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Is NanoStudio 2 going to be updated ever again? Resolved.
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Comments
How about these? ๐

Number 1 rule in buying software: buy it for what it has
Number 1 rule in selling a product: donโt promise what you canโt deliver
Should people have bought it with the expectation that it would have audio tracks? From one perspective, definitely not. From the other, it was promised by a dev who has delivered a quality product, so itโs reasonable to trust that.
The real crux of the issue is what was mentioned earlier in the thread, I believe by the wise @richardyot. This platform is not fully matured and wonโt be for quite some time. If youโre expecting to be able to do on iOS what you can do on a laptop or desktop, you have unrealistic expectations. Will the day come eventually? Most likely. Will it be as quickly as any of us would like? No.
If you canโt deal with the realities of iOS music production where it is today, thatโs absolutely fine. Do what you need to do to create and be happy. But donโt make it everyone elseโs problem. Plenty of us make it work and are okay powering through.
You were the one that was suggesting your day job had similar technical complexity to Nanostudio. I would probably lose a pissing contest over coding with Matt for whatever that's worth.
This thread is derailing big time from the topic and will soon turn into an ugly example that will bring out the worst in everyone.
It's a perfectly valid to question if or when an app will get updated or not and since those who really know (ie. the developer or developers) are not present here it quickly turns into guessing and speculation over what's actually happening.
It's very easy to fall into 'developer protection mode' when the app feels like a 'pet' or 'loved one' but that does not automatically grant the right to bash those who do not agree when it's pretty obvious that there is no open communication between the end users and the developer.
It's like 'radio silence'. We just have to 'hope' that something is going on and that taxes the patience especially if some features were promised when the app was initially released. This goes for more way apps than the one in the thread topic.
Also If the app happens to have some kind of mutual agreement between the developer and testers they can not tell even if they wanted to. Some apps require a very strict NDA and if someone even mentions they are testing it they are violating that agreement...
Considering that many apps are 'one man shows' we can not expect '24/7 big company support'.
Some of even more advanced apps are more like 'hobby projects' for the developer (ie. they don't rely on app-sales for their livelihood, it's more like a 'bonus') while for others are their 'main income' and it's this difference that can be confusing.
I have no clue regarding the status of NS2 or any other apps for that matter and I've honestly stopped 'caring' if we get an update we get one, if not then that's ok too...
Cheers!
You've been peeking in my sock drawer again!
Fake news. You repeatedly insinuate that it doesn't, and I'm having to constantly remind you that you have absolutely no idea what I have done in my career, or what my skills are. You're trolling, and I'm being stupid enough to respond. And it has absolutely nothing to do with the points I've raised.
For the umpteenth time my comment has nothing whatsoever to do about coding skills or technical complexities, but about the importance of visibility for online businesses. It stops threads like these from being started, which damage reputations, and ensures new customers aren't scared off by a company that hasn't communicated for a year.
How many times do I have to repeat this?
Itโs not a DAW without audio. A DW maybe. But not a DAW.
I simply asked if NS 2 was potentially abandoned. I didnt say it was.
Sensitive subject I see.
๐๐๐๐ค๐ค๐ค
Simple answer...I donโt think so
Have trust ๐๐ฝ๐๐ฝ๐๐ฝ๐๐ฝ
It p> @Bill_Brasky said:
It probably hasn't been abandoned. The developer has a long history of supporting both apps, and also a long history of radio silence for extended periods.
Intua - have a history of doing weird shit, not delivering on promises and basically being unreliable.
Matt - has a history of being very slow at developing stuff, he's an obsessive perfectionist, but he's always delivered in the past. He will deliver it at some time. But that could be a year from now, or could be tomorrow. He's never not delivered on a promise and he's never been remotely on time.
I wouldn't make any plans that involve Audio. When it finally does get audio I'm sure it will be amazing. But that could be December 2021
๐
You have to be careful - there's a couple of apps on here that have cult-like followings. This is one of them.
As for functionality updates, I bought it because of comments like this, from one of the beta testers in December 2018:
"audio tracks - theyโre sheduled for summer 2019... matt already needed to release it (and people asked for it a lot) .. there is already some preparation for audio tracks inside code, so definitely its one of most important milestones for next year... difference ween ns1 and ns2 is that with ns2 audio tracks (and many other features which will one day come) were part of plan from very beginning of app developement, so app is ready for such improvement."
I bought it at full price which I believe was $59. Expecting a daw but I got a sequencer and a synth. I hoped for audio, but gave up.
It is a great sequencer and synth. I use it and import the tracks to my desktop daw.
It is what it is.
