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Davinci Resolve for iPad — released

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Comments

  • A related point is that the lack of affiliate program for the appstore is one thing that is really killing this niche. Not only does it make it basically impossible for creators to make money from affiliate links - the main source of revenue for desktop youtubers - it also prevents the scene from growing. Without juicy affiliate links to share, the big, established music press like Sound on Sound have almost zero incentive to waste space writing about iOS apps. This niche is broken. I'm not sure what will fix it.

  • edited June 2024

    @Gavinski said:

    @HolyMoses said:

    @Gavinski said:

    @HolyMoses said:

    @Gavinski said:

    @HolyMoses said:
    I recently bought my first camera-drone (Dji Mini 4 Pro) and thinking it's fuckin' fun and great hobby if you're interested in photography or record movies.

    As drones never record sounds (depending on propeller noises) it's pretty fun to do the different sound to movies with all fantastic music creation apps we got nowadays!

    My question is, why do people subscribe to Final Cut Pro on iPad when Davinci Resolve for iPad is free!?

    Bought Lumafusion years ago, but, I thinks it lacks too many features to use in my demands...

    When even the desktop versions for Mac/Win/Linux is free it must be my choice of editor, and, really easy to jump from iPad to Mac freely when an project is made...

    The ground question is - how come that the BlackMagic company make such an advanced video editor app for free (Davinci Resolve)?
    What's the catch?

    I don't think there is a catch, but there is a fairly expensive IAP too to unlock more features in DaVinci Resolve for iPad. The free version is already incredible generous mind you.

    What is Lumafusion missing for you though? I have the paid version of DaVinci Resolve, but I personally use Lumafusion wherever possible, as the UI is just soooo much better on a smaller screen like an iPad. Overall, Luma is a better designed app, easier to navigate, easier on the eyes, far more intuitive, even if Resolve is more powerful.

    Curious, you wrote here that you've got the Studio upgrade to Davinci Resolve, but, is it to desktop or to your iPad?

    I was a little disappointed when I discovered that the desktop free version had seven (7) workings environments (the buttons on the down row), and, iPad just got two (2) of them (although the iPad version is freakin' powerful)...

    But, today I ran over an tutorial on the iPad version of Davinci Resolve, and, saw that this guy had all seven working environments on the UI??
    First I thought it might be something that goes unlock when paying for the Studio upgrade on iPad (99 bucks) - and, no, it wasn't...

    Probably very old news for you mr Gav, but it was easier then I thought to unlock the iPad UI (and features) to comply to my Mac version of Davinci.

    If you or someone else is interested - just connect a keyboard to the iPad, press Option+Command+K for opening shortcut settings, and then just look for the ´Show Page´option - there you make your own key command to activate all functionalities (the 7 different environments) - fantastic!!

    I don’t use desktop at all any more, so I as referring to the IAP for Davince Resolve for iPad. And yes, I know about those keyboard shortcuts, crazy!

    Ok…

    What was it in the Studio upgrade that was important to you?

    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me. Currently though, the way you have to do it is by dragging text you want to keep to the time line, and this creates a clip. This is a very time consuming way of working compared to how it would be if my vision above was implemented. I also haven't ended up using it much as I hate the UI, everything is very small, even on the largest iPad. This is an app that really needs a monitor, a big one, to use enjoyably, in my view. There's also such a huge learning curve with this app. I kept struggling to remember how to do things as I wasn't using it regularly enough. I do intend to get round to learning it properly, but for now, for most cases, it's been much more pleasant for me to stick to Lumafusion and I've only used Resolve a handful of times. Thing is for me that all my Gavinski's Tutorials YT stuff is screen recordings with minimal editing needed. I might use it more for my walking videos channel where I need to edit actual real world footage, let's see! I think anything that can be done on Lumafusion should be done there. It's really a fantastically designed, intuitive touchscreen-native app.

    Thanks for an in-deep answer!

    One more thing concerning the upgrade from free Davinci to Davinci Studio, read somewhere that the Studio upgrade demands an 16GB RAM iPad Pro?
    Is that the case? Do you have an 16GB iPad?

