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Geoshred Violin - Schindler’s List Theme and Articulation Demo

edited October 2020 in General App Discussion

Sorry for another geoshred demo, but I am just stunned. These are the instruments I’ve always dreamed of having.

Here’s a demo with The Schindler’s List theme and some random articulation and range

Also here’s another cello demo jam using geoshred cello.

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Comments

  • If I was watching a video of someone play violin and this was the audio, i'd believe this is what they were playing. Very nice!

  • You're killing it with these MPE capable apps. What are you using for the controller interface?
    When you do the glissando's up over large intervals I'm wondering what layout you use.

    I'm hoping it's not some multi-octave Roli or some such but just one of the on screen layouts.

  • @McD said:
    You're killing it with these MPE capable apps. What are you using for the controller interface?
    When you do the glissando's up over large intervals I'm wondering what layout you use.

    I'm hoping it's not some multi-octave Roli or some such but just one of the on screen layouts.

    Thanks 🙏🏼 I used a Keystep 37 for both. Mod wheel controls vibrato, and low velocity notes automatically enable portamento. If you’ve poked around, you might have realized that all you have to do to use a keyboard is set it to receive midi from any channel except 1. I’m a little scared they will “fix” this in an update. I need my keyboard! Fingers crossed.

  • @ipadbeatmaking said:
    If I was watching a video of someone play violin and this was the audio, i'd believe this is what they were playing. Very nice!

    Thank you 🙏🏼

  • Wow, very VERY good! Nice playing! These new instruments are just amazing!

  • @ion677 said:
    I use an Arturia Keystep 37. Mod wheel controls vibrato, and low velocity notes automatically enable portamento.

    I need to check into the low velocity enabling portamento on my controllers. Do you think that's a feature of GeoShred or the Arturia's MIDI software?

    If you’ve poked around, you might have realized that all you have to do to use a keyboard is set it to receive midi from any channel except 1.

    @cuscolima slipped me the clue on another thread. It's great. MPE uses channels 2-15 so
    as an MPE app it assumes the controller is sending MPE MIDI events. I pushed it further and
    put 4 GeoShred's up on channels 2-5 and used Polythemus to split the chords into 4 channels and made the GeoViolin Polyphonic. You can leave the controller on Channel 1 and let Polythmus split the notes to 2-5. At 4 instances I start to get audio dropouts depending on the FX'es. I also ran 4 Riffers into 4 GeoShreds using 2-5 again so any generator that allows configuring MIDI channels will also work.

    I’m a little scared they will “fix” this in an update. I need my keyboard! Fingers crossed.

    I think they would break MPE behavior if they change it. We're using MPE but only a subset by just using one channel for mono.

  • I need to check into the low velocity enabling portamento on my controllers. Do you think that's a feature of GeoShred or the Arturia's MIDI software?

    It’s a feature in geoshred! Didn’t have to do anything to my controller. Although, I need to figure out how to limit pitch bend to 2 semitones, because its all over the place.

  • @Intrepolicious said:
    Wow, very VERY good! Nice playing! These new instruments are just amazing!

    Thanks. Agreed. Can’t wait for the full featured apps from swam.

  • Nicely done. Look forward to more of your demos!

  • @ion677 said:
    Although, I need to figure out how to limit pitch bend to 2 semitones, because its all over the place.

    I found it...

    1. Click vertical ... (ellipses?)
    2. Select MIDI
    3. Pick a specific MIDI Configuration (there's an Arturia iSEM with pitch bend preset to 2)
    4. The default is MPE Channel Mode and it's pitch bend is set to 48 (4 octaves... yikes).
    5. If you want to change "MPE Channel mode" continue...
    6. Hit the EDIT button above the list of configs
    7. Click the "Sheet of Paper/Pencil" icon next to the Config to edit.
    8. "Pitch Bend Range" appears near the bottom of the screen for me with "48" as the editable entry. Change it to a 2 with the keyboard.
    9. Back
    10. Done
    11. Close.
  • Very nice, don't be sorry :smile:
    Do you know if it is possible to play double stops, as it is possible to do on a real stringed instrument (and on Finger Fiddle by the way) ? Thanks.

  • edited October 2020

    In Noise, all the SWAM instruments are monophonic.

    Edit: Confirmed in another thread. All the solo instruments will be monophonic.

  • @McD said:

    @ion677 said:
    I use an Arturia Keystep 37. Mod wheel controls vibrato, and low velocity notes automatically enable portamento.

    I need to check into the low velocity enabling portamento on my controllers. Do you think that's a feature of GeoShred or the Arturia's MIDI software?

