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Also, was seriously blown away by the “tempo = pitch” demonstration. Wondering if we can generate some our standard pitches (like an A3 = 220hz) through some combinations of Atom’s loop length, Atom’s tempo multiplier and Aum’s tempo control. That way we can generate, for example, the A3 note using different instruments in AUM giving different timbres (quality?!) but the pitch will be the same. 😳
Not documented, but it would be fairly simple enable.
What kind of integration would you like to see? Is it strictly clip launching and auto-routing? Something more exotic?
Related: I wanted to do this for a while, but I'm seriously reaching the limits of what I can find in stock (at least in my corner of Europe). I had to buy a Lumi to ensure Atom works well with MPE and external controllers, and it was a serious ordeal finding that in stock anywhere, never mind other controllers like a Seaboard or Sensel which seem to have vanished off the face of the Earth these days...
It's really cool isn't it? Certainly blew my mind when I first learned about it. Here's a cool presentation on this topic too.
Oh gosh! Brilliant. So intuitive too.
@blueveek ALL the above 😂 seriously though I don’t know what I’d specifically like to see. You’ve done a great job already imagining so many features with Atom!
I guess we could start with whatever the launchpad integration looks like. I’d really also like a scale feature of some sort where changing scales in atom reflects on the Lightpad etc etc. so in totality I don’t know if this would be different apps on the Lightpad or different lightpad screens/layouts in a single Lightpad app that can be toggled.
I’ve got a Lightpad I could loan out for the cause.
Yes, scales and keys are amazing
+1, would be very useful.
@blueveek I’m moving to using PC as pattern switch and clip launch control based on the conversation the other day about MPE-proofing and being able to record MIDI while launch activity is taking place.
I have created a simple StreamByter script to convert note number to PC as I can’t find an efficient way of generating them on a timeline. With this in mind, can I ask whether the clip launch PC trigger value is ignored for the purposes of pattern triggering, e.g. if I have the clip launcher listening for PC trigger 48 then am I safe to assume that the pattern switch code will ignore this value. If they do share the same namespace then I can move the pattern switch to listen on a different channel as a workaround.
Yes! The pattern-assigned trigger will be ignored by the pattern switching logic if that specific message is also assigned to clip launching. In other words, clip launching takes priority and swallows the event.
That’s good news, exactly how I hoped it would work. It certainly looked like that was what was happening but I thought I had better make certain before I started on this next journey.
I'm using an external multitimbral ROMpler for orchestration, with each orchestral instrument responding on a different channel.
You can see an example here, where the MIDI to the ROMpler is being generated by code:
The live-coding aspect of it is a bit niche though, so it's handy to be able to arrange the orchestra by hand on a piano roll too (if I just wanted a short loop to sample or to accompany a sample or something like that).
Facebook group now available https://www.facebook.com/groups/atompianoroll
Amazing when you look at the updates @blueveek has released in under 8 weeks! 👊
Version History
2.0.8May 4, 2021
2.0.7May 2, 2021
*** MPE and automation ***
- Added support for MPE recording. All new clips will have MPE enabled by default, no configuration required!
- Added support for pitch bend, modulation, sustain, and “black box” automation recording. Each pattern has its own dedicated automation group, which includes all event lanes.
- Added “Multi-Channel” support: each note, in each pattern, in each clip, can have its own dedicated MIDI channel. Each clip can be configured to output in “filter” or “funnel” mode.
- Recording will honor the MIDI channels for incoming MIDI events.
- Note entry will honor the MIDI channel and velocity settings specified in the new “Advanced Add” panel.
- Included a “MIDI Channel Colors” style: enable it to colorize notes based on their individual channels.
Note: To turn on MPE for clips created in previous versions, enable “MPE” and “tick all” channels from the Output toolbar.
*** New features ***
- MIDI import is now non-destructive: all other patterns, settings, and history will be preserved in the current clip, and only new patterns will be added for each lane in the MIDI file. Each pattern has its own grid, time signature, bar count and loop makers.
