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Let's discuss the QUALITY of the software synths available on the iOS platform

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Comments

  • Do you mean Mac with default sound card or with decent audio interface? Just askin'

  • edited August 2014

    I uploaded several private tracks with the same quality to soundcloud and heard it trough default sound card. So i heard the end results from booth worlds with the same tools. If booth would sound better trough a decent interface that will not change anything.

    Edit: Also it's important for me what most of the crowd will hear if i public a track.

  • @Qmishery When developers upgrade an app to a new iOS minimum 'for no reason' it's likely Apple's doing, sort of. Each version of XCode (the app used to at least compile iOS apps) has both 'minimum target' and 'maximum target' OSes. Apple bumps that up occasionally. Devs that maintain iOS5 compatible versions of apps at this point are using two separate versions of XCode in order to compile it for both 5 and 7. A total pain in the ass for which there is very very little financial incentive.

    Also each version of the OS has fixes or API upgrades and sometimes it's just a lot easier/cleaner/cpu efficient/... to code with those in place — even if it appears to not have changed at all from an end use perspective.

  • @syrupcore

    Thanks for detailed explanation. I'm far from coding etc. so i didn't think that way.

  • I think it's important to recognize iOS apps are tools. There are some objective measures as to how useful a tool they are to you such as clicking or crackling when the computing demands of the software outstrip the hardware's capacity.

    For me, I find some of the appeal is in the process of creating and playing the music and not just in the evaluation of the finished piece of music. Having access to a wide variety of music apps with the ability to connect hardware too in a small touch interface is very appealing to me.

    I think it is way too early in the game to compare the capability of iOS devices with their desktop counterparts. Clearly, as iOS devices become more powerful, the gap in what apps can do on iOS versus desktop apps will become smaller.

    I appreciate how iOS music app developers have been very creative in their efforts to provide us with the apps we have given the hardware, software, and economic limitations of the iOS platform.

  • edited October 2014

    I've been playing around with PC VSTs lately and happen to agree that there's some fantastic synths out there... even free ones like OBXD, Oatmeal, and Lucid sound superior to a lot of them that I've paid good money for on iOS. I've started sampling some of my favorite patches and converting them to soundfonts that I can use on my iPad in BS-16i. They sound great. Add Filtatron to the AB chain and you can even include a modifiable envelope to the soundfonts.

  • edited October 2014

    I've owned an MS20 for about 30 years, so was ready to pick the iMS20 to bits when it came out. To my amazement it sounded pretty much identical to the real thing, with all the same knobs and some extra features thrown in for good measure. Even better the portamento doesn't get stuck like it does on my old thing.

    I guess it depends on the app though - certainly some in my collection sound pretty thin and glitchy, but considering the price I'm prepared to put up with their idiosyncrasies. If not then I'll either use them in an appropriate piece (i.e. something requiring a bit of dirt), or smooth out the edges via outboard or recording software e.q. Generally though I find the iPad just as viable as any other platform for creating electronic music, and synths like Thor, Mitosynth and iSEM don't really need any production tweaking at all.

  • An interesting comparison would be Thor for iOS vs. Thor in Reason.

  • @bixnood said:

    An interesting comparison would be Thor for iOS vs. Thor in Reason.

    The solo Thor patches sound pretty much identical, well at least to my ears ...

  • Just to keep the discussion going...
    FM4 is my favorite as far as quality goes. I haven't heard many soft synths that stand up to hardware but I think this is one of them.

  • iMS20 sounds spot on compared to my hardwareMS20. On the other end of the scale is the iMini, which sounds nothing like the real ones I've played.

  • The biggest quality upgrade is to use external 'sound cards' instead of relying on the built-in headphone jack of the iPad, it's like pulling cotton from your ears...

  • Any recommendations that are portable?

  • edited December 2014

    I truly recommend THE Beringher UCA222 it is super small, powered by iPad, and recorded my acoustic guitar directly into it into jamup to Auria. Sounded Crystal clear. Amazon has it for $29 bucks so amazing!

    Sorry got of topic, but the Z3TA synth is such a joy to play. I use it as my main synth for playing live at church, bypassing the Motif all together and using it as a controller only.

  • edited December 2014

    @Musikman4Christ said:

    I truly recommend THE Beringher UCA222 it is super small, powered by iPad, and recorded my acoustic guitar directly into it into jamup to Auria. Sounded Crystal clear. Amazon has it for $29 bucks so amazing!

    >

    Does it need a powered USB hub to work with iPad?

  • The UCA-222 (or UCA-202 with is older grey version) desn't need a powered hub to run.
    I'm using an unpowered USB-Hub with CME X-Key and UCA-202 without problems.

  • Totally agree with Samu. The difference between headphone out jack and Behringer uca202 is stunning when one uses monitor speakers.

  • If the sound alone is not enough to convince of soft synth power just stick your tablet into one of these

  • Since this old thread has been dug up, I might as well update my thoughts on things. In the time since my last post, I have purchased a Roland JX-8P ANALOG synthesizer. This synthesizer, while slow on the filters, is a very respected synthesizer. Many would say this is THE synthesizer to have for pads. Guess what. I was disappointed! Hahaha!!! I have heard some great analog machines, and agree that the JX-8P is a good synth, but I have come to the realization that analog and digital don't define sound QUALITY, they define sound TYPE. A good analog synth creates a good analog sound. A good digital synth creates a good digital sound. They are both valid, usable sounds in a palette of available sounds that can be used to paint with (using "painting" as a metaphor). We have at our fingertips digital synthesizers that do a great job of "approximating" true analog, and a fantastic job at digital sounds. All of my hardware synths (except one) need some work done on them to get things working optimally. It costs a ton of money to maintain a quality hardware setup. I don't have that money. I don't have that time. I am more convinced than ever that software is sufficient for all but the most demanding and wealthy of artists--one of which I am not. :-) NOW, I still stand by what I said about the quality of synth components. There are good sounding soft-synths, and there are crappy sounding soft-synths. The best ones are the ones that catch my interest. :-)

  • Oh, one more thing--I COMPLETELY agree with @Samu that quality of the sound card's converters are an essential component that must not be forgotten. The quality of the speakers or Headphones as well. By the way, I'm going to add this thread to my book marks, because I think the entire discussion is very, very educational for those who want to know about the whole Analog/Digital debate. I can personally say that I've gone full circle during the course of this thread, and have learned a lot! :-)

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