    One more thing (if it’s OK) - how do you activate the extended UI in Davinci Resolve on iPad?
    Standalone bluetooth keyboard, or Apples magic keyboard?

    I’ve found an fantastic app (perhaps you already have it, or similar) - it’s called BlueTouch, and I installed it on my iPhone and in there I can do everything you can imagine to do in real life with a mouse+keyboard+touchpad - make buttons that triggers shortcuts in active app on my iPad, just like the shortcuts that we have to make to reveal the extended UI in Davinci Resolve for iPad…

    This BlueTouch app may be a fantastic companion to many music making apps that has shortcuts revealed, as Logic Pro for iPad or Cubasis 3…

  • edited June 2024

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:
    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me.

    Have you checked out Descript? It's a video editor that translates your speech into text and then let's you cut your videos by editing the text. It's build around that functionality.

    Yes but it is far too expensive, in my opinion. Definitely aimed at creators who make a lot more than I do. Thnx tho!

    Yeah it's pricy compared to appstore apps. Maybe I don't even notice that anymore after being in that business software bubble and the prices most webapps are charging for convenience and saving you a bit of time.

    Most people would need another more commercial channel to subsidize a passion project channel or run a freelance video editing gig where time translates more directly into money.

    I think the biggest problem in the iOS music app space is the overall demand and search traffic. Usually the more competetive a niche is the better because this means that you can win over viewers from other channels. But in the music app space you're already among the larger channels Gavinsky.

    You'd somehow need to add another "hook" into an adjacent niche like desktop or hardware and win people over from there. That's why most music influencers are often tapped into multiple platforms.

    Yes, definitely. More sponsored vids from devs and more donations and patreon support are what me and other YouTubers in this space need tbh. People have to understand that YouTube economics just doesn't work in this niche as it's too small.

    A higher demand and more people interested wouldn't change the % of people clicking through Patreon, but the overall amount of people who do because of the larger audience.

    Then another important point is the "bruise" vs. "broken bone" aspect when it comes to user action. Apps that just add another option into the toolbox are basically like bruises which don't require immediate action and people who don't know about them probably won't search for them. But a production workflow that's interrupted by some kind of compatibility issue or where an iPad could fit into the workflow as a hardware alternative are more like a broken bones and just have a different drive when it comes to immediate action.

    I think that's totally missing in the iOS space, the only videos I know of are the Jakob haq videos about USB dongles. There's not even one video about Siderack by Novo and only a few about the iConnectivity stuff. Imo the overall workflow and compatibility stuff is how to get people who aren't yet interested interested in iOS for music.

    If I'd make a channel I'd focus on workflows for different genres of music and how the iPad can fit into that. Figuring all this out on your own like I'm doing as a part of the hobby is a huge headache I can tell you, and I only focus on the genres that are interesting to me.

    I agree to some extent. If you look at the Youtube channels with a lot of subscribers, they mainly came from those kind of vids. But...and it's a massive 'but'... Those channels also have terrible viewing figures for their size. Look at the viewing figures those channels get for the vast majority of their recent vids.

    Of course if problem solving isn't the main point of the channel. People who got their problem solved may not return. I know that social algorithms limit your reach if you link out to other sites, but the way to make a problem channel like that profitable would be to regard every problem as it's own funnel, teasing the solution and offering the full solution behind a gate on a landing page.

    No better than mine in most cases, sometimes worse. Even if they have 100k subs. Subscriber numbers mean very little. So unless people are constantly churning out those kind of vids (and that stuff is not actually very interesting to me on a personal level), having a few vids like that that bring tons of subscribers will actually make very little difference to what they earn from YouTube.

    I wouldn't run ads on such a channel and count on suggestions, but on organic search traffic instead. Every popular piece of music hardware that has alternatives on the iPad could have a comparison video featuring iPad apps.

    There are developments like new portable interfaces that could become enablers for more gear oriented workflows. Many pedals are just small computers with knobs and often cost 20x more than the app alternative or counterpart (e.g. Eventide Blackhole).

    The most popular Blackhole pedal review got 75k views, the most popular mobile app review only 25k views.

