Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
No. I´ve tried them all but there simply exist nothing on iOS which is great at spatial mixing (for my taste at least).
Also the thing with Precedence and Breeze 2 is that it works together and you can edit several instances and/or groups of instances via one plug-in/GUI once you set it up.
I am a sucker for reverbs and spatial mixing and there is sadly nothing on iOS to rave about for me.
Some apps are indeed nice and better than the usual odd balance panning we have but its not quite there and all is a bit flatland sounding for me.
Actually its one of my most important tools and it makes a huge different for me.
I gave up for deeper mixing on iOS. But its still great for some sketching, jamming and so on.
I am totally happy with the current tools (and excited by what is obviously right around the corner) and do enjoy just running with a set of apps and getting better at them for the sake of it. But yah, focus in some aspects is the killer. For me Focus in terms of goal setting. I just wish I was young and naive again with actual lofty music/art goals in the world I was chasing. If there was an outlet in the world that appealed to me today that would be rocket fuel. The mystique of record stores/physical albums/art books used to be an exciting thing that I wanted to take part in but this new fangled world of digital content ‘likes’, comments, ‘friends’, ‘followers’ and stats is all pretty unfulfilling, artificially gamey and just dry to me. I never really got the live bug for performing so... noodler/dabbler it is then.
How dare you say I have a problem with
Hey how do I connect my iPad to my Mac to stream audio both ways? 10 hours later- damn, couldn’t get it to work. Let me see if there’s something on amazon I can buy to mount the ipad at a better angle in relation to my computer. Oh cool, there it is, wait, that one is better and $1 cheaper. I wonder if there’s a new mic out. Hey, what was that drum app that was out a few years ago with the killer clapping only kit? Oh, I should check on the mortgage to maje sure we paid it, but just after I look at the ipad Mount on amazon again
focus. I’m getting up super early tomorrow antway to work on music all day.
You know that half of the world economy relies on people being dissatisfied, frustrated and seeking solutions in buying stuff, right?
I don't know why there is such a gulf between making it big and noodling in someone's room. Maybe it is just my perception but there's something to musicians being delusional. Maybe making big in one's digital or physical neighbourhood should be the first bar? Since my first kid was born that became my objective
Quite a change I tell ya
If I could copy/move track automation with pattern movement, insert time and have it move track automation, and support AU effect automation (because of drambo
), NS2 would be everything I needed. Until then...it’s still all I need. I don’t expect a desktop solution out of my iOS devices.
iOS could use an App Store solution on charging for version updates.
For sure.
Never was interested in ‘making it big’. I just wanted to spend most of my hours on earth doing what I find most fulfilling. Experimenting in the old creative flow state. For me having to appeal and sell to others (if that is what you mean by making it big) was always more like a means to an end and not really the actual target. Once I began to understand math, money and time in relation to the realities of my life the more I realized music will just have to happen between the cracks of life for me. Is what it is. Having others hear it and respond to it is pretty low priority for me.
As for iOS it helps me do it without associating the desktop grind yaddah yaddah etc etc, all said before...
To me the ‘having to appeal and sell to others’ as well as the drill of self promotion completely gets in the way of making music. However having someone else sounds enticing until they come to me asking to make my music more appealing 😂 .However you spin it money will make it a more miserable experience at the end of the day.
Yeah I have no desire to do anything with music other than make it and listen to it. BUT, if I were to actually work on music for a job I would never do it on iOS. I know there are people that do it and like it etc, but having a desktop and able to easily work in a version controlled service like splice that backs up my projects in Live, full projects shareable with others, proven file systems for finding whatever I need, much more ubiquitous platform, etc...iOS is not and will probably not get there. Plus, the style of music that I would whore myself out for would require a PC to deliver based on my own standards of a deliverable product (orchestral sample packs...no equal on iOS because of platform limitations).
But right now...I just don’t care. I’m only writing music on my iPhone now just because I only do it for 15min at a time. It fills my immediate need to create and then do something else. It’s like my kids browsing Instagram and Snapchat for a bit. That’s how I work on music right now. So I just start NS2 for a bit and hit it. Or drambo.
iOS music making is like is a quick dopamine shot to the soul.
Yes, as long as money is the primum mobile - the overriding driving force behind the demand for creativity. That's not the way it was meant to be though, and it's certainly not my motivation for playing. However, the entire industry is driving musicians towards consumerism and music being regarded as a nine-to-five job rather than one being a musician as a calling or vocation - and further and further away from expressing music as an art form in of itself. Of course some are able to adapt to this and seem to thrive, but unfortunately I'm not one of them. After years of pushing myself continually, I eventually burnt out and went for several years without the desire to even listen to music.
