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Drum 80 by Genuine Soundware

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Comments

  • @Gavinski said:
    Wasn’t a huge fan of the GSI demo vid for this. From the appstore description, the non-cymbals part is based on the SDS-V, which sounds similar to the SDS-8. Below is a cool demo of the SDS-8 which is much more up my street. Can Drum-80 sound like this? Would love for someone who has this to post an experimental demo!

    There's a very appropriate Bang Face sticker in that video. My spiritual home.

  • @Gavinski said:

    @HotStrange said:

    @Gavinski said:
    Wasn’t a huge fan of the GSI demo vid for this. From the appstore description, the non-cymbals part is based on the SDS-V, which sounds similar to the SDS-8. Below is a cool demo of the SDS-8 which is much more up my street. Can Drum-80 sound like this? Would love for someone who has this to post an experimental demo!

    It can definitely get into that territory when messing with the FM module and pitch and decay. It’s probably my favorite GSI app at the moment. I have work for the week/weekend, but if I get the chance I can try and post a demo of it in action, running through some saturation and distortion.

    Imo, for me it’s worth the price and does what it does very well. Probably a top 3-5 drum app for me at the moment.

    Nice! No multi-out tho?

    I don’t believe so. I’ll check in just a bit to make sure. Haven’t had as much time after work as I’d like lately.

  • No, no multi-out which is a shame.

  • @girlvsworld said:
    No, no multi-out which is a shame.

    Ah that is a shame, I think that would put me off buying it. Cheers

  • So cool to read the description. I knew of these type of drums but wasn’t aware of the cymbal restriction and workaround.


  • Drum 80 Updated - And It’s A Big One!!!! Oooooooooer!!!!!

  • edited August 2023

    I loved their demo for macOS, but their order taking system is so sketchy for desktop software purchases that I just decided to not do it.

    These guys seriously need to learn how to sell their stuff through the desktop App Store. I'd have no problem paying for separate purchases for macOS vs. iPadOS, but I won't do it with the system they're using today.

  • @NeuM said:
    I loved their demo for macOS, but their order taking system is so sketchy for desktop software purchases that I just decided to not do it.

    These guys seriously need to learn how to sell their stuff through the desktop App Store. I'd have no problem paying for separate purchases for macOS vs. iPadOS, but I won't do it with the system they're using today.

    What's wrong with it? Yeah these devs are definitely a bit weird about how they do many things, in my view. The drum 80 multi out update is certainly welcome though, and it's a pretty cool app

  • @NeuM said:
    I loved their demo for macOS, but their order taking system is so sketchy for desktop software purchases that I just decided to not do it.

    These guys seriously need to learn how to sell their stuff through the desktop App Store. I'd have no problem paying for separate purchases for macOS vs. iPadOS, but I won't do it with the system they're using today.

    I downloaded the windows version, no issues… it was all pretty simple. I don’t have a Mac so I’m not sure exactly what you mean.

  • edited August 2023

    @Jamie_Mallender said:

    @NeuM said:
    I loved their demo for macOS, but their order taking system is so sketchy for desktop software purchases that I just decided to not do it.

    These guys seriously need to learn how to sell their stuff through the desktop App Store. I'd have no problem paying for separate purchases for macOS vs. iPadOS, but I won't do it with the system they're using today.

    I downloaded the windows version, no issues… it was all pretty simple. I don’t have a Mac so I’m not sure exactly what you mean.

    -They require a PayPal account. I'm not getting one of those. I don't like PayPal. I canceled my account years ago.
    -They process the order then send an email for activation in 1-2 days. Up to two days? App Store purchases are instantaneous.
    -The don't offer refunds.

    All of these are unacceptable for me. Others may not view these as an issue.

    None of this would be an issue if they'd simply offer their software via the App Store for desktop. And they already sell software for iOS/iPadOS via that particular App Store.

  • Isn’t it fairly common and understandable for a developer that offers demo versions of something not to also promise refunds on the full product?

  • @Jamie_Mallender said:

    Drum 80 Updated - And It’s A Big One!!!! Oooooooooer!!!!!

    Thanks dude! I missed this update somehow. Awesome

  • @GUB said:
    Isn’t it fairly common and understandable for a developer that offers demo versions of something not to also promise refunds on the full product?