    If the people who enter iOS via those kinds of videos become app collectors, they will discover a channel like mine soon enough anyway. It they don't, they're not going to be watching many vids on iOS apps and they certainly won't be engaged enough to bother subbing to an iOS-focused creator's Patreon.

    Sure but if nobody throws the hooks into adjacent waters the iOS scene as a whole can't grow because people on the outside who might be interested don't know that it's a viable option. If you search for the Blackhole pedal and nobody did a comparison with the ipad app they won't even see the iPad version depending on their search terms.

    A related point is that the lack of affiliate program for the appstore is one thing that is really killing this niche. Not only does it make it basically impossible for creators to make money from affiliate links - the main source of revenue for desktop youtubers - it also prevents the scene from growing. Without juicy affiliate links to share, the big, established music press like Sound on Sound have almost zero incentive to waste space writing about iOS apps. This niche is broken. I'm not sure what will fix it.

    I know that Apple pays comissions for iBooks, so if you create a book for it others could make some money from it too. Creating a course funnel in Systeme.io which you can link into the affiliate platform they're partnering with could work as well (even on the free plan afaik). There not being enough products within the iOS space to promote is another problem for iOS influencers.

    Btw, does Patreon pay affiliates for new subscribers? Systeme.io could be an alternative because you can also run your own content blog behind a gate there, sell a course and digital products and have email automation all in one system and give others the chance to promote it as well.

  • @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:
    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me.

    Have you checked out Descript? It's a video editor that translates your speech into text and then let's you cut your videos by editing the text. It's build around that functionality.

    Yes but it is far too expensive, in my opinion. Definitely aimed at creators who make a lot more than I do. Thnx tho!

    Yeah it's pricy compared to appstore apps. Maybe I don't even notice that anymore after being in that business software bubble and the prices most webapps are charging for convenience and saving you a bit of time.

    Most people would need another more commercial channel to subsidize a passion project channel or run a freelance video editing gig where time translates more directly into money.

    I think the biggest problem in the iOS music app space is the overall demand and search traffic. Usually the more competetive a niche is the better because this means that you can win over viewers from other channels. But in the music app space you're already among the larger channels Gavinsky.

    You'd somehow need to add another "hook" into an adjacent niche like desktop or hardware and win people over from there. That's why most music influencers are often tapped into multiple platforms.

    Yes, definitely. More sponsored vids from devs and more donations and patreon support are what me and other YouTubers in this space need tbh. People have to understand that YouTube economics just doesn't work in this niche as it's too small.

    A higher demand and more people interested wouldn't change the % of people clicking through Patreon, but the overall amount of people who do because of the larger audience.

    Then another important point is the "bruise" vs. "broken bone" aspect when it comes to user action. Apps that just add another option into the toolbox are basically like bruises which don't require immediate action and people who don't know about them probably won't search for them. But a production workflow that's interrupted by some kind of compatibility issue or where an iPad could fit into the workflow as a hardware alternative are more like a broken bones and just have a different drive when it comes to immediate action.

    I think that's totally missing in the iOS space, the only videos I know of are the Jakob haq videos about USB dongles. There's not even one video about Siderack by Novo and only a few about the iConnectivity stuff. Imo the overall workflow and compatibility stuff is how to get people who aren't yet interested interested in iOS for music.

    If I'd make a channel I'd focus on workflows for different genres of music and how the iPad can fit into that. Figuring all this out on your own like I'm doing as a part of the hobby is a huge headache I can tell you, and I only focus on the genres that are interesting to me.

    I agree to some extent. If you look at the Youtube channels with a lot of subscribers, they mainly came from those kind of vids. But...and it's a massive 'but'... Those channels also have terrible viewing figures for their size. Look at the viewing figures those channels get for the vast majority of their recent vids.

    Of course if problem solving isn't the main point of the channel. People who got their problem solved may not return. I know that social algorithms limit your reach if you link out to other sites, but the way to make a problem channel like that profitable would be to regard every problem as it's own funnel, teasing the solution and offering the full solution behind a gate on a landing page.

