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Tell me what kind of sounds you would like to have in NS2/Obsidian

edited July 2023 in General App Discussion

Started working on new Obsidian patch bank.. I am interested what kinds of sounds you would like to have.. Feel free to post any form of description, ideally YT videos with tutorials or at least some sound examples, whatever can be used for getting idea.

Only rule is it must be synth based sounds, not sample based, i am building entirely bank just with synthesis options, no multisamples to keep id small in size.

This thread will serve for me as inspiration, thanks for any feedback !

I would like to release bank somewhere in Autumn...

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Comments

  • Bass at 1:50

  • Hello @dendy plenty of ambient and drone sounds please! 👍

  • @Wyvern said:
    Hello @dendy plenty of ambient and drone sounds please! 👍

    +1

  • @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    will try more but i am afraid this is sonically out of Obsidian possibilities ..

    Anyway great track and great bass :-)

    @Wyvern @Pierre118

    something like this ?

  • @dendy said:
    @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    Hehe yep. It’s a actually just a single saw MS20 patch but some sample trickery to get that consistent texture across the notes.

  • @BroCoast said:

    @dendy said:
    @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    Hehe yep. It’s a actually just a single saw MS20 patch but some sample trickery to get that consistent texture across the notes.

    ms20 ? interesting .. is there anywhere to found some detailed description how it is made ? Some external processing or stuff like that ?

    Anyway definitely big part of sound character is that filter, very unique one.

  • @dendy said:
    @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    will try more but i am afraid this is sonically out of Obsidian possibilities ..

    Anyway great track and great bass :-)

    @Wyvern @Pierre118

    something like this ?

    Yes, perfect!

  • @dendy said:
    Started working on new Obsidian patch bank.. I am interested what kinds of sounds you would like to have.. Feel free to post any form of description, ideally YT videos with tutorials or at least some sound examples, whatever can be used for getting idea.

    Only rule is it must be synth based sounds, not sample based, i am building entirely bank just with synthesis options, no multisamples to keep id small in size.

    This thread will serve for me as inspiration, thanks for any feedback !

    I would like to release bank somewhere in Autumn...

    It’s not a request, only for the inspiration's sake. Magic when Bass Clarinet and Bassoon plays together. 🤩 (1:40, 2:50)

  • The original Obsidian Factory patches were slanted toward the hard electronic genres. Those genres emphasize rhythm and the leads tend to be less expressive.
    There really weren’t a lot of melodic playable sounds in the Factory patches. The IAP covered more territory on the acoustic side, but still I find myself looking elsewhere or stopping the workflow to create patches that are expressive leads. I find it’s hard to wear the Sound Design hat and the Composing hat at the same time. So patches with modulations that simulate aftertouch expressiveness would be a welcomed addition to my collection of Obsidian patches. Having said that, I know that’s not your preferred type of sound design, so I’m not expecting a totally new direction from you. I’ll try to find some examples and see what you think.

  • How about this one at 16 sec. I know their is heavy side chaining.

  • edited July 2023

    basis of that sound is oscillators cross modulation .. one of few features i miss a LOT in Obsidian :-)

    I can fake it with single cycle xmod waveforms i sampled from Electribe2, wanted to avoid use any samoles in this pack … will reconsider it :-)

  • @dendy said:
    @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    will try more but i am afraid this is sonically out of Obsidian possibilities ..

    Anyway great track and great bass :-)

    @Wyvern @Pierre118

    something like this ?

    @dendy said:
    @BroCoast

    umh, thats hard... tried something, failed.. that sounds like very speciffic filter and oscillators character plus some FX chain.. my guess it 's something like tb303 through hipass filter (there is lack of sub bass which 8s present by default in kost of bass synths) and also some kind of waveshaper / overdrive ..

    will try more but i am afraid this is sonically out of Obsidian possibilities ..

    Anyway great track and great bass :-)

    @Wyvern @Pierre118

    something like this ?

    @dendy spot on!

  • I would love a set of patches that are not too creative, but more bread & butter keys, plucks, pads, leads etc. that fit in the mix. Most of the patches i bought had, IMHO, too much signature/character and (for me) it is hard to actually use them in my own individual musical context. So i tend to grab the patches that don't contain too much SFX or LFO-Arps etc and spice or reduce them the way i like.
    But thats just my way, others may like the elaborate stuff more ...

  • @Pummelfee said:
    I would love a set of patches that are not too creative, but more bread & butter keys, plucks, pads, leads etc. that fit in the mix. Most of the patches i bought had, IMHO, too much signature/character and (for me) it is hard to actually use them in my own individual musical context. So i tend to grab the patches that don't contain too much SFX or LFO-Arps etc and spice or reduce them the way i like.
    But thats just my way, others may like the elaborate stuff more ...

    That's actually very valid point of view .. Will keep it in mind, thanks !

  • @Wyvern said:
    @dendy spot on!
    @Pierre118
    Yes, perfect!

    Cool, will do more stuff in this territory ..

  • @dendy said:

    @Wyvern said:
    @dendy spot on!
    @Pierre118
    Yes, perfect!