- Scales can be fuzzy-filtered. Search for scales by their name, mode, or notes. Bad spelling works too.
- Patterns can now also be switched with CC values. Map patterns to a rotary encoder (knob) on your controller, in any host.
*** Tweaks and fixes ***
- Added: Playhead position will now be remembered in the history stack. Useful when undoing step-input.
- Added: All the non-destructive processes now have toggles for snapping the effect strength.
- Added: Configurations now include preferred styles. E.g. setting "Larger Controls" will now apply the appropriate fonts by default (but still overridable).
- Added: Logs will include messages about which ports are disconnected.
- Fixed an unintuitive off-by-one situation when launching patterns with velocity.
- Fixed an issue where recording wouldn't work as expected with MIDI generated from audio units which sometimes never off'ed notes (e.g. Autony).
- Fixed an issue where the "paste at playhead" button for the first snippet wasn't tappable.
- Fixed an issue where the UI remain stuck in a perpetual loading state.
- Fixed an issue where the UI would freeze for a second when refocusing, if patterns were frequently switched while the view was in the background.
- Improved: The total memory usage is now down to ~90mb per 512 instances.
- Improved: MIDI files with incorrect file extensions can now also be imported.
2.0.6Apr 22, 2021
*** Overhauled Patterns ***
- You can now use just a single instance to build all of your clips on a single track.
- Added the ability to switch patterns using notes, CCs, PCs and even velocity, on any channel. Playback uses immediate-gate mode.
- Added switch with legato for patterns. Switching between patterns will now let the notes naturally ring, so the changes aren’t abrupt.
- Decoupled pattern editing from playback: patterns can now be edited while other patterns are playing.
- Added 'Focus' and 'Play' buttons beside each pattern thumbnail.
*** Drambo integration ***
- The most advanced modular sequencer befriends the most advanced modular host.
- Atom patterns will now follow Drambo patterns, synced to quantum.
- Clips will now auto-launch when instantiated in Drambo.
*** New features ***
- MIDI export will now export all patterns on separate channels.
- Implemented crop to loop, crop to notes and crop to selection.
- Added 16 new scales: all Modal Hexatonic variants (6 modes), Hirajoshi (5 modes) and Kumoi (5 modes). Give Hirajoshi a try, it’s awesome.
- Added “Auto Swing Duration” in the swing processing toolbar. When on, swing timing strength will automatically set swing durations.
- Made the tempo slider snap in increments of 0.05 when dragging. Adjustments are in 0.01 increments when tapping.
- Made the tempo parameter go down to 0 (it was 0.5 minimum previously).
- The “Play pattern" parameter, as well as the "Clear active"/ "Duplicate active" pattern parameters, now all work with Launchpad controllers even when the instance itself isn't focused (visible).
*** UI tweaks ***
- Bars now alternate their background color in the grid.
- The focused pattern number is now displayed above the keyboard. The playing pattern number is now shown in the Clip button.
- The grid and time panels are now persisted; this allows changing snap and grid settings during note entry.
- Scales, Layers, Clipboard and Pattern controls will now always stay in view when scrolling.
- Double tapping a pattern thumbnail will now select all notes in that pattern.
- Increased the touch area for the note resize grabbies.
- Relocated the Listen button to the bottom-left.
- Changed the long-press indicator style for buttons with hidden menus.
- Fixed playhead position not updating with undo/redo.
- Fixed playhead position not visually seeking forward with step input.
- Many layout improvements, especially for iPhone when used in vertical mode.
2.0.5Apr 15, 2021
receiveCC
,receivePitchBend
andreceiveProgramChange
, in addition toreceivePolyphonicAftertouch
andreceiveChannelAftertouch
, to the scripting sandbox.2.0.4Apr 4, 2021
console.log(...)
to log a custom message from your script.2.0.3Mar 27, 2021
2.0.2Mar 21, 2021
2.0.1Mar 15, 2021
1.0Mar 15, 2021
I accept long press with finger, but find it somehow inappropriate for Magic Keyboard’s mouse input but I can’t back this up with an Apple HIG reference. I’ve only watched some of the WWDC talk on the improved keyboard/mouse support that launched along with the Magic Keyboard, they’re quite informative and might clarify these new input paradigms.
