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Let's discuss the QUALITY of the software synths available on the iOS platform

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Comments

  • And what is considered as the pinnacle now is a flash in the pan 5....4....1 year from now. Play what you enjoy and never look back.

  • edited July 2014

    I like the moog filteron and Samplr's filter but tend to agree with the OP's points.

    Slightly off topic, To any sound designers/ patch makers out there, keep em coming.

    I have found new life in some of these synths by way of user patches both commerical ( Alba Ecstasy, Sunshine Audio) and user submitted like @mandrakonian Magellan banks @ChrisG Nave bank or @PaulB Sunrizer bank. Thanks gies.

    Links:
    http://forum.audiob.us/discussion/1369/preset-sharing-waldorf-nave/p1
    http://forum.audiob.us/discussion/2511/new-sunrizer-bank-enjoy-not-sunrizer-xs-incompatible/p1
    http://forum.audiob.us/discussion/2466/mandrakonian-bank-to-magellan/p1

  • @FrankieJay said:

    @kgmessier said:

    From a guy who knew a thing or three about music:

    "There are simply two kinds of music, good music and the other kind ... the only yardstick by which the result should be judged is simply that of how it sounds. If it sounds good, it's successful; if it doesn't it has failed." – Duke Ellington

    Plus 1

    Nah. The goal of music and art in general should be to accurately represent the intentions of the artist. That's it. If it sounds bad to most people it might not have commercial appeal but that's something else.

    Respectful bow to the Duke, one of the greatest artists to have lived.

  • edited July 2014

    I agree with most of the comments here. The best sound can be everything. The best percussions i ever recorded was a woodspecker ;). A dryer can be the darkest drone ever etc. but f.e. when i want to process sounds or need extremly deepth and high quality FX for deep ambient or cinematic sounds iOS limits me a lot. Sometimes i prefer using 10 different apps instead of 1-2 bigger ones because i have more control over each detail.

    There is just that thing that it's much more easy and there is a lot more deepth in general in the sounds i can create on my Mac. My experience showed that also othered heard that, so it was not only my ears ;)

    But it's right that it depends on which kind of music you make. I created some interesting textures by accident and i was never able to recreate them with any software instrument. The very best sound are these you can just make one time in your live. I made some field recordings with just the build in iphone 5 mic. It surprising good but i also got that little noise....THIS was exact that what gaves the sound the texture after processing. So every thing you see and hear can be an instrument and can sound good or bad. Since i'm in love with creating music i see melodies everywhere. A few years ago i had sayed that a construction is just terrible noise but now i hear instruments and textures everywhere ;)

  • There's definitely room for devs to ensure their apps output high quality sound(s).

    I've tried many iOS synths but the two standouts for me personally have been Sunrizer and Korg's apps. Sunrizer manages to sound really great in a way most other iOS synths can't seem to match. Korg's synth apps all sound juicy as hell. Even the simplified collection of synths in Gadget sound ridiculously good (I'm constantly surprised by how fat the Dublin synth sounds).

    In the end, yes, it all comes down to personal preference. But it's good to know that there are iOS devs pushing for high quality sound. I'm definitely looking forward to Beepstreet's next synth.

  • So the consensus is:

    We like what iOS dev's have given us, if for no other reason than all sound is subjective... It's good enough right?

    iOS apps are a shining example of giving you what you want, but not what you need.

  • @DarbyA said:

    @FrankieJay said:

    @kgmessier said:

    From a guy who knew a thing or three about music:

    "There are simply two kinds of music, good music and the other kind ... the only yardstick by which the result should be judged is simply that of how it sounds. If it sounds good, it's successful; if it doesn't it has failed." – Duke Ellington

    Plus 1

    Nah. The goal of music and art in general should be to accurately represent the intentions of the artist. That's it. If it sounds bad to most people it might not have commercial appeal but that's something else.

    Respectful bow to the Duke, one of the greatest artists to have lived.

    If you're performing someone else's composition, perhaps, but even then I think there's room for personal interpretation and expression.

  • Yep I agree @kgmessier. I just meant that there is lots of good music that sounds like a traffic accident or worse. Sometimes that's the goal :) Also lots of computer-generated music would qualify as "good music" in Mr Ellington's criterion and I think that this misses the boat completely

  • edited August 2014

    My thanks to OP, for the chance to air out our ideas, from yet another vantage, about the instruments and interfaces that are the means for our ends.

    The notion of quality is pretty freaking abstract. As is music itself, but it's fun to talk about when we aren't actually making it.

    Quality wise I'm renewing an appreciation for the PPG synths...

