Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
with universal control is quite logical (haha) to have some sort of watered down versions of pro apps. imagine... you just tap on that midi clip and draaaaaaaag it to you desktop. i really think they are coming. i think apple will return to ipad pros and pro audience in different circumstances, not during health apps demos.
I was referring to the developer tools for iOS in the developer portal. I thought there was stuff in there (not xcode) that was only accessible through a paid account.
Kind of feeble, no? I mean, an average week of @White product announcements combined with a few peeks at the appslice price drop page offers about three magnitudes more excitement than this.
Full disclosure, I'm only here for the music making, so I consider both Mac and iOS necessary evils, even at the best of (crackle-free) times. Still, boasting of "widgets on the home screen" in 2021? 😢
Haha, glad you liked it. Yeah let’s cross fingers for some nice surprises later this week. It’s interesting that Prosser came up with these „I am 100% convinced Logic is coming…“
So what at the end of the day we code our own pro level apps on the swift playground then… bahamba
🙌👆✅
I've never come across anything that was limited access for a non-paid developer account other than signing certificates (these are limited in number over some number of days), and publishing to Test Flight and the App Store. I could be wrong, but in my several months of intensive exploration I never came across any limitations at all.
I really wouldn't know. My coding skill are worse than I thought. I can't even get my app to spell "Hello World!" correctly....
I left off somewhere around:
Damned disappointing that there was no discussion of improvements to the Files app, such as being able to see operation progress, see external drive capacity etc.
That's the kind of thing that would be in a developer session probably. If there are dialogs and code that developers can call for that kind of thing, they'd be talked about there.
But yeh, files app ain't a priority. In the full text of the os features, the word "file" only comes up twice. Neither in context of the files app.
Apple would prefer that they didn't even need to have a files app. What they do provide to remain "competitive" is begrudging at best. That's just a reality I try to accept as a tradeoff for all the things I do love about iOS for music making.
No mention of it but they did make some changes
One encouraging take away for me:
Spatial audio
I assume this requires Apple headphones that support the 3D effect and this is a component of a VR/AR roadmap. But the possible win for us might be the reduction in wireless bandwidth to keep the effect closer to reality than the typical Bluetooth headphone experience that is anything BUT real-time. There’s a Bluetooth profile that reduces latency called AptX that Apple has never supported on IOS or MacOS. But it helps make wireless BT useable at less than 30 Msec latencies.
So sessions on spatial audio might disclose any changes in wireless latency. Who want some $500 headphones?
If the solution is standardized we might have cheaper options that just improve latency for music and do not process 3D locations. That would be nice.
Yes, we will need more information on this. My impression was that Xcode Cloud was only a solution for dev teams. The modern iPad Pro is more than powerful enough to compete with a laptop.
Yeah, that’s what I thought. Now, how complex or big that app is obviously going to be a factor, but I’m sure we’ll quickly hear from developers what is and is not possible.
You’re seeing the downside. I’m seeing the upside.
A new developer could code a clever app and also make a lot of money. Or they get the experience they need from coding a series of smaller apps to realize they want to make it a hobby or career choice.
It really comes down to skill, timing and getting the word out with apps now.
Awesome! Very nice. That’s the kind of refinement that doesn’t need to be mentioned in a keynote unless you want to put your audience to sleep, but it’s very welcome for users.
I wouldn't call my post "seeing the downside" I mentioned one possible downside followed by of a bunch of positives.
I will stick by my prediction 100% that developing music apps, especially AUv3 apps won't be practical in this alone. Apps will most likely be simple. That's not a negative either. It's a low barrier to entry enticement as Playgrounds was always meant to be, but wasn't all that good at before.
From looking at the state of the platform and what I can see of the new API's, the building of apps on the iPad happens on the device, can upload apps to app store connect for release and TestFlight, does require a dev account. The big limitation is that it appears to be limited to Swift and SwiftUI only. That makes for some pretty narrow possibilities.
It's a start, but only a start.
It looks like I didn't get the thing I wanted either. There is a new SDK for doing audio drivers in user space, but everything I see says it is macOS only. Maybe it'll come later, but not for now at least.
I don’t know if this would be a valid suggestion or not, but it could be an interesting programming challenge to see how much of a usable app you could create only using an iPad Pro?
No matter what happens later this year, since the release of the original and up until now —iPad Pro has closely resembled a scam.
LOL. I don’t know what in the world you’re talking about. Just follow Federico Viticci on Twitter for evidence to the contrary. Your claim is utterly baseless.
Im still waiting for them to (re)implement the Tap to drag feature with the trackpad. I don’t know why they deleted this feature (it was there once in a beta but never got released) it is a pain that if you want to drag something you have to hold the trackpad clicked down. This is so unconvinient
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It depends on what other libraries are there, but you might even be able to get away doing some MIDI applications. It'd be interesting to see, but I really don't like SwiftUI.
Are you a hardcore C++ programmer?
“Utterly baseless” is a bit harsh…lol and I follow Federico and all the usual protagonists.
iPadOS = ok
iPad Pro as of now -resembles- a scam
The iPad Pro is my favorite computer I’ve ever owned. And I’ve owned a lot of them. Is it different from a Mac? Yes. I don’t care.
You don't need to be to dislike SwiftUI.
It has it's upsides, but several useful aspects parts of the previous UIKit haven't made it to Swift yet. I dither between the two of them. UIKit can get confusing fast, but SwiftUI is cumbersome in different ways.
I've never even tried to do UI in C++ and I can't say I'm fond of SwiftUI either.
Congratulations 🍾🎈🎉
Waiting for an explanation.