    If you’ve poked around, you might have realized that all you have to do to use a keyboard is set it to receive midi from any channel except 1.

    @cuscolima slipped me the clue on another thread. It's great. MPE uses channels 2-15 so
    as an MPE app it assumes the controller is sending MPE MIDI events. I pushed it further and
    put 4 GeoShred's up on channels 2-5 and used Polythemus to split the chords into 4 channels and made the GeoViolin Polyphonic. You can leave the controller on Channel 1 and let Polythmus split the notes to 2-5. At 4 instances I start to get audio dropouts depending on the FX'es. I also ran 4 Riffers into 4 GeoShreds using 2-5 again so any generator that allows configuring MIDI channels will also work.

    I’m a little scared they will “fix” this in an update. I need my keyboard! Fingers crossed.

    I think they would break MPE behavior if they change it. We're using MPE but only a subset by just using one channel for mono.

    True. The only way they could limit it at all is by requiring controllers to send an MPE Configuration message before enabling SWAM output. That’s fairly easy to spoof with the tools available anyway, so no biggie. Not worth the effort for them, since the controller manufacturer (ROLI) isn’t part of the equation here. They don’t lose out by letting non MPE controllers slip in the side entrance. In fact they probably gain sales...

  • edited October 2020

    You just pushed me over the edge. lol. Thanks! This is what was on my mind.

    15 min later I am not sorry. This is amazing!

  • edited October 2020

    Best acoustic strings I've heard bar none. The violin is particularly good, and it avoids the harshness that many string libraries bring. The range of articulations is amazing and really helps the realism.

    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    I haven't read all previous posts ... Is the vibrato part of the recorded sample or is it modulated? If the latter, I'd like to be able to rein the vibrato depth in a little, as it goes a little beyond what I remember being able to physical produce or what I hear in live recordings.

    It would be good also to introduce a little more of a fade in, as the finger creating the vibrato has to accelerate up to speed when creating the vibrato, and once it does, there is some small variation in the vibrato's speed and depth as the finger moves.

    I haven't used Geoshred, so maybe the vibrato is "played" somehow using the app's GUI, in which case, I'd be keen to see if the above tweaks are possible by interacting with the GUI differently.

    But my overall impression is "wow"!

  • @craftycurate said:
    Best acoustic strings I've heard bar none. The violin is particularly good, and it avoids the harshness that many string libraries bring. The range of articulations is amazing and really helps the realism.

    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    I haven't read all previous posts ... Is the vibrato part of the recorded sample or is it modulated? If the latter, I'd like to be able to rein the vibrato depth in a little, as it goes a little beyond what I remember being able to physical produce or what I hear in live recordings.

    It would be good also to introduce a little more of a fade in, as the finger creating the vibrato has to accelerate up to speed when creating the vibrato, and once it does, there is some small variation in the vibrato's speed and depth as the finger moves.

    I haven't used Geoshred, so maybe the vibrato is "played" somehow using the app's GUI, in which case, I'd be keen to see if the above tweaks are possible by interacting with the GUI differently.

    But my overall impression is "wow"!

    I haven’t tweaked anything yet. I hope to dive in deeper and look at velocity and vibrato settings.

  • @craftycurate said:
    Best acoustic strings I've heard bar none. The violin is particularly good, and it avoids the harshness that many string libraries bring. The range of articulations is amazing and really helps the realism.

    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    I haven't read all previous posts ... Is the vibrato part of the recorded sample or is it modulated? If the latter, I'd like to be able to rein the vibrato depth in a little, as it goes a little beyond what I remember being able to physical produce or what I hear in live recordings.

    It would be good also to introduce a little more of a fade in, as the finger creating the vibrato has to accelerate up to speed when creating the vibrato, and once it does, there is some small variation in the vibrato's speed and depth as the finger moves.

    I haven't used Geoshred, so maybe the vibrato is "played" somehow using the app's GUI, in which case, I'd be keen to see if the above tweaks are possible by interacting with the GUI differently.

    But my overall impression is "wow"!

    It is played! U add as much or as little vibrato, tremolo or any other kind of expression as you like!

  • @Gavinski said:

    @craftycurate said:
    Best acoustic strings I've heard bar none. The violin is particularly good, and it avoids the harshness that many string libraries bring. The range of articulations is amazing and really helps the realism.

    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    I haven't read all previous posts ... Is the vibrato part of the recorded sample or is it modulated? If the latter, I'd like to be able to rein the vibrato depth in a little, as it goes a little beyond what I remember being able to physical produce or what I hear in live recordings.

