Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Current state of the iOS music app market.

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Comments

  • edited September 2020

    @echoopera said:

    @McD said:

    @Sergiu said:
    What about taking in consideration peripherals ( midi controllers and stuff)... plenty for desktop , but not sure if same dedication only for iOS ...

    We seem to be getting more MIDI control products: Sensel Morph, Roli Blocks, and all the MIDI based pad/key/knob surfaces.

    I do feel dedicated controllers for specific daws/apps would make a difference. Imagine a dedicated controller just for Drambo ( with detachable modules that can be rearranged based on a specific patch ) or expressive board for mpe.

    @echoopera has made something very close to what you want by mapping a standard device.

    If anyone has a LaunchPad X and would like the layout here it is:
    https://www.icloud.com/iclouddrive/0yOcLGU3RZoDytOy5FRnDypnQ#Drambo_Setup

    I just got a Launchpad X... I've installed the layout and it's pretty sweet, but I'm wondering what you typically have the top half of the layout mapped to?

  • @LinearLineman said:
    Great discussion. @Paulinko, you left out the preset crowd. I am interested in just that amount of tech that allows me to get my tracks down. With contributors like @Spidericemidas, there is never a dearth of new sounds to integrate.

    I think you might say iOS is a jack of all trades and master of some. Cubasis 3, BM3, Drambo, Gadget, AUM all provide different recording experiences, but whatever you choose you can make it happen. The FX area seems to be the place we are getting closer to desktop professionalism. Acoustic instruments have a ways to go. Synths get better and better. Sure, it idn’t the Wild West early adopters reminisce about, but the buffet is far broader now and more users can find their needs met in a heaping plateful of inexpensive apps.

    That being said, I just bought my first vst piano in hopes of finding a better piano than the, quite able, Ravenscroft 275.

    I think you’re absolutely right about the sound designers and preset crafters though there’s frequently overlaps between musicians who create songs and videos about making music using mobile apps. They work with the developers to provide presets for when apps are released and updated as well as being integrated into the community. For me, @RedSkyLullaby is another who exemplifies this sort of sound designer/musician. At this point the diversity of how Apple mobile music creation is done has spread so far and wide that it’s a challenge to mention all of these areas.

    I thank and acknowledge the app scripters like @_ki who share their Mozaic scripts and knowledge about them with us providing practical access to apps we’d otherwise find too overwhelming to be able use.

    Having been an early adopter myself, I wouldn’t characterize the early years of iOS as being something I miss because the hardware and app limitations were very limiting relative to the cornucopia of options available to us now especially the ability to integrate apps and hardware together. Some seem to be concerned about having too many choices or not having enough apps that utilize the touch interface rather than just trying to recreate the desktop paradigm in a smaller form factor. I suggest they actively support developers that create apps which line up with how they’d like to work on these platforms rather than begrudge others who’ve taken a different path.

    My keyboard playing skills are practically nonexistent so your decision to buy a VST piano highlights how we’re frequently off on our own musical explorations. I’ve always found it odd that many people seem very insistent on pronouncing judgments about various apps when it seems a lot of their appeal is largely a matter of subjective taste rather than the objective characteristics of the app. There can be trade offs among sound quality, stability, ease of use, compatibility with other apps, its visual appeal, and cost which can vary significantly among users.

  • edited September 2020

    @Nicebutfun said:
    Lock down has made me fire up the laptop again, and I am enjoying the simplicity of everything working and file movement so easy.
    So the ipad has taken a back seat, as someone mentioned, once back at work, ipad will get used more.
    Am now treating the ipad as Instruments, make something I like, move audio or midi to laptop.
    So am now happier with the constraints, rather than fighting to achieve, get this talking with that, etc
    Am now at peace with my ipad
    And my music making has also increased

    Finally hit on the perfect best of both worlds iPad / Laptop couch setup yesterday (Bye bye commute!). (Final missing ingredient was a simple stand that could let me type on laptop while laying down).

    Xequence2 on the iPad sending midi to vsts on the laptop. The chill of laying on the couch and tapping glass with the bounty of VST sound libraries and Fx. Once I had one basic midi learned session going it is just a matter of wiping patterns and changing presets with each new project. Plus now when I want to actually stand in front of the desktop I can just copy the project file and not be messing around with the frustration of iPad mixdowns anymore. Really loving Xequence2, finaly time-stretching midi on iOS.

  • @AudioGus said:
    Xequence2 on the iPad sending midi to vsts on the laptop. The chill of laying on the couch and tapping glass with the bounty of VST sound libraries and Fx. Once I had one basic midi learned session going it is just a matter of wiping patterns and changing presets with each new project. Plus now when I want to actually stand in front of the desktop I can just copy the project file and not be messing around with the frustration of iPad mixdowns anymore. Really loving Xequence2, finaly time-stretching midi on iOS.

    I was hoping to do this with a PC, but it turns out to be a total nightmare. It’s not gonna be for awhile, but this is my plan when I get my next computer which will be a Mac. Fucking around with ASIO drivers and what not, plus not being able to use the iPad as a midi input pretty much natively is a real kick in the nuts. But what you’re doing here is most definitely my plan as well in the near near future.

  • There are a few specific areas that iOS music production still has some holes to fill (a Melodyne like pro tuning plugin, more big ticket Fab Filter style AU's like Waves, Universal Audio, etc.) but overall there is an abundance of pro level tools available for the platform. That makes it difficult to break into the iOS scene as a dev especially if your ware(s) are "just another synth" or groovebox.

    I'm an admitted hardcore appaholic and have spent $1000's on music production apps. I don't use 75% of them but, like paint on a palette, I like having them around. But if you wanted to keep it simple there's enough quality apps where you could build a very capable set up with 5 apps for under $40.

    There's also the consideration that in this community's infancy a lot of us bought every app that came down the pike simply because it was dead cheap. Once you go through that stage you realize that quality is indeed magnitudes higher in importance to quantity in this deal. Get the incredible $20 synth vs. 6 of the $3 ones and chances are you'll be much happier in the long run...

  • I’ve been working on a song for weeks (months?) on my iPhone. I only work on it when I’m waiting for something, like in line, timer to go off, etc. I think I’ve spent 10min in one stretch, mostly it’s just a minute or two. It’s been a pretty fun creative exercise that I could only do on iOS.

  • edited September 2020

    Its taken me a lot of futzing and customization to make an iPad the center of my setup and make it stable/simple enough for live use (for beat based electronic music). The main issues I've run into are:

    • Various hardware problems: iPad Pro 2017 graphics bug, 2018 iPad pro being very finicky with power+dock, etc
    • OS issues due to iOS not being designed only for music. Swipe gestures, notifications, brightness weirdness, always changing with updates.
    • DAW/AUv3 limitations:
      • You can't load a project and have all the modules load reliably (at least with AUM, which as the features I need). And its slow. So I have only one AUM project and switch my AUv3s presets via MIDI, which is cumbersome.
      • Syncing AUM is annoying, has to be master, can only sync out to one piece of hardware without another app.
      • A lot of AUv3s have bugs/are inefficient. The price is good so its part of the process, but I've ended buying a lot of extra things just to find the few AUv3s that'll work for me.

    These are all things that are much less an issue with music hardware. And usually its a lot easier to find info music hardware problems in my experience (tho this forums is the best source for iOS help :) )

    Anyways, all this is to say that there is a lot of potential for iOS to become more seamless for live performance. I don't think iOS will ever be as reliable as dedicated hardware but I can hope that some things will improve. The thing I hope for the most is more AUM updates or another DAW that is as open-ended.

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