Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Drambo design thoughts with elements of Dagger and Combustor

2»

Comments

  • @pedro said:
    d> @dendy said:

    @Luxthor said:

    ooo this is nice.. that line is absolutely briliant idea !

    I am watching this thread mostly from proffesional point of view (in my job inoften deal with UI questions too) and i am amazed how creative people are here 👍

    You guys have to think of practicality, don’t turn this into a combustor/dagger thread 😅

    @pedro, I'm a little confused with your concern, I thought you enjoyed it too with your blindingly fun ideas. ;)

    This thread is an example of creativity and constructive discussion. BTW, @gregsmith thank you for the initiative and fantastic work, end everyone else who participated. Even Giku jumped in. At the moment I have too many IRL disruptions, better don’t know what I have in my sleeves regarding Drambo GUI, haha… 😂

  • edited August 2023

    I am calling for more such threads ! Even if at the end there will be no production outcome .. It's vastly much more fun than just arguing about "my daw is better than your daw" :-D

    Actually, as a dev i would say this is true power of social networks - when Dev manages to have good balance of communication with community (sometimes you need filter out complete nonsenses lol) , it can be source of big inspiration and really good app improvements - you get sometimes stucked in own bubble and new fresh view from outside can help a lot. I am doing this on a bit smaller scale (active users who are providing useful insights and ideas about app improvements is a bit smaller, but some feedbacks and ideas are really great )

    better don’t know what I have in my sleeves regarding Drambo GUI, haha… 😂

    Just stop teasing and show it all ! :)

  • @pedro said:

    @giku_beepstreet said:
    Ok, I'm in :)

    It's nice, but IMO colors don't work that well on a bright background (especially in small elements, like morph markers).

    I've been considering such an alternative for coloured headers (that are indeed bit too eye catching):

    (edit: it's bit spoiled here by a bright background)

    I like the lighter module background, but I dislike losing the top of the module bar without full color. Like this you only spot connections by the header text color which while aesthetically pleasing makes it even harder to visualize connections, in my opinion

    Fyi, the font in the module headers has been changed to semi-bold to make the text colors easier to separate.

  • @Luxthor said:

    @pedro said:
    d> @dendy said:

    @Luxthor said:

    ooo this is nice.. that line is absolutely briliant idea !

    I am watching this thread mostly from proffesional point of view (in my job inoften deal with UI questions too) and i am amazed how creative people are here 👍

    You guys have to think of practicality, don’t turn this into a combustor/dagger thread 😅

    @pedro, I'm a little confused with your concern, I thought you enjoyed it too with your blindingly fun ideas. ;)

    This thread is an example of creativity and constructive discussion. BTW, @gregsmith thank you for the initiative and fantastic work, end everyone else who participated. Even Giku jumped in. At the moment I have too many IRL disruptions, better don’t know what I have in my sleeves regarding Drambo GUI, haha… 😂

    I wouldn’t usually mess with a dev’s vision for an app, especially something as amazing as Drambo.

    This was all sparked by the release of combustor with its lovely knobs. All I’ve done is mash them together, then the same with dagger, so it’s all just a remix of @giku_beepstreet ’s existing work.

    Zeeon was my first ‘real’ synth on iOS - I think that’s partly why I love that interface style with the subtle shadows. Just the right amount skeuomorphism makes it so tactile and solid to me and I can pretend I’m using hardware. I miss that in Drambo.

  • edited August 2023

    @gregsmith
    I love that interface style with the subtle shadows. Just the right amount skeuomorphism makes it so tactile and solid to me and I can pretend I’m using hardware

    Yeah this exactly !! This feeling should be not underestimated, all music is just subjective thing and inspirations comes mostly from how you actually feel about gear (hw/sw) you use, not from specific list of features.

    I have it exactly same, subtle amount of skeuomorphism sparks my creativity really a lot. Of course, it must be well balanced, when it is too much then it just looks outdated.

    More i think about it, maybe this is reason why after initial enthusiasm about Drambo (because of it's vast amount of features) i never started using on larger scale. Looks like UI is for me more important than i am willing to admit and looks that a tiny portion of skeuomorphism is essential for me to fall in long-term relationship with app :))) At least knobs, when not connection cables lol.

    I feel like just that tiny detail (your knobs, eventually that light version of UI) would throw me just straight into Drambo addiction :lol: :lol: A pity it's not going to happen, cause i have really mad respect to Giku for all that features he packed into it. It's just insane.

  • @Luxthor said:

    @pedro said:
    d> @dendy said:

    @Luxthor said:

    ooo this is nice.. that line is absolutely briliant idea !

