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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • edited November 2021

    @wim said:

    @Janosax said:
    A> @wim said:

    @Janosax said:

    @wim said:

    @Janosax said:

    @wim said:
    Wait.

    Unless you’re talking about MPE, Pitch bend is not related to note on or off in any way. It’s a completely separate midi message and acts on all playing notes whether they’re being held down or not, as long as they’re sounding.

    Perhaps, I’m not an expert in definition but what I can say is that PB don’t work as it’s supposed to be in LK.

    But, you’re describing something that is completely not how Pitch Bend works.

    Me or the screenshots? I’m not a dev. I report as a musician only. Hope this helps LK, I suppose screenshots are enough, I’m not here to fix.

    Now I see. Helium screen shot shows the proper behavior. Pitch Bend is unaffected by note-off as it should be. LK is returning pitch bend to zero on note off. You’re right, that is incorrect behavior.

    Yes. It goes to PB zero but finger is still bending note on iFretless Bass.

    >
    Yep. Definitely a bug.

    And there is an issue with too small resolution for pitch bend and other CC. That must be 1/16 on screenshot. Difficult to have some musical precision.

  • @Janosax

    Thanks for reporting those two issues! We'll try to see what is going on! We aren't spending much time on LK right now since we're working on VS for custom shading import and audio import too, but we'll try to dig those down as soon as possible.
    We have some improvements planned for the automations =)

    Regarding the crashes, do they happen when you make certain actions? Is there a specific behaviour that is more prone to LK crashes?

  • @Janosax said:
    @xglax @sinosoidal Another issue which also makes LK unusable for now for me: all my AUM midi actions are lost on AUM session restore, except track 1. This is certainly because LK load default 1 track 1 scene before loading AUM state saving, here 4 tracks 4 scenes preset, so AUM cannot restore properly midi actions.

    Before saving/closing AUM session

    After restoring AUM session

    Initial one/one default which must be the issue during AUV3 loading

    Also, I have some bad crashes from time to time with AUV3 node in AUM.

    This app is full of possibilities but still too much unstable for proper live use IMO. That’s not cool because we need it in iOS live music making 🙂

    @Janosax thanks for reporting this issues. We will investigate. :blush:

  • edited November 2021

    @xglax said:
    @Janosax

    Thanks for reporting those two issues! We'll try to see what is going on! We aren't spending much time on LK right now since we're working on VS for custom shading import and audio import too, but we'll try to dig those down as soon as possible.
    We have some improvements planned for the automations =)

    Regarding the crashes, do they happen when you make certain actions? Is there a specific behaviour that is more prone to LK crashes?

    Thanks. Unfortunately there are no evident factors involving those crashes. I had one a few minutes after loading same AUM session quickly after closing it, so perhaps AUV3 instance memory issue? Another one was when loading a LK preset inside AUM. I had other ones when recording consecutive midi clips on various LK tracks and scenes without interruption.

  • @Janosax said:
    Also, I have some bad crashes from time to time with AUV3 node in AUM.

    This app is full of possibilities but still too much unstable for proper live use IMO. That’s not cool because we need it in iOS live music making 🙂

    Regarding the crashes. We are always looking forward to make the app the more stable as possible. The most difficult part is to find a way of sistematically reproduce a crash but that's usually the number on step to squash it.

    We don't have complex setups like you, users, have. That's why we need your help. You guys explore the limits of our apps by far. If you find a way of reproducing a crash, pass us the project and tell us how to reproduce. that will help a lot! :blush:

  • @krassmann said:

    @krassmann said:

    @wim said:

    @gregsmith said:
    I’ve been getting some crashes recently using LK in AUM. It’s quite a complex song but nothing too crazy. The LK interface stops responding and the current scene keeps playing. If I try to reload the AUM preset, the LK instance won’t open. I have to completely quit AUM and load again.

    Let me know if I can help to debug it.

