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Will iOS devs start enabling there apps to run Mac M1 due to Logic Pro on ipad
It would be good if they did. Devs please consider it.
Comments
Why is this relevant? What is there about Logic Pro on iOS that changes anything about that calculation for developers? Genuine question.
Because if it’s suddenly possible to use iOS versions of a plugin in the new Logic Pro on iOS, making buying the macOS version irrelevant, the entire value proposition of the desktop plugin collapses (see: Fabfilter, SWAM instruments, etc.). It would mean a developer would have to offer the desktop version for no extra cost because there suddenly is no more market for desktop plugins.
Doesn’t make buying apps on Mac OS “irrelevant”… Zenbeats, MTS and N-Track are cross platform. SOME iOS apps run on Mac OS. Some don’t ..I agree w @ Wim
I'm curious why you think the market for desktop plugins would disappear? The number of desktop musicians is many magnitudes bigger than the number of iOS musicians, and they're not all going to move to iOS all of a sudden.
But I think I'm misunderstanding your reasoning (I haven't had enough coffee yet )
I have seen videos of Logic Pro composers that have hundreds of tracks and their hardware has 128GB of RAM. No IPad is going to displace hardware and software for the Pros that push the system hard.
But we might see these composers sketching on iPads and doing what the software vendors crave… exporting their sketch up to their studio hardware.
Because it would be great to create tracks on the iPad and move the project to the Mac and have exactly the same plug-ins.
LP ios open a new market in iOS but pro composer , musician, DJ, producer should use LP ios just as an add on to their LP Destop. Many use over 50 tracks for that you need to be efficient a big screen , some harware controler to edit . These guy make a living or work for other pro . So for them the workflow will be ios LP to Mac destop LP.
A musician will do some part of project and sound design with it ios LP and send the file to its producer or a sound engineer to carryon the project on a LP do the fine mixing , record an audio track for the voice , do the mixing of say 50 to 100 tracks and the mastering.
As say @brambos or @cyberheater it is not the end of VST and studios Destop and LP on Mac OS .
OK, that's why it's great for you. But what's in it for developers? And how does Logic Pro coming to iOS make it more advantageous for developers to add supporting M1 Mac versions to their workload? I don't see how this changes anything for them in that regard.
Because if you have Logic on both an M1 and iPad and a new plug-in gets released that is enabled on both then that is a plus factor in your decisions making process. Going forward I am already reluctant to buy apps that are iOS only. I'm probably not the only one.
From a marketing point of view the fact that they can state it works on Logic Pro on both platforms would also be a plus.
Look how much free advertising Moog etc... have already got because theirs apps are M1/iOS and have featured in the Apple screen shots. Devs are definitely missing out not having that feature.
Fair points. I’m not sure they move the needle much. But maybe.
Hopefully, they sure have been taking their time doing it so far lol
The Beatles had just four to eight tracks in their recordings, and, the rest in great history….
It's an opportunity to sell the plugin into a new market and at desktop prices. I do also think that some desktop producers will probably get iPads in response to Logic becoming available, and they will be introduced to the world of iOS plugins. But they might hesitate to get plugins that they can't also get on desktop.
Haha. I'm writing this as I'm taking a swig of coffee myself...
Here's the reasoning: IF Logic Pro on iPad provides substantially the same experience as the desktop and IF it becomes possible to mix and master material suitable for release/sale to iTunes or any other digital distribution service, then the value of the desktop environment drops significantly. If I discover I can do the same things on my future iPad Pro that I have been doing on my desktop, then I'm certainly never going to buy the desktop Fabfilter, Audio Modeling plugins or any other desktop synths again. I get the exact same results on an iPad Pro as desktop? Then the desktop is over and done with.
Now, to get real. I DO NOT expect I'll have the exact same experience and there will still be benefits to using both platforms. However, people who never used a desktop system will not see a need to get a desktop if they can make production quality music and audio on their iPad Pro.
I bought the full suite of Eventide and Fabfilter plugins on iOS, but never bought any for macOS. Why? The cost was way beyond my means. Now I'll be able to use all of those desktop-class plugins I've already purchased on my iPad Pro (the iPad Pro I don't yet have)... And the cost of the new iPad Pro will still be LESS than if I were to buy all of those very costly plugins on desktop.