    The question of the artists intention...well now. Critical thought in other art forms, (film and literature) speaks of something called the "intentional fallacy", which ascribes zero relevance to what the artist set out to do - these critics say that all that matters is the (listeners) experience...Ellington, here like elsewhere, may have been 50 years ahead of his time.

  • @SecretBaseDesign said:

    I'll probably get flamed for saying this.... but IMO, worrying about the tones of iOS synths is missing the heart of music. The synths and samplers available now are good enough that they should not be a limiting factor for anyone. A good song (and good performance) is worth far more than some epsilon difference in the sounds of the instruments. This, for example, blew me away; it's great, and what makes it great has nothing to do with the number of filters and oscillators.

    Exactly.

  • What is music? Cue a million different responses. Whatever your answer, just enjoy what you play.

    The overall sound of iOS musical instruments/synths is great. There is a caveat though: the overall "quality" will be dictated by the architectural build/design/landscape of your iOS device. The top end iPad is not a Mac Pro X. However, you don't need a super Mac Pro to make great music. There's the difference .

  • edited August 2014

    @Littlewoodg said:

    The question of the artists intention...well now. Critical thought in other art forms, (film and literature) speaks of something called the "intentional fallacy", which ascribes zero relevance to what the artist set out to do - these critics say that all that matters is the (listeners) experience...Ellington, here like elsewhere, may have been 50 years ahead of his time.

    Really interesting perspective. From Wikipedia I get:

    W.K. Wimsatt and Monroe Beardsley wrote in their essay The Intentional Fallacy: "the design or intention of the author is neither available nor desirable as a standard for judging the success of a work of literary art."

    But as the author of my work I am very available. I know all about what I wanted to say and I know whether I was able to express it well or whether it was more the app playing me :) Lots of different points of view on this and lots of fun to discuss. Probably deserves its own thread. Apologies for hijacking this one.

    I vote for higher quality filters in synths :)

  • speaking of high quality filters... I opened Filtatron again the other day, wow :-)

    That thing is an instrument in itself.

  • edited August 2014

    @Hmtx said:

    speaking of high quality filters... I opened Filtatron again the other day, wow :-)

    That thing is an instrument in itself.

    I believe that was my first foray into the world of iOS music production. Still puts a smile on my face and drives my wife bat-shit crazy (no causal relationship between the smile and the crazy).

  • Damn, how fast all of us went from "oh my god, synth and drum machine on pocketpc" to "good, but meh after desktop/hardware".

    Oh, sometimes i miss dawn of iOS music making scene. DigiDrummer, megaSynth, synthPond, BeatMaker 1, noise.IO (HELL, you could do amazing things with noise.IO back in days. Hopefully, nowodays we have TC-11 who took it's ideology).

    Progress is so fast. It's great, but sometimes it's frightening.

    p.s.
    Wow, so much love for Sunrizer. Never was my cup of tea, sorry)

  • @Qmishery said:

    Damn, how fast all of us went from "oh my god, synth and drum machine on pocketpc" to "good, but meh after desktop/hardware".

    Third party iOS apps have been around for six years now. iOS hardware and software advanced rapidly in that time, and we're now at a point where devs can spend 3 months designing the filter of an iOS synth app and we can discuss the pros and cons of high quality audio on the platform. The speed at which we arrived at this point has been stunning.

    There's nothing wrong with being amazed and grateful for that, but it doesn't mean we can't turn a critical eye at the quality of the apps on the platform and discuss where things go from here.

  • The only thing that's always "dangerous" is how easy anything can went off rails. New OS every year, new hardware everywere, sadly not all devs are capable of supporting and updating their creations. Today i finally moved to iOS7 from 6 and, whil redownloading things (i'm on 16 gb 3rd pad) noticed that several apps i bought are no longer in AppStore. Considering i didn't copy it on iTunes at computer, it means i lost it.

    While with Windows/Mac software, it's less cases when something being lost forever.

    And i still keep old touch 2G for some very old things but his battery is garbage now etc.

  • @Qmishery said:

    The only thing that's always "dangerous" is how easy anything can went off rails. New OS every year, new hardware everywere, sadly not all devs are capable of supporting and updating their creations. Today i finally moved to iOS7 from 6 and, whil redownloading things (i'm on 16 gb 3rd pad) noticed that several apps i bought are no longer in AppStore. Considering i didn't copy it on iTunes at computer, it means i lost it.

    While with Windows/Mac software, it's less cases when something being lost forever.

    And i still keep old touch 2G for some very old things but his battery is garbage now etc.

