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ToneBoosters Morphit headphones correction plugin now available for iOS

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Comments

  • If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

  • @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

  • @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

  • @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    👍🏼 Cheers

  • @LeeB said:

    @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    👍🏼 Cheers

    Saying that, I’ll be rendering within Final Touch so shouldn’t be a problem I guess.

  • @LeeB said:

    @LeeB said:

    @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    👍🏼 Cheers

    Saying that, I’ll be rendering within Final Touch so shouldn’t be a problem I guess.

    It depends where Morphit is in your chain

  • edited March 2021

    @gusgranite said:

    @LeeB said:

    @LeeB said:

    @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    👍🏼 Cheers

    Saying that, I’ll be rendering within Final Touch so shouldn’t be a problem I guess.

    It depends where Morphit is in your chain

    Not sure how it works in Aum as I don’t own it. I was thinking of running Final Touch on one channel and routing that channel into Morphit on another, then to the output and Headphones. That way I would hear the result, but Final Touch would take care of the render and Morphit wouldn’t affect it.

  • The user and all related content has been deleted.
  • @wim said:
    I'm really happy with this purchase. Due to my living situation, I have to do my mixing with headphones and I'm constantly wondering just how badly their characteristics are coloring my mixes. I find myself rotating between different sets, trying to get things to sound OK on all of them. It takes a lot of time and the results are all over the place. This is going to be very, very helpful.

    This post convinced me to buy this and I’m really glad it did. Just completed a mix with this on and didn’t have to swap cans at all, and everything I play it on now sounds right. That’s never happened before. Thanks @wim and everyone else who so painstakingly explained why this is useful.

  • @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    Hmmmmmmm. God I’m an idiot..... 😂

  • @onerez said:

    @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    Hmmmmmmm. God I’m an idiot..... 😂

    We’ve all done it! Lol.

  • @gusgranite said:

    @onerez said:

    @gusgranite said:

    @LeeB said:

    @jolico said:
    If you have AUM / AudioBus / apeMatrix, use one of them to get the audio from Final Touch into Morphit and listen to what you’re doing from there.

    Thank you Jolico

    Just remember to remove or separate before render.

    Hmmmmmmm. God I’m an idiot..... 😂

    We’ve all done it! Lol.

    Yes, many many times. On Mac I use an app called soundsource, which hosts au plugins on your system output so I wouldn’t forget to bypass on mixdown anymore. Very handy. Some programs , such as reaper, studio one, and mixbus, have a monitor bus, so you can put it there, but Logic doesn’t have this as far as I know. But soundsource works great because it means my correction also works for any sound coming from the computer.

  • So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

  • @Sabicas said:
    So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

    Try it and listen to how your mixes translate on different systems.

    Monitors are great when calibrated in a treated room with the correct layout and with the listener in the sweet-spot.

  • @Sabicas said:
    So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

    Headphones are not enough, you’ll need a car, and a radio in the car 😎

  • @mlau said:

    @Sabicas said:
    So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

    Headphones are not enough, you’ll need a car, and a radio in the car, and at least, one broken window 😎

  • @mlau said:

    @mlau said:

    @Sabicas said:
    So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

    Headphones are not enough, you’ll need a car, and a radio in the car, and at least, one broken window 😎

    And turn it up until your nose bleeds

  • @Sabicas said:
    So, if I’m reading this correctly and accounting for my general inexperience in mixing/recording, I can use this with my supported Audio Technica ATH-M40x headphones instead of the $300 I was planning on dropping for a pair of powered monitors?

    There's no simple answer to this question, monitors in an untreated room are very likely to have major problems in the bass frequencies because the room itself will affect the sound.

    Headphones used with correction software such as Morphit will definitely be more accurate than monitors in an untreated room, but you should still try and listen to your mixes on speakers as well, even if it's just a sanity check.

