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iPad iOS 16 walk through! It’s pretty impressive !

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Comments

  • We also have new mic modes available!

  • @Jumpercollins said:
    We also have new mic modes available!

    Doubtless still no sign of being able to choose the internal mic when an audio interface is plugged in.

  • @Michael_R_Grant said:

    @Jumpercollins said:
    We also have new mic modes available!

    Doubtless still no sign of being able to choose the internal mic when an audio interface is plugged in.

    Yup. Hoping the Logic team is lobbying the OS team for this…I doubt they would release and “Pro audio” app without it

  • edited October 2022

    Haven't looked into it yet (I don't even have a supported iPad), but I hope this Stage Manager stuff won't be yet another disaster for apps using their own (non-iOS) UI toolkit with another slew of exceptions to take care of, i.e. significant development time (from a sparse budget) invested in catering for yet more strange iOS idiosyncracies 😢

    I mean, it's pretty messy now: In a "normal" desktop app, you just have a resizeable window of arbitrary dimensions and then decide how to fit your UI into it. Period.

    In iOS, it first started with one single fixed screen size that you always completely controlled. Then, more and more screen sizes appeared. Not that big of a deal. Then, "side by side" and "slideover" appeared. Then, strange device form factors with notches and "home bars" appeared where you had to code detections and exceptions for leaving that space empty etc. Now, you get resizeable windows "but not quite"... also suddenly your UI can get downsized by the operating system...

    Is this messy or am I just whiny?

  • @SevenSystems you’re quite right, it’s an accumulation of ad-hoc decisions that have resulted in a Frankenstein UI.

  • @SevenSystems people are having fun!

  • @SevenSystems said:
    Haven't looked into it yet (I don't even have a supported iPad), but I hope this Stage Manager stuff won't be yet another disaster for apps using their own (non-iOS) UI toolkit with another slew of exceptions to take care of, i.e. significant development time (from a sparse budget) invested in catering for yet more strange iOS idiosyncracies 😢

    I mean, it's pretty messy now: In a "normal" desktop app, you just have a resizeable window of arbitrary dimensions and then decide how to fit your UI into it. Period.

    In iOS, it first started with one single fixed screen size that you always completely controlled. Then, more and more screen sizes appeared. Not that big of a deal. Then, "side by side" and "slideover" appeared. Then, strange device form factors with notches and "home bars" appeared where you had to code detections and exceptions for leaving that space empty etc. Now, you get resizeable windows "but not quite"... also suddenly your UI can get downsized by the operating system...

    Is this messy or am I just whiny?

    It’s messy. But what’s the advantage of using a non iOS UI toolkit?

  • edited October 2022

    @Jumpercollins said:
    @SevenSystems people are having fun!

    It's nice that people are having fun! But it's not nice to see that to make "Stage Manager" work, Apple (from what I can see from this video) conveniently ignores Xequence's request to get the full screen.

    Technical details: Xequence has a flag set that it can ONLY run in FULL SCREEN (i.e., for any Apple engineer who doesn't get it: That means NOT in a WINDOW!). But it's clearly ignored. That means that, for example, the three dots ("...") that iOS displays in the top center overlap with Xequence's toolbar, because Xequence isn't aware that its request is being ignored. This will make people think that this is a bug in Xequence, while it's in fact a bug in iOS.

  • @BiancaNeve said:

    @SevenSystems said:
    Haven't looked into it yet (I don't even have a supported iPad), but I hope this Stage Manager stuff won't be yet another disaster for apps using their own (non-iOS) UI toolkit with another slew of exceptions to take care of, i.e. significant development time (from a sparse budget) invested in catering for yet more strange iOS idiosyncracies 😢

    I mean, it's pretty messy now: In a "normal" desktop app, you just have a resizeable window of arbitrary dimensions and then decide how to fit your UI into it. Period.

    In iOS, it first started with one single fixed screen size that you always completely controlled. Then, more and more screen sizes appeared. Not that big of a deal. Then, "side by side" and "slideover" appeared. Then, strange device form factors with notches and "home bars" appeared where you had to code detections and exceptions for leaving that space empty etc. Now, you get resizeable windows "but not quite"... also suddenly your UI can get downsized by the operating system...

    Is this messy or am I just whiny?

    It’s messy. But what’s the advantage of using a non iOS UI toolkit?

    Several:

    1) full freedom to optimize it to the situation, including things like:
    1a) more responsive (faster / no animations)
    1b) fully adaptable to the requirements of a professional app, more flexibility
    1c) full flexibility for visual design (UI elements contain hints as to their role / function, which the stock iOS widgets kinda have stopped doing in iOS 7)

    2) cross-platform: the same code can work on any operating system that the toolkit supports (currently: iOS, Android, Linux, Windows, macOS, ChromeOS)

    3) No unpredictable changes to how the toolkit works / behaves / looks

    It also has disadvantages of course, but for me the advantages so far outweigh them :)

  • The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • edited October 2022

    @tja said:
    @SevenSystems Which cross-platform UI toolkit are you using?
    Or was that home-brewed?

