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Comments
It would be enough with a master-track in GarageBand...
...total overkill with a limiter on each and every track.
AndSteinberg for Cubasis
Cubasis already comes with a brickwall limiter that can be enabled on the master buss if/when needed
Auria Pro also has a brickwall limiter on the master. I don't know how good it is for this task, but it is probably fine.
AU3FX:Push has a clip option on the output.
There are limiters available to do this. The brickwall types are probably going to add some latency because of lookahead and they are going to be a bit more processor intensive. But, you should only need one on the output channel.
The advantage of the hard clip path is that it takes almost nothing processor wise. My little AU to do this is really only one line of code per channel for the DSP and it's all vector processing.
Thanks! But as already mentioned, it might not be up to the task of catching the kind of excesses we’re talking about
What is it about hard clipping that might make it better at catching such peaks that might be missed by a BL?
Any sort of limiter has an envelope follower of some sort and this can delay the clamping on the peaks. A brickwall that uses lookahead can offset this. The brickwall limiters that are designed for the master channels are probably going to be good for doing this and you could always test them by sending an audio file through them with known peaks and see what they do.
Hard clipping is just a circuit breaker on the signal. An individual sample above the set threshold will be clipped to a set level. It's not possible for any samples above the threshold to get through.
You could probably do this with a wave shaper too. Just set it up to be a 1:1 response up to the limit you want and then go flat horizontal after that.
Since they haven’t added a default visible Master track by now, I don’t think it’s ever going to happen.
But the Lookahead is where the latency is, right? Does hard-clipping introduce any noticeable artefacts on the way up to zero?
Yeah, the lookahead will introduce latency of however much time you look ahead.
A pure hard clip won't change the signal at all below the threshold level.
There are other ways to approach this too. I've played with an effect where I used a bezier curve based waveshaper that instead of just mapping the input signal to the output using the waveshaper used a configurable attack-release envelope follower to set the output level from the waveshaper curve. This is sort of a tube emulation like response but it can get much more extreme and weird because the waveshaper curve can be set to do lots of responses, including fold-back. Setting a 1:1 curve up to a soft knee on the wave shaper and short attack and release times with this is going to be very much like a brickwall compressor that can't give an output above the clamp level. It also won't introduce any latency. But, it won't be completely clean for any signal.
I’m buying barkfilter an maybe tb barricade.
While we’re in compressor-land, what should I get for sidechain compression?
Currently working on a mashup, how to best duck one track for another? Lots of automation, but which app?
Advice much appreciated, as always 🙏
Thanks, again!
Your waveshaping shenanigans are way past my pay-grade, unfortunately
I need simple.
Currently looking at TB Barricade and AUFX Push. Don't really have a full-scale limiter app which could be used outside of Cubasis, so I'm definitely leaning towards TB's offering.
I always use a limiter in my master bus.
It's not only about testing new plugins. Sometimes, things can go wrong due to some bug in an app.
If my speakers break, I can buy a new pair. But my ears are irreplaceable.
Exactly.