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Comments
@LFS Any idea about what changed between Cubasis 2 and Cubasis 3 in regards to not being able to use multiple Keystep sequencers simultaneously? One Keystep plugged into the hub Cubasis 3 runs fine. 2 Keysteps plugged into the hub Cubasis 3 crashes at the splash screen. Multiple sequencers is integral to my music making. Any insight would be appreciated.
@LFS, @Rodolfo, thank you 🙏🏽
I had tried everything, but what I usually would have done with any other iPhone problem. Restart. 🤦🏽♂️
I guess that what’s happens when I’m half awake still tinkering with my idevice when I should be sleep.
Thank you both again for your help, they all show now.
Wishing everyone a Happy Holiday Season!
Thank you @Hypervox also, had missed your reply when reading the comments. 🙏🏽
Has the zooming been improved? In V2 it was always a pita to pinch to a decent view. Was one of my real showstoppers. I like the Gadget way of opening a clip: Doubletap and zoomed right into one bar left to right top to bottom...
51) Zooming in Automation Editor is implemented with a slider at the bottom right and it zooms horizontally. This also needs to be persisted across sessions.
36) Zooming in Arranger in v3 is implemented with a slider at the bottom right offering 5 levels of track heights (vertical zoom) and horizontal zoom (item #36 in my list) and it is persisted across sessions as expected. I’m impressed by this change.
Please apply all persistence settings and bug fixes to v2 as well.
@LFS
(EDITED)
@Rodolfo, does it fail to load correctly on the iPad as well, or just the phone? Thanks.
Sorry, I’m not sure what you mean by “fail to load”. I managed to pirchase the Waves Tune in C2 and teansferred to C3. It’s working fine on both, my iPad and iPhone (IOS 13.7).
@Rodolfo, this. AU loading.
Ah, ok, now I understand. I’m running on 13.7 so fortunately not experiencing this issue yet.
Many thanks, Lars.
This does the trick. Problem solved.
I’m getting unexpected results when rendering time stretched audio. Here’s my process:
*timestretch the loop.
*reduce the tempo by half. Play the loop to make sure it sounds like expected
*render the audio. I’ve tried rendering via mix down and transferring to media bay inside audio editing window. In both cases the resulting audio file plays at the original tempo
Can anyone else confirm this, or tell me what I’m doing wrong?
I posted this on the Steinberg forum but there doesn't seem to be much activity there so I thought I'd see if anyone else is having this problem. When I use bluetooth earbuds to playback projects everything sounds fine except none of the effects are applied to tracks. Only the original unprocessed sounds/synths are heard. Plug in apple earbuds and everything is back to normal. Any ideas?
Summary/Title
Monitoring with bluetooth earbuds disables all effects.
Description
Set up bluetooth earbuds in settings. Play my track and all of the instruments play and sound good but no effects are applied. Everything looks right with the effects but they just aren’t functioning. Plug in apple lightning earbuds and everything is back to normal - effects are working again.
Expected Results
I expect that effects would still be functional when listening with earbuds.
Actual Results
Everything appears normal but insert and send effects are not applied. Only the dry instrument sounds play. Plugging in wired earbuds resolves the issue.
Environment
iPhone 12
iOS 14.3
Cubasis 3.2
Lars, are you saying that the CB3 IAPs are not guaranteed to work properly for anyone not using iCloud?
Thanks...
Hi @Samu,
Thanks for the finding, which has been added by our engineering:
CBT-2343: Cycle button stops working after mixdown to separate tracks
Best,
Lars
Hi @ehehehe,
Thanks for your report, which has been added:
CBT-2344: Playback stops after some time if there are no events
Best,
Lars
Hi @rs2000,
The IAPs do work fine.
In some cases, it might be required to enable iCloud once in regards to the Waves Tune IAP.
Best,
Lars
Hi @waynerowand,
Did you try restarting Cubasis?
Keystep = Arturia KeyStep?
Best,
Lars
Hi @ecamburn,
Gave it a quick check using one of our included factory loops, where things work as expected.
Please let us have more details, where things fail at your end.
Best,
Lars
Thank you @LFS
>
You're welcome @LFS!
Also forward to the 'engineering' the wish to have the Audio Events 'Left(start) & Right(end)' locators to be set to reflect the Audio Events start & end when opening the Audio Event in the Audio Editor, currently the whole file is always selected...
