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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

  • @sinosoidal said:

    @slicetwo said:
    Just unlocked Matrix mode today. Loving it so far, especially with my LPPMK3.

    Thanks! :blush:

    Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out.

    Right now, if you are using the plug and play integration, you won't be able to use it in any other way unless you custom map it to AUM.

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Yes, I'd wish for 1/64 and especially dotted and triplet versions of every current choice, like:
    ...
    1/4 1/4. 1/4t
    1/8 1/8. 1/8t
    1/16 1/16. 1/16t
    ...
    Maybe they could be arranged like this so the menu doesn't need to grow vertically?

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    If that would include loading compressed audio (m4a/ogg/opus) and good time stretching then yes!
    But I agree that it sounds like quite some effort. And people will expect it to record and edit audio too. Neverending... 😉

  • edited November 2021

    BTW it's done quite nicely in Nanostudio 2:

    Even the swing slider will move grid lines accordingly which helps a lot when editing notes snapping to a certain swing value, then change the swing and edit another group of notes.

  • @sinosoidal said:

    @slicetwo said:
    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    I see some sense in it, but since you can simulate it with basically any multi-out auv3 sampler like koala or drambo, I'm not sure it's worth the effort.

  • edited November 2021

    @xglax said:

    @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

    Sorry but NO, that’s not the way pitch bend should be recorded :)

    I made some suggestions, as I’m not an app maker I can’t diagnose perfectly but I can only report some issues when making music and I noticed there was some kind of weird pitch bend quantize to the grid, and pitch bend value goes to zero BEFORE the end of note and should absolutely not if this is not what is played.

    Here is a video, same iFretless Bass recording/playback in LK, Helium and Cubasis. LK is wrong with that bend off at the end of note, pitch bend is performed until note off, correctly played in Helium and Cubasis.

    If you can’t fix this really basic thing (in terms of midi app very essential feature), it’s a bit sad but I will not use LK anymore as I need proper PB recording for most of my bass lines :(

  • @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

  • @Janosax said:

    @xglax said:

    @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

    Sorry but NO, that’s not the way pitch bend should be recorded :)

    I made some suggestions, as I’m not an app maker I can’t diagnose perfectly but I can only report some issues when making music and I noticed there was some kind of weird pitch bend quantize to the grid, and pitch bend value goes to zero BEFORE the end of note and should absolutely not if this is not what is played.

    Here is a video, same iFretless Bass recording/playback in LK, Helium and Cubasis. LK is wrong with that bend off at the end of note, pitch bend is performed until note off, correctly played in Helium and Cubasis.

    If you can’t fix this really basic thing (in terms of midi app very essential feature), it’s a bit sad but I will not use LK anymore as I need proper PB recording for most of my bass lines :(

    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

  • @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

  • @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

  • @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Bummer!

    The tricky part is that you played correctly and then during the playback it had not the same behaviour. We just need to find a way of reproducing the problem sistematically. We are investigating.

  • edited November 2021

    @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Please listen and look carefully, it’s not a note ending earlier, this is pitch bend going to zero before note end. Third video, sorry for bass distorsion:

  • @Janosax said:

    @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Please listen and look carefully, it’s not a note ending earlier, this is pitch bend going to zero before note end. Third video, sorry for bass distorsion:

    Thanks for those videos, you're right. I was missing the issue here. We'll give it a look and see what can be done to solve that!

  • edited November 2021

    deleted - something is double posting my posts when I edit them.

  • edited November 2021

    @xglax said:
    Thanks for those videos, you're right. I was missing the issue here. We'll give it a look and see what can be done to solve that!

    Glad to read this, thanks 😊

  • edited November 2021

    Doublepost - deleted.

  • @slicetwo said:

    @sinosoidal said:

    @slicetwo said:
    Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out.

    Right now, if you are using the plug and play integration, you won't be able to use it in any other way unless you custom map it to AUM.

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    >

    My pleasure! Took me a minute to realize how useful it would be. I was using the Atom2 LPP capabilities, but it became to cluttered with so many instances. I figure I'll use them both for their respective strengths.

    I could not, for the life of me, figure out how to map the AU to AUM from within AUM. Are you talking about using the standalone via IAA and then mapping to AUM? When I put a MIDI monitor on LK's output, the vol/pan controls sent nothing. We def. need different time divisions for the composer, too. If I use the composer for drums, how am I supposed to get those fancy trap hats?!? With the current limitation, I'd need to do my programming in something else, then record it with snap-to-grid turned off in LK. That's a flow-killer, right there.

    I'd consider an IAP for the audio clips. They don't even need to allow for FX as long as the plugin could do multi-out into AUM (or whatever) for processing.

  • @sinosoidal said:

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Oh yes please this a big drawback for me I often remove the snap and it’s not very convenient.

