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Apple M1 lineup

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Comments

  • @drez said:

    @espiegel123 said:

    @drez said:
    I don’t think you can magically fit gigs of orchestral sample libraries in low amounts of RAM and have it magically work. Running plugins that are CPU intensive is one thing, but loading up a 3Gig violin ensemble is still a 3Gig violin ensemble...

    X 15 tracks

    One doesn't need 3 gigabytes of ram to play a 3gig sample library. Good disk streaming and a fast disk are sufficient to use libraries larger than will fit into RAM. I don't know which apps are written to do it will but for sure 3 Gig is not needed for a 3Gig library -- even on an iPad apps like Audiolayer are able to stream quite efficiently with instruments several times larger than available memory.

    A single Stratavari solo violin from the Cremona quartet collection is 40Gig uncompressed. By the time you start trimming the notes you aren’t going to use for a particular violin line on a specific channel...it uses 3Gig. There are so many layers to a great violin sample library because there are so many different expressions you can use.

    So sure, you can get away with lesser quality on anything. But not if you went the better quality libraries.

    You aren't understanding what I said. I am not saying that the library needs to be trimmed down. Disk-streaming allows huge libraries to be played using much less RAM than the actual samples occupy. Fast disks and smart buffering will allow huge tens of gigabytes in size to be played with less than tens of gigabytes of memory. No trimming or elimination of samples is implied.

  • @espiegel123 said:

    @drez said:

    @espiegel123 said:

    @drez said:
    I don’t think you can magically fit gigs of orchestral sample libraries in low amounts of RAM and have it magically work. Running plugins that are CPU intensive is one thing, but loading up a 3Gig violin ensemble is still a 3Gig violin ensemble...

    X 15 tracks

    One doesn't need 3 gigabytes of ram to play a 3gig sample library. Good disk streaming and a fast disk are sufficient to use libraries larger than will fit into RAM. I don't know which apps are written to do it will but for sure 3 Gig is not needed for a 3Gig library -- even on an iPad apps like Audiolayer are able to stream quite efficiently with instruments several times larger than available memory.

    A single Stratavari solo violin from the Cremona quartet collection is 40Gig uncompressed. By the time you start trimming the notes you aren’t going to use for a particular violin line on a specific channel...it uses 3Gig. There are so many layers to a great violin sample library because there are so many different expressions you can use.

    So sure, you can get away with lesser quality on anything. But not if you went the better quality libraries.

    You aren't understanding what I said. I am not saying that the library needs to be trimmed down. Disk-streaming allows huge libraries to be played using much less RAM than the actual samples occupy. Fast disks and smart buffering will allow huge tens of gigabytes in size to be played with less than tens of gigabytes of memory. No trimming or elimination of samples is implied.

    No I totally get what you are saying. But when you have 30 channels of various parts of an orchestra going, disk streaming will only take you so far. And I can tell you, SSD or no, 10Gig of RAM is nowhere near enough. I can eat that quickly even with NI’s Symphony series, I can eat 10Gig easily. That’s why I’m building a 64G PC. I kept running out even at 32G.

  • edited November 2020

    @drez said:

    @espiegel123 said:

    @drez said:

    @espiegel123 said:

    @drez said:
    I don’t think you can magically fit gigs of orchestral sample libraries in low amounts of RAM and have it magically work. Running plugins that are CPU intensive is one thing, but loading up a 3Gig violin ensemble is still a 3Gig violin ensemble...

    X 15 tracks

    One doesn't need 3 gigabytes of ram to play a 3gig sample library. Good disk streaming and a fast disk are sufficient to use libraries larger than will fit into RAM. I don't know which apps are written to do it will but for sure 3 Gig is not needed for a 3Gig library -- even on an iPad apps like Audiolayer are able to stream quite efficiently with instruments several times larger than available memory.

    A single Stratavari solo violin from the Cremona quartet collection is 40Gig uncompressed. By the time you start trimming the notes you aren’t going to use for a particular violin line on a specific channel...it uses 3Gig. There are so many layers to a great violin sample library because there are so many different expressions you can use.

