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Why are apps iPad only

What’s the logic behind this? Makes no sense.

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Comments

  • It's way, way easier to design usable apps for a bigger screen than trying to squeeze in stuff on a small screen...
    ...remember that iPhone apps have to work an all iPhone models not just the biggest ones...

    Many apps are barely usable on the smallest supported iPhone screen-size (ie. iPhone 8).

    So yeah, one part of the 'logic' is overall usability.

  • edited June 2023

    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

  • Well back in the days I even used bhajis loops on a palm. And I loved it. But times have changed, I wouldn’t go back.
    I’m typing this from an SE 1st edition. I really need to upgrade.
    But I can try quick ideas on the go. Still…
    Just nothing fancy cause I ain’t a masochist

  • The user and all related content has been deleted.
  • When you have an iPad it makes sense I guess but if you don’t have one it’s hard to explain

  • Also imagine the dev’s work when they release them apps for iPhones and comes a guy like me complaining “hey there’s a pixel missing” and leaving 1 star reviews (just kidding, I would never do that)

  • @pedro said:
    Also imagine the dev’s work when they release them apps for iPhones and comes a guy like me complaining “hey there’s a pixel missing” and leaving 1 star reviews (just kidding, I would never do that)

    I would
    (Jk)

  • @fearandloathing said:

    @pedro said:
    Also imagine the dev’s work when they release them apps for iPhones and comes a guy like me complaining “hey there’s a pixel missing” and leaving 1 star reviews (just kidding, I would never do that)

    I would
    (Jk)

    You do you 😂

  • I fully get the bit re supporting parallel platforms and the cost of that. But it still doesn’t quite make sense why some companies will do half their stuff for iPhone and half not like klev or AD.

    I guess the processing power of the earlier iPhones might explain it.

    Shame though. The strength of being able to use an app on both platforms is really strong.

  • The user and all related content has been deleted.
  • @tja said:

    @semtek01 said:
    I fully get the bit re supporting parallel platforms and the cost of that. But it still doesn’t quite make sense why some companies will do half their stuff for iPhone and half not like klev or AD.

    I guess the processing power of the earlier iPhones might explain it.

    Shame though. The strength of being able to use an app on both platforms is really strong.

    This has nothing to do with processing power.
    The explanations were written above.

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

  • @semtek01 said:

    @tja said:

    @semtek01 said:
    I fully get the bit re supporting parallel platforms and the cost of that. But it still doesn’t quite make sense why some companies will do half their stuff for iPhone and half not like klev or AD.

    I guess the processing power of the earlier iPhones might explain it.

    Shame though. The strength of being able to use an app on both platforms is really strong.

    This has nothing to do with processing power.
    The explanations were written above.

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

    No specific criteria. I guess one way to approach it is with the question "Is the app sufficiently simple that the user interface can reasonably be fitted on a phone screen while still being usable" or "Can the UI logically be split into multiple screens or tabs that each fit on a phone screen". For example, my app Trinity Audio Mastering has a few very distinct and logically separate sections (EQ, Dynamics, WaveShaper etc.) that can easily be separated into tabs and thus was a good fit for porting to iPhone.

  • @fearandloathing said:
    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

  • @SevenSystems said:

    @semtek01 said:

    @tja said:

    @semtek01 said:
    I fully get the bit re supporting parallel platforms and the cost of that. But it still doesn’t quite make sense why some companies will do half their stuff for iPhone and half not like klev or AD.

    I guess the processing power of the earlier iPhones might explain it.

    Shame though. The strength of being able to use an app on both platforms is really strong.

    This has nothing to do with processing power.
    The explanations were written above.

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

    No specific criteria. I guess one way to approach it is with the question "Is the app sufficiently simple that the user interface can reasonably be fitted on a phone screen while still being usable" or "Can the UI logically be split into multiple screens or tabs that each fit on a phone screen". For example, my app Trinity Audio Mastering has a few very distinct and logically separate sections (EQ, Dynamics, WaveShaper etc.) that can easily be separated into tabs and thus was a good fit for porting to iPhone.

    Ah interesting! Ok that makes sense. Nice app by the way!