    It would be good also to introduce a little more of a fade in, as the finger creating the vibrato has to accelerate up to speed when creating the vibrato, and once it does, there is some small variation in the vibrato's speed and depth as the finger moves.

    I haven't used Geoshred, so maybe the vibrato is "played" somehow using the app's GUI, in which case, I'd be keen to see if the above tweaks are possible by interacting with the GUI differently.

    But my overall impression is "wow"!

    It is played! U add as much or as little vibrato, tremolo or any other kind of expression as you like!

    Exactly. I guess it could be similar with the GeoCello but with GeoSax, I have mapped on Key-Y the vibrato depth along the vibrato rate, which means you can progressively increase the amount of vibrato and at the same time increase the rate. This way, it sounds totally realistic.

    On a real sax, I guess you produce the vibrato with your month, not your fingers so you can do vibrato independantly, while you change from note to note with your hand. On a cello or violin, I guess it's totally different because when you change your note, you have to momentarily stop your vibrato until you reach the next position.
    I don't know if/how GeoCello or GeoViolin could handle such a constraint related to gesture...

  • @craftycurate, you might try Attack Softener to delay the attack a bit. I think it’s $6.

  • edited October 2020

    Very nice. Could that performance have been accomplished on the GeoShred ui, or did it require the keyboard velocity?

  • @Wrlds2ndBstGeoshredr said:
    Very nice. Could that performance have been accomplished on the GeoShred ui, or did it require the keyboard velocity?

    I think the GeoShred surface has the potential to be more expressive, but there’s no way I could play this on it. It would take months of practice to really know how to get around the geoshred surface. It really is it’s own instrument. I’m a keyboard guy. Always have been.

  • @LinearLineman said:
    @craftycurate, you might try Attack Softener to delay the attack a bit. I think it’s $6.

    I mean fading in the onset of the vibrato, not the attack of the amplitude envelope, which I think the Attack Softener does?

  • edited October 2020

    @craftycurate said:

    @LinearLineman said:
    @craftycurate, you might try Attack Softener to delay the attack a bit. I think it’s $6.

    I mean fading in the onset of the vibrato, not the attack of the amplitude envelope, which I think the Attack Softener does?

    The vibrato is controlled by the Mod wheel. If you listen closely, some notes don’t have any for a half second. I try to start each note with none, and bring it in gradually.

  • @craftycurate said:
    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    Vibrato control in GeoShred are great. You can adjust the depth and the default vibrato rate.
    Of course, with an MPE controller you may also play a vibrato. On my MIDI controller (with MIDI out set to channel 2) the Mod Wheel is automatically assigned to Vibrato and I found it to be fast for my tastes. I dug into the docs and figured out where the menu for the Rate is set.

    Vertical ...
    Select "Model & FX" (this page expose all the internal capabilities of an instrument in GeoShred)
    Touch "GCello" icon (will be the same for GeoViolin) GeoCello pop-up appears
    Click "Expert" in the top right of the pop-up
    "Vibrato Amount" and "Vibrato Rate" are at the end of the list

    Vibrato Amount is exposed as a slider in the GUI and is tied to CC1 (Mod Wheel) in the MIDI implementation.

    I think I've only scratched the surface (no pun intended) of what this app provides. The GUI
    makes you put it in a box... a very nice box... but there are keyboard uses that I haven't explored enough.

  • @McD said:

    @ion677 said:
    I use an Arturia Keystep 37. Mod wheel controls vibrato, and low velocity notes automatically enable portamento.

    QUESTION FOR MIDI GURU's... I think the low volume enabling of portamento is related to the Arturia controller providing after touch. Does that make sense. My Casio keyboard does seem to do the kinds of portamentos I hear in these demos and I'd probably get the Arturia
    if that's what it takes.

    @ion677 Do you have another MIDI controller to see if this feature is specific to the after touch or something in the Arturia's implementation?

    It also occurred to me that the Pitch Bend set to 4 octaves is required for MPE to send
    controller based glissandos. That's how they used MIDI 1.0 to enable MPE streams without
    breaking existing MIDI Synths with new event types. But for keyboard players that has mastered the pitch bend controller maybe they want a smaller interval and will give up
    the glissando but does that mean the portamento is altered too?

  • @ion677 said:

    @craftycurate said:

    @LinearLineman said:
    @craftycurate, you might try Attack Softener to delay the attack a bit. I think it’s $6.

    I mean fading in the onset of the vibrato, not the attack of the amplitude envelope, which I think the Attack Softener does?

    The vibrato is controlled by the Mod wheel. If you listen closely, some notes don’t have any for a half second. I try to start each note with none, and bring it in gradually.

