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Comments
@LFS I need to do a 'sanity check' but I think I've bumped into a bug when doing a mix down...
I have 5 tracks and I want to have each track as a separate audio so...
https://www.dropbox.com/s/e8gqsr5j7vio1kd/BugCheck.cbp?dl=0
(That's just a quick example session)
I go to Mix down > Create Mixdown.
I activate 'Mixdown Between Locators'.
I deactivate 'Include Effect Tail'.
I activate 'Create separate files for tracks'
The problem is that the Micrologue with arp from the first track is present on most of the other tracks as well?!?
Here are the 5 exported tracks from the session...
https://www.dropbox.com/s/9jwvoskkzud3b48/5Tracks.zip?dl=0
If I freeze the tracks manually one by one it works as expected so...
...something is fishy with the export function that's for sure!
If 'Include Effect Tail' is enabled it works as expected but if it's disabled it somehow doesn't work?!.
I'm on an iPad Air 2, iPadOS14.3, Device Latency is at 5.8ms and the prevent crackling latency is 23.2ms.
Cheers!
/Samuel
Hi @Sandstorm,
First of all, as mentioned in our version history we strongly recommend updating to iPad OS 14.3, which introduces AU related fixes and other improvements.
Alongside, when using CPU demanding AU plug-ins, please make sure to increase the device latency in the audio setup to compensate. Lastly, please make sure to set the audio engine latency to twice the amount of the device latency.
Hope that helps.
Best,
Lars
Hi @Janosax,
The audio engine latency setting only appears on devices with more than two high-performance CPU cores.
The iPhone 7 Plus has two energy efficient and two high performance cores, which does not meet this requirement.
Alongside, please consider updating to the latest available iOS 14.3 update, which introduces AU related fixes and further improvements.
Best,
Lars
Thank you very much Lars. I purchased Waves Tune in C2 and successfully managed to transfer it with all the other IAPs from C2 to C3. Now I have all available IAPs on both versions.
Thanks @Samu,
The issue has been added to our bugbase.
Best,
Lars
Hi @ehehehe,
The issue might be related to Samplr, would suggest to inform them about it.
We're at hand if required.
Best,
Lars
@LFS
Is it possible to transfer Cubase 2 IAP from my old iPad to Cubase 3 on my iPhone? My iPad is too old to run Cubase 3.
I promise I will stop asking once I get a response.
Thanks! I suspect it has something to do with the long note on track one that keeps the arp going...
...If I shorten the note a bit the 'tail' of track 1 plays out on track 2...
Still each track should be 'isolated' so nothing from the other tracks 'bleeds thru'.
It almost feels that Cubasis is a bit to eager to start rendering the next track so it 'forgets' to complete the previous one first
Other than that I've had ZERO crashes with the app and apart from the semi-random crackles when tweaking the Micrologue performance is quite good on an oldish device!
Cheers & Happy Holidays!
Hi @ChrisG,
Please note that we've released a dedicated article about the topic, which you can find right here:
https://forum.audiob.us/discussion/42746/cubasis-3-2-multicore-rendering-latency-settings/p1?new=1
Best,
Lars
Hi all,
Due to having received several questions regarding the performance optimizations, our engineering compiled a dedicated article which you can find right here:
Cubasis 3.2 - Multicore-rendering & Latency Settings
Best,
Lars
@LFS Sorry, here's another one...
After doing an Mixdown using 'Create separate files for tracks' the Loop Icon gets 'stuck' so I can no longer Toggle Loop On/Off without re-launching Cubasis. (Loop remains 'off' even though the Loop Icon is lit).
It only gets stuck when using the option 'Create separate files for tracks'.
Just enable the Loop before doing the mix down using 'Create separate files for tracks' export and it will get 'stuck'.
If Loop is not enabled before doing the multi-track Mixdown it doesn't get stuck...
(I suspect the export/render function uses the locator and loop function but forgets to update the UI or something like that).
Cheers!
Does anyone know if Cubasis 'clears' the AudioBuffers and Initializes the audio-engine before doing a freeze/export/mixdown?