This would be a clear winning option, will DM
Has anyone made a video of how to use an atom to change patterns in other atoms in aum?
I’ve been mostly using it in drambo cuz i haven’t figured out the aum thing yet. I’m not very technical.
Would be cool if you could set how many times a pattern repeats before going to the next one automatically but i don’t know if thats possible or in the plans
Here’s a very quick and dirty example
In the “controlled” atom:
In the “controlling” atom:
In AUM:
Anyone else getting much of this? I can only assume it's about long clips but I could be wrong, I don't think there's been any specific discussion of why this is happening.
I'm talking about the halt of any response from the UI. Also I'm not sure how the MPE setting came to be on, or showing. It wasn't activated intentionally, but that's not what I'm concerned about. It's the UI in general grinding to a halt, for quite a long time sometimes.
That’s quite bad. Please DM me that project, or some steps to reproduce, and I’ll prioritize looking into it.
All new clips have MPE enabled by default. It doesn’t adversely affect performance in any way.
@blueveek , thanks, will do.
The cc triggers for record and clear seem to change patterns after triggered is this intentional?
Thanks for the great work
So close now to getting this working. My remaining problem (which I had hit before but forgotten about) is that record will disarm at the end of a hold clip launch note so I can’t listen to the pattern before the one I’m recording into if there is any gap between the launch notes as the record option is unset just before I want to start recording.
What I have done as a workaround is to tie the record toggle AU parameter to the same PC used for clip control so recording stays enabled:
Now when StreamByter sends in the two PC instructions to change pattern and start the transport (PC 48) then recording is enabled. I’ll play with this setup this afternoon and if it works then it means that I can finally ditch my record-only Atom instance and record directly into the pattern I’m working on.
Has anyone worked around this in a different way?
I think this is a similar issue to what I’m having with record and clear parameter triggering
I just want the current clip to stay active but it seems to switch patterns
I’ve managed to code around it too within my Lemur app
It appears that using the raw hold note directly from the control clip is actually a better way of toggling the record option as you can then “hold record” rather than using the note -> PC value from StreamByter which is an on/off toggle and keeps getting into the wrong state:
As the control note is only being read via AUM for the purposes of AU MIDI Control then it avoids showing up in my recording.
I know you’re a busy man @blueveek Just making make sure u caught this post 👆
It works!!!!
Perfect
Thank you for this i finally get it! Easier than i thought
@blueveek are there any known issues with PC messages getting missed when sending clip control and pattern switch messages at the same time? My StreamByter note->PC script will not reliably change patterns unless I add 1ms delay to the sending of the pattern switch message.
I’ve attached a graphic below which hopefully explains the setup. Top left: clip controller into note->PC SB script into MIDI Monitor + the clip under control:
@blueveek Victor has so much momentum right now! He’s an unstoppable force!
He’s churning out updates to the beta so fast that I actually had to turn off the automatic updates to test flight to be able to get anything done lol! Yes, Atom will indeed crash if you have an open project working at the same time one of these beta updates gets automatically installed.
I don’t think it’s a bug, but maybe just something to look out for if you’re on the beta. Save your work frequently, and turn off the automatic updates on the TestFlight page.
Amazing amazing amazing work Victor!
Btw, if you’ve saved your work (in AUM for example), if this happens, simply close and relaunch AUM and reload the project and you’ll find all of your new shiny Atom 2 instances all ready for you. ❤️
+1
I always do manual updates and also quit all open apps before I do.
Just wish more developers would 'adopt' the insanely tight midi-engine @blueveek managed to cook up!
Most "sequencers" feel very loose/un-tight/sloppy in direct comparison.
It doesn't really matter how many cool features they have if they can't do the basic timing things right...
Needless to say the integration with the launchpads is just an added bonus