  • @semtek01 said:

    @tja said:

    @semtek01 said:
    I fully get the bit re supporting parallel platforms and the cost of that. But it still doesn’t quite make sense why some companies will do half their stuff for iPhone and half not like klev or AD.

    I guess the processing power of the earlier iPhones might explain it.

    Shame though. The strength of being able to use an app on both platforms is really strong.

    This has nothing to do with processing power.
    The explanations were written above.

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

    If the dev wants to put in the pain.

  • edited June 2023
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  • @semtek01 said:

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

    The criteria is simple, if the developer wishes to prioritizes to waste time on adapting the UI for the iPhone which for complex touch interfaces is a total lunacy as they have to be adapted to all phone-sizes not just the largest ones where they might be somewhat usable...

    And despite what some think, the majority of the 'universal' apps end up on being primarily used on the iPad.
    (Ie. sooner or later the iPhone user realizes that it's better to get an iPad..).

  • @Samu said:

    @semtek01 said:

    Right. But so what are the criteria for deciding which apps do and which apps don’t get ported for iPhone.

    The criteria is simple, if the developer wishes to prioritizes to waste time on adapting the UI for the iPhone which for complex touch interfaces is a total lunacy as they have to be adapted to all phone-sizes not just the largest ones where they might be somewhat usable...

    And despite what some think, the majority of the 'universal' apps end up on being primarily used on the iPad.
    (Ie. sooner or later the iPhone user realizes that it's better to get an iPad..).

    Right gotcha. I literally am that iPhone user who has just migrated to an iPad but I would point out that although it’s not as significant a jump at larger sizes, the iPads also vary a lot in size between the mini and the largest one. But I realise it’s not quite the same when it gets to the size of the smaller phones like the one I use which is a bog standard iPhone 13.

    I love using the iPhone for music though. For a start it’s easier to type on. I find the iPad keyboard onscreen interface to be highly rsi inducing. Something about the weight of it and the way you type. For various reasons an external keyboard isn’t much use to me at the moment. I bought the pencil 2.0 and I am absolutely shocked by how limited it is. There’s so many ways it could be more useful but dedicated all the actions to scribble and sketch is ridiculous. And the iPhone still feels very capable and very snappy. I thought I would find it easier to hit the correct values and notes that I was fumbling with on the iPhone but it’s just as hit and miss. So I hope more devs will support iPhone in future. Some of those Klev apps which are iPads only have extremely simple interfaces. Surely not too difficult to port.

  • edited June 2023

    @AudioGus said:

    @fearandloathing said:
    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

    Yeah. Actually still somehow enjoy more NS2 on iPhone than on iPad :-)) That + Butter Synth + Hilda and i doesn’t need any other app istalled on my phone - those 3 for me holy grail of perfect UI on iPhone

  • @dendy said:

    @AudioGus said:

    @fearandloathing said:
    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

    Yeah. Actually still somehow enjoy more NS2 on iPhone than on iPad :-)) That + Butter Synth + Hilda and i doesn’t need any other app istalled on my phone - those 3 for me holy grail of perfect UI on iPhone

    Isn’t Butter Synth iPad only? Or am I imagining this?

  • @semtek01 said:

    @dendy said:

    @AudioGus said:

    @fearandloathing said:
    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

    Yeah. Actually still somehow enjoy more NS2 on iPhone than on iPad :-)) That + Butter Synth + Hilda and i doesn’t need any other app istalled on my phone - those 3 for me holy grail of perfect UI on iPhone

    Isn’t Butter Synth iPad only? Or am I imagining this?

    Well I think Dendy is beta testing the later version which adds iPhone compatibility. 😂

  • @jwmmakerofmusic said:

    @semtek01 said:

    @dendy said:

    @AudioGus said:

    @fearandloathing said:
    Ofc it does man
    Idk how people make music on iPhone
    Such a small screen

    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

    Yeah. Actually still somehow enjoy more NS2 on iPhone than on iPad :-)) That + Butter Synth + Hilda and i doesn’t need any other app istalled on my phone - those 3 for me holy grail of perfect UI on iPhone

    Isn’t Butter Synth iPad only? Or am I imagining this?

