Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Hey man :-) whats the highest sample rate and bit depth the OP-Z will run at when linked with the ipad?
it's always somethin man, look at the Model Samples... works like a dream with iOS monitoring and all and no sampling in sight
Woot, just ordered an OP-Z right before this was announced, that's a nice surprise to wake up to the next day!
Can't wait to use the sequencer to drive my OB-6…
I hope to see some videos!
@Pierre118 , well done for this suggestion and it works for me. I have posted some screenshots:
One other tip: you can make quick sample packs using audioshare .
Audioshare will play a folder of samples by playing the top sample, it will walk through each sample in the folder. So create a folder of 24 samples in audioshare, enter sample mode on the OPZ, hold record on the opz, press play in audioshare and you will have a lovely long sample with the hits you need.
. Pro-tip, sort the samples by length if you are exceeding the 12s limit.
@kewtips Nice.
I am no expert so please forgive any errors etc ...
My understanding is that there is about 24 MB of memory in total but this is shared with project audio bounces etc.
There are also audio engines for the non-drum tracks (base, lead, arp, chords).
The built in samples and audio engines take up no extra memory.
There are 10 slots per track each of which can hold a sample or an audio engine.
You can also store separate patches based on each sample/engine per project with parameter/LFO settings etc.
Drum tracks have 12 secs
Instrument tracks have 6 sec
So you could have 10 samples for each drum track and 10 samples for each instrument track but I imagine you would run out of your total available memory.
You can, subject to the overall memory available.
The samples are, but the patches (parameter values etc) are per project(or per pattern???) with presets across each patch.
Finally, any samples you create can be sync'd back to the OPZ ipad app. At the moment, it does not look like you can manage these samples in Files unfortunately. However it might be possible to manage samples in the OPZ when IpadOS13 comes out assuming it can connect to the OPZ as a hard drive through the USB cable. In the meantime, you can use a mac/pc to manage samples
24mb
, my goodness the future is trying to kill us all
Agreed. 24MB is indefensible. That said, I have written more music on the OP-Z than the iPad. Something about the buttons.
lulz
Here's a workaround for sampling to the OP-Z via jack socket. I still can't get this to work reliably, so I'm using my iPad as a go between. The problem is, the iPad only has a USB-C port, and no headphone jack of its own.
The workaround is to connect the iPad and the OP-Z via USB-C cable, so that the OP-Z becomes a 2x2 USB audio interface for the iPad. Then you plug one of those Y-cables into the OP-Z's jack, and hook up headphones, and a sound source. I used a walkman with a tape in it.
Now, anything you play into the OP-Z's jack socket will be sent over USB into the iPad. I use Loopy to record the audio on the iPad. Then, I sample the same audio back to the OP-Z over the USB connection.
You have to remember to manually activate the line-in using SCREEN+SHIFT on the OP-Z, and then disable it again before re-sampling from the iPad.
The OP-Z's mic will be passed direct to the USB out. It's convoluted, but works every time for me. It also works with an iPhone, if you have the right cables.