  • edited March 2021

    Holy shit finally started using this and it's amazing. I got tired of smugly thinking I knew my Sony 7506's inside out and could easily mix with them only to play it back on other systems and headphones and just hang my head in shame.

    Just finished a track using these and bounced and burned and it even sounded good in the car!

    This might be the single most valuable music tool on iOS. So freakin cheap for how much the quality of my work has and will improve going forward.

  • morphit is a must have for sure

  • Some of you know if AIAIAI TMA 2 headphone are on the list ?

    I see tma1 but not 2

    Best

  • @Lawkyz said:
    Some of you know if AIAIAI TMA 2 headphone are on the list ?

    I see tma1 but not 2

    Best

    Only TMA1 and TMA1 Studio at the moment, but you can send Toneboosters a request.

  • Thanks @jolico

    I will send a request :)

  • DJBDJB
    edited September 2023

    TB Morphit v1.9.1 has just been released! https://apps.apple.com/us/app/tb-morphit/id1487595036

    Morphit v1.9.1 extends the list of supported headphones for correction with these models:

    • Meze Empyrean, 66 Classics, 88 Classics, 99 Noir, 109 Pro, Elite;
    • Sennheiser IE800, IE900, Momentum 4
    • SoundMagic E10, E50C, HP100, HP200
    • AKG K52
    • B&W Px7 S2, Px8
    • Sony MDR-MV1
    • Turtle Beach Stealth Pro, 300, 600, 600 Gen 2, 700, 700 Gen 2
    • Amazon Echo Buds 3rd gen
  • @oat_phipps said:
    Holy shit finally started using this and it's amazing. I got tired of smugly thinking I knew my Sony 7506's inside out and could easily mix with them only to play it back on other systems and headphones and just hang my head in shame.

    Just finished a track using these and bounced and burned and it even sounded good in the car!

    This might be the single most valuable music tool on iOS. So freakin cheap for how much the quality of my work has and will improve going forward.

    Yup. I make music on a pair of cheap Sony DJ headphones (MDR-V150) and when using TB Morphit I can’t tell the difference in my mixes between them and my ATM40x. I get great results. Amazing.

    /DMfan🇸🇪

  • If anyone is wondering which headphones this supports, here's the list:
    https://toneboosters.com/tb_morphit_v1.html#headphones

    Sadly the headphones I have aren't on the list so I'll carry on with my roundtrips to my car to hear what the bass is doing during mixing.

  • @belldu said:
    If anyone is wondering which headphones this supports, here's the list:
    https://toneboosters.com/tb_morphit_v1.html#headphones

    Sadly the headphones I have aren't on the list so I'll carry on with my roundtrips to my car to hear what the bass is doing during mixing.

    I always wonder why my AKG y500 wireless aren’t in the list with all the other AKGs. I did submit a request to TB but not on the list yet.

  • So, how does this work exactly. Where do I place this in my chain, at the beginning or end?
    I have AudioTechnica M30, so I select this and then what, I get a more neutral sound? (I thought these where already supposed to sound neutral?)

  • edited September 2023

    @belldu @gregsmith @Slush
    You always place the correction at the end of your audio chain, right before the output.
    And yes, you'll get a more neutral sound, that's the idea.
    You can do the same with Drambo or any more advanced fully parametric EQ with at least 8..10 bands.
    Example: https://patchstorage.com/beyerdynamic-dt770-80-ohms-correction/

    I've also included a link to the github page where you can find lots of headphones correction profiles which are basically EQ settings.

  • @rs2000 said:
    @belldu @gregsmith @Slush
    You always place the correction at the end of your audio chain, right before the output.
    And yes, you'll get a more neutral sound, that's the idea.
    You can do the same with Drambo or any more advanced fully parametric EQ with at least 8..10 bands.
    Example: https://patchstorage.com/beyerdynamic-dt770-80-ohms-correction/

    I've also included a link to the github page where you can find lots of headphones correction profiles which are basically EQ settings.

    Thanks!

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