    Is there any chance you have a MIDI loop going on? (LK sending to anything and getting that echoed back to it, or vice-versa)

    I have the same issue with my current live setup that includes a lot of external devices: BeatStep Pro, Launchpad X, MicroFreak and Uno Synth. The project has some complexity. I downgraded from latest beta to store version but nothing changed. Now I set all track‘s Midi input to none. I will continue today and let’s see if that helped.

    @sinosoidal sorry I had been so busy with my live set that I forgot to answer. So, @wim was right. It was the Midi loop. When I changed all LK track inputs to none the problem was gone.

    We see a considerable number of crashes related with midi but we can't reproduce them. Are you able to make a project that reproduces the problem? That would help us a lot. Thanks! :blush:

  • Just unlocked Matrix mode today. Loving it so far, especially with my LPPMK3. Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out. Can the piano roll get smaller than 1/32 notes? Also got the controller unlock. Any chance it will be more customizable in terms of what’s offered button/knob/fader wise?

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    Only real downside is that the manual is not very good. Took a few reads to figure out some basic things.

  • @slicetwo said:
    Just unlocked Matrix mode today. Loving it so far, especially with my LPPMK3.

    Thanks! :blush:

    Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out.

    Right now, if you are using the plug and play integration, you won't be able to use it in any other way unless you custom map it to AUM.

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Also got the controller unlock. Any chance it will be more customizable in terms of what’s offered button/knob/fader wise?

    Not at the moment. We have a lot work in several fronts and the resources are still the same.

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Only real downside is that the manual is not very good. Took a few reads to figure out some basic things.

    Yeah, this is an old issue. We basically need technical writers. We don't have time to develop and update the manuals. Ideally a technical writer would need to be a pro in our apps, know about the ecosystem and be confortable to work with git. Anyone around?

  • @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

  • @sinosoidal said:

    @slicetwo said:
    Just unlocked Matrix mode today. Loving it so far, especially with my LPPMK3.

    Thanks! :blush:

    Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out.

    Right now, if you are using the plug and play integration, you won't be able to use it in any other way unless you custom map it to AUM.

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Yes, I'd wish for 1/64 and especially dotted and triplet versions of every current choice, like:
    ...
    1/4 1/4. 1/4t
    1/8 1/8. 1/8t
    1/16 1/16. 1/16t
    ...
    Maybe they could be arranged like this so the menu doesn't need to grow vertically?

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    If that would include loading compressed audio (m4a/ogg/opus) and good time stretching then yes!
    But I agree that it sounds like quite some effort. And people will expect it to record and edit audio too. Neverending... 😉

  • edited November 2021

    BTW it's done quite nicely in Nanostudio 2:

    Even the swing slider will move grid lines accordingly which helps a lot when editing notes snapping to a certain swing value, then change the swing and edit another group of notes.

  • @sinosoidal said:

    @slicetwo said:
    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    I see some sense in it, but since you can simulate it with basically any multi-out auv3 sampler like koala or drambo, I'm not sure it's worth the effort.

  • edited November 2021

    @xglax said:

    @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

    Sorry but NO, that’s not the way pitch bend should be recorded :)

    I made some suggestions, as I’m not an app maker I can’t diagnose perfectly but I can only report some issues when making music and I noticed there was some kind of weird pitch bend quantize to the grid, and pitch bend value goes to zero BEFORE the end of note and should absolutely not if this is not what is played.

    Here is a video, same iFretless Bass recording/playback in LK, Helium and Cubasis. LK is wrong with that bend off at the end of note, pitch bend is performed until note off, correctly played in Helium and Cubasis.

    If you can’t fix this really basic thing (in terms of midi app very essential feature), it’s a bit sad but I will not use LK anymore as I need proper PB recording for most of my bass lines :(

  • @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

  • @Janosax said:

    @xglax said:

    @Janosax said:
    @sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.

    Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!

    In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).

