to mention what I find to be a MUST in a iOS sampler, processing samples with AUV3 plugins.
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins. To do this in a daw you need to get your sample, adjust, add a note on the timeline, add fx to the track, export in solo, bring sample back, crop and trim... tedious.

    The catch here is such a sampler would have to be a Standalone / IAA app. An AU app can't host AU's. As IAA is a depreciated technology, that eventually makes it ... Standalone only. That limits the usefulness of a sampler since ideally you'd like it to be able to capture audio anywhere in the audio chain.

    Like instead of AU Koala, Koala as an AU host.
    That would rule.

    Koala as a host would be incredible

  • @tahiche said:

    @Charlesalbert said:
    sEGments?

    Can you apply AUV3 effects in sEGments?.

    Yes, just add fXs in Aum right down sEGments.

  • @Charlesalbert said:

    @tahiche said:

    @Charlesalbert said:
    sEGments?

    Can you apply AUV3 effects in sEGments?.

    Yes, just add fXs in Aum right down sEGments.

    Yes.....Segments has multi-AU out support so I presume each slice is a different channel...not had time to try this yet though. If so you can apply different AU fx per slice.

  • @Charlesalbert said:

    @tahiche said:

    @Charlesalbert said:
    sEGments?

    Can you apply AUV3 effects in sEGments?.

    Yes, just add fXs in Aum right down sEGments.

    But you’d need to record the output of segments + fix somehow. It’s about processing samples with AUV3 effects.

    @Fingolfinzzz said:

    @CracklePot said:

    Koala as a host would be incredible

    I agree!.
    Koala has a great, fast and straightforward way of resampling. Koalas effects are not bad either, just limited. If you put auv3 there to resample... koala is also great at letting you export the whole set of samples.
    Koala as a host would be great.
    Koala as AUV3 wouldn’t be too bad as an alternative so you could do in AUM:
    koala (instance 1, original samples) - fx slots with AUV3 - koala (instance 2) to record processed and export.
    So far the best workflow I know of is sampler - fx - AudioShare. But you have to export and trim one by one, koala would be a lot faster.

  • edited July 2020

    @wim said:

    @tahiche said:
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins.

    BM3 does have fx slots for AUv3 plugins - per pad even...

    But how would you process each sample and export?. You’d have to play a note, bounce it to a track and so on, right?. I tried to search for a workflow in BM3 but couldn’t find an agile way of doing it.
    BM3 sampler is more powerful than koala, the slicing is great. But the resampling function in koala I believe is closer to a fast workflow, it certainly is with the included effects, just missing the AUV3.

  • wimwim
    edited July 2020

    @tahiche said:

    @wim said:

    @tahiche said:
    I want to get a loop, slice it up and process each slice with some AUV3 fx. Different eq and compression for the kick and snare slices, a second variant squashed with distorsion... None of the samplers that I know of can do this. Not BM3 which is regarded as the most complete one. It has fx slots but not for AUV3 plugins.

    BM3 does have fx slots for AUv3 plugins - per pad even...

    But how would you process each sample and export?. You’d have to play a note, bounce it to a track and so on, right?. I tried to search for a workflow in BM3 but couldn’t find an agile way of doing it.
    BM3 sampler is more powerful than koala, the slicing is great. But the resampling function in koala I believe is closer to a fast workflow, it certainly is with the included effects, just missing the AUV3.

    You must have not looked very hard then ;) . You can resample direct to pads right from the keyboard. I don't have time right now to look up the vid where I learned it a couple of years ago, or to write the process out right now. Maybe in a day or two if you haven't found it before then or someone else hasn't explained it.

    [edit: https://intua.zendesk.com/hc/en-us/articles/115003454983-How-to-record-a-sample-onto-a-pad] should get you started - if you're interested. The sampling source can be the sampler itself.]

  • edited July 2020

    @wim said:
    You must have not looked very hard then ;) . You can resample direct to pads right from the keyboard. I don't have time right now to look up the vid where I learned it a couple of years ago, or to write the process out right now. Maybe in a day or two if you haven't found it before then or someone else hasn't explained it.

    [edit: https://intua.zendesk.com/hc/en-us/articles/115003454983-How-to-record-a-sample-onto-a-pad] should get you started - if you're interested. The sampling source can be the sampler itself.]

    I did look hard, obviously I didn’t look well ;) I do find the banks/pads management a bit confusing, how sometimes they’re a s ingle sound played chromatically, but can be invidiudual... haven’t gotten used to it. This resampling feature looks really interesting. Thanks!

    Googling for resampling I found a page on BM3 forum requesting straightforward resampling. They also mention AudioShare as the resampling go-to so in the meantime I don’t feel so stupid.
    https://intua.net/forums/index.php?p=/discussion/5907/direct-pad-resampling

  • @tahiche said:

    @wim said:
    You must have not looked very hard then ;) . You can resample direct to pads right from the keyboard. I don't have time right now to look up the vid where I learned it a couple of years ago, or to write the process out right now. Maybe in a day or two if you haven't found it before then or someone else hasn't explained it.

    [edit: https://intua.zendesk.com/hc/en-us/articles/115003454983-How-to-record-a-sample-onto-a-pad] should get you started - if you're interested. The sampling source can be the sampler itself.]

    I did look hard, obviously I didn’t look well ;) I do find the banks/pads management a bit confusing, how sometimes they’re a s ingle sound played chromatically, but can be invidiudual... haven’t gotten used to it. This resampling feature looks really interesting. Thanks!

    Googling for resampling I found a page on BM3 forum requesting straightforward resampling. They also mention AudioShare as the resampling go-to so in the meantime I don’t feel so stupid.
    https://intua.net/forums/index.php?p=/discussion/5907/direct-pad-resampling

    Not sure how they are referencing Audioshare as one of the user accounts was deleted but that is over a couple years ago now. What is in BM3 now is pretty great. Sampling an existing bank to a new bank and slicing it up is very powerful and pretty easy once you get the muscle memory down. But yah Koala is a whole different fun ‘on the fly’ method. With BM3 you can be a lot more calculated, surgical and meticulous though. Both are great and cover different aspects well. I like hosting Koala in BM3 and jammin on the fly, slicing up big jams afterwards.

  • @tahiche said:

    @wim said:
    You must have not looked very hard then ;) . You can resample direct to pads right from the keyboard. I don't have time right now to look up the vid where I learned it a couple of years ago, or to write the process out right now. Maybe in a day or two if you haven't found it before then or someone else hasn't explained it.

    [edit: https://intua.zendesk.com/hc/en-us/articles/115003454983-How-to-record-a-sample-onto-a-pad] should get you started - if you're interested. The sampling source can be the sampler itself.]

    I did look hard, obviously I didn’t look well ;) I do find the banks/pads management a bit confusing, how sometimes they’re a s ingle sound played chromatically, but can be invidiudual... haven’t gotten used to it. This resampling feature looks really interesting. Thanks!

    It is pretty hard to wind one's way through BM3's fragmented documentation. That one just happened to catch my eye early on or I wouldn't know of it either. And I agree about BM3 just as a sampler ... all the bells and whistles wrapped in a big-ass, confusing, pile of other stuff. It'll never happen, but every time I use it, I think how great just the sampler, stripped out as an AU would be. Oh well. B)

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