    No better than mine in most cases, sometimes worse. Even if they have 100k subs. Subscriber numbers mean very little. So unless people are constantly churning out those kind of vids (and that stuff is not actually very interesting to me on a personal level), having a few vids like that that bring tons of subscribers will actually make very little difference to what they earn from YouTube.

    I wouldn't run ads on such a channel and count on suggestions, but on organic search traffic instead. Every popular piece of music hardware that has alternatives on the iPad could have a comparison video featuring iPad apps.

    There are developments like new portable interfaces that could become enablers for more gear oriented workflows. Many pedals are just small computers with knobs and often cost 20x more than the app alternative or counterpart (e.g. Eventide Blackhole).

    The most popular Blackhole pedal review got 75k views, the most popular mobile app review only 25k views.

    If the people who enter iOS via those kinds of videos become app collectors, they will discover a channel like mine soon enough anyway. It they don't, they're not going to be watching many vids on iOS apps and they certainly won't be engaged enough to bother subbing to an iOS-focused creator's Patreon.

    Sure but if nobody throws the hooks into adjacent waters the iOS scene as a whole can't grow because people on the outside who might be interested don't know that it's a viable option. If you search for the Blackhole pedal and nobody did a comparison with the ipad app they won't even see the iPad version depending on their search terms.

    A related point is that the lack of affiliate program for the appstore is one thing that is really killing this niche. Not only does it make it basically impossible for creators to make money from affiliate links - the main source of revenue for desktop youtubers - it also prevents the scene from growing. Without juicy affiliate links to share, the big, established music press like Sound on Sound have almost zero incentive to waste space writing about iOS apps. This niche is broken. I'm not sure what will fix it.

    I know that Apple pays comissions for iBooks, so if you create a book for it others could make some money from it too. Creating a course funnel in Systeme.io which you can link into the affiliate platform they're partnering with could work as well (even on the free plan afaik). There not being enough products within the iOS space to promote is another problem for iOS influencers.

    Btw, does Patreon pay affiliates for new subscribers? Systeme.io could be an alternative because you can also run your own content blog behind a gate there, sell a course and digital products and have email automation all in one system and give others the chance to promote it as well.

    Thnx for your ideas, they're very interesting. I don't have the time right now to reply to them in detail. Hardware comparison vids are an option, I dunno though, it's really not something I feel drawn towards. I've been aware for a while though that they could be a good direction. Patreon doesn't have anything like affiliate programs. There are definitely problems with Patreon, not least the fact that their fees make it almost impossible to offer very cheap tiers. If you offer a $1 tier, you would get less than half of that by the time they take their various fees (which are a lot more than the 8% it may seem to charge at first glance). Even on a $10 payment, Patreon ends up pocketing 20%. The thing is though, that Patreon is known, people trust it, and it might be hard to get them to use another less known platform for this. Worth a look though maybe, cheers!

  • @HolyMoses said:

    @Gavinski said:

    @HolyMoses said:

    @Gavinski said:

    @HolyMoses said:

    @Gavinski said:

    @HolyMoses said:
    I recently bought my first camera-drone (Dji Mini 4 Pro) and thinking it's fuckin' fun and great hobby if you're interested in photography or record movies.

    As drones never record sounds (depending on propeller noises) it's pretty fun to do the different sound to movies with all fantastic music creation apps we got nowadays!

    My question is, why do people subscribe to Final Cut Pro on iPad when Davinci Resolve for iPad is free!?

    Bought Lumafusion years ago, but, I thinks it lacks too many features to use in my demands...

    When even the desktop versions for Mac/Win/Linux is free it must be my choice of editor, and, really easy to jump from iPad to Mac freely when an project is made...

    The ground question is - how come that the BlackMagic company make such an advanced video editor app for free (Davinci Resolve)?
    What's the catch?

    I don't think there is a catch, but there is a fairly expensive IAP too to unlock more features in DaVinci Resolve for iPad. The free version is already incredible generous mind you.

    What is Lumafusion missing for you though? I have the paid version of DaVinci Resolve, but I personally use Lumafusion wherever possible, as the UI is just soooo much better on a smaller screen like an iPad. Overall, Luma is a better designed app, easier to navigate, easier on the eyes, far more intuitive, even if Resolve is more powerful.