    Don't know what we can do about the pitch bend issue you're describing. We've just tested the behaviour of pitch bend recording in Ableton, Logic Pro and Reaper, and all of them record the pitch bend just like LK.
    I understand what you're saying, but if we make pitch bend recording linked with note events, then, it won't be possible to record pitch bend information separately. Imagine you have a clip with some notes, and you just want to mess around with pitch bend.
    Another case that won't be possible is to record pitch bend information when notes have long release times. If the pitch bend information is fully linked with the note off event, then you won't be able to affect the pitch of the release state.
    Right now I'm not seeing any alternative to the issue you're describing.

    Regarding the cc grid resolution and the undo problems we'll look at them asap =)

    Sorry but NO, that’s not the way pitch bend should be recorded :)

    I made some suggestions, as I’m not an app maker I can’t diagnose perfectly but I can only report some issues when making music and I noticed there was some kind of weird pitch bend quantize to the grid, and pitch bend value goes to zero BEFORE the end of note and should absolutely not if this is not what is played.

    Here is a video, same iFretless Bass recording/playback in LK, Helium and Cubasis. LK is wrong with that bend off at the end of note, pitch bend is performed until note off, correctly played in Helium and Cubasis.

    If you can’t fix this really basic thing (in terms of midi app very essential feature), it’s a bit sad but I will not use LK anymore as I need proper PB recording for most of my bass lines :(

    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

  • @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

  • @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

  • @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Bummer!

    The tricky part is that you played correctly and then during the playback it had not the same behaviour. We just need to find a way of reproducing the problem sistematically. We are investigating.

  • edited November 2021

    @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Please listen and look carefully, it’s not a note ending earlier, this is pitch bend going to zero before note end. Third video, sorry for bass distorsion:

  • @Janosax said:

    @Janosax said:

    @sinosoidal said:

    @Janosax said:
    Even better, recording process with correct recording via LK midi thru to bass, and unwanted added bend off added to LK playback:

    Seems like the note is ending earlier. Can you try to do the same without the snap turned on just to see what's the outcome?

    Just tried, it’s still there.

    Please listen and look carefully, it’s not a note ending earlier, this is pitch bend going to zero before note end. Third video, sorry for bass distorsion:

    Thanks for those videos, you're right. I was missing the issue here. We'll give it a look and see what can be done to solve that!

  • edited November 2021

    deleted - something is double posting my posts when I edit them.

  • edited November 2021

    @xglax said:
    Thanks for those videos, you're right. I was missing the issue here. We'll give it a look and see what can be done to solve that!

    Glad to read this, thanks 😊

  • edited November 2021

    Doublepost - deleted.

  • @slicetwo said:

    @sinosoidal said:

    @slicetwo said:
    Is there a way to map the mixer volume and pan to AUM channels? I couldn’t figure it out.

    Right now, if you are using the plug and play integration, you won't be able to use it in any other way unless you custom map it to AUM.

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    >

    My pleasure! Took me a minute to realize how useful it would be. I was using the Atom2 LPP capabilities, but it became to cluttered with so many instances. I figure I'll use them both for their respective strengths.

    I could not, for the life of me, figure out how to map the AU to AUM from within AUM. Are you talking about using the standalone via IAA and then mapping to AUM? When I put a MIDI monitor on LK's output, the vol/pan controls sent nothing. We def. need different time divisions for the composer, too. If I use the composer for drums, how am I supposed to get those fancy trap hats?!? With the current limitation, I'd need to do my programming in something else, then record it with snap-to-grid turned off in LK. That's a flow-killer, right there.

    I'd consider an IAP for the audio clips. They don't even need to allow for FX as long as the plugin could do multi-out into AUM (or whatever) for processing.

  • @sinosoidal said:

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Oh yes please this a big drawback for me I often remove the snap and it’s not very convenient.

  • @Jeezs said:
    @sinosoidal said:

    Can the piano roll get smaller than 1/32 notes?

