Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Things iOS lacks

245

Comments

  • @michael_m said:

    @jolico said:
    Ableton Live!!!

    Would love to see an iOS version of it, particularly if it has strong integration with desktop versions.

    +1

  • edited July 2020

    @Polar said:

    @Apex said:
    Definitely a stable and full featured DAW. Yes, there are DAW’s and they’re OK, but every single one is missing basic “features” or is unstable in one way or another. But to get a truly pro-level DAW will require paying pro-level prices. I think we’re pretty much getting what we’re paying for in iOS DAWs current. You can’t expect a $50 app to have the kind of support you get from a $500 one.

    I also think we need a better way of syncing tempo based apps (and hardware) with the outside world. Support for sample accurate clocking like Innerclock, E-RM, SND, etc. USB has always been notoriously bad for clocking.

    iOS does instruments and synths really well. Of course, Drambo plugged a lot of holes for me too. As well as miRack and AUM.

    I don’t understand what’s holding developers back from releasing their desktop daws onto iOS and charging similar (if not slightly cheaper) prices. I feel like there’s def now a market for it and I would gladly pay. The iPad is claimed (accurately) to be more powerful then most computers, so it should be more than capable.

    I think it was the whole single threaded, single core audio limitation thingy. For audio the ipad was very limited in terms of processing. My understanding is that multi-core scores were irrelevant only until recently. That was the thread I posted... https://forum.audiob.us/discussion/39759/most-important-news-from-wwdc-audio-apps-can-now-run-multiple-audio-threads#latest

  • @eross said:
    it’s missing a way of writing audio to picture. I write music for commercials. and being able to have a picture sync with audio would be a huge thing on ios

    I’m looking at you AUM. just a video file player that sync to other aum channels would be awesome

    +1

  • @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

  • As a guitarist, I would say what's missing are AUv3 audio plugins of the quality of Neural DSP on the iPad OS platform. From the demos I can see that aside from the audio quality, the UI of these plugins has been really well thought out so that the user has a combination of visual simplicity and really deep features in a modular format. Nembrini seem to be going in the right direction, but other companies need to get involved.
    In my opinion, apps like Bias FX2 mobile and TH-U have got it very wrong, although the pricing model works very much in their favour. But in terms of usability and an uncluttered UI.......

  • wimwim
    edited July 2020

    @Polar said:
    I don’t understand what’s holding developers back from releasing their desktop daws onto iOS and charging similar (if not slightly cheaper) prices.

    That's not a light and easy thing to do. Depending on the app, it can be as much work, or even far more than developing the app in the first place. Also, the pricing dynamic on the platform is discouraging, and it's not at all clear whether desktop level pricing would be accepted by enough people to make it worthwhile.

    Plus, companies generally don't have people sitting around looking for projects to spend their time on. They're busy maintaining and upgrading their existing software, and can't just let the existing products stagnate while their developers go off to work on another platform. Even if they did - now they have two platforms to keep up with. If I was a developer on Windows or MacOS and had any inkling of the maintenance load keeping up with Apple OS updates, I'd say "screw that".

    I feel like there’s def now a market for it and I would gladly pay. The iPad is claimed (accurately) to be more powerful then most computers, so it should be more than capable.

    In some ways, the iPad is as powerful, but in other technical ways for audio apps not at all. But there's also the limitation of the screen size and adapting UI's to be touch friendly. Generally, simply scaling down a complex desktop UI is terrible on an iPad screen.

    And why the F is Apple not promoting and encouraging developers to do this?? If they want us to be;I’ve the iPad is a true computer replacement, this would be a giant leap forward in validating that claim.

    They are. They're making many moves in this direction by working on the underlying tools and technologies to make it more practical. But you need to blaze the trail before you can push people to trek through the jungle. It takes time. Apple is playing the long game.

    Keep in mind, these things were just glorified phones not so long ago.

  • The biggest lack?

    R-E-S-P-E-C-T

  • @CracklePot said:

    @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

    But what if Mac OS X were to come to the iPad so that Mac OS X apps could be used on the iPad? I've seen posts discussing several projects which seem intent on making this happen.

  • @CracklePot said:

    @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

    I welcome it if we get better support & features. There’s way too many throw away apps lacking professional tools in iOS. Then again, that’s about what I expect from a $5.99 music app. Bring on the $300 Ableton iOS version. Money ready and waiting.

  • @CracklePot said:
    The biggest lack?

    R-E-S-P-E-C-T

    +1 😂

  • @Apex said:

    @CracklePot said:

    @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

    I welcome it if we get better support & features. There’s way too many throw away apps lacking professional tools in iOS. Then again, that’s about what I expect from a $5.99 music app. Bring on the $300 Ableton iOS version. Money ready and waiting.

    Why wait?
    Just get a MacBook already.

    Higher prices doesn’t mean better apps, better support, or more features.
    It just costs more.

  • @Samu said:
    A simple task as rendering a loop without glitches seems to be an impossible task for most hosts when a plug-ins need a bit of latency compensation which most limiters introduce.

    Can AUM not achieve this using X2 as sequencer? I've never had any issues

  • edited July 2020

    I’d be happy with just a clip launcher that works properly and has midi in and is an audio unit

  • wimwim
    edited July 2020

    Song position pointer between hosts that have midi clock and a timeline. So that, for instance, moving to measure 7 in X2 positions AUM or other hosts at measure 7 as well. Been part of the MIDI spec since the last century but no hosts implement it on iOS.