  • @Jeezs said:
    @sinosoidal said:

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Oh yes please this a big drawback for me I often remove the snap and it’s not very convenient.

    +1 for me, up to 1/128!!!

  • edited November 2021

    @sinosoidal I think I would wait until Loopy Pro comes out and see how well people succeed in creating a setup with Loopy, AUM and LK. I think that Loopy is very ambitious and if it delivers what Michael aims at it will be a quite comprehensive audio looping solution that will be hard to compete with. Probably it would be a good idea to find out what both of you could do that both apps integrate well and that there is no conflict with controllers like Launchpads.

    But I also like @tahiche idea of a simple companion multi-out AU that doesn’t do much more than playing back the clips and integrates automatically with LK and wires everything up. That would saves us from all the wiring between samples hosted in the sampler and creating the corresponding clip in LK.

  • @sinosoidal
    Is it possible for scene to play from the position set in the host song position?
    Or at least keep the Lk song pointer in place when stopping the host( for now when I stop playing, the position indicator disappear )

  • @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

  • @gregsmith said:

    @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
    As for “it’s all in the matrix”, the operation would be…
    Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
    Here’s what it’d look like:

  • @tahiche said:

    @gregsmith said:

    @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
    As for “it’s all in the matrix”, the operation would be…
    Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
    Here’s what it’d look like:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

  • @tahiche said:
    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.

    Sure you could if it has multi-out audio.

    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.

    Fair enough. I never think about the standalone. Ever. So I didn't consider that.

    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.

    If it's separate doesn't matter too much to me. I see your point a little better now, but still think it's better integrated if possible. Nothing fancy. Just audio clip loading (I know, I know, people will want recording, but I don't care myself) and multi-out.

    Time stretching is the elephant in the room though. That would have to be there, and could be a challenge to keep from messing with the rest of everything else going on in the app. In that sense, separating it out might be lots safer.

    I can see why Imaginando is hesitant to do this. The more you think about it the harder it sounds. :D

  • @sinosoidal said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
    As for “it’s all in the matrix”, the operation would be…
    Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
    Here’s what it’d look like:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

    MiRack has 16 audio outs as an Auv3 unit.

  • @Gravitas said:

    @sinosoidal said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
    As for “it’s all in the matrix”, the operation would be…
    Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
    Here’s what it’d look like:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

    MiRack has 16 audio outs as an Auv3 unit.

    That would probably do the job! :blush:

  • wimwim
    edited November 2021

    @sinosoidal said:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

    With multi-out it's much, much better if tracks default to the first "master" output and then can be selectively directed to others. If tracks are hard wired to outputs then you have to fill an AUM session with outputs even if you only need one or two split to another channel. Also, you might want more than one track sent to the same channel; if it's hard-wired you can't do that.

    I generally avoid using multi-out on apps that don't let you assign the outputs individually.

  • @wim said:

    @sinosoidal said:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

    With multi-out it's much, much better if tracks default to the first "master" output and then can be selectively directed to others. If tracks are hard wired to outputs then you have to fill an AUM session with outputs even if you only need one or two split to another channel. Also, you might want more than one track sent to the same channel; if it's hard-wired you can't do that.

    I generally avoid using multi-out on apps that don't let you assign the outputs individually.

    I think i have never used a multi-out app. Can you point me some good examples of what you mention? As a user I'm basic. You guys are experts! :blush:

  • wimwim
    edited November 2021

    @sinosoidal said:

    @wim said:

    @sinosoidal said:

    I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.

    What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?

    With multi-out it's much, much better if tracks default to the first "master" output and then can be selectively directed to others. If tracks are hard wired to outputs then you have to fill an AUM session with outputs even if you only need one or two split to another channel. Also, you might want more than one track sent to the same channel; if it's hard-wired you can't do that.

    I generally avoid using multi-out on apps that don't let you assign the outputs individually.

    I think i have never used a multi-out app. Can you point me some good examples of what you mention? As a user I'm basic. You guys are experts! :blush:

    Koala is an example of the "good" way - allowing you to pick the output channel for each sample while defaulting to a master output. Ruismaker Multiout is an example of how I don't like it - you have to add a channel for each pad in order to be able to hear it.

  • LeaLea
    edited November 2021

    Could somebody with practical experience on using LK tell me if LK can capture MIDI in AUM that is being send to an instrument, including velocity and pitch bend?

    Can this MIDI recording be at least 1 or 2 minutes, and then be exported as a MIDI file?

    I am sequencing melodies and chords in other AUv3 apps such as Thesys or playing the virtual MIDI keyboard, and would like to capture the individual MIDI of one channel with LK right before it reaches the instrument AuV3 and then export it as MIDI file.

    Thanks!

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