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Comments
It's using AU Parameters, not MIDI CC.
Forgive my ignorance but what do the AU parameters output exactly? What is the automation data that the knobs send out if not CCs? I understand how to map HH via the au parameters but I had I assumed I could just point HH at an instance of Atom and then Atom back to HH to record the knob movement, am I way off? Lol
Have to say already having a blast just modulating the parameters in Drambo though. I had neglected the drum synth section initially but this has opened up a whole new world for me. Easily my favourite au atm, amazing work!
I think you’d need to assign a cc to a parameter using something else. Like use rozeta lfo or something and then send that to HH and assign each lfo to a knob. I don’t think HH parameters are sending out cc without a third party sending cc to it. If you have Helium, you can send cc and draw automation
Surprised to find that I can’t pitch samples with HammerHead via MIDI/AU params (or in-app besides in the sequencer per step)
There is just one feature I'd love to see added into Hammer Head as things are now.
Since all kits & projects are on device it would be really handy in 'Sounds' to have access to any sound from any of the projects that are currently on device!
I honestly find it quite quirky to copy sounds/samples between projects/kits and I do have a feeling I'm not alone...
(Say I'd love to mix sounds from 707,727,808,909 kits into one, it's a lot of copy & paste and project swapping).
Cheers!
Hi.
A really important thing for me is missing in Hammerhead:
A CC for Mute on each channel.
Please Bram Bos can you implement this 🤲🙌
👍👍👍
+1 for muting via cc
Question re use of long(er) samples in HH..... some samples I use eg ethnic drums have long tails. They sound perfect with short decay but because I cant change the length of sample the decay settings per step have to be almost zero.
Also, when sequencing externally pitch, decay step settings in the pattern are ignored.
It would be good if the duration section included a sample length or global decay.
Anyone else finding this or have a workaround / solution?
Other than that it's a mighty fun machine and the kick and lo tom sounds I am getting from the synths are superb!
So cool
Yep! +1
Way I see it is being able to save individual track sounds. So you could have a “kicks” folder, another with snares and so on…
I could never make a Frankenstein kit out of all the Rolands or any other classic drum machine. It doesn’t seem right.
Not even if you could then use them WITH A RANDOM BUTTON?
I am a big fan of this idea as well. I spend a lot of time jumping through hoops to get sounds into HH. That said, once they are in, it's totally FABULOUS.
Brilliant simplicity this app. +1 on having folders for drum types.
I’d love to be able to audition one drum sound after the other by cycling through everything in the corresponding folder. Ideally, through an in-app control that doesnt take me out of the Hammerhead interface.
If i remember correctly Bram said it's impossible due to iOS file system limitations. Looks like it can work only with one folder at once.
Anyway I would glad for "next sample" button. It can save some time when you're not forced to open file system every time you wanna replace loops
Ugh, my nemesis. You know, I actually tried a random button the other day. Crappy results, and I felt crappy for using it.
Hi,
I was messing around with Hammerhead + LK in AUM and run into a situation that I found very confusing. I was playing around with some midi mappings on AUM and Hammerhead went silent… then on other occasions the snare would disappear… I had done to specific midi mapping for track volume or any of that in Hammerhead/AUM track. My guess is that there’s some default midi mapping happening, I searched for it but it’s not on the manual.
To recap: things are being automated in HH without my intervention. Is that possible?. It drove me mad cos I thought the samples weren’t loading when it turned out it was the master volume that had magically be set to zero.
Yes, there is a default MIDI CC mapping. It’s listed a few pages back in this thread
Edit:
Thanks @brambos !. If I may… itd be helpful if you add this to the docs.
When faced with a question before it was “Have you read the manual?”, now it’s “That was on page 14 of the thread in the forum, you lazy f%#3-#” 😜😬
BTW since you don’t specify a channel I’m assuming that these mappings are “Omni” (listens to all channels).
FWIW, I love it when apps do have fixed mappings, making them more portable between hosts without having to do a bunch of AU parameter mapping.
I would have thought I agreed, but I just made a screencap of a performance (here) and I just noticed the Hammerhead Kick is completely panned left. I must have been using that CC on some other channel , or maybe it was LK that had it pre mapped…. 🙃
Now that we’re on CC mapping… I wish there was mute and solo. Mute specially I find very useful.
Things to try is to press the button again. Then if it still sounds bad, again...
Hosts handle MIDI routing and filtering, so typically you have full control over when/how a plugin receives MIDI and from where. There can hardly be surprises, unlike with oldfashioned hrdware MIDI chains (remember those?
).
I never had a problem with hardware MIDI because I mapped out the configuration and it stayed that way unless I changed it. Hardware MIDI also tended to follow MIDI protocols so you typically knew what to expect. I don’t find this to always be the case with iOS. I was never frustrated by hardware MIDI. iOS MIDI… another story.
Did I already say my kick drum ended up hard panned to the left “magically” ? 😂🙃