    Curious, you wrote here that you've got the Studio upgrade to Davinci Resolve, but, is it to desktop or to your iPad?

    I was a little disappointed when I discovered that the desktop free version had seven (7) workings environments (the buttons on the down row), and, iPad just got two (2) of them (although the iPad version is freakin' powerful)...

    But, today I ran over an tutorial on the iPad version of Davinci Resolve, and, saw that this guy had all seven working environments on the UI??
    First I thought it might be something that goes unlock when paying for the Studio upgrade on iPad (99 bucks) - and, no, it wasn't...

    Probably very old news for you mr Gav, but it was easier then I thought to unlock the iPad UI (and features) to comply to my Mac version of Davinci.

    If you or someone else is interested - just connect a keyboard to the iPad, press Option+Command+K for opening shortcut settings, and then just look for the ´Show Page´option - there you make your own key command to activate all functionalities (the 7 different environments) - fantastic!!

    I don’t use desktop at all any more, so I as referring to the IAP for Davince Resolve for iPad. And yes, I know about those keyboard shortcuts, crazy!

    Ok…

    What was it in the Studio upgrade that was important to you?

    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me. Currently though, the way you have to do it is by dragging text you want to keep to the time line, and this creates a clip. This is a very time consuming way of working compared to how it would be if my vision above was implemented. I also haven't ended up using it much as I hate the UI, everything is very small, even on the largest iPad. This is an app that really needs a monitor, a big one, to use enjoyably, in my view. There's also such a huge learning curve with this app. I kept struggling to remember how to do things as I wasn't using it regularly enough. I do intend to get round to learning it properly, but for now, for most cases, it's been much more pleasant for me to stick to Lumafusion and I've only used Resolve a handful of times. Thing is for me that all my Gavinski's Tutorials YT stuff is screen recordings with minimal editing needed. I might use it more for my walking videos channel where I need to edit actual real world footage, let's see! I think anything that can be done on Lumafusion should be done there. It's really a fantastically designed, intuitive touchscreen-native app.

    Thanks for an in-deep answer!

    One more thing concerning the upgrade from free Davinci to Davinci Studio, read somewhere that the Studio upgrade demands an 16GB RAM iPad Pro?
    Is that the case? Do you have an 16GB iPad?

    One more thing (if it’s OK) - how do you activate the extended UI in Davinci Resolve on iPad?
    Standalone bluetooth keyboard, or Apples magic keyboard?

    I’ve found an fantastic app (perhaps you already have it, or similar) - it’s called BlueTouch, and I installed it on my iPhone and in there I can do everything you can imagine to do in real life with a mouse+keyboard+touchpad - make buttons that triggers shortcuts in active app on my iPad, just like the shortcuts that we have to make to reveal the extended UI in Davinci Resolve for iPad…

    This BlueTouch app may be a fantastic companion to many music making apps that has shortcuts revealed, as Logic Pro for iPad or Cubasis 3…

    Hi, I have a 16gb ram ipad, yes. I don't know about the specs required tho. And I use a copycat cheaper version of the Magic Keyboard. Since I don't use laptop any more, I'd really be lost without one. The experience of doing any amount of typing on the iPad screen is horrendous, imo.

  • @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:
    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me.

    Have you checked out Descript? It's a video editor that translates your speech into text and then let's you cut your videos by editing the text. It's build around that functionality.

    Yes but it is far too expensive, in my opinion. Definitely aimed at creators who make a lot more than I do. Thnx tho!

    Yeah it's pricy compared to appstore apps. Maybe I don't even notice that anymore after being in that business software bubble and the prices most webapps are charging for convenience and saving you a bit of time.

    Most people would need another more commercial channel to subsidize a passion project channel or run a freelance video editing gig where time translates more directly into money.

    I think the biggest problem in the iOS music app space is the overall demand and search traffic. Usually the more competetive a niche is the better because this means that you can win over viewers from other channels. But in the music app space you're already among the larger channels Gavinsky.

    You'd somehow need to add another "hook" into an adjacent niche like desktop or hardware and win people over from there. That's why most music influencers are often tapped into multiple platforms.

