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SamplerApp with fast workflow?
Hi!
I'm still looking for the perfect iOS Sampler app with fast workflow for capturing live audio.
To clarify I'm not looking for apps similar to Loopy or samplr...
What I'm looking for is an app with simple pad banks that can be used to quickly record and trigger samples.
- Pads can either record while being held down or to start/stop recording.
- The pads should have a user selectable pre-record buffer (~1-2s) so the start of the sample is not lost due to sloppy triggering or 'change of mind'(ie. if someone says something funny and you missed it).
- Empty Pads are always in record mode, once sample is recorded playback mode is enabled.
- Pads with samples need to be 're-armed' to replace and record a new sample.
- The 'cue point' is set to when the pad starts recording and the pre-record buffer is saved to allow later trimming.
- Samples are 'auto-saved' within the project so it doesn't interrupt the sampling workflow.
- Samples can be used on other pads with different cue-points (drag sample a to another pad and edit).
- Change Direction (To temporarily change between forward/reverse playback of the sample).
- Keyboard to play the selected pads sample chromatically.
- Set Tuning, Volume, Pan, Playback Mode (One Shot, Hold, Hold & Loop, Loop On/Off, Reverse) Mute-Group and Audio Stream for each pad.
- Simple Sample editing, destructive Trim, Fade In/Out, Normalize, Amplify etc.
- Zoom In 8:1 (1 samples is 8 pixels wide) level for precise editing.
- IAA Instrument mode for sending and receiving midi.
- Multiple Audio Stream Output (IAA Generators / AudioBus Outputs).
No need for internal sequencer, it should act as a sound module, sending and receiving midi and generate audio.
There are plenty of good 'beatboxes' out there but none of them so far have a focus on a fast workflow for sampling.
Off course the app should look once and feel intuitive to use
Maybe such an app already exists?
/Samuel
Comments
Unless one of the brethren can suggest something already existing, it seems like you've just written a detailed app brief. Let's hope it motivates someone
Hey you just designed your own app right there :-)
Have you tried FEED it does not have all those requiements, not sure anything does yet, but you may get something out of it and its just been updated
@JohnnyGoodyear said:
That was the initial idea...
I lack the coding and design skills to make it happen, all i can do is share my ideas and hope some talented people make it happen.
The initial idea sparked yesterday when i got a cheap low end USB audio device witch attaches directly to any USB port and has one pair of RCA cables for input, i hooked it to my TV and started to sample away, plenty of fun
First i tried it with Renoise on my MacBook, works perfectly, albeit suffers from what most cheap A/D suffer from (low-level jitter noise), but that's the charm of low end gear
Next step was, to see if it works with my iPad and CCK, and bingo, it works like a charm (as it should, it's class compliant). But some apps (Like iMPC Pro) refuse to see other than built-in... It work flawlessly in Beatmaker 2 and most other apps i tried.
I've slowly started to 'feed the trolls' (Retronyms) to see if they bite, as this should be part of any 'MPC-Type sampler app' to allow fast workflow... (After all we got a 'delete sample' feature after some serious nagging in social media).
Personally I'd love to see big-name companies like Steinberg create a sampler.app that could be nicely integrated inside Cubasis, preferably multiple instances too...
Or maybe Beatmaker 3 will provide us with the tools we'd all love to see
@thesoundtestroom said:
From what i've seen Feed 2 is more of a 'Loopy Type' app and it's weird UI makes me feel a little sick.
Please no Video on Feed 2 or i might be tempted to buy it...
I do try to keep my eyes open for any new apps that do pop up, it's not easy being an 'Appoholic'.
Ha sorry, there is a Feed demo in the pipe, its in sale right now though
@thesoundtestroom said:
No worries, I'll try to exercise a little bit of self-control...
I do look forward to video on Samplr
...have not found any where in Samplr where one can in advance limit the length of a recording or do proper trimming of the sampled material, the sequencer is a little fiddly too as it on first run keeps on recording forever until stopped...
Seems like the only way to do proper editing of the sample is to use other apps to record and delete unwanted parts and then import it to Samplr.
I'll have to give you a big thumbs up for the amazing work with all the videos!
I'd buy that!
I'd say that both Triggler and RealBeat are getting quite close to what I'm looking for.
Triggler looks more pleasing and promising and with the up coming iPad version i think we have a 'winner'
Has anybody tried Vokey 2? It samples from what I can tell. Don't know much about this app other than v. 1 had some issues and it can multilayer samples.
@Samu said:
DAMN YOU BROTHER APPAHOLIC YOU!
@JohnnyGoodyear said:
Sorry
But Triggler is far from finished but it shows good potential...
No way to monitor thru iPad-headphones or speaker what is coming in from the USB-Audio device. The editing is still rudimentary with simple trim on a small area.
For me the workflow in Triggelr is a lot more fluent that in RealBeat(I got them both, yes I'm an Appoholic).
How hard can it be for Intua (Beatmaker) or Retronyms (iMPC 'Pro') to include a fast efficient 'sample to pad while holding down pad or touch a pad to start & stop recording and save pre-trigger for later trimming and set cue-point to trig-moment and save without interrupting save-dialogs when recording stops'? (essentially that's what I'm asking for).
It's actually a nice little piece of design. Some apps I like to buy and but away on the basis that the developer is showing some promise and I hope they take it further. For all of that I'm sure some folks could have the fun they need with Triggler just as it is....
