Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Or Apple for Camel.
Haha not for me. I have Alchemy, CamelPhat and CamelSpace in Logic now. But definitely for everybody that doesn’t use logic!
I've been able to open old projects and Logic swaps out all my Camel plug-ins automatically for the new ones. I used CamelPhat on everything. I never had Alchemy so that was a huge bonus. Great synth still. Sorry ;-/
I can understand the worry of larger company acquisitions and no one can see the future, but so far Epic has been on the side of indie developers and artists.
Unreal Engine is a gift to creators. It's invigorating the indie film, game, indie news production, broadcast, new media art industry etc and also the larger TV and film productions. They know that by supporting the smaller independents as much as possible and giving free access nurtures skill and talent and energises the industry. I can see why Bandcamp want to expand with a similar philosophy.
Would Apple do that? no they'd try and squeeze every last dollar out of it.
I think their recent clash with Apple although they didn't win overall was a good symbolic fight and won a small concession for smaller companies against Apples aggressive monopoly app store tactics.
This ^.
Could be a wider music play from Epic…someone in this thread mentioned that this was partially funded by a grant from Epic.
https://forum.audiob.us/discussion/49329/ossia-score-open-source-free-sequencer#latest
Things could always be worse. They could have been brought-out by Rupert Murdock’s Fox News!
I'm in the optimistic-but-cautious camp. I love what they're doing on the Unreal Engine side and I am very excited about what they've been cooking up for game audio in UE5. If they can do something cool in terms of giving musicians more opportunities in the game industry through licensing or the UE marketplace, even better.
Maybe I'll eat my words in a year or two, but I'm not going to panic just yet.
Apple is neither a monopoly, nor do they use "aggressive" tactics against developers. Epic's CEO picked a fight because they believed Apple needed them more than they needed Apple. And they lost. Big time.
Yah I do think that was an exercise in extreme hubris on the part of Epic.
Exactly.
…but I wager so were the things that made them worth billions. . BALLZ!
Haha. They're worth billions... meanwhile, Apple has a market cap of $2.819 trillion. Enjoy that lost revenue, Epic!
Or Apple from buying Emagic and forcing me to Cubase. Back in the day I had both Logic and Freehand on my Windows…
I believe they are going after Spotify/Apple Music. I think they will pay more money per stream back to the artist and they will get big name artists over to the platform and it will still help the small guys like it has been. This is how I am believing it into existence.
I don't completely hate Apple of course but I do know their behaviour very well. The only way to become a trillion dollar company is by being anti-competitive, it's a side effect of becoming so huge. And that was part of the ruling of the Epic case "Apple’s conduct in enforcing anti-steering restrictions is anticompetitive."
It was worth it for that, there was little chance of them losing the case overall because it's their appstore.
Anyway, this is off topic. I'm out of this. But my point was that I think it's a good thing for Bandcamp overall because Epics track record so far is great for indie developers.
I think they are also hoping to replicate iTunes and Spotify, but here's the thing... music is so common and widely available from countless sources, both free and paid (Amazon, YouTube, ripped music download sites), that these companies are basically loss leaders making their money on other services. And artists who participate in streaming services are making a fraction of what they used to make from sales.
Kinda surprised that no one’s mentioned Tencent’s role in this whole thing: they own 40% of Epic, and are also one of the top stakeholders in Spotify. Some takes that might be worth reading:
https://cdm.link/2022/03/epic-games-just-bought-bandcamp-so-what-does-that-mean/
https://pitchfork.com/thepitch/bandcamp-epic-games-acquisition/