    Is anyone else feeling this need?

    Oh yes please this a big drawback for me I often remove the snap and it’s not very convenient.

    +1 for me, up to 1/128!!!

  • edited November 2021

    @sinosoidal I think I would wait until Loopy Pro comes out and see how well people succeed in creating a setup with Loopy, AUM and LK. I think that Loopy is very ambitious and if it delivers what Michael aims at it will be a quite comprehensive audio looping solution that will be hard to compete with. Probably it would be a good idea to find out what both of you could do that both apps integrate well and that there is no conflict with controllers like Launchpads.

    But I also like @tahiche idea of a simple companion multi-out AU that doesn’t do much more than playing back the clips and integrates automatically with LK and wires everything up. That would saves us from all the wiring between samples hosted in the sampler and creating the corresponding clip in LK.

  • @sinosoidal
    Is it possible for scene to play from the position set in the host song position?
    Or at least keep the Lk song pointer in place when stopping the host( for now when I stop playing, the position indicator disappear )

  • @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

  • @gregsmith said:

    @tahiche said:

    @sinosoidal said:

    @slicetwo said:

    Lastly, what are people using for audio clip launchers? Man, if I could host them in this guy with multiout into AUM… mmmmmmmmmm.

    This is always a big question here in the office. We could add audio to LK but would that make sense? Also, we could not offer it as a free upgrade as it will require some huge amount of work.

    Would the community be available to pay for a in-app purchase to unlock audio? Or would it make sense to make a new app that is essentially a stripped out matrix module with midi sequencing and audo clip playback with multi-track output?

    This are some of the questions that arise when we think about it...

    Big one, definitely!. I think people would definitely pay for audio capabilities.
    I suggested the way I see it a while back… let me try again.
    I would sort of de-couple audio clips from the main LK app. If possible, I’d do a whole new auv3 instance to handle clips, seamlessly integrated with LK.
    When we discussed this, we didn’t have 4pockets Neon or the upcoming Loopy Pro, but it still (even more) applies. You’d have a LK Clip auv3 that you insert in a AUM channel. LK would see those instances and you’d treat them just like midi, you get the loop bar, progress, etc… You can manage these other apps (loopy, Neon, Multitrack) but the integration is not there… you can send midi commands but it’s cumbersome and get no updated display. With LK’s own clip auv3 you’d record and play clips from LK, LK would act sort of like a remote control, which is how it works anyway with synths and midi stuff hosted in AUM.

    Dunno if I’m missing something, but I only think this is worth doing if it’s all in matrix. A midi clip has a piano roll when you go into it, an audio clip has a waveform instead. The difficulty I guess is piping audio into it to record? But not an issue if it’s in an fx slot in aum for instance.

    I would 100% pay for this, even with loopy pro around.

    I’d have a look at how remixlive works (I think it’s free to try..,). Imagine audio clips like this alongside midi clips. Lovely.

    The matrix would still display the available audio clips. But the advantage of having them “outside” is that you are free to do any routing, effects, etc.
    How would you add auv3 effects to LK audio if it was contained in an auv3 LK instance?. You can’t.
    In standalone you’d have to figure out multi outs, host effects, etc, etc.. that’s a massive, massive endeavor. So I’d stick to an iap that allowed for auv3 clips.
    Again, it’s what you can already do with some clip launchers, loopers, Drambo… but in a way that just works. I’ve done some pretty big LK projects with audio. Drambo, Enso, L7, Multitrack… tried it all. You can get it to work but it’s just not worth the hassle.
    As for “it’s all in the matrix”, the operation would be…
    Is this approach technically possible?. I don’t know… the LK clip would have to “inform” the LK matrix of the audio length and so on to get a nice realistic display of the loops and audio. I know that Atom2 or Neon seem to be aware of other instances, so this kind of communication might be possible.
    Here’s what it’d look like:

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