    So sure, you can get away with lesser quality on anything. But not if you went the better quality libraries.

    You aren't understanding what I said. I am not saying that the library needs to be trimmed down. Disk-streaming allows huge libraries to be played using much less RAM than the actual samples occupy. Fast disks and smart buffering will allow huge tens of gigabytes in size to be played with less than tens of gigabytes of memory. No trimming or elimination of samples is implied.

    No I totally get what you are saying. But when you have 30 channels of various parts of an orchestra going, disk streaming will only take you so far. And I can tell you, SSD or no, 10Gig of RAM is nowhere near enough. I can eat that quickly even with NI’s Symphony series, I can eat 10Gig easily. That’s why I’m building a 64G PC. I kept running out even at 32G.

    Hope we will see soon how M1 Macs handle a situation like this. I believe it would be much better handling ram then PCs. I am optimistic that we have to ‘think different’ about M1 chips. 😉

  • edited November 2020

    And I’m not saying it matters for most people. Most people are using a mix of mostly VST’s and sample libraries that don’t have many layers or different articulations. Orchestral libraries, especially strings, have 40 or more different articulations, which are completely different samples. So if you want trills, you load trills. You want spicc, load that...sustains are the longest, but you also have tremolo. And that’s just for one instrument. You have violin, viola, cello, bass and that’s just strings.

    It’s tons of samples and SSD can’t save you from all of it (though it definitely helps).

    This is just what I’ve found to be true in my own experience writing on my own PC.

  • @drez said:

    This is just what I’ve found to be true in my own experience writing on my own PC.

    And

    @Jimmy said:
    Hope we will see soon how M1 Macs handle a situation like this. I believe it would be much better handling ram then PCs. I am optimistic that we have to ‘think different’ about M1 chips. 😉

    I think this is the point right here. The M1 seems to be designed not to need all that RAM. The old x86 PC/Mac rules are no longer a good guide.

    We’ll see how it handles this particular scenario, but given that people are throwing around
    multiple streams of 4K video is 8GB RAM with no stuttering or glitches, I’m optimistic.

  • I don’t think people with multi GB sample libraries currently use a MacBook Air.

    The M1 performance is a huge increase. And it’s the entry level model.

    The real pros will get their fix later.
    For most of use the cheapest Mac is now the fastest.

    It will take a while for the transition to complete. There’s a good reason why Apple are still selling Intel Macs.

    Specific tasks need Macs with much more RAM, bigger SSDs, more ports, etc etc.

    If you need a gazillion GB RAM, your time will come. For the vast majority of people, the air is all the computer they need.

    The M1 performance also bodes well for the next iPad Pro’s. It is after all basically an A14x with a couple of extra chips required for the Mac. The iPad Pro’s will get pretty much the same performance.

  • @cyberheater said:
    I'm starting to wonder if 8Gb would be enough given my iPad Pro only had 4Gb and it does just fine.

    I expect that the M1 will be better with RAM than the x86 chips, but I don't think that the iPad is a good comparison to depend on. iOS handles memory usage much differently than macOS does. To some degree, it could go either way which is going to work with less RAM better for audio. iOS forces some pretty strict limitations on apps that macOS doesn't. On the other side, macOS has virtual RAM to work with and the solid state disks are really fast on the M1 Macs.

  • wimwim
    edited November 2020

    @drez said:

    @espiegel123 said:

    @drez said:
    I don’t think you can magically fit gigs of orchestral sample libraries in low amounts of RAM and have it magically work. Running plugins that are CPU intensive is one thing, but loading up a 3Gig violin ensemble is still a 3Gig violin ensemble...

    X 15 tracks

    One doesn't need 3 gigabytes of ram to play a 3gig sample library. Good disk streaming and a fast disk are sufficient to use libraries larger than will fit into RAM. I don't know which apps are written to do it will but for sure 3 Gig is not needed for a 3Gig library -- even on an iPad apps like Audiolayer are able to stream quite efficiently with instruments several times larger than available memory.