    Yes, definitely. More sponsored vids from devs and more donations and patreon support are what me and other YouTubers in this space need tbh. People have to understand that YouTube economics just doesn't work in this niche as it's too small.

    A higher demand and more people interested wouldn't change the % of people clicking through Patreon, but the overall amount of people who do because of the larger audience.

    Then another important point is the "bruise" vs. "broken bone" aspect when it comes to user action. Apps that just add another option into the toolbox are basically like bruises which don't require immediate action and people who don't know about them probably won't search for them. But a production workflow that's interrupted by some kind of compatibility issue or where an iPad could fit into the workflow as a hardware alternative are more like a broken bones and just have a different drive when it comes to immediate action.

    I think that's totally missing in the iOS space, the only videos I know of are the Jakob haq videos about USB dongles. There's not even one video about Siderack by Novo and only a few about the iConnectivity stuff. Imo the overall workflow and compatibility stuff is how to get people who aren't yet interested interested in iOS for music.

    If I'd make a channel I'd focus on workflows for different genres of music and how the iPad can fit into that. Figuring all this out on your own like I'm doing as a part of the hobby is a huge headache I can tell you, and I only focus on the genres that are interesting to me.

    I agree to some extent. If you look at the Youtube channels with a lot of subscribers, they mainly came from those kind of vids. But...and it's a massive 'but'... Those channels also have terrible viewing figures for their size. Look at the viewing figures those channels get for the vast majority of their recent vids.

    Of course if problem solving isn't the main point of the channel. People who got their problem solved may not return. I know that social algorithms limit your reach if you link out to other sites, but the way to make a problem channel like that profitable would be to regard every problem as it's own funnel, teasing the solution and offering the full solution behind a gate on a landing page.

    No better than mine in most cases, sometimes worse. Even if they have 100k subs. Subscriber numbers mean very little. So unless people are constantly churning out those kind of vids (and that stuff is not actually very interesting to me on a personal level), having a few vids like that that bring tons of subscribers will actually make very little difference to what they earn from YouTube.

    I wouldn't run ads on such a channel and count on suggestions, but on organic search traffic instead. Every popular piece of music hardware that has alternatives on the iPad could have a comparison video featuring iPad apps.

    There are developments like new portable interfaces that could become enablers for more gear oriented workflows. Many pedals are just small computers with knobs and often cost 20x more than the app alternative or counterpart (e.g. Eventide Blackhole).

    The most popular Blackhole pedal review got 75k views, the most popular mobile app review only 25k views.

    If the people who enter iOS via those kinds of videos become app collectors, they will discover a channel like mine soon enough anyway. It they don't, they're not going to be watching many vids on iOS apps and they certainly won't be engaged enough to bother subbing to an iOS-focused creator's Patreon.

    Sure but if nobody throws the hooks into adjacent waters the iOS scene as a whole can't grow because people on the outside who might be interested don't know that it's a viable option. If you search for the Blackhole pedal and nobody did a comparison with the ipad app they won't even see the iPad version depending on their search terms.

    A related point is that the lack of affiliate program for the appstore is one thing that is really killing this niche. Not only does it make it basically impossible for creators to make money from affiliate links - the main source of revenue for desktop youtubers - it also prevents the scene from growing. Without juicy affiliate links to share, the big, established music press like Sound on Sound have almost zero incentive to waste space writing about iOS apps. This niche is broken. I'm not sure what will fix it.

    I know that Apple pays comissions for iBooks, so if you create a book for it others could make some money from it too. Creating a course funnel in Systeme.io which you can link into the affiliate platform they're partnering with could work as well (even on the free plan afaik). There not being enough products within the iOS space to promote is another problem for iOS influencers.

    Btw, does Patreon pay affiliates for new subscribers? Systeme.io could be an alternative because you can also run your own content blog behind a gate there, sell a course and digital products and have email automation all in one system and give others the chance to promote it as well.