    Well I think Dendy is beta testing the later version which adds iPhone compatibility. 😂

    Ahhhhhhhh nice!

  • @semtek01 said:

    I use which is a bog standard iPhone 13.

    There's even smaller phones were it has to work, I'm still on an old iPhone 8 :sunglasses:

    I find the iPad keyboard onscreen interface to be highly rsi inducing. Something about the weight of it and the way you type.

    This is where ergonomics come into play, most of the time I lay the iPad tilted on the table for ease of use and use the Apple Pencil when I need to pin-point smaller UI elements.

    As for rsi a computer with a mouse and keyboard is even worse for me...

    For various reasons an external keyboard isn’t much use to me at the moment.

    I don't use any external keyboard only a midi-controller from time to time.

    I bought the pencil 2.0 and I am absolutely shocked by how limited it is.

    It's also about 'app support' I love to use it with the ProCreate as one example, totally amazing.

    There’s so many ways it could be more useful but dedicated all the actions to scribble and sketch is ridiculous.

    Works well in Logic for drawing and editing automation among other things, it's all about how well apps implement support for it and considering the pencil might not be so popular among music app users the support is so-so and need to be 'requested' from the developer to be considered for addition.

    So I hope more devs will support iPhone in future. Some of those Klev apps which are iPads only have extremely simple interfaces. Surely not too difficult to port.

    Best thing you can do then is to get in touch with the developers and let them know your wishes.

    Even though some developers give the appearance of being a 'big company' they are in many case just one or maybe a few people doing it on their spare time, that's just the side-effect of modern marketing...

    Cheers!

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  • @AudioGus said:
    Nanostudio 1 was a freak of nature. You could write tracks with one hand and a thumb on a 4S. Amazing.

    Agreed! I happily spent several hours a day in that app. I find NS2 even better, and an almost seamless experience transfering projects between iPhone & iPad.
    I can’t ever imagine Logic Pro on an iPhone.

  • edited June 2023

    Also, to throw in a bit of statistical background: only a very tiny part of the downloads of my apps come from iPhone (according to the App Store dashboards). So, although there are many more iPhones out there than iPads, most people make music on their tablets and not so much on their phones.

    Unless it's relatively straightforward to make an app universal it's not really worth the effort from a revenue perspective and more something you consider doing out of courtesy for your users.

  • Who has ever produce a track in Cubasis for IPhone ? If it's you then congratulations for your Superman's eyes and Antman's fingers

  • @cuscolima said:
    Who has ever produce a track in Cubasis for IPhone ? If it's you then congratulations for your Superman's eyes and Antman's fingers

    Ha! I’m on an iPhone 13 and just finished a project running 50 audio tracks and 10 au. Was fine tbh. You have to get used to where on the screen to touch and how - generally if you touch softly and a bit more slowly than you might be inclined to the app will work with you. I found the visual aspect fine though and my laptop no way would be able to run the same track count.

  • @semtek01 said:
    What’s the logic behind this? Makes no sense.

    To add to what others have said (particularly the devs), you probably imagine that these apps earn orders of magnitude more revenue than they do. Most of these devs earn relatively little revenue from these apps. So the amount of effort required to create a decent user experience on a myriad of tiny screens might be a time sink that takes time away from family and friends, etc with little pay off.

  • @espiegel123 said:

    @semtek01 said:
    What’s the logic behind this? Makes no sense.

    To add to what others have said (particularly the devs), you probably imagine that these apps earn orders of magnitude more revenue than they do. Most of these devs earn relatively little revenue from these apps. So the amount of effort required to create a decent user experience on a myriad of tiny screens might be a time sink that takes time away from family and friends, etc with little pay off.

    Obsessively working on a music-related niche adventure / life goal for no obvious financial gain at the vast detriment to social life and family ties?

    I have a feeling this would not be a first.

    But credit to the devs who put the extra work in to port stuff. It clearly is a bit of a faff and it’s much appreciated! (Looking at you especially @brambos love you so much! Please remember to pick the kids up from school as well though xx)

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