Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Audio damage : ChannelStrip

13»

Comments

  • Like @Shazamm I was missing something like the channel strip inside Auria for a long time and the AD channel strip was too limited for my taste. Now using Drambo and TB EQ, finally I'm able to build my own.

  • The user and all related content has been deleted.
  • @tahiche said:
    Hi,
    I’m sure this question is obvious, please bear with me.
    I can’t seem to figure out the ui in the compressor. I have the same issue with RoughRider.
    I see the waveform, the line indicating the threshold... that’s all clear and very helpful. What I can’t see clearly is the meaning of the bottom part, where it indicates the compressor working.
    Is that the amount of reduction?. That would be an obvious reading, but if you look at the second screenshot, it gets higher than the actual waveform under extreme compression...
    I like visual representation in compressors, it helps me see what’s going on.
    Cheers!


    The bottom part is the amount of reduction. With more extreme settings there is more reduction. The fact that it is going higher than the waveform doesn’t really mean anything because it doesn’t represent the waveform after compression, but the amount of reduction. Think of it in reverse, actually it would probably be less confusing if the reduction was represented upside down.

  • @branis said:

    @tahiche said:
    Hi,
    I’m sure this question is obvious, please bear with me.
    I can’t seem to figure out the ui in the compressor. I have the same issue with RoughRider.
    I see the waveform, the line indicating the threshold... that’s all clear and very helpful. What I can’t see clearly is the meaning of the bottom part, where it indicates the compressor working.
    Is that the amount of reduction?. That would be an obvious reading, but if you look at the second screenshot, it gets higher than the actual waveform under extreme compression...
    I like visual representation in compressors, it helps me see what’s going on.

    The bottom part is the amount of reduction. With more extreme settings there is more reduction. The fact that it is going higher than the waveform doesn’t really mean anything because it doesn’t represent the waveform after compression, but the amount of reduction. Think of it in reverse, actually it would probably be less confusing if the reduction was represented upside down.

    Yes it would be less confusing!.
    I have a few problems with the way it is, I can’t “relate” to it.

    • this kind of display is often used for “waveform after effects” as in FF plugins. It sure looks like it.
    • As to this
      > The fact that it is going higher than the waveform doesn’t really mean anything because it doesn’t represent the waveform after compression, but the amount of reduction
      That’s not very informative. That’s saying “a lot of compression” but how much is a lot?. Is that 6db or 20db?. If threshold is set, at say 10db, that measure should be consistent. So 10db of reduction should be equal to the distance from “top” to threshold. The way it is I find it more confusing than helpful. I do like metering to confirm what is happening.
  • @rs2000 said:
    Like @Shazamm I was missing something like the channel strip inside Auria for a long time and the AD channel strip was too limited for my taste. Now using Drambo and TB EQ, finally I'm able to build my own.

    Good point.

    There are many here who do not know how to build their own.
    That's where ChannelStrip or MixBox fills a gap.

    Though TB Eq is an awesome Eq from personally usage I tend to use it sparingly.

    The same project I used to test ChannelStrip
    I've now gone through and replaced with multiple instances of TB Eq.

    Without hitting play the DSP shot up to 80%.
    When opening an Auv3 window the DSP shot up to 115%.

  • I am curious now..... how does the Cubasis channel strip stack up against this or AP?

  • @Gravitas Oh, good to know. So the AD channel strip is much more cpu efficient than TB EQ?

  • @onerez said:
    I am curious now..... how does the Cubasis channel strip stack up against this or AP?

    I don't have Cubasis so I couldn't tell you.

    With AP?

    It's like comparing cheese and chalk.

    Both have their uses.
    If PSP were to release the Eq they did for AP
    I would be all over that in an instant.

    ChannelStrip in function provides the things you need.
    When you need precision that's when
    the heavy weight eq's come into play.

  • @rs2000 said:
    @Gravitas Oh, good to know. So the AD channel strip is much more cpu efficient than TB EQ?