Up until then, music had become an obsession for me, but the burnout allowed me to lose that attachment and gain a different perspective. But I can no longer force myself to practice or play, and sadly the muse is not often present these days, although the desire to improve remains.
But each of the points raised by different posters on this forum represents one of myriad rabbit holes which this approach to music-making is enticing so many to enter. It's all too easy to lose sight of the bigger picture and get entirely lost in the intricacies of these technologies. The very existence of forums like these is a testimonial to that.
Actually, Bitwig for iOS is the one one thing that would get me to commit more seriously to iOS as a music making platform. I almost entirely put iOS on the back burner because I was missing what I have with Bitwig on my laptop. And the one thing I’d most like to add to my Bitwig experience is multitouch. Getting the iOS plugins I own and love would be a great perk too.
Not to get sidetracked, but it bears clarifying: Bitwig isn’t a subscription model. It’s a pay to upgrade model. It’s very much like having the choice to pay for major (x.0) updates if and when they are worth it for you. It’s just that there’s a different process for determining what upgrades you have paid for (1 year’s worth), and what upgrades are worth paying for to you.
That could be a sticking point for them. The iOS App Store has no way of implementing that model. Developers have no direct way to charge for upgrades. The have only two choices:
I would put "Sustainable paid upgrade options other than subscription" down as something iOS lacks.
Yeah, it’s a problem for sure. How about iOS lacks a ‘No App Store’ app ecosystem? 👹
😃 Count me in for one of them. Keeping the darned thing down is my problem 😎
When I didn't have a label, I released basically nothing. People like the idea of slagging off A&Rs but a large part of what I appreciate about working with labels - aside from them doing the selling aspect of things - is the input of people who know what they're talking about. Without question the stuff I've done with labels has always been considerably better as a result of the observations and suggestions of A&R than it would have been if I'd done it myself. I think that often gets overlooked in the "hey, Bandcamp solves all the problems - who needs labels?" era (no disrespect to BC, which is a fantastic platform).
lawd yes, spp please. Seems things are moving away from solid MIDI ideas rather than embracing and extending them.
+1
Loopy Pro!
I have to admit, I don't need a vast amount from Loopy other than being able to record loops on the fly and enable/disable them. What else would you want it to do that HD doesn't? I got a Bluetooth foot pedal to use with it after seeing a friend do the same but have to confess that I've not actually tried it yet. My usage model is that of a scratch DJ creating productions from vinyl - cut up some drums and looping those, adding bass, melodies etc and then cutting over the top
I love HD as is but here a few things I have my fingers crossed about with regard to what Loopy Pro might bring.
That last one might have to wait until Loopy Elite 3000 Game Changer Edition.
Something that may be 5 plus years out (or never) . . . Kontakt
I’d love to see more west coast modular synths. Ripplemaker and iVCS3 are great, but they’re a bit lonely on the platform. Madrona’s Aalto (or anything of theirs) would be an instant buy for me.
I no longer fret over what iOS music currently isn’t or doesn’t have and just appreciate the amazing tool that it is. To me, it’s the best all-in-one groovebox, portable instrument and multi-effects pedal money can buy. Like a Deluge, Empress Zoia, Elektron (Anything), and Mod Duo rolled into one intuitive package, which feels closer to hardware than desktop VSTs w/ mouse and KB could ever hope to be.
It was the perfect platform for me to learn the art of synthesis, sound design and music in general— an experience that carries over to every new platform I try, from hardware to desktop. I just wish that, like a good hardware kit, I had the comfort of knowing my current iPad setup had the same longevity. Apps like Samplr, Drambo, AUM and friends, deserve to stick around and continue to provide endless fun and inspiration into the decades to come.
and we have Barkfilter
Prophet 5
Repro 1 and Repro 5 would be a dream.
iVCS3 being west coast as in Cornwall arrrr me lad 😂
A DAW or at least a Sequencer (auV3) which supports MPE Editing!
Like Bitwig or Cubase.
Roland Zenbeats can edit MPE, but only if you use the internal „Keyboard“. It does not work with Haken or Roli Seaboard …
I’m wondering what Kontakt will look like in 5 years with NI uncertainty?
I really wish u-he would get into the iOS world, their plugins are truly incredible
Is the video import function in Auria an in house purchase...if so how much?
Not much information online about this...
Thanks....