    I am watching this thread mostly from proffesional point of view (in my job inoften deal with UI questions too) and i am amazed how creative people are here 👍

    You guys have to think of practicality, don’t turn this into a combustor/dagger thread 😅

    @pedro, I'm a little confused with your concern, I thought you enjoyed it too with your blindingly fun ideas. ;)

    hehe, I was trying to be funny, because of comments on the dagger thread that we shouldn't turn it into a drambo thread. I guess it wasn't that funny
    I do enjoy this discussions though, and I think Drambo could benefit from some eye-candy, after all we've been looking at this screen for years now.
    But I think there are other priorities, so for now, invert color mode is enough for when I want to work in a lighter environment. It would be nice to be able to reverse the colors without leaving drambo (a switch on drambo's settings page)

  • @dendy said:

    @gregsmith
    I love that interface style with the subtle shadows. Just the right amount skeuomorphism makes it so tactile and solid to me and I can pretend I’m using hardware

    Yeah this exactly !! This feeling should be not underestimated, all music is just subjective thing and inspirations comes mostly from how you actually feel about gear (hw/sw) you use, not from specific list of features.

    I have it exactly same, subtle amount of skeuomorphism sparks my creativity really a lot. Of course, it must be well balanced, when it is too much then it just looks outdated.

    More i think about it, maybe this is reason why after initial enthusiasm about Drambo (because of it's vast amount of features) i never started using on larger scale. Looks like UI is for me more important than i am willing to admit and looks that a tiny portion of skeuomorphism is essential for me to fall in long-term relationship with app :))) At least knobs, when not connection cables lol.

    I feel like just that tiny detail (your knobs, eventually that light version of UI) would throw me just straight into Drambo addiction :lol: :lol: A pity it's not going to happen, cause i have really mad respect to Giku for all that features he packed into it. It's just insane.

    It seems we’re cut from the same cloth. How things look and feel is very important to my overall experience - shallow perhaps, but my creativity is always lead by imagination.

    There’s also plenty of people that find visuals just get in the way of what they’re trying to achieve. To each, their own 🙏

    Now if we can just make those morph markers stand out, we might just keep this dream alive! 😉

  • One if the things i’m dreaming of is to be able to give a rack a user defined color when the rack is in compact mode.

    This will keep the module colors but help me as a user to have a consistent overview and workflow.

    @giku_beepstreet

  • @sevenape said:

    @gregsmith said:
    Continuing the discussion from the Dagger thread…

    I’ve done a very quick version of the mockup with light modules, this time with 2 mixer modules to show how coloured knobs could work.

    @giku_beepstreet @dendy

    I really like this. I’m rubbing my thighs right now just looking at it

    :)

  • edited August 2023

    @gregsmith said:
    Now if we can just make those morph markers stand out, we might just keep this dream alive! 😉

    i just now noticed you solved problem of colors used for connection knobs, i didn't saw it before ... and that ring is in my opinion completely ok for morph markers

  • @dendy said:

    @gregsmith said:
    Now if we can just make those morph markers stand out, we might just keep this dream alive! 😉

    i just now noticed you solved problem of colors used for connection knobs, i didn't saw it before ... and that ring is in my opinion completely ok for morph markers

    The markers are just a dot/square I think rather than a ring. I did make that coloured ring quite thin though. The dots could be bigger and would probably stand out enough.

  • edited August 2023

    @gregsmith said:

    @dendy said:

    @gregsmith said:
    Now if we can just make those morph markers stand out, we might just keep this dream alive! 😉

    i just now noticed you solved problem of colors used for connection knobs, i didn't saw it before ... and that ring is in my opinion completely ok for morph markers

    The markers are just a dot/square I think rather than a ring. I did make that coloured ring quite thin though. The dots could be bigger and would probably stand out enough.

    Or they may be arc inside knob, i still think this would give it better visibility that just tiny square.
    Something like this, probably just even less opaque .. (arc defines morph range, opague line current slider position)

  • @dendy said:

    @gregsmith said:

    @dendy said:

    @gregsmith said:
    Now if we can just make those morph markers stand out, we might just keep this dream alive! 😉

    i just now noticed you solved problem of colors used for connection knobs, i didn't saw it before ... and that ring is in my opinion completely ok for morph markers

    The markers are just a dot/square I think rather than a ring. I did make that coloured ring quite thin though. The dots could be bigger and would probably stand out enough.

    Or they may be arc inside knob, i still think this would give it better visibility that just tiny square.
    Something like this, probably just even less opaque .. (arc defines morph range, opague line current slider position)

    Yep, that would do it.

  • If you have 3 different morphs acting on the same knob (3 triggered envelopes, for instance), you wouldn't be able to draw such ranges, would you?

  • @bleep said:
    If you have 3 different morphs acting on the same knob (3 triggered envelopes, for instance), you wouldn't be able to draw such ranges, would you?

