Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro: FIRST LOOK

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Comments

  • Worth $30 for sure. No whinging here about the price for a performative Looper DAW

  • @Michael said:
    It’ll be $30US/€30/£26/$47AU

    It’s a steal at $30. It is absolutely fabulous. Considering both the capabilities at launch as well as the projected roadmap, it blows my mind. The UI and flow are so intuitive.

  • And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

  • @Michael said:
    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Sustainable maybe. But only "fair" if you add a tip jar as well.

  • @wim said:

    @Michael said:
    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Sustainable maybe. But only "fair" if you add a tip jar as well.

    +1

  • This seems like the perfect price model to me. Hopefully more apps adopt it.

  • @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Hell, all the free help I’ve gotten over the years from your Audiobus forum has been priceless. $30 is chump change!

  • @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    That’s fantastic. Very happy to get a free trial instead of buying and possibly refunding or just never using and being out those $30.

  • Count me in. As a (happy) beta tester, I can tell you that it totally worth it…and probably more but this is marketing story

  • @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Very good model. I’ll be happy to support you. Thanks

  • edited December 2021

    @Michael You should charge 2X More for the App so only those who are serious about Looping will buy it :)

    My Precious!!! Meee Wants Its All For Meeeeez!
    https://media.giphy.com/media/fGnOsyxUerfspkyVjv/giphy.gif

    All kidding aside. I am so looking forward to this app! I finally love the whole Loop Based Workflow!!! LoopyPro will bring a new and brighter way of making music on iOS!

    Thank you!

  • @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Fwiw, BitWig has a similar model, and I really like it :)

  • @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    I know you put a lot of thought into the pricing model, as well as a post were it was discussed in depth. I’m really happy with your decision. The price is lower than I expected and I love the “pay to get new updates” once a year, but no subscription. 🙌🙌👏👏👏🙌

  • Yes - the pricing seems spot on 🤗

  • Perfect prize model. I support it 100% and like @mistercharlie I hope that more devs will adopt it.

  • 30 USD seems fine. I don’t mind that if I want new features after a year I can pay a little extra. I just wonder how well this would actually work out within the App Store. Not many other companies try to implement this kind of app update development. I would hope that Apple has been reached out to to confirm how and if this kind of update scheme can be used. If it’s one of those things that it’s no problem, then I really wonder why other developers are not implementing this.

    I was hoping to try the beta, but since I’m not awake at 2-3am PST and didn’t subscribe to the audiobus post indicating the beta was open the second time and there was never an email indication for the second opening I just have to wait for the public and hope they got the bugs.

    I like the 7 day trial idea. Then you can just see rather than drop the 30 USD and hope for the best.

  • @DMan said:
    30 USD seems fine. I don’t mind that if I want new features after a year I can pay a little extra. I just wonder how well this would actually work out within the App Store. Not many other companies try to implement this kind of app update development. I would hope that Apple has been reached out to to confirm how and if this kind of update scheme can be used. If it’s one of those things that it’s no problem, then I really wonder why other developers are not implementing this.

    I was hoping to try the beta, but since I’m not awake at 2-3am PST and didn’t subscribe to the audiobus post indicating the beta was open the second time and there was never an email indication for the second opening I just have to wait for the public and hope they got the bugs.

    I like the 7 day trial idea. Then you can just see rather than drop the 30 USD and hope for the best.

    Working Copy has been using this pricing model for years. https://apps.apple.com/us/app/working-copy-git-client/id896694807

  • It's a total no brainer at $30US/€30/£26/$47AU. Particularly if you're in the States (grumbles forever about Apple exchange rates), but it's worth the UK price easily, no doubt. You're pretty much robbing Michael at that dollar price!

  • We are waiting with big hopes for LoopyPro! And thank you again for this forum!

  • Will this work on ios 13?

  • @DMan said:

    I was hoping to try the beta, but since I’m not awake at 2-3am PST and didn’t subscribe to the audiobus post indicating the beta was open the second time and there was never an email indication for the second opening

    Yes, the Australian developer should have timed the release to your time zone.

    I just have to wait for the public and hope they got the bugs.

    Yes, if you’d been on the beta team, you’d have found all the bugs that us idiots missed.

    The beta team has been so helpful, and so great at helping to shape the final form of the app on Slack.

  • Duh…. I better wait for the Black Friday sale.

    Just joking. Great pricing model. I’m just worried that my family will get angry when I’m too distracted during Christmas.

  • The user and all related content has been deleted.
  • @d4d0ug said:

    😀

    Wow. It looks amazing.

  • @d4d0ug said:

    😀

    15 seconds in, Michael’s name spelling error :wink:

  • @krassmann
    They are gonna get angry

  • @mistercharlie said:

    @DMan said:

    I was hoping to try the beta, but since I’m not awake at 2-3am PST and didn’t subscribe to the audiobus post indicating the beta was open the second time and there was never an email indication for the second opening

    Yes, the Australian developer should have timed the release to your time zone.

    I just have to wait for the public and hope they got the bugs.

    Yes, if you’d been on the beta team, you’d have found all the bugs that us idiots missed.

    The beta team has been so helpful, and so great at helping to shape the final form of the app on Slack.

    I didn’t say either of those things.

  • @u0421793 said:

    @d4d0ug said:

    😀

    15 seconds in, Michael’s name spelling error :wink:

    What a fantastic rundown. I knew most of it from the beta but it’s great to see someone quickly and clearly getting to the point, unlike basically every other YouTube tutorial.

  • edited December 2021

    @d4d0ug said:

    😀

    Thank you.. Wonderful video..

    Edit.. sorry, Excellent video.. looking forward to more.

    Thanks..

This discussion has been closed.