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Mac Studio - not much "studio" đ
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I can understand that she's really disappointed because of the lack of audio input but surely most of the studio people buying this will already have an audio interface.
Build a hackintosh with an Amd processor that kills thisâŠ1/3 the price
"If this is a studio device"âŠyouâre going to have high-quality third-party external converters, and youâre going to want to choose the ones that you prefer.
Iâm so sick of silly click bait YouTube videos. Why would anyone expect a computer to be released with enough I/O to run a studio? Radar probably is the closest thing. But the producers in these videos would probably be very sad with a radar because it doesnât run The Drip, or unison midi chord packs, no no instant âcoldâ beats.
Hackintoshâs days are numbered from what I understand once only apple chips are supported. My 2012 mbp has already been left behind any upgrades, and I donât know when security updates stop, but when the day comes that I finally have no choice but to get a new Mac, I do like the prices on the m1 machines.
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The Studio isn't aimed at audio. It's for video studios. If it covers your use as an audio computer then OK, but that isn't its designed purpose. The Mini will cover audio very well for almost everyone.
No one, absolutely no one, would use a builtin audio CODEC for studio use. The entire idea is absurd.
Just another typical winer/rant4views who doesnât get that not all âStudiosâ are âSound Studiosâ.
Totally agree on the clickbait.
I ran a Hackintosh for a few years. It was an --- interesting --- experience. Even before the change away from x86 it wasn't really a viable professional setup. The thing broke with pretty much every update and took hours to recover. On the good side I've repurposed the machine as a Linux based game machine to experiment with the Valve stuff. It's pretty cool! But, I would never suggest a Hackintosh for studio use. If you want to do that, just go Windows or Linux.
Kinda like an ipad headphone jack....
Um, no, the clickbait image is of 1/4" guitar jacks.
An iPad Pro with 2 USB-C/Thunderbolt connections would be a very welcome upgrade.
Not at all, macs have a headphone jack too. I use my Apollo rack in my mixing/ tracking setup, but I use the headphone jack on my MacBook when Iâm editing something on the bus or on the go. I also use the iPad headphone jack if Iâm playing around with a multitrack in auria or making something âin the boxâ for fun on iPad.
I donât use the input jack on Mac or iPad.
Yes, although on the iPad I can see why people want the jack for creative work. Creation and "studio" are two very different things to me.
When I do get a new Mac, I think the m1 MacBook Air or the m1 mini is going to be the model I go for. My 2012 has served me very well and that will be such a huge step up in power. Sadly, I wonât be able to put 2 1tb drives and extra memory in on my own, but still, it will be a good upgrade.
Upgrading RAM is going to be a thing of the past, but on my main dev machine I went with a base level HD and then an external Thunderbolt drive as my main drive. I only use the internal drive for storage and experimentation. It's a bit less useful for a laptop, but for the Mini it's a viable option. The TB drives are so fast.
Also, M2 shouldn't be too far out now. At the least it'll be a 10 to 15% uplift in single core performance --- should be good for audio work.
you'll lose the ram swapping speed when you boot from external and lose a bunch of the m1 benefits
i dunno if its still the same if you try and move just the user folder externally
I agree with you RAM upgrading is going away. But I think the concept of maxing out a computer so you get 5+ years out of it is going to go away too.
The TB disks are incredibly fast and the unified memory architecture between the GPU, CPU, and other SoC peripherals (neural engine, video decoders, etc.) stays the same. The disk access on the internal disk is definitely very fast, but the TB connection is also quick. Building an M.2 RAID on a TB connection to the new Macs can have outstanding throughput and access. I've tested the M1 Mini with an external TB NVME drive for doing very big multithreaded compiles and it's the fastest machine I've ever worked on for this task. It's nuts really. Would doing the same thing on an internal drive be faster? Yeah, probably, but it's already so far past the point where it matters for audio work that I'll take the cost savings and flexibility any day.
Swapping memory to disk is instant death for realtime threads anyway --- even soft realtime and even with an NVME drive. This is one of the points where the iOS memory model is an advantage over the macOS model. You'd be better off spending more for more RAM and then using an external drive for audio work.
I have m.2 raids over tb and they are stupid fast.
I've always kept my internal drives small, but just copy in project folders as needed. Its seconds w/ tb.
I'll boot of tb for my intels, but not from a raid, and my understanding is not quite the same experience on m1
i'm actually thinking of going in on the sonnet xmac sever and putting the nvme raid on a pci slot. clean up this mess of drives, cables, etc....
this style of YouTube video affects me unnaturally.
It should come with a warning label
Itâs a computer, buy it or donât ⊠who cares?
Complaint videos about Apple get more views than praise videos. That's just how it is.
It did, the bewildered expression of the presenter along with the âcatchyâ title and 1/4â TS plugs were plenty of warningâŠ.
On the other handâŠthere is a saying â limitations feed creativityâ especially in hardware features , but no one wants any sort of limitations with their computersđ.
I really donât see how itâs not a âstudioâ computer because it doesnât have a 3.5mm input or that itâs not an actual interface. Any professional knows to use their own interface or DAC for work. The Mac has some of the best I/O weâve seen in a while. I think itâs an all around great device for creative professionals in all sorts of fields including music/audio.