    OK great - I'll have another listen.

  • @McD said:

    @craftycurate said:
    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    Vibrato control in GeoShred are great. You can adjust the depth and the default vibrato rate.
    Of course, with an MPE controller you may also play a vibrato. On my MIDI controller (with MIDI out set to channel 2) the Mod Wheel is automatically assigned to Vibrato and I found it to be fast for my tastes. I dug into the docs and figured out where the menu for the Rate is set.

    Vertical ...
    Select "Model & FX" (this page expose all the internal capabilities of an instrument in GeoShred)
    Touch "GCello" icon (will be the same for GeoViolin) GeoCello pop-up appears
    Click "Expert" in the top right of the pop-up
    "Vibrato Amount" and "Vibrato Rate" are at the end of the list

    Vibrato Amount is exposed as a slider in the GUI and is tied to CC1 (Mod Wheel) in the MIDI implementation.

    I think I've only scratched the surface (no pun intended) of what this app provides. The GUI
    makes you put it in a box... a very nice box... but there are keyboard uses that I haven't explored enough.

    This sounds like a great use of MPE to including the playing of the vibrato in a more natural way. I wonder if vibrato rate can also be modulated with MPE, as string players will very often alter the vibrato rate as well as depth as the playing of the note progresses.

  • @craftycurate said:

    @McD said:

    @craftycurate said:
    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    Vibrato control in GeoShred are great. You can adjust the depth and the default vibrato rate.
    Of course, with an MPE controller you may also play a vibrato. On my MIDI controller (with MIDI out set to channel 2) the Mod Wheel is automatically assigned to Vibrato and I found it to be fast for my tastes. I dug into the docs and figured out where the menu for the Rate is set.

    Vertical ...
    Select "Model & FX" (this page expose all the internal capabilities of an instrument in GeoShred)
    Touch "GCello" icon (will be the same for GeoViolin) GeoCello pop-up appears
    Click "Expert" in the top right of the pop-up
    "Vibrato Amount" and "Vibrato Rate" are at the end of the list

    Vibrato Amount is exposed as a slider in the GUI and is tied to CC1 (Mod Wheel) in the MIDI implementation.

    I think I've only scratched the surface (no pun intended) of what this app provides. The GUI
    makes you put it in a box... a very nice box... but there are keyboard uses that I haven't explored enough.

    This sounds like a great use of MPE to including the playing of the vibrato in a more natural way. I wonder if vibrato rate can also be modulated with MPE, as string players will very often alter the vibrato rate as well as depth as the playing of the note progresses.

    Sure it can. The way you use your fingers on the notes of an mpe keyboard to do vibrato is exactly the same way you would do it on a string! Watch a couple of YouTube vids about mpe maybe - really cool stuff

  • edited October 2020

    @Gavinski said:

    @craftycurate said:

    @McD said:

    @craftycurate said:
    Speaking as a former cellist, to take it to another level of realism, I'd want to make a couple of tweaks to the vibrato (on both violin and cello).

    Vibrato control in GeoShred are great. You can adjust the depth and the default vibrato rate.
    Of course, with an MPE controller you may also play a vibrato. On my MIDI controller (with MIDI out set to channel 2) the Mod Wheel is automatically assigned to Vibrato and I found it to be fast for my tastes. I dug into the docs and figured out where the menu for the Rate is set.

    Vertical ...
    Select "Model & FX" (this page expose all the internal capabilities of an instrument in GeoShred)
    Touch "GCello" icon (will be the same for GeoViolin) GeoCello pop-up appears
    Click "Expert" in the top right of the pop-up
    "Vibrato Amount" and "Vibrato Rate" are at the end of the list

    Vibrato Amount is exposed as a slider in the GUI and is tied to CC1 (Mod Wheel) in the MIDI implementation.

    I think I've only scratched the surface (no pun intended) of what this app provides. The GUI
    makes you put it in a box... a very nice box... but there are keyboard uses that I haven't explored enough.

    This sounds like a great use of MPE to including the playing of the vibrato in a more natural way. I wonder if vibrato rate can also be modulated with MPE, as string players will very often alter the vibrato rate as well as depth as the playing of the note progresses.

    Sure it can. The way you use your fingers on the notes of an mpe keyboard to do vibrato is exactly the same way you would do it on a string! Watch a couple of YouTube vids about mpe maybe - really cool stuff

    I wasn’t clear in my earlier post ... I was meaning whether this specific app allows modulation of both vibrato rate and depth via MPE rather than about what MPE can do in general. Since it does, this looks like a powerfully expressive app.

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