    No, I don't believe so. Most demos I've dealt with feature interruptions in the sound quality or a time limit after which you either buy it or not.

    At least through the App Store one can be assured a refund would be available in nearly all cases.

  • @NeuM said:

    @GUB said:
    Isn’t it fairly common and understandable for a developer that offers demo versions of something not to also promise refunds on the full product?

    No, I don't believe so. Most demos I've dealt with feature interruptions in the sound quality or a time limit after which you either buy it or not.

    At least through the App Store one can be assured a refund would be available in nearly all cases.

    I’m a windows guy so, I’ve purchased plenty of software where PayPal is the way and, you kind of have to check out the YouTube videos to make sure that it’s really for you… I mean I can understand what you’re saying about the store but that’s a scene I’m totally unfamiliar with. Why might a developer choose not to use it I wonder?

  • @HotStrange said:

    @Jamie_Mallender said:

    Drum 80 Updated - And It’s A Big One!!!! Oooooooooer!!!!!

    Thanks dude! I missed this update somehow. Awesome

    My pleasure dude!

  • @Jamie_Mallender said:

    @NeuM said:

    @GUB said:
    Isn’t it fairly common and understandable for a developer that offers demo versions of something not to also promise refunds on the full product?

    No, I don't believe so. Most demos I've dealt with feature interruptions in the sound quality or a time limit after which you either buy it or not.

    At least through the App Store one can be assured a refund would be available in nearly all cases.

    I’m a windows guy so, I’ve purchased plenty of software where PayPal is the way and, you kind of have to check out the YouTube videos to make sure that it’s really for you… I mean I can understand what you’re saying about the store but that’s a scene I’m totally unfamiliar with. Why might a developer choose not to use it I wonder?

    They’d control all aspects of the sale, including the profits. But that trade off is a bad user experience for customers and a more complicated job for customers to make sure software is up to date.

  • GUBGUB
    edited August 2023

    I respectfully disagree re "bad customer experience." I used a mac for years before I knew about or used the apple app store, and I prefer purchasing outside of the app store.

    The upside of the app store, so far as I can tell, is simply the convenience of automatic updates, or native notifications that software updates are available.

    The downsides to my mind are several. With App Store, you can't archive previous versions of applications, and swap new ones for old ones as needed. There are limitations on a developer's ability to offer upgrades, or other software licensing schemes via the app store. I don't recall them exactly, but I know I've run into them.

    I like that many websites selling software keep legacy versions of their apps dating back years.

    I like thinking that more money goes to the devs than Apple, which is rather voracious and in many ways a despicable corporate actor.

    I even kind of like the different "shopping experience" you get from different websites. Because they aren't "click and it's done," I tend to purchase less impulsively. Shopping for apps in the app store vs. online... the latter is just more fun too, IMO. It's like wandering through a mazelike medina vs. an IKEA

    *Oh yeah, apparently Apple now prohibits third party applications from archiving app-store licensed applications, and Apple devs of course can remove their apps from availability at the store. If all that is true, that alone makes AppStore kinda B.S

  • @GUB said:
    I respectfully disagree re "bad customer experience." I used a mac for years before I knew about or used the apple app store, and I prefer purchasing outside of the app store.

    The upside of the app store, so far as I can tell, is simply the convenience of automatic updates, or native notifications that software updates are available.

    The downsides to my mind are several. With App Store, you can't archive previous versions of applications, and swap new ones for old ones as needed. There are limitations on a developer's ability to offer upgrades, or other software licensing schemes via the app store. I don't recall them exactly, but I know I've run into them.

    I like that many websites selling software keep legacy versions of their apps dating back years.

    I like thinking that more money goes to the devs than Apple, which is rather voracious and in many ways a despicable corporate actor.

    I even kind of like the different "shopping experience" you get from different websites. Because they aren't "click and it's done," I tend to purchase less impulsively. Shopping for apps in the app store vs. online... the latter is just more fun too, IMO. It's like wandering through a mazelike medina vs. an IKEA

    *Oh yeah, apparently Apple now prohibits third party applications from archiving app-store licensed applications, and Apple devs of course can remove their apps from availability at the store. If all that is true, that alone makes AppStore kinda B.S

    Apple are nasty imo. It's the small things too like removing the wish list feature from the appstore. This was clearly a corporate decision based on the idea that people would be more likely to buy more if they got into the habit of insta-buying rather than adding something to a list, where they might realise after coming back to said list a few weeks later after the fomo had died down, that they really didn't want or need half the shit they'd added to it 🤷‍♂️

  • @Gavinski said:

    @GUB said:
    I respectfully disagree re "bad customer experience." I used a mac for years before I knew about or used the apple app store, and I prefer purchasing outside of the app store.

