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Op-z firmware update - Audio and midi over usb

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Comments

  • @ion677 said:
    Lots of new features in the new op-z firmware update, including sampling through the mic or usb.

    But, what has me most excited is that the op-z now shows up as a usb audio source in AUM. No more audio interface needed! You can record jams, apply effects, even use the op-z as a midi source inside AUM. It’s almost a dream come true.

    Hey man :-) whats the highest sample rate and bit depth the OP-Z will run at when linked with the ipad?

  • @EyeOhEss said:

    @mistercharlie said:
    @EyeOhEss I agree. It's no Octatrack, but the sample chopping is totally comparable to the Octatrack's random slices.

    Now, I wonder if the OP-Z's pitch bend can act like the crossfader, and morph which slices are played…?

    Part of me is vaguely considering the Z now. It kind of feels against my better judgement (though I’m not saying it’s not a great box for other people....just for my own uses/needs), but seems like it’d be a handy little thing in a few ways. Mainly I’m now thinking for sampling from YouTube on to the Z and then back in to IOS apps....There’s no ‘nice’ way to sample from YouTube internally in iOS.. the Z seems like it’d be a nice solution. Only one cable... but then my cautious voice is saying ‘no stereo samples and 12secs max’.... but maybe that wouldn’t be too bad for a lot of things....

    would be great to see a video of someone doing exactly this, just to check out how fast the process is....Recording from YouTube to op-z then straight back in to AudioShare or any app that samples... argh. Mild GAS occurring.

    Also how many user samples of each type (drum/synth) can you store on the device? Are user sample patches global across projects? Is there Filter/drive/LfO per (saveable) user patch? Can you have a sample instrument on all tracks? Can you arpeggiate sliced (drum) samples, or is it just the only one (synth) track that you can use an arpeggiator on?
    Thanks

    it's always somethin man, look at the Model Samples... works like a dream with iOS monitoring and all and no sampling in sight :(

  • Woot, just ordered an OP-Z right before this was announced, that's a nice surprise to wake up to the next day!

    Can't wait to use the sequencer to drive my OB-6…

  • @Tarekith said:
    Woot, just ordered an OP-Z right before this was announced, that's a nice surprise to wake up to the next day!

    Can't wait to use the sequencer to drive my OB-6…

    I hope to see some videos!

  • edited July 2019

    @Pierre118 said:

    For iPad's with a headphone output, enable 'Multiroute Auto' in the settings of Audiobus 3. This way the sound will be routed both to the USB and the headphone output. Now you can monitor your sound.

    @Pierre118 , well done for this suggestion and it works for me. I have posted some screenshots:


  • One other tip: you can make quick sample packs using audioshare .

    Audioshare will play a folder of samples by playing the top sample, it will walk through each sample in the folder. So create a folder of 24 samples in audioshare, enter sample mode on the OPZ, hold record on the opz, press play in audioshare and you will have a lovely long sample with the hits you need. :smiley: . Pro-tip, sort the samples by length if you are exceeding the 12s limit.

  • The user and all related content has been deleted.
  • edited July 2019

    @EyeOhEss said:

    I am no expert so please forgive any errors etc ...

    Can you clear up the user sample memory/patches etc on the Z for me please dude?

    How many user sample patches can Z store?

    My understanding is that there is about 24 MB of memory in total but this is shared with project audio bounces etc.
    There are also audio engines for the non-drum tracks (base, lead, arp, chords).
    The built in samples and audio engines take up no extra memory.
    There are 10 slots per track each of which can hold a sample or an audio engine.
    You can also store separate patches based on each sample/engine per project with parameter/LFO settings etc.

    How many of each type (12sec sliced & 6sec)?

    Drum tracks have 12 secs
    Instrument tracks have 6 sec
    So you could have 10 samples for each drum track and 10 samples for each instrument track but I imagine you would run out of your total available memory.

    Can you have user sample patches on every track (vs synth?)?

    You can, subject to the overall memory available.

    Are user sample patches global across Projects?

    The samples are, but the patches (parameter values etc) are per project(or per pattern???) with presets across each patch.

    Finally, any samples you create can be sync'd back to the OPZ ipad app. At the moment, it does not look like you can manage these samples in Files unfortunately. However it might be possible to manage samples in the OPZ when IpadOS13 comes out assuming it can connect to the OPZ as a hard drive through the USB cable. In the meantime, you can use a mac/pc to manage samples

    I’ve looked in to it in videos and forums but it’s all still a lot of grey area for me...

    Thanks

  • edited July 2019

    24mb :'( , my goodness the future is trying to kill us all

  • Agreed. 24MB is indefensible. That said, I have written more music on the OP-Z than the iPad. Something about the buttons.

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  • @kobamoto said:
    24mb :'( , my goodness the future is trying to kill us all

    lulz

  • Here's a workaround for sampling to the OP-Z via jack socket. I still can't get this to work reliably, so I'm using my iPad as a go between. The problem is, the iPad only has a USB-C port, and no headphone jack of its own.

    The workaround is to connect the iPad and the OP-Z via USB-C cable, so that the OP-Z becomes a 2x2 USB audio interface for the iPad. Then you plug one of those Y-cables into the OP-Z's jack, and hook up headphones, and a sound source. I used a walkman with a tape in it.

    Now, anything you play into the OP-Z's jack socket will be sent over USB into the iPad. I use Loopy to record the audio on the iPad. Then, I sample the same audio back to the OP-Z over the USB connection.

    You have to remember to manually activate the line-in using SCREEN+SHIFT on the OP-Z, and then disable it again before re-sampling from the iPad.

    The OP-Z's mic will be passed direct to the USB out. It's convoluted, but works every time for me. It also works with an iPhone, if you have the right cables.

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