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Comments
Soma FM, Radio Garden and Radio Unit are the 3 radio apps I have.
I think they’ll all give you what you’re after.
What a demo Doug… very very nice indeed! Off I pops to the App Store now 👍🏼
@quantovox said:
Hi.
Thanks.
Why do I get distortion. Scratchy fuzz etc?
I think its on synth patch but might get amplified more. If app is made to compensate gain?
Sorry. I don't know why I wrote Radio Zone. I meant Beepstreet Radio Unit.
O> @sigma79 said:
Maybe post a video? So ppl can see / here what's going on?
Does it occur during adjustment of the LFO speed?
@quantovox this works really beautifully with binaural stuff, will it be ok installing on Mac through the App Store at some point as well?
No just when theres noise on synth.
So not the app.
Although it maybe adds db.
It means the app is working lol.
Not sure about the automation recording and editing question.
Will post again.
Na its cool.
Lfo panning should fine.
Stoked for this one.
Spatializer is one of my most used plugins. It’s unobtrusive and does magic. I don’t know what it does but it just works, just pop it on a drum machine and everything sounds more natural and “real”. If you are scared of reverbs like me, Spatializer is a must. I see this dev has only got 2 apps so far, looks like a perfect record. Watching @thesoundtestroom video I can see the same magic, attention to detail and great UI is applied to True Pan. Big fan of quantovox. Seems to specialize in psychoacoustics?.
With Spatializer, we experimented with that. We are inclined to call the results... inconclusive. To put it diplomatically and not open up this can of worms. Which is a big can.
In fact, last year we were probably set to become the very first developer offering intel-compatible full mac versions as well via a single universal app store purchase.
That was stopped however because our QA department wasn't satisfied with the current state of AUv3 compatiblity across macOS apps, and we intend to have a very strong entry into the desktop market. Even though we concluded a beta testing round many would consider successful.
We have a major analog modeling plugin in the works, and we continued to work with several macOS DAW developers to iron out various issues for more than a year. We are kind of proud of the work we did there, and we're sure other AUv3 developers are doing the same. Unfortunately the success rate is not perfect and even very popular, major DAW's have problems to this day, including shockingly bad bugs.
Also there are some other design or API issues that range from being inconvenient (like poor interoperability with the AUv3 preset system that had baffling adoption issues even on iOS) to downright scary, like runtime warnings of mouse-related features that will be purportedly discontinued in future macOS versions. And there are issues related to graphical performance, which is very relevant to us given our plugin's elaborate visualization options. Some of these issues are also suggestive that maybe Apple will step in and will introduce some core changes (although those may permeate to the iOS domain as well).
So it is very likely that we will focus all our energies on iOS for the time being. Anyone who knows us know that we have been a huge advocate and an active player in trying to fasttrack AUv3 desktop adoption, engaging with desktop folks on many fronts.
But this is doubtless a transition period, and we're looking for stability, that will ensure the realization of our original vision of becoming a premium quality player in the desktop space. The stepping stones right now are a bit in motion when it comes to doing that with AUv3's. But we'll be keeping a close eye on things.
Yeah both apps are great.
@quantovox 👍🙏 great answer and I completely get it; there’s a few cross platform ones in the wild that don’t play particularly nicely with Ableton so I can imagine it’s as much of a minefield as you describe… I’ll be happy to try stuff out if you ever need, I’m all au fait with the TestFlight etc…
Like this one! But is there a MacOC alternative for this? @rs2000 already mentioned WaveArts Panorama 7, but are there more like this for MacoS?
would be cool if you could set the mod rate back to zero via midi.
Maybe a Drambo, trigless trig.
Bought and tried True Pan. Some initial thoughts
I didn’t purchase it for the “auto pan” feature surely is super nice and where the effect is most noticeable. I intended to use it simply to position tracks on the stereo field in a more natural way and it’s not as simple as it looks. I keep getting the “Directional inversion” message, and I find it extremely subtle, maybe too subtle.
You can turn message off in settings.
Yes, but then I wouldn’t worry and I’d just be annoyed at the panning being on the opposite side I expected 😂
Hi tahiche,
If you're not interested in adding any dynamic panning, it may be sufficient to look at the range of -90 to 90 degrees. You can also stay in mode 1, which will eliminate directional inversion warnings and can be used to achieve "pure pan" mode.