(For example if I 'split' a file multiple times and wish to 'normalize' one of the Audio Events the whole file is selected when I open the 'chopped' event in the Audio Editor).
I do get that sometimes there is the need to process the entire file but what if I just want to normalize a section of the file that I've used 'split' on to create a new audio event? (It means I have to 're-select' the section that I've already selected using 'split' and it's highly unlikely that I'll be sample accurate on the second selection...).
In the MediaBay it would be super handy to have a 'Tab' called 'Current Project' as it would make it super fast and easy to re-use the already existing audio & midi events without duplication which happens if one has to use 'Save To Media Bay' and then 'copy' it back to the Project.
The 'Current Project' tab could also be used to store samples for 'Session Dependent' MiniSampler instruments...
(Ie. many times a MiniSampler instrument is used in one project only and this it could just 'reference' an existing audio file that is already present in the project). This would also 'prepare' the projects file management for a proper 'Sampler Track'
And finally, add support for Files.app pop-over making it easier to drag'n'drop files directly into the Project or MiniSampler instead of having to do the duplicate race by importing to MediaBay first and then another copy into the Project...
Cheers & Advance Happy New Year!
/Samuel
Thanks for checking @Lars.
This video shows what’s happening. Results are the same when using mixdown to render.
Let me know if you need anything else.
Hi @ecamburn,
Thanks for the additional info.
In the given example you‘ve created another file version via the „save to media“ option in the audio editor - which worked as expected.
To render the track, please tap the Track Freeze button in the tracklist (*-Button), or go to „Media/Mixdown“ to create a mixdown of your project.
Hope that helps!
Best,
Lars
>
Have you tried 'Freezing' the track and saving the resulting audio?
(This is the way I do it all the time, stretch->freeze->save).
As far as I know the stretching & pitch-shifting that Cubasis does is 'realtime' so the original file is never modified.
@LFS may correct me here if I'm wrong...
Cheers!
Cubasis 3.2 is not reliable enough, I’m sad to say @LFS. I’ve lost some plug-ins settings several times after opening CB 3 again. For example, Eos 2, Bleass Delay and EVEN internal Waves Strip tweaked settings goes back to default. That is totally random, no factors seems to produce that issue. Just close CB3 and open it again. If you do it faster it seems to happen more often. Making a project backup before closing CB3 can help here, but checking all plugins every time is not something possible, I need to trust my DAW. Reminds me the unreliability of Cubase VST 32 back in 2000’. This is with iPhone 7 and iOS 13.7. I will check with iPad Air 3, iPhone SE 2016 as both are on iOS/iPad14.
Thanks @Lars and @Samu . Freezing works, including mixdowns so batch processing is possible.
I picked up CB3 in the recent sale and am digging it so far. Appreciate the active development of the app.
@LFS LFS September 4 Flag
@waynerowand said:
@LFS Hi Lars, after further experimentation I’ve narrowed down the cause of the crash. 2 Keysteps plugged into the hub, crash city. 1 Keystep plugged into the hub, everything works as expected.
Now we know. Could it be an issue with naming conventions and how Cubasis 3 is seeing peripherals? In CB2 both keysteps show up as devices but are both named Keystep.
Anyone else have multiple Keysteps and can confirm?
Thanks all!
Is this reproducible?
If so, could you please share the exact steps?
Thanks again
& stay well,
Lars
@LFS waynerowandwaynerowand September 4 Flag
@LFS Hi Lars, it’s absolutely reproducible.
1 Keystep plugged into the hub, everything works as expected. As soon as the second Keystep is plugged in to the hub, immediate crash.
2 Keysteps plugged into the hub, immediate crash at the splash screen.
I don’t know if it’s Keystep specific or will happen with multiples of any controller.
Never experienced this behavior before so it wasn’t on my trouble shooting radar.
I know y’all will get it sorted. Thank you.
For sure, but I will for sure not update the OS for now as it could kill my live workflow with all this AUV3 issues mentioned by other users. I’ve waited 4 months for iOS 13 to be fixed before updating from iOS 12. I still wait for iOS 14 to be really safe before updating. My MidiFire/AUM/GTL live setup is MUCH more crucial for me than CB3. I can understand that updating iOS is important, I make music on iOS since several years, and laptop music since 2000, but we are today stucked to 6/8 months of reliable music production per year on iOS. How cool is this!!! I feel free to complain, and I’m much more a fanboy than a hater