    A single Stratavari solo violin from the Cremona quartet collection is 40Gig uncompressed. By the time you start trimming the notes you aren’t going to use for a particular violin line on a specific channel...it uses 3Gig. There are so many layers to a great violin sample library because there are so many different expressions you can use.

    So sure, you can get away with lesser quality on anything. But not if you went the better quality libraries.

    Disk streaming can mitigate that if an app supports it. Only the samples needed at the time occupy memory. This is the point @espiegel123 was making.

  • I was pretty set on jumping on the new M1x 16" version of the MBP right when/if it comes out. But now I think I might wait a bit. If Apple is building ALL the parts on the laptops now, I wonder what they might change now that they have less to think about when it comes to cooling (potentially). Seems from the tear downs that the current 13" MBP wasn't changed much at all from the Intel version, so likely they just wanted to get it out there asap.

    Either way I'm super intrigued, looks like. really noticeable performance and battery boost, and I've yet to see one compatibility issue related to music stuff. At least from any of the developers whose apps I use currently.

  • Well, that didn't take long.

    M1 Mac Mini with 8GB RAM. I was running Logic, along with iMove (playback), and Lightroom, to stress test it. I go this, and Logic stopped playback.

    My guess is that it's i/o, not RAM. This is the supplied sample project, by Billie Eilish. Will try again with the project on an external drive instead. Same thing happened when I used one of my own projects, with very few plugins.

    Here's Apple's support page on Logic System Overload:

    https://support.apple.com/en-us/HT203930

  • With further testing, it appears to be Lightroom, which is a Rosetta app.I opened Logic's CPU meter, and with Logic and iMovie (with a video filter enabled), the CPU stays low. As soon as I start flipping between images in LR, the CPU spikes quite a lot.

  • @mistercharlie said:
    With further testing, it appears to be Lightroom, which is a Rosetta app.I opened Logic's CPU meter, and with Logic and iMovie (with a video filter enabled), the CPU stays low. As soon as I start flipping between images in LR, the CPU spikes quite a lot.

    And with Logic only, all other apps closed?

    BTW, I will never use heavy on graphics resources apps while using an DAW.

  • @mistercharlie
    Looking forward to hear about your experience (for audio use).
    Are you able to test Ableton Live?
    Thanks :)

  • Have many of the iOS music devs opted out of making their plugins and apps available on the M1? Curious if and how well Nanostudio 2, AUM, Cubasis and various AUV3 plugins perform on the new systems.

    I’m probably going to hold out, with the hope that 2nd or 3rd gen use touch screens. Even better, if they do a hybrid tablet/laptop like Surface Pro — which would be an instant buy for me. Best of all worlds in a single device.

  • @Janosax said:

    And with Logic only, all other apps closed?

    BTW, I will never use heavy on graphics resources apps while using an DAW.

    Seems fine with other apps closed. I was deliberately stress testing it, as every review claims they can't even get a spinning beachball (I did manage that!).

    @0tolerance4silence said:
    @mistercharlie
    Looking forward to hear about your experience (for audio use).
    Are you able to test Ableton Live?
    Thanks :)

    Ableton seems just fine! Playing back a simple project of mine, CPU is at 15-20%.

  • Yeah, I'm reading good stuff about Live & plugins under Rosetta. Quite remarkable...

    https://forum.ableton.com/viewtopic.php?f=1&t=240993&start=45#p1783852

  • edited November 2020

    Super interesting machines, especially Air. Huge power, low temps, increased battery life and good price.

    I hope all iOS AUV3 will be able to run on Mac DAW’s. Could be very cool to use all my FAC, Audio Damage, etc in Ableton Live, this could help to get same sound signature on both platforms.

  • The user and all related content has been deleted.
  • Has anyone seen a video testing the power limitations or maximum number of simultaneous connections of the USB ports on the M1 MacBooks?
    I’m curious to know if it can power an audio interface, a midi keyboard and multiple external storage devices simultaneously through a usb hub. Or to at least see how many MIDI controllers it can handle at once running Logic or another DAW.

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