Then we need to understand where your track lies on the spectrum between mono and purely omnidirectional sounds. Ideally your tracks should lie somewhere in-between to get the most out of the plugin (in part because the WIDTH control will have a wider effective range if adjustments are required).
As for omnidirectional sounds, these appear almost circular on the vectorscope, with perfect green tinting (if the metering color scheme is used).
Just as you wouldn't be able to tell apart a rotated circle from an unrotated one, perfect omnidirectional sounds are rotation-invariant and you won't be able to hear a difference (which can be a great starting point to add subtle motion effects). Omnidirectionality can also occur if the sound appears to have "spokes" (like in a stagecoach wheel) in the vectorscope image. In the latter case, it usually arises from a time-varying modulation (such as True Pan itself) or a sound generator, whereas circular scope images can be caused by very lush pad sounds bathed in reverb for example, but it too can result from motion that's already present.
Now things can get more complicated if we were to consider the spectral makeup or the composition from transient and sustained parts.
UPDATE: based on your recent comment, the first thing you may want to try is reduce the WIDTH parameter, if you want a stronger positioning effect. Looking at the range between -45 and 45, think of this plugin as a simple pan control tool that decouples angular position from width. Setting 0% width at -45 or 45 degrees will give you equivalent behavior to a regular panning. Conversely, the plugin will allow you to "hard pan" purely in the angular sense, while keeping 100% of the width. And of course you can explore any setting in-between, or do a smooth transition.
Hopefully this helps, or gets you to the next step.
Haha no problem! I thought I was missing out on something cool 😂
Thanks for this. I was wondering just how people were using Spatializer and secret sauce for drums is all I need to know.
I’m a big fan of radio unit. Haven’t used the other 2 though. I’ll check them out!
Do you have it set up as an insert or a send? Can you do us a screen recording of how you’re using it please? It does everything from subtle to extreme.
Man I feel terrible if it sounded like some sort of complaint. I’m sure it’s me not understanding the difference between the tech behind this and straightforward panning. I just did a quick test on AUM, comparing it with the stock panning… I find it more subtle and dependent on the source audio.
I have to try it in a “real” scenario, in the context of a mix to see how it behaves and what it actually does.
Coming from the maker of Spatializer I’m 100% sure it’s a tech wonder!. Also I didn’t even read the manual.
After you mentioned stock panning, we amended our previous reply. Hopefully it will be helpful: https://forum.audiob.us/discussion/comment/1188453/#Comment_1188453
One additional note on use as a traditional mixing aid, please keep in mind that speaker crosstalk and side channel cancellation effects are not in the plugin's scope, so these need to be verified depending on specific mixing and playback requirements.
Hi @quantovox it seems like True Pan is not working with Logic.
The direction control just springs back to center. I managed to get it doing something on track by using the small Logic mapped controls but other tracks it doesn’t do anything.
Hole you can reproduce it. It works fine on AUM.
Hi @tahiche,
Normally that's a sign of the audio engine not running (or audio not being actively routed to the plugin). Unfortunately endless dials are not supported by the AU standard, so there is some trickery involved that requires a running audio engine for the UI to be responsive that way.
Could you please confirm that you'd see the exact same thing in AUM, if you bypassed the plugin?
If not, could you please describe the differences.
Is the breakage in Logic something new, or this is the first time you tried True Pan with it?
EDIT: if a track is muted, this can prevent adjusting the direction control on the UI until the track is re-enabled. Could this be the issue you're seeing?
Cheers!
I don’t believe I had tried it with Logic before.
Just tried again and i don’t know if I can give you a helpful way to reproduce the issue. On some tracks it just doesn’t work no matter what, like this guitar track:
Just “springs back to the middle “. No matter if the session is playing or the track muted. If it helps here’s the effect chains in that.
What I just discovered is that on other tracks the behaviors is different. If the transport is stopped it doesn’t work, the dial springs back to initial position. It will only work if the transport is playing AND there’s an audio sequence at the play head, doesn’t matter if it’s muted or not.
Thank you, that's helpful.
We're going to look at decoupling the direction control from the audio engine to cover this scenario.
With another plugin we noticed that unlike performance-oriented or mixer hosts like AUM, Logic can stop audio processing altogether when the transport is stopped, and at other times it can even turn it off and on again without you even touching the play button.
The really concerning bit is the first case, where you say it doesn't work even if the transport is running. But before we go on a goose chase, let's see if the above mentioned decoupling will also fix that.
We'll try to put the fix into a beta build in the next few days.