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Drambo by BeepStreet released
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Your first attempt didn't lack much, only a few necessary adjustments and little addons.
https://patchstorage.com/shallow-water/
Wow!! This sounds great. Thank you so much!!
hmm. Thats > @Max23 said:
Dosent work properly on midi out, with arp module before midi out. It only works properly if you remember to delete p-locks then the steps. You can then redo but if you just delete steps, then sometimes no p-locks are recorded, then some are but not all, then sometimes you cant hear any knob change until it loops around. This set on the every step setting.
Thanks.
It does sound very nice! I am fumbling around in the dark twiddling knobs to see how it works but having fun doing so!
You know what?
If someone had told me that a simple autowah combined with pitch modulation would be a great effect then I wouldn't have believed him - until I have tried it now for myself.
I did learn a thing in shallow waters 😁
You really did an excellent job. It’s one of my favorite guitar pedals ever.
@clnmc Thank you very much! 😊
Drambo v.1.2.4 (upcoming) - some fun with new filter models and unison module
From BeepStreet’s YT Channel
That’s awesome! And always love me some acid
Are you on a beta version? I’ve still got both modules under ‘misc’.
@Max_Free said:
Hmm, are you sure? Feedback modules are still here.
@giku_beepstreet still would like to hear the sample end points in Flexi Sampler (red marker position) while trimming sample and not just visual.
If your project crashes, send me it please! Red alert!
Sample starts playback and is trimmed from green marker . Are you on the latest update?
Ahh good then. No, projects made with newer version may not work on older. Thats normal
I downloaded your Electric Guitar project from Patchstorage and it crashes every time I try to open it.
Same here!
Damn... I forgot its made on unreleased version
- it uses new cv glide module (next week). Sorry guys.
@giku_beepstreet good to know there’s an update next week
Huh?? An electric guitar on Patchstorage??
I don't see one in the Drambo section.
Its on beta
@giku_beepstreet yes latest Drambo update. I have the new green markers / flexi sampler . Trigger mode 1 shot . I set the start / end but when editing sample it plays beyond the end marker just like with previous Drambo versions. Same happens if I use Gate mode and keep my finger on the Pad. Same issue with all my iOS devices & latest iOS 13 In this photo I took triigger off below but I have it set to ON when triggering. I just want to hear clearly what Iam editing yet the sample goes beyond end point if I use the markers or the Flexi loop start/end dials. Same happens if I set to 1 slice etc.
@giku_beepstreet or anyone. Can I get the support email . I have done a screen recording of the editing issues and will email.
info at beepstreet.com
btw. I know what you mean.
In one shot mode sample is played from Offset to the end of the sample. "Loop end" marker works only when mode is set to "Loop." So its kind of by design (not the best decission
.
This behaviour will be changed in Flexi sampler v.2.0 ( Loop end will be changed to Length ). Until then the only workarround is to set the sampler to loop mode for trimming.
@giku_beepstreet thanks for info. I thought I was going crazy
. Yes please sort this sampler trimming soon as possible just a simple start&end marker to adjust sample then when happy with editing press trim. Done. I tried loop mode too but was not really working as should ( for me ) . Thanks
There's still some work to be done on the Flexi Sampler and it's loop points.
The loop start can still be placed after the end marker and the end marker can be placed before the loop start creating some nice glitchy sounds
I guess this will be fixed with Flexi Sampler 2 when it drops...
I made a Multi layer preset of synth bass drums and it’s heavy on the cpu. Each kick synth is on a different key.
Each pattern uses a different kick.
Is there a way to lower the cpu consumption by deactivating the synths that are not used on a pattern ?