    Cool, will do more stuff in this territory ..

    Thanks!

  • @Pummelfee said:
    I would love a set of patches that are not too creative, but more bread & butter keys, plucks, pads, leads etc. that fit in the mix. Most of the patches i bought had, IMHO, too much signature/character and (for me) it is hard to actually use them in my own individual musical context. So i tend to grab the patches that don't contain too much SFX or LFO-Arps etc and spice or reduce them the way i like.
    But thats just my way, others may like the elaborate stuff more ...

    I agree with this. I find it hard to find a use for synth patches sometimes due to the frequency range they consume and this is often down to the FX applied to them. I also agree about arps and sequences being baked in to patches which is a bugbear of mine. Synth makers could add a 'preview patch in context' option to get a feeling of how a patch sounds as an arp or sequence rather than baking it in to the patch itself. Sure I can turn all these things off, but I'm much more likely to hit 'next'. Such patches often sound very impressive on their own while you are previewing them but some get to the point where they are fighting to be the focus of your song rather than an instrument that is part of it.

    (I'm not talking specifically about dendy's patches here by the way, just in a more general sense)

  • edited July 2023

    @Slam_Cut said:
    The original Obsidian Factory patches were slanted toward the hard electronic genres. Those genres emphasize rhythm and the leads tend to be less expressive.
    There really weren’t a lot of melodic playable sounds in the Factory patches. The IAP covered more territory on the acoustic side, but still I find myself looking elsewhere or stopping the workflow to create patches that are expressive leads. I find it’s hard to wear the Sound Design hat and the Composing hat at the same time. So patches with modulations that simulate aftertouch expressiveness would be a welcomed addition to my collection of Obsidian patches. Having said that, I know that’s not your preferred type of sound design, so I’m not expecting a totally new direction from you. I’ll try to find some examples and see what you think.

    I think i understand .. iťs a lot about maping mod wheel and velocity to some parameters, so you can use mod wheeel and velocity while playing on keyboard to add more “life” to the sound.. unfortunatelly there is no modwheel support in Obsidian, but will try map at least velocity in some meaningful way other than just default volume

    very good comment !

  • @dendy said:
    Started working on new Obsidian patch bank.. I am interested what kinds of sounds you would like to have.. Feel free to post any form of description, ideally YT videos with tutorials or at least some sound examples, whatever can be used for getting idea.

    Only rule is it must be synth based sounds, not sample based, i am building entirely bank just with synthesis options, no multisamples to keep id small in size.

    This thread will serve for me as inspiration, thanks for any feedback !

    I would like to release bank somewhere in Autumn...

    Let’s see. Some 808s would be nice. Bells or Mallets too. And last some Choirs

  • @Slam_Cut said:
    The original Obsidian Factory patches were slanted toward the hard electronic genres. Those genres emphasize rhythm and the leads tend to be less expressive.
    There really weren’t a lot of melodic playable sounds in the Factory patches. The IAP covered more territory on the acoustic side, but still I find myself looking elsewhere or stopping the workflow to create patches that are expressive leads. I find it’s hard to wear the Sound Design hat and the Composing hat at the same time. So patches with modulations that simulate aftertouch expressiveness would be a welcomed addition to my collection of Obsidian patches. Having said that, I know that’s not your preferred type of sound design, so I’m not expecting a totally new direction from you. I’ll try to find some examples and see what you think.

    I agree with all of this 100%

  • @dendy said:
    unfortunatelly there is no modwheel support in Obsidian

    I always wondered about that. It was a done deal by the time I came along. Why no Modwheel for Obsidian? The Ext MIDI instrument has a modwheel, so the space is there in terms of UI. Since the Pitch Wheel can be set to other destinations, and I hardly ever use pitch modulation, maybe my suggestion includes dropping pitch wheel in favor of something more interesting.

  • @Slam_Cut @db909

    There is one quick tip how to quickly add more velociry mapping to any patch (other than default volume) for a bit more expressive playing - just add to filter (or any other envelope in patch if that envelope is used for somerhing) more velocity and length scaling - tap on right “scaling” text and then tweak to right side thise two knobs:

    adjust amount to taste - more you tweak those knobs to right, more distinctive will be changes affected by how hard you hit the key ;)

    Why no Modwheel for Obsidian?

    Nobody of us was keyboardist and we simply didn’t thought about how modwheel can be handy as tool for more expressive live playing .. unfortunarelly it was not even added to list of modultion sources … it’s a pity, but it is what it is … Same with agtertouch as mod source .. two big omissions in Obsidian mod matrix ..

  • edited August 2023

    Thanks for the tip! I’ll have to try that…
    Clearly I should have brought the mod wheel question up a long time ago… I missed my opportunity on that. Odd that the Ext MIDI performance page has a Mod Wheel, so Mod Wheel can be sent out, but Obsidian can’t receive it. There is of course the XY pad.
    Aftertouch would be great too, but I’m guessing a lot of cheap “mobile” controllers don’t have Aftertouch (I haven’t checked). I remember requests for MPE, which might have been overwhelming, and maybe Aftertouch was overlooked. I don’t remember Aftertouch even coming up.