    This is my problem with the whole iOS music scene - unlike the desktop arena where you can (if you want to) keep you Atari ST or early Pentium system going for as long as you have access to hardware spares and the installation media, with iOS we are totally at the mercy of Apple and what they want to do.

    Yes it gives truly wonderful things (without the iOS scene I wouldnt have returned to music making), but I do wonder about the long term-ness of it. If iOS 8 kills off, say, Angry Birds then that is annoying but at the end of the day its only a game. If it (say) kills off NanoStudio then I'm effectively stuffed until the developer sorts it. I cant even change my mind and put iOS7 back on - I'm committed to iOS8 for ever!

    Of course I could hold off putting iOS8 on but gradually new and updated apps will no longer work on iOS7. And there is the little question of the disappearing Apps - one of my first apps was Ellotron (paid for - not free!) and thats disappeared form the App Store. I do now transfer my purchases to my PC using iTunes then back up the files elsewhere so I can (in theory) revert to an older app.

    I've always felt iOS music was a little bit like those deep water underwater volcanic vents where a whole eco-system of life develops, sustained by the minerals in the hot water. But over time the vent moves elsewhere or stops and the eco system simply dies away. I do hope Apple realize what has grown up in the last 4 years and do what they can to support and encourage it. But I guess we are only a very small group of users of Apple iOS products and anyway what Apple REALLY want is for us to buy their hardware every couple of years.... So I'm having fun with it all now whilst I can :-)

  • How is that any different than on a PC? You can still run Windows 3.1, but a lot of software will not run on it. You can still run iOS 5, but a lot of apps won't run on it.
    Neither Microsoft nor Apple is forcing you to upgrade your operating system, and if you are happy with the software/apps you have, nothing prevents you from just staying where you are.

  • With a 30% cut on apps! I don't think Apple's only incentive is hardware.

  • You can still run Windows 3.1, but a lot of software will not run on it.<<

    Windows 3.1 was in 1992, not "a few years ago".

    How is that any different than on a PC?<<

    It IS different. Much, much, many times much higher percentage and "happy stories" that smth from ~2000 or even earlier works well or it's possible to make it working well.

    Apple, they were like that until they removed old MacOs emulation or whatever it was. That being said, it's usually Apple that making software not working on "last year's osx" than anybody else

  • More and more software comes out every day that requires Windows 7 or 8, it's the exact same thing.

    I wasn't aware there were any iOS apps around in 2000, but the point remains- you don't HAVE to upgrade your apps OR your hardware. That's not being "at the mercy" of Apple, if you want the latest hardware or the newest apps, that's a choice, not a requirement. Back up copies of those old apps and run them on old hardware if you want.

  • Totally agree with @zymos.

    Keep on trucking with ios5 if you like. Back up your apps to an external drive in case of failure (just like you do with a desktop machine). You can't get iOS 5 from Apple anymore but you can't get windows 3.1 (or xp or 7?) from Microsoft anymore either. Make an image of your device, just like you'd need to for your desktop with an OS that is no longer available.

    Progress usually comes at a price.

  • My Commodore C16 plus 4 says always: Press play on tape ;) What?

    I think that iOS is changing a lot faster but at the same time the developers are faster with updates.... so there is no big different. The only thing is i have the feeling with iOS i have to make more often hardware updates to be "modern".

  • Okay, you make sense. Though some devs here stick to throwing updates with putting "new ios minimum" without real reason, like recent Monnix update.

  • What you don't understand, how fragile is all of that. It's not a MiniMoog which you can use for 30+ years. Your average iDevice has very short lifecycle, considering unremovable batteries and other different reasons.

    that's a choice, not a requirement.

    Yes many serious musicians work with old Mac Pros from 2010, 2008 etc.

    p.s. Sad that Apple didnt bring ability to keep different revisions of apps in AppStore.

  • They could make it easier, but at least you can back them up offline.

  • edited August 2014

    Ive run into a few people complaining about the sound of iPad apps, but in almost every case they were just going from the headphone out too. That has a drastic impact on how things sound compared to using an interface, I wonder if that has something to do with it?

  • edited August 2014

    @Tarekith: I thought that too but then i tryed to play some iOS synth trough a interface (not mine, don't remeber which interface it was exact). It just sounded louder and a little bit more clear.
    Then i wanted to hear how all sounds when i upload it to soundcloud after compressing etc.
    At the end i think i can hear a lot more depth and details from my desktop synths compared too the iOS tools. Even when i'm using a lot of layering the different is huge for me. I often get lost in details but i just love to hear a song several times and explore different details with each replay. With iOS there are amazing sounds possible but def. far away from what i tested now on my Mac.

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