Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
While we're all cooped up inside, here're some Loopy Pro updates
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Have to say, with midi looping, every review becomes Ableton Live on ios, finally!
Now that's when I knew I must be wrong... more or less.
I wonder whether a much desired feature in an update brings a fresh new wave in sales. Regarding the MIDI looping I'm guessing the people that would bite only if it had this might well be a bit more clued up. Judging by the inevitable need to mention to casual customers that MIDI utilities don't produce sound.
Yeah, that's an argument in favour of eking out updates over a while, to stay in the press. I've done that in the past, and it's seemed to be quite successful.
That's a good point about people after the MIDI feature knowing to keep an eye out...could be, although I suspect there'll still be plenty who will see the initial release press, but might miss press for later updates, just because initial release press is so much bigger.
Adding MIDI looping isn't going to take that long I'm guessing. So having a 'major' (in terms of functionality) update hot on the heels of the initial release does feel a bit odd somehow. I can see how that might be missed, and pointing to the contents of the road map as a selling point is, well, a bit crap. Though It would be nice to have it a couple of weeks earlier 😀 especially in these strange times.
Yeah, you guessed wrong – it’s a colossal job!
@Michael do you envision the MIDI looper also having an editor? Just curious, count me in either way
Do Loopers as a category have their our special user base since hardware loopers are used by Guitarist doing solo acts and EDM types using lots of small hardware units? Does the existing Loopy product continue to have a steady flow of users discovering the power of IOS in place of the Boss Loopstation hardware? or has the market been saturated with too many new choices like the TC Electronics Ditto options. If this is too close to private data please ignore my curiosity.
Then if it's a few months off.. I'm on the side of V1.1 though of course purely out of self interest. Personally I wouldn't get into MIDI editing, seems like a rabbit hole too far. X2 does that just fine. Import, export MIDI files would be awesome but that could be further down the line. MPE should just work no?
And there's me thinking you just slap some timestamps on MIDI events and plug it into the existing architecture.. (I'm not a coder BTW 😅)
Probably not at first. Maybe later?
To be honest, I don't really know!
Yeah, it does, I'm happy to say.
Hehe, indeed. I haven't sat down and mapped it out, but it'd probably be something around that magnitude, a couple months.
There was a thread about coordinating the MIDI clocking between DAWs for sample launching.
https://forum.audiob.us/discussion/comment/710648#Comment_710648
Both have their own clocks so the MIDI sent into AUM can't be synced to launch audio tracks with any accuracy. The problem seemed impossible to solve according to @j_liljedahl since midi clock timing between DAW's can't be shared with sample accuracy.
If you can just sync audio with Xequence you'd have a winner for a lot of folks that want to sync audio segment with their MIDI projects with precision. Is there something in AudioBus as an alternative that would alcove you and @SevenSystems to share some accurate clocking for Loop launching.
This Hybrid DAW functionality would satisfy a lot of requests. @SevenSystems is wrestling with adding AUv3 support to his app and I'm sure he'd rather partner with you to solve this problem than move his EDM style product into competition with the full on DAW's and just get hammered for the effort.
I think your skills with audio and @SevenSystems robust MIDI "DAW" could be a winner for you both. Maybe you could pioneer a new Hybrid UI for Inter-App Window sharing/switching as the teamwork gets a user base. Expand the AudioBus side-bar concept with some new widgets for start/stop of loops/one shots.
Release Loopy Pro as pure audio and do a 1.x announcement with Xequence that targets the Ableton like use case. With a new Clock Sync defacto standard that @j_liljedahl could also adopt like a more robust Ableton Link for IOS Inter-app time sync'ing. Long range plan but something that looks really hard to solve without a new API standard that removes the DAW to AU model and opens up the possibility of sync'ing multiple AU Host apps. It might take a couple of years but it's a real problem people will only keep facing without any leadership to fix it.
Midi looping isn’t something I would be likely to use or expect to see.
There’s tons of apps that do magic with midi that will do the job nicely and I’m guessing this will state save?
Anyone that owns Loopy/Audiobus knows that feature updates are guaranteed.
+1 for sooner is better
For the uninitiated, could someone kindly highlight the standout features that you are looking forward to.
I’m keen to be getting a look at it when it comes out what with all the excitement, but I’m in the dark a bit as to what it’s all about.
loopy as a host! wow! this shall be the goat
I’m in this camp as well. State saving, labeling, groups, loop editing etc. Can’t wait.
+1. Any active Loopy user will be overjoyed to get a beefed-up version at all. I’ve been dreaming about it for 6 years and the thought ”it should have MIDI looping” never entered my mind.
idk i’m pretty excited about a midi looper! audio is permanent but midi can be re sequenced, cc stuff, takes up less space and more
It’s an interesting idea for sure, but not something I need specifically in Loopy Pro 1.0; I’ve never missed it in Loopy HD, but I have missed things like AUfx, different play modes for individual loops, file app integration, etc.
Not to be a chaos agent or anything, but if the delay would be a couple of months (or more...cuz ya never know) what about releasing Loopy Pro and have the MIDI Looper be a separate app/AU... that way you get the publicity and don't have to do it as an AU since Loopy Pro is a host. Maybe you could even have some special features available when Loopy MIDI is hosted by Loopy Pro. Might give you the best of both worlds.
Some people desperately want the new Loopy Pro and don't care about MIDI. Some care about a MIDI Looper and not so much about the audio looping.
Just a thought.
+1
oh i agree to loopy hd asap and implement the midi stuff in an update, but i’m still really stoked for the possibility
This can quite possibly change my entire setup. SUPER excited!!
Like a fusion of Audiobus and Loopy, with loops grouping, midi looping, presets midi loading etc... can’t wait really. Any real-time built in pitch shifter? A must have for loopers too, especially with formant settings too. @Michael please ask when beta testing will be needed
Oh look, you can have real plugin browsing on IOS.
You can put AUv3 FX on Loopy Pro tracks and busses (maybe only in standalone, I suspect) for that requirement. Cool feature in a Looper.
But also yes, there is a built-in pitch shifter with formant controls. There’s one that works as a live insert or send effect, and there’s also a setting for adjusting the pitch of a loop after the fact (also on import) with a slider.
Yes!!!! 👍
Actually, I don’t think that’s the case, at least not as I understood it. Jonatan knows what he’s talking about so maybe something’s been lost in translation. I believe both my MIDI sync library (TSSE) and Link do sample-accurate sync, if integrated correctly.
Same with audio unit sync, but the latter can be troublesome when there are complex structures of audio units, because rendering order is important due to the frankly sloppy way the timing API works.
I’ll get in touch with @SevenSystems to talk sync with AB, I’m sure there’s something can be done.
I think I’d prefer to have it all integrated - I want a nice clean, self-contained workflow, and fragmenting it into two apps runs counter to that.