    Way more efficient.

    I purposefully tested it using dRm computer in AUM with Thafknar
    on an Aux and Barkfilter on the Masterbus on my 9.7" iPad Pro 1st gen.

    Basically replicating a physical drum machine,
    ten input mixer with a really good reverb and a limiter on the end.

    It sounds good.

    I would take this into a top notch studio without any concerns
    Replace dRm computer with dRambo and you're laughing.

  • The user and all related content has been deleted.
  • @tja said:

    Could you probably reply to this?

    Most probably.

    "If this is just for the working stage and maybe lots and lots of effects while in this stage and RAM and CPU really are a factor, why then not simply use the base effects from your DAW or iOS / iPadOS itself (those that AUM offers)?"

    You can easily do this.
    I've achieved really good sound using only Garageband for instance.

    When making a chair, a carpenter knows what tools to use.
    If the purpose is to show off what effects one has then by all means buy whatever.
    If the purpose is to create music?
    Then the music itself will shine through regardless of what effects or apps are used.
    Some people collect effects, some design effects, some use effects.
    We are all a combination of these three things.

    A music creator can achieve really good sound regardless what is used.

    So you use soley this, for CPU performance?

    No.
    I actually use it for it's sound which I'm still learning.
    The point of my comments in regards to this have been about it's DSP performance.

    Or do you exchange it at some point?

    I have only had ChannelStrip for a little over a week.
    I'm still learning it's sound.
    If it sounds good then why change it?

    I will still most likely be using ChannelStrip years from now dependant
    upon iOS updates and the dev's response to such updates.

  • The user and all related content has been deleted.
  • @tahiche said:

    @branis said:

    @tahiche said:
    Hi,
    I’m sure this question is obvious, please bear with me.
    I can’t seem to figure out the ui in the compressor. I have the same issue with RoughRider.
    I see the waveform, the line indicating the threshold... that’s all clear and very helpful. What I can’t see clearly is the meaning of the bottom part, where it indicates the compressor working.
    Is that the amount of reduction?. That would be an obvious reading, but if you look at the second screenshot, it gets higher than the actual waveform under extreme compression...
    I like visual representation in compressors, it helps me see what’s going on.

    The bottom part is the amount of reduction. With more extreme settings there is more reduction. The fact that it is going higher than the waveform doesn’t really mean anything because it doesn’t represent the waveform after compression, but the amount of reduction. Think of it in reverse, actually it would probably be less confusing if the reduction was represented upside down.

    Yes it would be less confusing!.
    I have a few problems with the way it is, I can’t “relate” to it.

    • this kind of display is often used for “waveform after effects” as in FF plugins. It sure looks like it.
    • As to this
      > The fact that it is going higher than the waveform doesn’t really mean anything because it doesn’t represent the waveform after compression, but the amount of reduction
      That’s not very informative. That’s saying “a lot of compression” but how much is a lot?. Is that 6db or 20db?. If threshold is set, at say 10db, that measure should be consistent. So 10db of reduction should be equal to the distance from “top” to threshold. The way it is I find it more confusing than helpful. I do like metering to confirm what is happening.

    Yes, that would be more informative for sure. No precise metering forces you to rely more on your ears though, which is only good if you have reliable ears :)

  • @tja said:
    Many thanks, @Gravitas

    I like to use the FabFilter effects, as they have many features and give lots of visual information too.

    As you have the Fabfilter effects then it would be pointless
    getting ChannelStrip as you already have good eq's.

    So i would need a hard reason for not using them.
    CPU may be a factor here, depending on use case.

    If cpu is a factor then use less effects and use them wisely.

    Otherwise, for CPU reasons only, there are already alternatives, incl. the build-ins.

    Exactly.

    So, based on what you wrote, using them for CPU and probably their sound, i will not bite this time and resist the urge to buy the App.

    Good decision.

Sign In or Register to comment.