    Thnx for your ideas, they're very interesting. I don't have the time right now to reply to them in detail. Hardware comparison vids are an option, I dunno though, it's really not something I feel drawn towards. I've been aware for a while though that they could be a good direction. Patreon doesn't have anything like affiliate programs. There are definitely problems with Patreon, not least the fact that their fees make it almost impossible to offer very cheap tiers. If you offer a $1 tier, you would get less than half of that by the time they take their various fees (which are a lot more than the 8% it may seem to charge at first glance). Even on a $10 payment, Patreon ends up pocketing 20%. The thing is though, that Patreon is known, people trust it, and it might be hard to get them to use another less known platform for this. Worth a look though maybe, cheers!

    I don't run an agency currently, but if you need help I'd gladly help as a way to say thanks for your free content, just ask if you have questions. I'm just about to get back into WordPress and building sites before starting a new thing, maybe an agency next year.

    A static wordpress site + embeds from systeme for forms and the funnel stuff could be very cheap/free cost wise, basically just the domain. That's a tech stack I'm probably going to use for productized services going forward. Alternatively GoHighlevel for more complicated and full service type stuff.

    The main mistake people make with WordPress is using plugins for verything, those are all moving parts which will eventually lead to a disaster yuck..

  • @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:
    I wanted mainly the ability to edit using subtitles. In the end, I found this feature less useful than I hoped. I would like to be able to quickly edit the video by simply cutting out the subtitles for the audio I don't want from a wall of text and then the video would be automatically trimmed. That would be a huge time saver for me.

    Have you checked out Descript? It's a video editor that translates your speech into text and then let's you cut your videos by editing the text. It's build around that functionality.

    Yes but it is far too expensive, in my opinion. Definitely aimed at creators who make a lot more than I do. Thnx tho!

    Yeah it's pricy compared to appstore apps. Maybe I don't even notice that anymore after being in that business software bubble and the prices most webapps are charging for convenience and saving you a bit of time.

    Most people would need another more commercial channel to subsidize a passion project channel or run a freelance video editing gig where time translates more directly into money.

    I think the biggest problem in the iOS music app space is the overall demand and search traffic. Usually the more competetive a niche is the better because this means that you can win over viewers from other channels. But in the music app space you're already among the larger channels Gavinsky.

    You'd somehow need to add another "hook" into an adjacent niche like desktop or hardware and win people over from there. That's why most music influencers are often tapped into multiple platforms.

    Yes, definitely. More sponsored vids from devs and more donations and patreon support are what me and other YouTubers in this space need tbh. People have to understand that YouTube economics just doesn't work in this niche as it's too small.

    A higher demand and more people interested wouldn't change the % of people clicking through Patreon, but the overall amount of people who do because of the larger audience.

    Then another important point is the "bruise" vs. "broken bone" aspect when it comes to user action. Apps that just add another option into the toolbox are basically like bruises which don't require immediate action and people who don't know about them probably won't search for them. But a production workflow that's interrupted by some kind of compatibility issue or where an iPad could fit into the workflow as a hardware alternative are more like a broken bones and just have a different drive when it comes to immediate action.

    I think that's totally missing in the iOS space, the only videos I know of are the Jakob haq videos about USB dongles. There's not even one video about Siderack by Novo and only a few about the iConnectivity stuff. Imo the overall workflow and compatibility stuff is how to get people who aren't yet interested interested in iOS for music.

    If I'd make a channel I'd focus on workflows for different genres of music and how the iPad can fit into that. Figuring all this out on your own like I'm doing as a part of the hobby is a huge headache I can tell you, and I only focus on the genres that are interesting to me.

    I agree to some extent. If you look at the Youtube channels with a lot of subscribers, they mainly came from those kind of vids. But...and it's a massive 'but'... Those channels also have terrible viewing figures for their size. Look at the viewing figures those channels get for the vast majority of their recent vids.

    Of course if problem solving isn't the main point of the channel. People who got their problem solved may not return. I know that social algorithms limit your reach if you link out to other sites, but the way to make a problem channel like that profitable would be to regard every problem as it's own funnel, teasing the solution and offering the full solution behind a gate on a landing page.

    No better than mine in most cases, sometimes worse. Even if they have 100k subs. Subscriber numbers mean very little. So unless people are constantly churning out those kind of vids (and that stuff is not actually very interesting to me on a personal level), having a few vids like that that bring tons of subscribers will actually make very little difference to what they earn from YouTube.