I suspect it doesn't since there is sometimes 'leakage' in the beginning of an export where there should be absolute silence.
With the leakage I mean low level delay feedbacks, reverb-tails etc.
For 'clean' export all the buffers should really be zeroed.
Oh well, I'll just try to focus on other things for now and slap the bug-hunter to sleep for a while
After updating to 3.2 lots of crackles with a project consisting of a single AU instrument on both my 10.5 and 12.9 iPad Pro 2nd Gen. DSP meter swings wildly and goes to 100%. As has been suggested, to solve this disable multi-core rendering by turning off Audio Engine Latency.
So here’s what I’ve found. When playing back a song/project, having the audio engine latency enabled (multicore enabled) at twice the device latency, like suggested, helps a lot. When you press stop, I assume it’s not using multicore anymore as the DSP is all over the place. So when playing any of Cubasis internal instruments, using the on-screen keyboard, things will crackle. The only way to get rid of the crackles is to disable the engine latency. This means that you have to keep enabling and disabling the engine latency; off for playing any instruments, on when playing back the track.
IMO the engine latency is really useful, but save it for the mix stage of your project. Disable it when you're composing/performing/recording (in fact it's best to keep the latency as low as possible at this stage), but when you're done and it's time to mix then increase the hardware latency and the audio engine latency to the maximum value and you can add a lot more plugins without needing to freeze tracks.
This is the exact same workflow I use in Auria, at mix stage I increase the project latency to 4096 so that I can add plugins without needing to freeze.
Thanks for sharing the tipp, @richardyot
Stay well,
Lars
Hi @ehehehe,
Please keep us updated about their response.
Thanks
& stay safe,
Lars
I do find that mixdowns are more successful when loop is not enabled, and when using Auv3s.
I have Cubasis 2 currently.
Toying with Cubasis 3 before 11 January....
But I need first to change country App Store as moved recently.
Merry Christmas all.
I reluctantly bought CB3 in the recent sale and now regret it. It’s just a cracklefest for me on a 10.5 IPad Pro no matter what I try. It’s unusable.
I don’t know if 3.2 made it worse but I think so.
Does this help?
Yah it seems like this should be off by default with the 10.5 Pro.
No, it doesn’t but thanks. I have already tried that.
I’ve got a very simple project with just DrumComputer, Continua and Bass808 - no effects at all yet. It’s completely unworkable in CB3 but in Drambo or Auria it’s flawless - and I’ve added effects including two instances of MixBus. Haven’t tried NS2 but I’m pretty confident that will be fine too = it’s so well optimised.
Happy to hear if I’m doing something wrong...
Hi all,
If you encounter the same issue:
Please make sure iCloud is enabled on your iOS device which should quickly resolve the problem.
Best,
Lars
Hi @qryss,
Sorry to read you have issues!
Did you check our dedicated [Multicore-Rendering & Latency Settings]
(https://forum.audiob.us/discussion/42746/cubasis-3-2-multicore-rendering-latency-settings") article, and is it of help for you?
Best,
Lars
Hello @LFS
I have just opened Cubasis 3 after it’s newest update on the latest version of iOS, after not using it in a while. I use a iPhone 6s Plus.
All my projects with audio units told me that the audio units where not on my phone.
The apps do appear under in-apps, but the audio unit lists in blank.
I opened the standalone version of the apps to see if that would make them appear in the list, but they still don’t.
I deleted the app and reinstalled, but to no avail.
I tried to look on your website, this site and googled, but cannot find any help to my problem.
Any assistance would be appreciated.
Thank you.
Have you tried restarting the iPhone? What iOS are you running?
Hi @allegedly_audible,
Did you load the AU plug-ins as shown at around 12:44 and 17:14 here:
If the problem persists, does it help to restart the device, or manually launch the AU stand alone apps first?
Does the AUs appear/load when creating new projects?
What iOS version did you use?
Best wishes,
Lars
That’s a known issue in IOS 14.x (all revisions) and it has nothing to do with Cubasis, AUM, or any other host. The only workaround so far is to restart the device.