    Home-brew of course. I don't use third-party stuff. I'm not crazy! 😆

  • edited October 2022

    Someone still having fun !

  • The more we’re into this whole transition, the less clear it is where it’s all headed.

  • @Jumpercollins said:
    Someone still having fun !

    Very nice and chill session!

  • The user and all related content has been deleted.
  • does that mean stage manager will be the only way of how multi-tasking will work on iPadOS 16?
    or can we keep the "old way" or opt-out stage manager?

  • The user and all related content has been deleted.
  • @tja said:

    >

    So, iPadOS 15.7 will stay for me 🤗

    A Progress bar when copying files, an option to show & change the file-extension, do quick conversion of selected files (in Files.app) using custom shortcut actions, easily get the size of folders among other things.

    But yes for now there's a bunch of UI glitches here and there and as mentioned I would not be surprised if 16.1.1 drops within a couple of weeks or so.

    I've not bumped into any real 'show stoppers' after about ~9 hours of heavy usage today which reminds me I need to charge it now...

    ...and not a single app has bailed on me yet :sunglasses:

    Cheers!

  • @nuno_agogo said:
    does that mean stage manager will be the only way of how multi-tasking will work on iPadOS 16?
    or can we keep the "old way" or opt-out stage manager?

    I'm guessing that Stage Manager will have been through a couple of iterations, and apps will have had more time to test, before it becomes the default multitasking UI in iPadOS. If I had to bet, I'd bet it will be default in iPadOS 17, but the old behavior will still be selectable as long as there are "current" iPads that don't support Stage Manager (at least 3-4 more years).

  • @Samu said:
    ...and not a single app has bailed on me yet :sunglasses:

    Cheers!

    Seen reports of Synthmaster 2 crashing on iPad on iPadOS16, but nothing else. Maybe we should start a separate thread about app experiences on iOS16 to help developers?

    /DMfan🇸🇪

  • edited October 2022

    @DMfan said:

    Seen reports of Synthmaster 2 crashing on iPad on iPadOS16, but nothing else. Maybe we should start a separate thread about app experiences on iOS16 to help developers?

    I've had crashes with Synthmaster 2 with every single iOS/iPadOS release so for me it's nothing 'unique' or 'specific' to iPadOS16.1 as that app is way too easy to intentionally crash when doing some in-depth patch-tweaking...
    ...the crashes are very 'random' so I trust the devs will keep an eye on all the crash-logs and fix them when they can.
    (If you ask me it's not a 'reliable' synth app in its current state).

  • Does iPadOS 16.1 increase battery drain (especially on 3rd gen iPad Air units)?

  • @frosttrance_7 said:
    Does iPadOS 16.1 increase battery drain (especially on 3rd gen iPad Air units)?

    It does with stage manager on the m1 12.9 (it seems)

  • edited October 2022

    @Samu said:

    @DMfan said:

    Seen reports of Synthmaster 2 crashing on iPad on iPadOS16, but nothing else. Maybe we should start a separate thread about app experiences on iOS16 to help developers?

    I've had crashes with Synthmaster 2 with every single iOS/iPadOS release so for me it's nothing 'unique' or 'specific' to iPadOS16.1 as that app is way too easy to intentionally crash when doing some in-depth patch-tweaking...
    ...the crashes are very 'random' so I trust the devs will keep an eye on all the crash-logs and fix them when they can.
    (If you ask me it's not a 'reliable' synth app in its current state).

    I agree. I no longer use either of the Sythmaster synth apps and I will never recommend them to anyone either. They are unstable and unsuitable for production. I'm not sure the developers are capable of fixing the longstanding problems with their own apps. If they were capable, they would have fixed them long ago.

  • Pretty IMPRESSED with the new app FREEFORM from Apple - in todays beta 1 of 16.2 it show up at last!!

    Freeform is more powerful and deeper then I could ask for!!!

  • @ErrkaPetti said:
    Pretty IMPRESSED with the new app FREEFORM from Apple - in todays beta 1 of 16.2 it show up at last!!

    Freeform is more powerful and deeper then I could ask for!!!

    Nice and external monitor display is back

  • Does IDAM work correctly on the iPadOS 16?
    It doesn't work on the latest Monterey in my environment. MIDI works but I can't get the iPad's audio on my Mac.

    I'm currently hesitant to upgrade MacOS to Ventura for fear of making things worse.

  • No stage manager for ipad pro 2nd gen. That's a pity.

  • @cyberheater said:
    No stage manager for ipad pro 2nd gen. That's a pity.

    The older iPads don’t have the processing power to handle up to 4 simultaneously running apps.

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