  • Odd that the Ext MIDI performance page has a Mod Wheel, so Mod Wheel can be sent out, but Obsidian can’t receive it

    Yes.. we all just forget about that, there was lot other stuff to discuss / solve so just nobody realised this may be important ..
    it's unfortunate but now i am afraid only think we can do about that is to accept it ...

  • That is funny, I never realized the Mod Wheel (or indeed any CC) isn't available as a source in the mod matrix.

    I guess as a workaround, you could map the mod wheel to the X/Y Pad in the Controller map and then use Pad X as a source, but that's not part of the Obsidian patch then obviously.

  • @dendy said:

    @Pummelfee said:
    I would love a set of patches that are not too creative, but more bread & butter keys, plucks, pads, leads etc. that fit in the mix. Most of the patches i bought had, IMHO, too much signature/character and (for me) it is hard to actually use them in my own individual musical context. So i tend to grab the patches that don't contain too much SFX or LFO-Arps etc and spice or reduce them the way i like.
    But thats just my way, others may like the elaborate stuff more ...

    That's actually very valid point of view .. Will keep it in mind, thanks !

    One thought about professional sound design (what definetely is not my main skill); i guess that patches often are showcases and so many of them are very impressive, but as i said, difficult to make use of.
    I think that the reason for having so much elaborate patches also in the factory presets is, that the programmer/developer thinks that those "simple bread & butter sounds" can be easily done by everyone. That may apply in many cases, but when i make those sounds in the end i find myself missing something. That special something, the drift or the sweetspot, however, the magic in a subtle waythat only a sound designer can do who knows the tricks and the synth exactly and who just knows his craft.

  • edited August 2023

    @Pummelfee
    One thought about professional sound design (what definetely is not my main skill); i guess that patches often are showcases and so many of them are very impressive, but as i said, difficult to make use of.

    I always try create patches which i would use in my music. That's my basic rule. I never do patches just for showcase of what is possible (or just rarely, just to point out some specific, not obvious, feature of synth). I always look at patches as basic song building blocks and i also then often use my own patches when i make music.

    In fact my creative process is split to 2 different phases. I have periods where i just create patches and i don't make any music. Just build my patch library. Then i have phase when i make real music, and in that phase i just rarely spend more time with sound design - i just grab my patches i made in past and use them with just minimal tweaks. If i tweak some of them more, that it starts sounds different from original patch, i save it to bank as new patch so next time i can re-iterate on it and use it.

    Problem is that there is vast diverse range of styles and people's approaches to music so really what is just "synth showcase" for one, can be totally usable patch for other. My style (my music, music i like) is often based on more complex sophisticated sounds, so that's just what i'll do :-)

    that the programmer/developer thinks that those "simple bread & butter sounds" can be easily done by everyone

    Nope. It's just that when i create such sound, i just don't like it. I can't help myself :-))) I fully understand that i should just let them there and probably somebody would like them anyway, but i just can't help myself, if i don't like some sound or i found it too basic or boring - i can't release it ... it's my weakness which i am aware of :lol:

    Of course all this here i speak just for my self. About my approach to patch creation.

    Also in this particular case (Obsidian patches) - i awlays try to set few macro knobs the way that anybody just by random tweaking of those patches can change patch at some level, adjust it, and search sweet spot by just random-acciddent approach. Also i always keep 2-4 macro knobs free unassigned just in case somebody wants to assign own mappings. I think this is best approach to keep patches opened for quick variations but also for further fweaking without need of going deep into synth engine.

  • Valid points on sound design.
    Not to be a contrarian, but “elaborate patches” & “showcases” perked my ears up. I often love a patch that provides the characteristic sound of a piece of music. That’s the sort of patch that will inspire me to be creative and make some music that I couldn’t preconceive with bread and butter patches. With all the synth apps I have I’m not craving more bread and butter patches, unless they are very good of course. What makes a sound inspiring to one artist or sound designer may not inspire another, so it’s almost too subjective a subject to really effectively discuss.

    I think hardware (or software) synths have showcase patches to show what a synth is capable of, and I often judge synths this way. If the sound designers (who will likely know the synth better than I ever will) don’t create a sound with magic that excites me, then I likely won’t either. Now I usually won’t consider a synth unless I hear a YT video playing all the presets. Dendy likes Hilda and since he’s mentioned it I gave a listen to its presets, but decided it wasn’t my cup of tea. That’s a real time saver for me and I can concentrate on other synths.
    Just my two synths worth.

  • edited August 2023

    Managed to create quite usable kick drum preset which can be nicely tweaked from 808 territory, to 909 and beyond into hardcore distorted one.. wire range of sweet spots

    there is just liiter on master to smooth out volume difference, otherwise it’s raw obsidian sound

    will be part of bank ;)

  • I love hard, distorted, aggressive sounds. But… when I stack two of or more of these on one midi channel and play live from a midi controller NS2 crashes any idea why?

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