I don't think Logic has enough market share to make or break the market for 3rd party plugins on desktop. I don't think Logic on iPad will create a lot of converts from Ableton Live, for example. Maybe a few, but not a significant number. Heck, even @jakoB_haQ has said he's sticking with Cubase/Cubasis.
I know of no reliable sources which back up that statement. The fact is, none of us know what is the installed user base for Logic Pro. But I do know this: The number of Logic Pro users is about to get significantly larger.
ProTools still has apparently over 60% of the professional market share. And Apple platforms only account for 28% of the DAW market overall, so Logic is constrained to that 28% segment at most.
If predictions come true about Apple being forced to open up to 3rd party software distribution channels, I think a more likely outcome is that desktop plugin manufacturers will include an iOS version of a plugin when you buy the desktop version (i.e. I wouldn't be too surprised to see Fabfilter disappear from the App Store).
Fabfilter disappearing from the app store would be very bad PR. It could happen, who knows. I think devs will have a minefield on their hands dealing with the complexities of this new situation. If fabfilter do that, I'd be more than happy to stick with other great plugins we already have that don't go down that path
I think that if they balanced that with "if you own our desktop plugins, you get the iOS plugin for free" then it might be a net PR positive, especially with new users to iOS music making. Of course, one needs only scan my comment history to see that my predictive powers are for shit
That would be great for desktop users. For iOS users it would suck. Maybe pianoteq really did the right thing by coming in from the get go with total parity of pricing and features across all platforms. I'm glad to know that my purchases there are future proof, despite the higher than average cost for iOS
I have both Fabfilter and Toneboosters apps on iOS. I only use the Toneboosters. And I also bought the full Toneboosters suite for desktop for a fraction of the price of Fabfilter.
I believe the premise of the thread was that Logic Pro being released on iOS would encourage developers to opt-in to their plugins being available in the MacOS App Store for Apple Silicon Macs for free, not as a separate product at desktop prices.
Right now, any iOS app becomes available in the App Store for Mx Macs at no extra cost to iOS owners of the app unless the developer opts out. This creates no new sales unless somehow they attract additional desktop buyers that don't already own the plugin on iOS. It doesn't create any desktop pricing opportunities, it removes them, because it's all one price for iOS and desktop. The developer now has to worry about support issues on the desktop with possibly only negligible revenue increase.
The only argument that can be made to answer the question of "what's in it for the developers?" is if somehow it increases overall sales for the two platforms combined. I don't think Logic Pro coming to iOS changes that to any significant degree. Others disagree. Time will tell.
I don't think any sane desktop/laptop user is going to buy iOS versions of plug-ins just to save a buck or two?!
Currently I don't even have a M1/M2 Mac so I really don't care if an app runs on a Mac or not...
Huh? It's not a buck or two, it's sometimes 90% less. Of course they would, unless they're inferior versions for some reason.
[edit] oh wait. Do you mean iOS only versions? Then that makes sense.
on the other hand, look how many people try to jump through hoops to do round-trip audio between desktop and iOS to try to use their iOS plugins inside Live.
That's a common case, but by no means is it the only case. For example, the plugins that @FredAntonCorvest has released on MacOS are a separate purchase from the iOS version. And that's the model that I would encourage for developers. Release a desktop version of your apps that is a separate purchase.
I know of very few pro-level effects plug-ins which are paid on iOS and free on macOS. Most are separate purchases. There are more paid iOS+free desktop synth/sampler plug-ins than effects.
OK guys, but the thread's premise, if I understand it correctly is that Logic Pro on iOS, may encourage iOS plugin developers that have opted out of enabling their apps to run universally on iOS and Mx Macs to flip that little switch.
I wish I actually cared about the topic enough to justify the time wasted posting. 😂
Good point but I'm not sure if someone who has setup their studio around a powerful desktop computer and large screen is going to give that up to go iPad just to save $$s on plug ins.
The iPad Pro can connect to a large monitor and I am betting once that happens, you get a monitor-optimized version of the software, not just a larger version of the iPad Pro version of the software. Again, this is an unknown right now, but I'm guessing this has already been built in to the software.
And what evidence do I cite which supports this?
Here:
And here:
Remember, Apple is in the hardware sales business. The effect their aggressive decisions in the pro-software arena have on secondary markets, such as plugins... is not their main concern. Developers will be facing a new reality with vastly increased competition and downward price pressure real soon.