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Comments
I hear you, I'd definitely seen my fair share of weird stuff (preventing crackles by keeping a GUI open is my top 1) so I wouldn't say with any certainty that what you're describing is wrong
I find FabFilter apps to be very performant on my 2018 iPad Pro.
If others have issues, I suspect they are related to the animations. See for example:
https://www.fabfilter.com/forum/6261/ios-saturn-2-auv3-graphic-based-cpu-spiking
I wonder if there's a way to throttle the animations, as there is with DrumComputer.
One of the characteristics of FabFilter apps is their miniscule size, which generally indicates highly optimized code.
Saturn 2, for example, weighs in under 6MB:
A big part of the Fabfilter CPU load will be down to what amount of oversampling you choose too. Higher will obviously require more CPU.
I noticed this as well, when opening and closing the FabFilter plugins in AUM. Sugar Bytes apps too. On all of my iPads. The 2017 iPad Pro's A10X's performance is about the same as the 2018 iPad's A10 when testing the same stress test sessions in AUM. It seems that the Pro's significantly better Metal benchmarks makes no difference here.
Could it be that the FF plug-ins still use OpenGL and not Metal?
Ok... wow, this delay is truly something else. I have the bundle on desktop, and just wow... will instabuy as soon as it drops on iOS
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Source?
I enable look ahead in GarageBand with no sync issues. GB supports latency compensation.
@realdawei I tested that about a year or so, when the first FF plugins came out. But you are right, it could have been added since then. I‘ll do a new test right now!
Yay 👍🏼 You were right, Garageband now supports latency compensation.
How to test if latency compensation is upported by a host ?
* Setup a track of Ruismaker with 1/8th triggered hi-hat with super short decay, more like a click. (Other short sound sources also work).
* Duplicate the track, both tracks use the same sound and pattern.
* Playing the loop sounds in sync.
* To the second track, add an AUv3 plugin with look-a-head buffer, like L2 with its 62msec (according to AUM).
* => If you’ll hear double-triggerin of the hi-hat, the host doesn’t offer latency compensation.
* => If the host supports latecy comensation, both tracks play in sync even with the FX
I have been giving Timeless 3 a run on the laptop and it is a huge improvement over Timeless 2. Very easy to get interesting sounds with the built in assignable LFOs etc.
Hopefully Timeless 3 lands on iPadOS soon.
Is that the case?
In 2018, Apple deprecated OpenGL in iOS 12 for both iOS and macOS.
Any idea if Apple will eventually force devs to move to Metal?
https://www.raywenderlich.com/9211-moving-from-opengl-to-metal
OpenGL(ES) still works iOS/iPadOS but it is no longer updated or optimized.
I think they just make sure the OpenGL libraries compile and run...
WWDC'21 will be interesting in this regard as well. Who knows maybe we'll get Metal 3 this time around
Dan Worrall
@mojozart The next best thing to it being released for iOS
Laughed out loud at the “They told me to keep it simple, buuut I just can’t help myself, so here”
Damn, the delay of a lifetime. When this drops on iOS I'm gonna remove every other delay on my device just to focus on learning the ins and out of Timeless.
Timless 2 is still my go-to in Auria, can't wait for this!
Looking forward to Timeless 3 for iPadOS as well...