Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
Right now I'm not seeing any alternative to the issue you're describing.
Regarding the cc grid resolution and the undo problems we'll look at them asap
Yes, I'd wish for 1/64 and especially dotted and triplet versions of every current choice, like:
...
1/4 1/4. 1/4t
1/8 1/8. 1/8t
1/16 1/16. 1/16t
...
Maybe they could be arranged like this so the menu doesn't need to grow vertically?
If that would include loading compressed audio (m4a/ogg/opus) and good time stretching then yes!
But I agree that it sounds like quite some effort. And people will expect it to record and edit audio too. Neverending... 😉
BTW it's done quite nicely in Nanostudio 2:
Even the swing slider will move grid lines accordingly which helps a lot when editing notes snapping to a certain swing value, then change the swing and edit another group of notes.
I see some sense in it, but since you can simulate it with basically any multi-out auv3 sampler like koala or drambo, I'm not sure it's worth the effort.
Sorry but NO, that’s not the way pitch bend should be recorded
I made some suggestions, as I’m not an app maker I can’t diagnose perfectly but I can only report some issues when making music and I noticed there was some kind of weird pitch bend quantize to the grid, and pitch bend value goes to zero BEFORE the end of note and should absolutely not if this is not what is played.
Here is a video, same iFretless Bass recording/playback in LK, Helium and Cubasis. LK is wrong with that bend off at the end of note, pitch bend is performed until note off, correctly played in Helium and Cubasis.
If you can’t fix this really basic thing (in terms of midi app very essential feature), it’s a bit sad but I will not use LK anymore as I need proper PB recording for most of my bass lines
Big one, definitely!. I think people would definitely pay for audio capabilities.
I suggested the way I see it a while back… let me try again.
I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.
Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:
Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?
Just tried, it’s still there.
Bummer!
The tricky part is that you played correctly and then during the playback it had not the same behaviour. We just need to find a way of reproducing the problem sistematically. We are investigating.
Please listen and look carefully, it’s not a note ending earlier, this is pitch bend going to zero before note end. Third video, sorry for bass distorsion:
Thanks for those videos, you're right. I was missing the issue here. We'll give it a look and see what can be done to solve that!
deleted - something is double posting my posts when I edit them.
Glad to read this, thanks 😊
Doublepost - deleted.
@sinosoidal said:
Oh yes please this a big drawback for me I often remove the snap and it’s not very convenient.
+1 for me, up to 1/128!!!
@sinosoidal I think I would wait until Loopy Pro comes out and see how well people succeed in creating a setup with Loopy, AUM and LK. I think that Loopy is very ambitious and if it delivers what Michael aims at it will be a quite comprehensive audio looping solution that will be hard to compete with. Probably it would be a good idea to find out what both of you could do that both apps integrate well and that there is no conflict with controllers like Launchpads.
But I also like @tahiche idea of a simple companion multi-out AU that doesn’t do much more than playing back the clips and integrates automatically with LK and wires everything up. That would saves us from all the wiring between samples hosted in the sampler and creating the corresponding clip in LK.
@sinosoidal
Is it possible for scene to play from the position set in the host song position?
Or at least keep the Lk song pointer in place when stopping the host( for now when I stop playing, the position indicator disappear )
Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.
I would 100% pay for this, even with loopy pro around.
I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.
The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
As for “it’s all in the matrix”, the operation would be…
Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
Here’s what it’d look like:
I don't like the idea of having a process that communicates with other. This kind of inter-process communication implies protocols and a lot of code just to manage this. If I had to make this I would make it completely integrated with the current matrix.
What if each track sends its audio to a multi out output channel? From your experience, what is the maximum number of audio outputs of an AUv3 unit?
Sure you could if it has multi-out audio.
Fair enough. I never think about the standalone. Ever. So I didn't consider that.
If it's separate doesn't matter too much to me. I see your point a little better now, but still think it's better integrated if possible. Nothing fancy. Just audio clip loading (I know, I know, people will want recording, but I don't care myself) and multi-out.
Time stretching is the elephant in the room though. That would have to be there, and could be a challenge to keep from messing with the rest of everything else going on in the app. In that sense, separating it out might be lots safer.
I can see why Imaginando is hesitant to do this. The more you think about it the harder it sounds.
MiRack has 16 audio outs as an Auv3 unit.
That would probably do the job!
With multi-out it's much, much better if tracks default to the first "master" output and then can be selectively directed to others. If tracks are hard wired to outputs then you have to fill an AUM session with outputs even if you only need one or two split to another channel. Also, you might want more than one track sent to the same channel; if it's hard-wired you can't do that.
I generally avoid using multi-out on apps that don't let you assign the outputs individually.
I think i have never used a multi-out app. Can you point me some good examples of what you mention? As a user I'm basic. You guys are experts!
Koala is an example of the "good" way - allowing you to pick the output channel for each sample while defaulting to a master output. Ruismaker Multiout is an example of how I don't like it - you have to add a channel for each pad in order to be able to hear it.
Could somebody with practical experience on using LK tell me if LK can capture MIDI in AUM that is being send to an instrument, including velocity and pitch bend?
Can this MIDI recording be at least 1 or 2 minutes, and then be exported as a MIDI file?
I am sequencing melodies and chords in other AUv3 apps such as Thesys or playing the virtual MIDI keyboard, and would like to capture the individual MIDI of one channel with LK right before it reaches the instrument AuV3 and then export it as MIDI file.
Thanks!