Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Interesting interview, he does say a version 2 might be possible but likely to be a new app.
That it was under-priced? (Which it was, by the way.)
That he thinks that his time is worth money?
I hope it will do well.
Can you elaborate on how you are using these together?
I was actually just thinking about this the other day but not sure the best way to set it up. AB?
What’s your workflow if you don’t mind me asking?
I agree that these with Turnado and/or Effectrix could be wicked.
I get a bunch of samples and loops ready in a folder and load Samplr in a slot in AUM and then Koala in another and put Turnado in the fx slot on each one and just go from there. I like using the Koala performance effects a lot with the set up too. I threw in TubeAU as well during a session and mangled stuff with Turnado for ambience and filler
Yes, he makes it very accessible doesn't he, the blighter
OMG
On what grounds? It seems like a perfectly reasonable question to ask.
I think you captured it pretty well. It's a question that has to be answered to the satisfaction of anyone who hasn't bought it, and has to now decide if it's worth three times what it cost yesterday.
Personally I'd be looking for a lot more new stuff before shelling out an extra £20 over yesterday's price, esp since its closest neighbour, Borderlands Granular, seems to have done the exact opposite - added a ton of new stuff for no added new app cost (AFAIK?), but even if the Borderlands dev did increase the new app price a bit, there seems to be a lot of justification for it.
Perhaps this comes down to Apple's "no paid upgrades" policy, and the dev has to make his money back somehow, but I fear he might have shot himself in the foot here, I hope not. I would have thought that a smaller price increase would lead to many more sales from a new generation of customers who might not have been around when the last version came out.
The buyer has to decide if the product is worth what it costs. To ask the seller to justify the cost comes across as somewhat snarky to me. It also reminds me of the ongoing debate about app pricing where one day everyone’s behind more sustainable pricing for devs and the next day “this costs too much”. Just expressing an opinion and didn’t intend to trash @auxmux 😎
I’d say that Samplr was under-priced. It won’t be everyone’s cup of tea. A lot of time and effort has gone into creating what is still one of the most thoughtfully designed touch instruments ever implemented.
There is a host of excellent videos that will help people get a feel for whether or not the app is for them.
@MonzoPro Came across this short little piece by a guy drinking whiskey and hiding behind his mike. Couple of nice little approaches however...
Borderlands and Samplr ... what a start to 2020.
Going to wish more in @jakoB_haQ YT comments because my list for the year is done.
Price increase ... fair enough in my book ... maybe could have had a week’s grace period to ease people into the idea. Can’t begrudge the dev making some $ off this masterpiece though.
Use link to midi for this, it's a free app. Works fine on the 'dead' version of Samplr
I see where you’re coming from ... I read @auxmux ’s question as being asked to the forum in general, inviting others to comment, rather than to the dev ... we’ve just interpreted it differently I think 👍
Yes, it was a general question, not directed specifically nor meant to be accusatory. And response definitely not taken personally. I agree it's up to the buyer to justify the purchase.
calm down lol
It is intended to be an instrument you play via its touch interface. That is where it is special.
It's not intended to be used as a traditional sampler. If you want a sampler to control with a keyboard, get a sampler designed for that (BeatMaker 3, AudioLayer, NanoStudio 2, etc,)
Never lost faith, finally here!!
Cheers Boss, I’ll check it out.
Had a bit of a play with Samplr last night. Still not loving it, even after all these years, but I’ll keep trying until it goes back in the box.
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Yep, that’s the important thing to bear in mind, it’s an instrument.
When I watched Cuckoo’s vid, where he made a little masterpiece in a few minutes, with just his voice, I thought - yeah, amazing app, I’d pay FIFTY QUID for that.
But I’ve already had it since release and paid about a fiver, and in my hands it sounds like that comedy single from the 80’s (with the sampled dog barks) on a cheap Casio, barking out God Save The Queen or summat. I think there was a sheep one too.
So the perceived value of this app is always going to be influenced by the skills of the person playing it. In Cuckoo’s hands it’s priceless, in mine, about £4.99. Bah.
You can get samples in via the files app by using “copy to Samplr” from the share menu. With pop-over mode it’s not so bad really. But yeh, at this point not having full files app integration is pretty far behind the times. I’d rather see the update as it is than have it delayed for that though. Very happy to see this Update.
[edit] Comments above made looking at the wrong version. As pointed out by others later, the folder is exposed in the files app, so it's now easy to copy things in and out.
This is also why the price is relative. A lot of people will tell you it's worth buying an iPad for, so what is expensive?
As I said, for some it’s worth the money - those that can use it to its full potential. Others, like me, will have a quick play and then forget about it for seven years.
If I had £30 to spend on music software today I’d get the Sugar Bytes Obscurium VST that’s on sale. But that’s just my personal choice. Others will buy this app and make better music with it than I can.
It’s an instrument. Some people buy guitars and they end up in the attic, unplayed, unloved.
Like a lot of us said before, if Samplr exists as standalone hardware, people pays $500 or more for this machine
Never heard of this before. Looks cool...
Where's that sale by the way?
I agree on transport midi and files integration. Seems like adding midi would mean adding another layer to the app code which would have meant much more work.
I suffer from codophobia so it’s only a speculation on my part.
https://forum.audiob.us/discussion/37039/rare-60-off-sale-on-obscurium-vst-desktop#latest
Cheers!