    I'm generally focused exclusively on the awesome things iOS has rather than what it lacks. But that one really limits the modular aspect of it.

    Fortunately, just working in Zenbeats is turning out to be a fairly good compromise.

  • @PeteSasqwax said:

    @Samu said:
    A simple task as rendering a loop without glitches seems to be an impossible task for most hosts when a plug-ins need a bit of latency compensation which most limiters introduce.

    Can AUM not achieve this using X2 as sequencer? I've never had any issues

    I use BM3 for those duties when needed.
    Got a tip about using real-time render in Cubasis 3 so I'll give that a spin tomorrow and see if it works better.
    Many of the hosts lack proper latency compensation for plug-ins...

  • edited July 2020

    @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

    That’s not such a bad thing- I think some of the appeal of ios has been the lower prices, but if better financing can result in better tools it’s not a bad thing, and there are bargains to be had on desktop too. I do find though that the higher prices result in less impulse purchases, so I buy more tools on desktop that I use constantly, but I’ll admit that I’ve bought my fair share of plugins or apps just because they were on sale and I might want it to use it someday, with that day not yet seeming to arrive.

  • edited July 2020

    Would like to see a "Don't ever update this device" option, the constant reminders get annoying on a frozen device. Have almost typed in the passcode a few times on the late nights.

  • Oops, quoted myself rather than edited, but I will say that one thing on mac that I do not miss on ios is all of the different licensing. I know that apple takes their 30%, and that it means you can’t resell anything, but it’s so much easier than managing ilok accounts, license files, challenge response, etc.

  • Yeah, that's hopefully the upside of single environment Mac/iOS apps: devs might get properly compensated for the work they do.

  • Proper Spatialization
    Logic
    Better sample libraries, especially expressive solo instruments

  • edited July 2020

    Things ios lacks?

    Hardware powerful enough to support the kind of processing used in desktop daws, hooking up of external peripherals like mice & monitors.

    I know this is a snarky response to the op, but I feel like the true limiting factor in ios world is the hardware not the software.

    I love the ios music ecosystem for what it is - a crazy patchwork of creative, often fun tools. But when it comes to the business of finishing a song I personally need the comprehensiveness and power of a desktop daw.

  • wimwim
    edited July 2020

    @Clueless said:
    Proper Spatialization

    I'd be interested to understand what you mean by this.

  • @ecamburn said:
    Things ios lacks?

    Hardware powerful enough to support the kind of processing used in desktop daws, hooking up of external peripherals like mice & monitors.

    You can hookup a mice already.

  • edited July 2020

    @ecamburn said:
    Things ios lacks?

    Hardware powerful enough to support the kind of processing used in desktop daws, hooking up of external peripherals like mice & monitors.

    I know this is a snarky response to the op, but I feel like the true limiting factor in ios world is the hardware not the software.

    I love the ios music ecosystem for what it is - a crazy patchwork of creative, often fun tools. But when it comes to the business of finishing a song I personally need the comprehensiveness and power of a desktop daw.

    Third time is the charm. My understanding is that the existing hardware is vastly under utilized. Just need a multithread-y API etc etc... https://forum.audiob.us/discussion/39759/most-important-news-from-wwdc-audio-apps-can-now-run-multiple-audio-threads#latest

    Right now iPads are aparently running at less than half of their potential for audio. Only single core scores on benchmarks are relevant. If a future host / apps take advantage of the above API thingy then maybe well over double the performance will happen on existing hardware in that the API may open up more processors.. Anyway I am not an engineer but those who are (ish) seem to see the potential.

  • AuV3 in KorgGadget
    Audio tracks in NS2
    GarageBandPro
    AbletoniOS
    ReasonCompactRack

  • @Samu said:

    @PeteSasqwax said:

    @Samu said:
    A simple task as rendering a loop without glitches seems to be an impossible task for most hosts when a plug-ins need a bit of latency compensation which most limiters introduce.

    Can AUM not achieve this using X2 as sequencer? I've never had any issues

    I use BM3 for those duties when needed.
    Got a tip about using real-time render in Cubasis 3 so I'll give that a spin tomorrow and see if it works better.
    Many of the hosts lack proper latency compensation for plug-ins...

    Curious to know what this rendering tip is?

  • @wim said:

    @Clueless said:
    Proper Spatialization

    I'd be interested to understand what you mean by this.

    +1

  • More apps that allow you to try them before you buy them. I would probably buy a lot more apps if I was sure they would work for me and I liked them.

  • @Apex said:

    @CracklePot said:

    @PeteSasqwax said:
    Careful what you wish for, though. If the new ecosystem allows crossover for Macs to use iOS apps I'd expect the pricing to move closer to desktop levels than the other way around.

    I welcome it if we get better support & features. There’s way too many throw away apps lacking professional tools in iOS. Then again, that’s about what I expect from a $5.99 music app. Bring on the $300 Ableton iOS version. Money ready and waiting.

    Well, some developers have discussed their intention to move toward 3 figure prices on the iOS platform. But will they continue to deliver apps full of unresolved bugs, as is the case with even the best-known developers? The fact is that many of us may be willing to turn a blind eye to such issues when they have paid peanuts for an app. But will we have the same attitude having just shelled out more than 100€ for an app? I don't know, but I do know that it should not be acceptable.

Sign In or Register to comment.