    How is that currently shown?

  • @gregsmith said:

    @bleep said:
    If you have 3 different morphs acting on the same knob (3 triggered envelopes, for instance), you wouldn't be able to draw such ranges, would you?

    How is that currently shown?

    it is not, you can always morph just between two scenes and shown morp range on knob represents this morph range .. as soon as you change left/right scene slider scenes, range on knob adjusts to new A/B scenes

  • It is shown as two colored dots, the colors being the same as the Morph module:

  • Here shown with two competing lfo values (making complex oscillation), but maybe two envelopes are more normal.

  • edited August 2023

    ak ok sorry i thought you are talking about something other, my fault

  • @bleep said:
    If you have 3 different morphs acting on the same knob (3 triggered envelopes, for instance), you wouldn't be able to draw such ranges, would you?

    Those arcs inside looked real cool, though

  • “Zeeon was my first ‘real’ synth on iOS - I think that’s partly why I love that interface style with the subtle shadows. Just the right amount skeuomorphism makes it so tactile and solid to me and I can pretend I’m using hardware. I miss that in Drambo.”

    Yes, they’re something deeply psychological about this. Drambo is so endless and amazing in what it can do, you almost want something familiar and tactile to grasp onto. I think this and shipping with a ton of playable presets would drive tons of interest to it.

  • edited August 2023

    just played with 3 morph modules assigned to one knob and i refuse to believe that anybody with IQ < 200 can use this in any meaningful controlled (predictable) way :-))))) 1 morph module - OK .. 2 - my brain starts hurt … 3 ?? madness 😂

    anyway, i can see easy solution in my arc proposal - arc background will
    just cover whole sum of all assigned morph areas and what now are just coloured rectangles will be coloured lines with opacity, like the one in my example, just more of them .. problem solved.

    It’s almost similiar concept like now, just insetead of rectangles moving on outer border of knob, there will be line ls moving inside of knob.

  • @giku_beepstreet I was just noticing in TestFlight that the current beta will expire in 8 days. Will there be any chance to “renew” the current beta if the new version isn’t quite ready?

  • @Edward_Alexander said:
    @giku_beepstreet I was just noticing in TestFlight that the current beta will expire in 8 days. Will there be any chance to “renew” the current beta if the new version isn’t quite ready?

    A new beta will be released before

  • @giku_beepstreet said:

    @Edward_Alexander said:
    @giku_beepstreet I was just noticing in TestFlight that the current beta will expire in 8 days. Will there be any chance to “renew” the current beta if the new version isn’t quite ready?

    A new beta will be released before

    Awesome! Can’t wait to see what’s new!

  • Hey guys, check out the knobs in the new Baby Audio / Andrew Huang collaboration “Transit”.

    When I saw them, they immediately reminded me of this discussion.

    https://forum.audiob.us/discussion/57209/baby-audio-new-plugin-aug-24th#latest

  • @Edward_Alexander said:
    Hey guys, check out the knobs in the new Baby Audio / Andrew Huang collaboration “Transit”.

    When I saw them, they immediately reminded me of this discussion.

    https://forum.audiob.us/discussion/57209/baby-audio-new-plugin-aug-24th#latest

    The coloured ring around the knob is very visible on these isn’t it.

    As an aside, I really dislike the big ‘bevel and emboss’ style that BA use around their controls. It’s kinda signature to their apps but it definitely doesn’t help me imagine that I’m using hardware.

  • @gregsmith said:

    @Edward_Alexander said:
    Hey guys, check out the knobs in the new Baby Audio / Andrew Huang collaboration “Transit”.

    When I saw them, they immediately reminded me of this discussion.

    https://forum.audiob.us/discussion/57209/baby-audio-new-plugin-aug-24th#latest

    The coloured ring around the knob is very visible on these isn’t it.

    As an aside, I really dislike the big ‘bevel and emboss’ style that BA use around their controls. It’s kinda signature to their apps but it definitely doesn’t help me imagine that I’m using hardware.

    It's a Blister Pack of Knobs! ;)

  • @Luxthor said:

    @gregsmith said:

    @Edward_Alexander said:
    Hey guys, check out the knobs in the new Baby Audio / Andrew Huang collaboration “Transit”.

    When I saw them, they immediately reminded me of this discussion.

    https://forum.audiob.us/discussion/57209/baby-audio-new-plugin-aug-24th#latest

    The coloured ring around the knob is very visible on these isn’t it.

    As an aside, I really dislike the big ‘bevel and emboss’ style that BA use around their controls. It’s kinda signature to their apps but it definitely doesn’t help me imagine that I’m using hardware.

    It's a Blister Pack of Knobs! ;)

    Yes exactly 😂

Sign In or Register to comment.