Hey guys, in particular @thesoundtestroom
Wondering if you can help: I'm looking for the following functionality and can't find one app to do it. Apart from BM2 whose UI I can't get away with.
Create an entire song in Cubasis, then be able to solo tracks one by one and through audiobus (using cubasis as an input and App 'X' as an output), sample a section to then loop or sequence (having assigned to pads). Doing this via IAA would be fine too.
The goal is to build 'live' versions of cubasis tracks where I can trigger loops from it at will.
iMPC Pro gets very close but there is no 'latching' loop function! It's either one shot or program a sequence - no ability to hit a pad once and have that sample looping ad infinitum.
BeatHawk I though would solve that problem but only has the ability to sample from microphone, not audiobus (or IAA)
Launchpad type environment - ideal, but you have to import samples.
Loopy is too much like a toy for me, couldn't confidently use it on stage, plus no banks etc.,
Thanks to this thread I found Triggler but the loop length is limited to only a few seconds (I can't capture an entire 4 bar phrase at 100bpm).
I've now lost patience with throwing money at apps that promise the world and don't deliver! Considering having a go at making an app but this is daunting! In the meantime could anyone list apps that will sample/record from audiobus or IAA, and assign these samples to pads and then loop/stop with one press?
Sincere thanks for your help.
Next thing I was going to try was Noisepad - any experience?
Just a thought. The 'sampler' is Cubasis is pretty capable nowadays and it's quite easy to bounce down tracks to individual samples and create an instrument using them.
The keys/pads do not have 'on/off' switches to keep the samples looping until pressed again which is what would be needed for launchpad-type triggering of the different track-elements.
@Samu you might want to track down some videos on Werkbench as it does have some of the functions you talked about but far from all. A Cubasis sampler instrument combined with Pro Midi or Auxy could give you some midi grid loop functionality. Many people would like to see your sampler app concept implemented.
Werkbench is like an eccentric uncle I have fond memories of but don't want to go round and visit anymore...
iMPC Pro?
No matter how hard i try iMPC Pro just doesn't 'connect' with me.
The 'samplers' in Caustic (Drum and PCM-Synth) are pretty good and support AudioShare.
Nowadays I do most my of sampling using Cubasis. BeatHawk is also quite fast to work with but stills lacks some very basic editing features like trim and normalise and options for using IAA/AB as inputs.
Remains to be seen how good the 'Sampler Modules' in Auria Pro, BeatMaker 3, and FruityLoops 3 will be once they are released. Korg also knows how to do things properly so maybe a new 'Gadget' is in the works, who knows...
@Paul I have WerkBench a test run when it was released and it didn't 'click' with me
Just for fun I noodle quite a lot with FingerBeat and create loops to be used elsewhere.
@Samu said: ...have not found any where in Samplr where one can in advance limit the length of a recording or do proper trimming of the sampled material, the sequencer is a little fiddly too as it on first run keeps on recording forever until stopped...
In samplr you can use transients as loop points. With all different play modes it's hard not to find a workaround for what one is trying to do. It is quite different from your old mpc style sampler though so if you want a palette of sample pads to bash then samplr probably isn't ideal. But if when you've sampled something from the input it is easy enough to set in and out markers and only trigger whatever you need triggering. The fun starts in arp or e-bow mode when you can actually reposition the markers while the motion sequencer is playing back.
Beatmaker2 do the yob well, but i can imagine that you like to wait for bm3.
But they are saying for years that it is almost ready, very frustrating.
Do you have found a sampler yet?
Yes I have. It's not out yet but beta-testing it is a real blast!
I don't have any dates for BM3 and all I can say is it will be worth the wait and in all due time more details will leak out in a controlled manner...
Auria will have a sampler module? Also I've never heard of Triggler.. Thanks for the heads up, sir Samu!
This is also quite an old thread. Cubasis has since it's creation gotten a quite useable sampler.
Even some of the drum-machines have built-in samplers (Elastic Drums to name one).
Fingerbeat is pretty awesome too but I admit I seldom use it.
But yeah, my vote still goes to the still un-released BM3 for the time being.
Did you try Werkbench. btw a new version was promised I believe last summer. Nothing heard from it though, maybe some people here no more about the new Workbench release
And of course the coolest classic: SampleToy.
Probably it will be obsolete in the near future (32bits)
I've been tempted by Triggler a time or two, but if it still hasn't gotten the iPad update maybe that is even less forthcoming than the fabled BM3 @Samu now has his heart set on. Perhaps I'll revisit the Triggler question after BM3 is released. Having Triggler be only iPhone wouldn't be the end of the world for me, but would I still want it vs BM3?
It looks great for what I have seen.
But it's a long wait for now.
Pfff, but you like it?
I have asked for dubble finger repeat trigger,
Is it implemented yet or not?
Or was it not interesting enough?
They did the implementation for Ableton sync for bm2
I was happy with that.
I thing it's a beast under the sequencer programs.
Hopefully it's not too complicated.
Like Auria. It's nice but not so user friendly.
Do they use on bm3 a better compression technology,
Or only wav format? It's using a lot of disk space now.
But yeah quality is important by producing.
I can't wait for the release of BM3... And for the 'choke groups' update of ReSlice (this will be a game changer as an AU in Cubasis on my side).
BlocsWave. Then export to launchpad app.
I really wish there was a way to break the link between a Blocs project exported to Launchpad. At some point I would like to just edit pads directly in Launchpad without having to go back to Blocs each time. If there is, I haven't found it.