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Comments
LOL!![:smiley: :smiley:](https://forum.loopypro.com/resources/emoji/smiley.png)
Prefer the boxing.
LOL!
I mean, I don't mind the IAPs in Module as it expands my sonic palette in Gadget and in NS2. I just wish Korg would shift their priorities to iOS once more rather than trying this experimental ish.
I’m glad they’re experimenting with this. Unfortunately, there’s too many strikes against it for me.
I’ve not been particularly happy with Oculus. The keynotes that Zuckerberg used to give that got me excited that his vision for VR aligned with my own have been replaced with annoying keynotes that seem to be headed in the wrong direction. They didn’t listen enough to Carmack to the point where he finally left completely. I’ve been annoyed by how quickly they drop support for headsets. And dropping a good brand name for a stupid one is just icing on the questioning-their-judgement cake.
Korg actually updating a few of their iPad apps doesn’t quite offset the annoyance at them still selling apps they’re clearly abandoned.
If it wasn’t for both companies making me not want to use their products, I’d probably buy this just to give it a try. Although being able to use a Bluetooth MIDI keyboard with it the same way I can use a typing keyboard with the Quest would probably be needed to keep it from being too frustrating to use.
If Korg would only realize what epic synths they have created in the pre gadget era. Everything in Gadget sounds inferior to any of these Korg synths in AUM. And iKoasilator. With just a little effort, what that could have become.
Now its just another abandon gadget.
This should have been vaporware.
I tend to agree with everything you posted. Korg are a frustrating company, it feels like they have a lot of great ideas that they never really complete. They are a company that goes 70% of the way there.
Meta lost the plot, I'm not a fan of Zuckerberg. Anyone I know who uses VR wants a lighter headset, more comfort, hand gestures, and no chance of motion sickness issues. Meta has made no improvements in those areas.
All it takes is one headache or dizzy moment to make someone take off the headset and give up, like I did. I was halfway through The Room VR at the time so it was a tough decision, but the headaches were getting worse.
But I'm not sure I understand the animosity towards the technology here. Playing Red Matter in Quest was the most fun I ever had with any visual entertainment, movies or television.
I also loved Tilt Brush- painting action in three dimensions. When my wife had to work one xmas I spent the afternoon painting her a very realistic, three dimensional, snowy camping scene with a pond for ice fishing, a roaring camp fire, toasting marshmallows, a snowman, an xmas tree with ornaments and twinkling lights, snow falling... it was beautiful, she came home from work and just hung out there.
This tech will be awesome someday, Korg is trying to lead the way and I applaud that, even knowing it's Korg and they'll only take it 70% of the way and frustrate everybody.
Luckily I haven’t had any headaches. Nausea is the thing that gets me. I do find it tends to go away with regular use. But it also comes back hard after I haven’t been using it for a while. But on the positive side, it ensures I take regular breaks. 🙂
But I suspect many people do just give up when they run into such issue, which is a shame. And there will always be some people—like you—for whom the problem only get worse instead of better.
I don’t have any animosity towards the technology. I think it is amazing what they’ve accomplished.
I do have some pet peeves, though. Like viewing my existing 3D photos on my Go or Quest should have been simple, but I had to jump through all kinds of hoops. I’ve had little luck with watching 3D movies. And I can’t fathom why Microsoft and Facebook never got Minecraft Bedrock officially running native on the Quest as the Gear VR version sideloaded worked fine. Still, though, not really animosity towards the technology but towards what they’ve failed to do with it.
As for my comments about Carmack: While I am impressed by the tech they’ve delivered, it’s clear they could have done better. But that doesn’t bother me as much as not listening to Carmack when it comes to overall direction. I usually find myself very much in agreement with his comments. And without him there banging the “do the hard work” drum, I fear they won’t do as well as they have done in the future.
The direction he was taking the “VR shell” and the fact that it was so hackable. I only read about it right after it was no longer available, so I missed playing with it.
I’m pretty interesting in where Apple goes with Vision. I’ve always said I wished the Quest would run iPad apps. And I’m a bit less interested in VR for games and more interested in productivity and socializing with friends.
🤣🤣🤣🤣
I agree about Carmack. I have no idea what he's doing now, I hope it's something interesting, I'll have to Google him to find out.
I'm watching what they do with the Vision, too. My interest in VR is mostly the creative side, what can be done with visual arts and also music if that ever becomes a thing. I've never been a gamer but I enjoyed the ones I played in VR.
What I'd like from VR is experiences- I kayak as a hobby, I'd love a VR river where I could work on skills. I'd like to travel in VR. I thought the free app that came with my Quest, a VR tour of the Space Station, was interesting but it made me dizzy. I liked the idea though. And I enjoyed Red Matter because in the game you get around by "flying" with a jet pack. I'm pretty certain that's as close as I'll get to the real thing, it was fun.