Right you are, its my own fault for thinking I would be glad I watched it. đ€Šââïž
The Mac Studio is fantastic. I canât wait to see reviews on real-world performance
Funny enough, in any field when someone complains that the equipment isnâ t sold âready to useâ for a specific task then thats actually a good sign that the person complaining is absolutely not a pro.
Go into a skate shop: what, you donât sell complete skateboards with deck, grip tape, trucks, and wheels???? âŠuh, yes go check the toy aisle at Wal-Mart.
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Don't video professionals usually buy their hardware from turnkey video people though?
Though probably not directly from Apple.
Actually I'd be curious to see how many professionals are still using Apple at this point. There seemed to be a big exodus a few years ago due to complaints about the cost, video card support and issues with hardware integration - at least among those that I knew.
The video people I associate with have largely gone to windows for streaming, editing, etc. Thatâs a small segment of an industry, but I have seen it. Just simple things like the mokose webcam I just purchased not having access to manual settings through the Mac driver (although the webcam settings app for 7.99 or camera controller for free gives you a lot of it) but windows giving full control are windows benefits.
For me, Mac for audio is a better experience. I use Logic Pro x as my main daw. I did a mix yesterday in reaper since I tracked the live performance in reaper, and reaperâs full integration with console 1 is certainly awesome. But, I did the mix again in logic because I am now more comfortable there, even without that console 1 integration, and many of the people involved use logic so if a part has to be redone, I can just give them a logic session. And so many of the people I work with professionally now use logic, so that has really helped me get work.
In live events, which is my main living now (when COVID doesnât cancel them!), Simple things like being able to use an Apple TV to connect any apple device to a projector with no hassle and without wires makes a huge difference. And, no Apple ID sign in needed to do that.
For android, windows, chrome, Linux, etc, there is not a straightforward way to do it. Chromecast now requires a Google account sign in just to connect to it, and if course if not on a chromebook you have to broadcast from the chrome browser, rather than just mirroring anything on the screen. For windows, I donât know of any way to do it that is similar to Apple TV, because as far as I know miracast is a protocol that exists in other things. If Iâm wrong, someone please educate me because an easy solution to that would make events easier!
From my vantage point, if you need a system where everything works together as one ecosystem apple is way ahead. Yes, you can put in extra solutions that can integrate other pieces on the other platforms, but thatâs more pieces to go wrong in an event. The m1 and all the subsequent iteration of
it do seem to be much more competitively priced. As I said, the basic m1 Mac mini or MacBook Air is so much more powerful than what Iâve been using successfully for the past few years that when I finally get one, itâs going to serve me for a long time. If needs become more than it can handle then that tells me Iâll be on projects where budget will support that.
Sorry for the long post!!
Mine is very anecdotal, but the people I knew either did special effects or 'film' editing - and for various reasons they moved to turnkey/specialty built PC solutions. Not sure what they were, but they seem happy enough. I think one of them is using a Linux box actually (very customized). I must ask. Reasons I remember include graphics cards, hardware connectors, cost and reliability. The mac was just more hassle basically.
No question. I think Linux could be a great experience, but for various reasons that's never come to pass. However if you use non professional software (e.g. open source stuff) the Mac is starting to become less viable, as they're doing things that cause issues there.
For example, have you tried installing a non-signed audio plugin? It can be done, but its difficult. And how many developers are going to pay the Apple tax just to support Apple. Not many in my experience, particularly if they're not Apple users themselves. And for smaller developers I think its becoming harder to support the Mac, as Apple move to more of a walled garden approach. So I have mixed feelings about audio on the Mac. But certainly my Reaper install is extremely stable and works well.
It depends on the what kind of video production is being done. Apple did lose a lot of customers when they made the stupid move of cutting critical features when they did the rewrite of Final Cut. It seems that they've gained at least some of those customers back since. In addition to direct editing and effects, Macs are still used heavily in various roles in video related stuff like 3D modeling for movies and games. I think it's pretty interesting that the release of the Metal support for Blender hit at the same time as the release of the Mac Studios. Video is a huge market and it's only going to be getting bigger. There's plenty of room to sell these machines in that segment.
I've tried to go with Linux for my audio work many times. It's always been a mess. It's still kinda slowly getting better, so maybe some day. The best experience I've had with it is actually on the Raspberry Pi. You can get some pretty good results using one of the audio hats with the right drivers.
You don't have to pay the Apple tax to sign software with them for distribution outside the Mac App Store. You do have to pay the $100 per year annual fee. You don't have to pay even that if you use your own signing certificates. Though, I have gone with using Apple's certificates for the software I host on my own website because I think users will trust it more that way.
There are some issues with open source software and the App Store for iOS, but using and writing open source software for the Mac is easy. MacPorts covers most things I need that way pretty simply.
The biggest issue I've run into with iOS and trying to write open source software actually has to do with Xcode and the stupid way it stores the signing information in the project files --- not very compatible with distributing the code through GitHub. I've been struggling with trying to figure out the best solution for this problem for the last few days and it's a pain.
Iâm definitely considering my options between a phat MacBook Pro and a studio now, mainly for 3D and video, obviously a bit of sound and music though too⊠being able to ditch nvidia finally will just be lovely, theyâve really taken the michael over the last few years, between the exclusive apis and pandering to the crypto bros, Iâll be happy to have metal fully engaged in blender for around the same price and way way less energy usageâŠ