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The best will be to request the developper the possibility to have pattern shorter than 1 bar.
If Drambo can only be mapped for 16cc,s. Does it mean Drambo can only be 16 automations or can there be more than 16 automation cc,s lanes/tracks. If set up in Aum?
I'd be inclined to say that this belongs in project settings, so it could be saved as part of a template, like the keyboard/scale/pads settings can.
Is there a way in Drambo to filter notes by velocity? That is, I want notes with velocity > 80 to pass through but notes < 80 are blocked.
Definitely, it's just not something that will be added tomorrow. Enough people have asked for it though so it will happen sooner or later.
That's an easy one. You can draw a "velocity window" inside the Graphic Shaper.
Line on top=enable, line on the bottom=disable.
The Graphic Shaper shows the incoming value in realtime, in case you'd like to fine tune it using a keyboard or other MIDI controller.
Yes. I was mildly surprised when I discovered it wasn't there.
However, you can simply mute tracks while experimenting. When you duplicate the pattern, clips on muted tracks aren't copied. That's just as good IMO, though a little less intuitive.
Aha, never would have guessed that module! I appreciate the help. If I'm using Drambo to filter MIDI using the note filter in this use case, would you suggest converting to CV after I do the MIDI filtering and then convert back to MIDI? Or the inverse?
Whatever you prefer. All legit options. 👍🏼
In fact my example already works in the CV domain and as long as you're generating sound inside Drambo, I see no need to convert back to MIDI (except when using AUv3 instruments of course).
You should consider joining the beepstreet forum, which the dev does monitor, and where discussions get a lot more detailed.
No. The main reason is that not all future features are completely independent from each other and some have to wait for new concepts to materialize. A lot of this was part of the "monster update" but yeah, shorter update cycles are planned for sure
Hmmmm, right. So, I've got several note filter modules all connected to the track's MIDI input. How do I insert the MIDI to CV in between the track MIDI input and multiple MIDI note filters thereafter?
Edit: Just saw the second part you added. I'm not generating sound inside Drambo. I'm using AUv3 instruments so I need to convert back to MIDI.
The Note Filters work independently. I would first place the note filters & MIDI mixer, then MIDI to CV and the velocity range filter, then a MIDI Note Generator to convert back to MIDI again. As long as you don't use monophonic modules (like certain racks and modules marked with a circled "1" behind), the pitch/gate/velocity signals will remain polyphonic and translate back into polyphonic MIDI.
You can mute clips. Swipe down on a clip to mute, tap to unmute
I am wondering wether anyone has already tested Drambo with ipados16 beta and the new external display feature? would be nice, if you could then utilize both displays at the same time. Or how it works together with universal control…
Hi everyone - I’m new to this forum and I’ve been following some of the posts regarding odd-meter patterns in Drambo 2. I think I have discovered a way to do this without using the jump step component method. Apologies in advance if this method is already known to you. Here’s how I do it: 1) Tap-drag on the loop bar and drag out to the right to create a pattern with an odd number of bars (5, 7, 9, 11, 15). 2) Using the pattern pop-up menu press the “:2” button to divide down the beat count until you have the number of beats you want. So, for example, a pattern of 5 bars will have 20 beats in total and hitting the “:2” button twice will reduce this to 5 beats (20 steps). It’s a bit experimental but seems to work ok with phrases of 5, 7, 9, 11 and 15 beats per pattern with proper looping and transitioning to the next pattern, as far as I can tell from my limited testing. The only pattern length that doesn’t seem to work is 3 beats, which in my tests always cycles back to the first beat (thus playing a 4 beat phrase) before transitioning to the next pattern. I’m still experimenting with this but hope this info helps.
Welcome and I use dRambo everyday and I didn't know this so thank you.
You are welcome @Gravitas - another trick I forgot to mention is to establish your odd meter pattern in the “Main” track (which I always leave empty) - you can use then this as a pattern template to drag and drop to other tracks in the same pattern. If you don’t do this your odd-meter pattern can quickly get messed up as you add more tracks.
Yep, works perfectly! Thank you!
Nice one.
@javiz very cool, thanks for sharing! I’m going to try this later today.
Edit* I just programmed a piano piece in 5 that has occasional bars in 7 and 13 that I've been struggling to properly program forever. This tip is huge thanks again.
A trick that should works to allow pattern shorter than 1 bar, is to midi map the pattern and trig it using a dedicated midi track.
I’ll try this later and let you know.
Hi @timelining - great to hear this method is working for you. Sounds like you’ve already done more experimentation with it than me! One thing I’ve noticed is that if you have an odd meter pattern Drambo will still allow you to access parts of the pattern that are outside the bounds of the number of beats you set - this can result in a swift crash if you click the wrong bit of the GUI. I’ve noticed this in the velocity/gate view. I wouldn’t call this a bug as I would guess the method is not officially supported anyway, just something to watch out for.