    The upside of the app store, so far as I can tell, is simply the convenience of automatic updates, or native notifications that software updates are available.

    The downsides to my mind are several. With App Store, you can't archive previous versions of applications, and swap new ones for old ones as needed. There are limitations on a developer's ability to offer upgrades, or other software licensing schemes via the app store. I don't recall them exactly, but I know I've run into them.

    I like that many websites selling software keep legacy versions of their apps dating back years.

    I like thinking that more money goes to the devs than Apple, which is rather voracious and in many ways a despicable corporate actor.

    I even kind of like the different "shopping experience" you get from different websites. Because they aren't "click and it's done," I tend to purchase less impulsively. Shopping for apps in the app store vs. online... the latter is just more fun too, IMO. It's like wandering through a mazelike medina vs. an IKEA

    *Oh yeah, apparently Apple now prohibits third party applications from archiving app-store licensed applications, and Apple devs of course can remove their apps from availability at the store. If all that is true, that alone makes AppStore kinda B.S

    Apple are nasty imo. It's the small things too like removing the wish list feature from the appstore. This was clearly a corporate decision based on the idea that people would be more likely to buy more if they got into the habit of insta-buying rather than adding something to a list, where they might realise after coming back to said list a few weeks later after the fomo had died down, that they really didn't want or need half the shit they'd added to it 🤷‍♂️

    I was so pissed when they did that. Absolute dick move.

  • GUBGUB
    edited August 2023

    Wish list! I didn’t understood that feature’s disappearance from the app store, but your explanation makes perfect sense, @Gavinski. Wow, that’s crummy.

    I wish I could escape from the Applesphere, but it’s been too many decades and too many devices, snd it’s baked into me

  • @GUB said:
    Wish list! I didn’t understood that feature’s disappearance from the app store, but your explanation makes perfect sense, @Gavinski. Wow, that’s crummy.

    I wish I could escape from the Applesphere, but it’s been too many decades and too many devices, snd it’s baked into me

    Exactly - there’s is just no other truly feasible choice for mobile touchscreen music making, unfortunately - unless maybe some of those windows tablets but have also heard mixed things about those, and it would be a lot more expensive if you were buying in the style you’ve become accustomed to as an iOS dabbler / musician

  • @NeuM said:

    @Jamie_Mallender said:

    @NeuM said:

    @GUB said:
    Isn’t it fairly common and understandable for a developer that offers demo versions of something not to also promise refunds on the full product?

    No, I don't believe so. Most demos I've dealt with feature interruptions in the sound quality or a time limit after which you either buy it or not.

    At least through the App Store one can be assured a refund would be available in nearly all cases.

    I’m a windows guy so, I’ve purchased plenty of software where PayPal is the way and, you kind of have to check out the YouTube videos to make sure that it’s really for you… I mean I can understand what you’re saying about the store but that’s a scene I’m totally unfamiliar with. Why might a developer choose not to use it I wonder?

    They’d control all aspects of the sale, including the profits. But that trade off is a bad user experience for customers and a more complicated job for customers to make sure software is up to date.

    I get it. Yeah I kind of like the idea of the free and open market of purchasing from a developers website and contacting them directly. It’s like going down the street to the butchers instead of buying the pre-packed meat in the supermarket. Oh but… I can’t anymore… the butcher went out of business..

  • I still make a wishlist using the Apple Notes app, I share the app link to the note and it creates a nice list with thumbnails that are also direct links to the app on the appstore. It’s quite smooth and seamless really, although though not as immediately accessible as the old one was from the app store.

  • @ghost_forests said:
    I still make a wishlist using the Apple Notes app, I share the app link to the note and it creates a nice list with thumbnails that are also direct links to the app on the appstore. It’s quite smooth and seamless really, although though not as immediately accessible as the old one was from the app store.

    That’s a good idea. I keep a running list in the notes app but never thought to attach the links. This is a good idea.

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