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@Carnbot I managed to run Patterning 2, Mid-East Drummer and Funk Drummer in Cubasis, so the IAA itself still works.
I didn‘t update the IOS or anything else, just AUM. I know for sure that the Lumbeat Drummers worked two days ago in AUM, as i worked on several sessions using one of the d. I noticed the problem when loading one of these recent sessions.
Meanwhile i also did a full power down reset or tried all the other IAA with own sequencer, but as i didn‘t test these with the previous AUM version i don‘t know if their problem is related.
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@j_liljedahl wrote
WAIT - i have another idea where the problem might be coming from. Lets test that first !
@j_liljedahl
Gotya !
I did some sync test for AudioModerns Playbeat 3 - and changed the buffersize.
The Lumbeat Drummers or Patterning 2 don‘t cope with a buffersize of 2048 !
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Sorry for all the fuz. I‘m so happy now that things work again
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It was your „I didn‘t change anything that could cause these issues“ that brought up th idea that maybe there is something different that had changed between working on these sessions with the Lumbeat Drummer apps.
Maybe we should set up a ‚pitfalls and what to check if things no longer work‘ wiki page with all these IOS quirks like network access, iClould enabling, Buffersize
Is there a way to keep it the way it is for iPads with the home button?
Wow. That is a big one. THANKS @j_liljedahl
Keyboard shortcuts and UI changes are fantastic. Still no way to sync to external MIDI, correct?
According to this answer from Apple Developer Forums, at least telling the system to take the preference of hiding the home indicator is possible.
Dope
I haven't upgraded to the new AUM that was just released. But both BlocsWave and BeatMaker 3 load fine into AUM (not the new version) and sync with Ableton Link Start/Stop just fine. I launched BlocsWave and BeatMaker first before loading into AUM.
Will BeatMaker load into AUM for you if you launch it first before trying to load it? (It hasn't been able to be launched from another app for a while now -- but should load if you launch it first).
Just checked - both BlocsWave and BeatMaker 3 work in AUM if they were launched before AUM.
The main culprit of my problems was that AUM was configured to use a buffersize of 2048 - which some IAA apps don‘t support.
Yep.. it’s really hard to do anything without Lumbeat’s stuff.. Auv3 would make him an iOS God..
That’s a relief.
You can hide home bar with guided access: https://www.lifewire.com/remove-grey-bar-at-bottom-of-iphone-5180596
Great!
Did you contact their developers? All apps should handle up to 4096 frame buffer size, otherwise it's a bug IMHO.
Good idea. I also have a FAQ on kymatica.com/aum that probably need some updating.
Yes I believe there is. Also it could perhaps be togglable, since some AUv3 don't have any UI controls down there.
An app can ask for the indicator to be "hidden" which only means it turns grey and requires and extra swipe to react. This I already do. Do you know of any app where it is actually fully hidden? I don't think that's possible.
This is a common problem that seems to be more common on iOS 15. I think there might be two issues involved here:
2.The other issue is IAA "zombies", caused by apps being launched invisibly in background by host and then never foregrounded before they're un-loaded from the host. I have a work around here that IAA devs can implement, to automatically terminate the app when disconnected from host if it hasn't been foregrounded. See "Avoiding IAA zombie nodes" at http://devnotes.kymatica.com/iaa_quirks.html
Also, I had the idea that Siri app suggestions might be the reason some IAA apps are having zombie issues on iOS 15. Maybe Siri launches those app invisibly in background when it suggests them, leaving a zombie behind. I haven't tested this theory much yet.
Thanks for the quick response. On further digging, it looks like a Fundamental problem. It was updated a couple of months ago, and I don’t think I’ve started a new project with it since then. The problem doesn’t manifest when loading existing projects which include it.
So apologies, and thanks for your work on AUM. It has made making music on my iPad a joy!
@j_liljedahl
On iPhone 11 iOS 15.1
Clicked on manage in AudioShare at the bottom of the menu
AudioShare opened, but when I click top left it doesn’t work——it should take me back to AUM
Picture attached to show
That's an iOS thing and fully out of my control. Sometimes that thing in the top bar works, sometimes not, it seems.
Big 👍🏻 for the “default” Session. Excellent.
@j_liljedahl
Ok
No worries
Thanks again for the update
ah yeah that makes sense why I couldn't get in working either as I'm using 2048 too
Is update available in the UK yet? Can't see it....(?)
You are the first!
"Nobody expects the AUM update."
@j_liljedahl Great update! You’ve made our workflow smoother, easier + even more enjoyable.. 😁 Thank you! 🙏
@j_liljedahl thank you for your hard work and patience with us.
Agreed but I can’t get it to work. I made a folder called Default and a file named default but the don’t pop up when i push the button.
Any idears?
Not seeing it in LA, CA, 𝗨SA…
I got it 8 AM on East Coast. 🤔
AirPlay!!
Guess I’m on Tim Apple’s s##tlist
Edit
Oop, I forget that some updates are only visible on their AppStore page