I gave up on IOS for Daws, NS2 never got audio, Stienberg F@#%!* up Cubasis 2 then released the buggiest CB3, Auria Pro crashes
At least NS2 has the best sequencer and Obsidian so I can use it, the others not so much
@MonzoPro : I agree that he could communicate more -- and I do get frustrated that he doesn't pop up his head every few months just to say "hi, I'm alive and still working on NS2."
But that is different from saying that (as you did) that being more active (and posting demos, etc) would be good for business. It might, or it might not. You mention creating sound packs and videos and engaging more actively. Those things MIGHT be good for business -- or they actually might not. It is quite possible that he knows from his experience what sort of revenue such things would generate -- and he may have found that they don't generate much revenue at all -- compared to putting in the time to develop the app. (Every posted demo and sound pack takes time -- not just to develop but then to respond to the email they create -- that all might seem trivial to you -- but if it generates next to no additional revenue and you are already maxed out on time -- a reasonable person might skip it).
He has expressed regrets for having promised getting audio tracks done and having given any timeframe for their completion. He goofed about that. And he knows it. And that is probably why he is especially silent.
My main point is just that one should be cautious about knowing what makes business sense where iOS music app development is concerned. The economics are really crappy.
It was and it is 19,99$๐๐๐...cubasis & auria pro 49,99$
When it launched it was NOT 19.99
It was $30, with I think $80 or $100 in IAPs.
I'm not outraged, and I'm not too worried, but with each month that passes, I do become slightly more worried. I would at least like to know that bug fixes would be released if an iOS update changed/broke something relating to virtual MIDI. It has the best "piano roll" for CC automation.
So I do hope Matt is okay. It's an ambitious undertaking, but he did decide to create a tool that can become the foundation of a person's music creation workflow, so I hope he'll have the energy to rise to the challenge.
It was and it is 19,99$๐๐๐
F**** you are right it was $30, Iโm very sorry for my bad research ๐๐๐
Canโt say anything about IAPโs, because I donโt need them๐๐๐
The point is, if you do nothing publicly, for 12 months, then the perception - and we're talking about people not on this forum, who don't know him by first name terms - will wonder if the product they're considering buying is still supported. We're in pandemic, and global recession times, people need reassurance that a company is still active.
12 months is a long time in app development, particularly on a platform that regularly breaks functionality.
All it takes, as I mentioned previously, is a few social media posts or comments, maybe he could respond to some comments on his own forum, just to reassure everyone that everything is still ok and they can buy the app.
If I didn't own the app, and wasn't on this forum, I probably wouldn't know it existed. So as well as reassurance, a bit of promotion doesn't do any harm in generating new interest.
The economics are really crappy for most of us at the moment. But if you don't make the effort to promote your product, then you really can't complain when sales are low.
Making a thing is half the job. Supporting and promoting the thing you've made makes up the rest.
It was released at $29.99 according to appsliced.co
But the thing is you LITERALLY have no idea whether popping up would generate more revenue. It seems obvious that it would. But what seems obvious sometimes isn't the case. The difference can be more marginal than you think. He has lots of data about his sales that you and I don't have.
As for the importance of his popping up to people not on this forum generally spend less time tracking whether a developer is being active or not. The vast majority of purchasers just aren't that engaged. (Speaking as a forum music app developer.)
As I said, I personally wish that he'd periodically pop up. But I think the impact on his bottom-line is less than you would imagine.
LOL is that the one I started ? Smdh
Yeahh I did a bad research....Iโve wrote an apology two posts before๐๐ฝโบ๏ธ๐๐ฝ
Isn't Drambo a one-man creation too? Just saying.........
I give up, youโre obviously very entrenched in your view, and nothing from me, or my experience in working in this field is going to convince you otherwise, so Iโll gracefully bow out of this thread. In fact a forum break is probably in order.
Most music app developers are one (sometimes two) person shops. The larger companies releasing apps (Steinberg, iK, Korg) are the outliers.
Brambos , Beepstreet, 1 man bands, no tumbleweed
The difference is Drambo is a full time effort. It was hoped that NS2 would be that too, but the need to make a living by other means got in the way.
I know that, I wasn't saying or asking that.
Just saying that @giku_beepstreet communicates with his customers.
And so are SunVox, Poison-202, GR-16 & Pure Acid, Bram's stuff, KQ series, Ice Gear stuff etc. etc.
It doesn't matter how many one man bands there are out there, some will always defend their own favorites
Sure, the other 'one man shows' may not be as complex as NS2 but that's no real excuse for lacking communication.
Honestly it would be enough with...
Hi! I'm doing fine no, need to worry I'm still alive...
Then again we're all different...
...what's enough for one may not be enough for the other and it is impossible to please everyone
Cheers!