    I wouldn't run ads on such a channel and count on suggestions, but on organic search traffic instead. Every popular piece of music hardware that has alternatives on the iPad could have a comparison video featuring iPad apps.

    There are developments like new portable interfaces that could become enablers for more gear oriented workflows. Many pedals are just small computers with knobs and often cost 20x more than the app alternative or counterpart (e.g. Eventide Blackhole).

    The most popular Blackhole pedal review got 75k views, the most popular mobile app review only 25k views.

    If the people who enter iOS via those kinds of videos become app collectors, they will discover a channel like mine soon enough anyway. It they don't, they're not going to be watching many vids on iOS apps and they certainly won't be engaged enough to bother subbing to an iOS-focused creator's Patreon.

    Sure but if nobody throws the hooks into adjacent waters the iOS scene as a whole can't grow because people on the outside who might be interested don't know that it's a viable option. If you search for the Blackhole pedal and nobody did a comparison with the ipad app they won't even see the iPad version depending on their search terms.

    A related point is that the lack of affiliate program for the appstore is one thing that is really killing this niche. Not only does it make it basically impossible for creators to make money from affiliate links - the main source of revenue for desktop youtubers - it also prevents the scene from growing. Without juicy affiliate links to share, the big, established music press like Sound on Sound have almost zero incentive to waste space writing about iOS apps. This niche is broken. I'm not sure what will fix it.

    I know that Apple pays comissions for iBooks, so if you create a book for it others could make some money from it too. Creating a course funnel in Systeme.io which you can link into the affiliate platform they're partnering with could work as well (even on the free plan afaik). There not being enough products within the iOS space to promote is another problem for iOS influencers.

    Btw, does Patreon pay affiliates for new subscribers? Systeme.io could be an alternative because you can also run your own content blog behind a gate there, sell a course and digital products and have email automation all in one system and give others the chance to promote it as well.

    Thnx for your ideas, they're very interesting. I don't have the time right now to reply to them in detail. Hardware comparison vids are an option, I dunno though, it's really not something I feel drawn towards. I've been aware for a while though that they could be a good direction. Patreon doesn't have anything like affiliate programs. There are definitely problems with Patreon, not least the fact that their fees make it almost impossible to offer very cheap tiers. If you offer a $1 tier, you would get less than half of that by the time they take their various fees (which are a lot more than the 8% it may seem to charge at first glance). Even on a $10 payment, Patreon ends up pocketing 20%. The thing is though, that Patreon is known, people trust it, and it might be hard to get them to use another less known platform for this. Worth a look though maybe, cheers!

    I don't run an agency currently, but if you need help I'd gladly help as a way to say thanks for your free content, just ask if you have questions. I'm just about to get back into WordPress and building sites before starting a new thing, maybe an agency next year.

    A static wordpress site + embeds from systeme for forms and the funnel stuff could be very cheap/free cost wise, basically just the domain. That's a tech stack I'm probably going to use for productized services going forward. Alternatively GoHighlevel for more complicated and full service type stuff.

    The main mistake people make with WordPress is using plugins for verything, those are all moving parts which will eventually lead to a disaster yuck..

    That's a very kind offer. I'll hit you up in DMs some time in the next few days, cheers!

  • Last week I have been obsessed with learning and using Davinci Resolve on iPad (and Mac, but mostly iPad).

    The discoveries of “unlock” full UI has been wonderful - it seems to me that iPad version is almost identical to the Mac version (at least to 99%).

    My problem, that occurs this morning, is that every video I import into Davinci for iPad only contains sounds, no pictures/images?
    Something peculiar must have been changed by me, but what?

    I backed up my preferences file and shortcuts preset, deleted Davinci from the iPad, restarted the iPad, redownloaded Davinci - but, the exact same thing happens?

    If I look at the videofiles in Files app, or in VLC media player on my iPad, there’s 100% perfect with images and sounds…

    Any clue? Are there any “experts” here on Davinci Resolve except mr Gavinski (if he now hasn’t any clue)?

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