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Tera Pro, a new beginning, and a question or two

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Comments

  • edited August 2023

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

  • @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    Can you send the patch, I'm very interested in this matter? Cutoff is 100%, Resonance is high, and Morph LFO is all the way.

  • @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

  • @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

  • @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?


  • edited August 2023

    @Luxthor said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

    Ah OK thanks - the Share seems to only appear in the standalone and not the AUv3 where I made the video, but I see it now.

  • edited August 2023

    @craftycurate said:

    @Luxthor said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

    Ah OK thanks - the Share seems to only appear in the standalone and not the AUv3 where I made the video, but I see it now.

    First of all, a nice patch, especially when you play with a cut-off. Other than that, Morph modulation source ’S&H LFO2’ is doing these unwanted resonance spikes. When you tone down, influence is already much better. But when you change to ‘Square’ you know something is wrong and it isn’t just resonance. Maybe @VirSyn will know more.

    Edit: New finding, If you change the modulation source for ‘Wave’ from ADSR4 to anything else, the problem is gone. So ADSR4 from this patch is doing something wrong. @VirSyn, Square is fine, I will do more testing.

    But you can really tame down the patch if you dial down Resonance to 40% and dial up Morph to 40% and change that buggy modulation type.

    With ADSR3:

  • edited August 2023

    @Luxthor said:
    But you can really tame down the patch if you dial down Resonance to 40% and dial up Morph to 40% and change that buggy modulation type.

    Yes, it can indeed be brought back within safe bounds by reducing resonance.

    I guess though, that while we can avoid issues by keeping our settings within certain ranges, that it's vital to explore why that combination of parameters is causing the extreme behaviour and audio shutdown as well, since the experimental nature of sound design and exploration makes it hard to anticipate what kind of sonic or computational territory we might be pushing the engine into ...

    ... which is why I love Tera Pro - with all of its vast possibilities and endless combinations, I find myself in exciting exploratory soundmaking territory quite quickly and being able to do unexpected things and get surprising results is what elevates this synth above many others, but it aso means that those edge cases are going to pop up from time to time.

    But the dev is on it and I'm sure we'll see an update soon.

  • @craftycurate said:
    ... which is why I love Tera Pro - with all of its vast possibilities and endless combinations, I find myself in exciting exploratory soundmaking territory quite quickly and being able to do unexpected things and get surprising results is what elevates this synth above many others, but it aso means that those edge cases are going to pop up from time to time.

    But the dev is on it and I'm sure we'll see an update soon.

    I love Tera too, and also love extremes in sound design. I’m with you and your thoughts on this one all the way. Spending time to find possible problems is the best way to learn more. 🤩

  • @craftycurate said:

    @Luxthor said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

    Ah OK thanks - the Share seems to only appear in the standalone and not the AUv3 where I made the video, but I see it now.

    Thanks! Just had a first try and nothing extreme happened, but after changing LFO from S&H to square it immediately happens. That's something I can work with...

  • @VirSyn said:

    @craftycurate said:

    @Luxthor said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

    Ah OK thanks - the Share seems to only appear in the standalone and not the AUv3 where I made the video, but I see it now.

    Thanks! Just had a first try and nothing extreme happened, but after changing LFO from S&H to square it immediately happens. That's something I can work with...

    I also messed around with the Morph amount, and that seemed to bring it on too, at certain values.

  • @VirSyn said:

    @craftycurate said:

    @Luxthor said:

    @craftycurate said:

    @VirSyn said:

    @craftycurate said:

    @craftycurate said:

    @espiegel123 said:

    @Paulo164 said:

    @VirSyn said:

    @craftycurate said:
    When sound designing with Tera Pro, I would recommend using a limiter and a low pass filter after it in your DAW, as on a couple of occasions while messing with parameters in BrainZ and Waves, Tera Pro has gone into freakout, begun emitting a very loud screech which then continues at over +6dB, pushing the AUM meters right into the red, and I have to remove it from AUM.

    Not sure if @VirSyn is aware of this?

    Not really. But sometimes i heard that the reverb may go crazy. Was any of the effects on?

    Yes, I noticed that when the Reverb FX is processing a high input signal, then there is a big sound (like « shroooof ») occurring. Especially true with AudioLayer. Also but less pronounced in AddStation. Maybe there is something in common that could be fixed in your Reverb FX code (very good sounding otherwise) which is the same used in your entire apps collection I guess.

    Posting an example would be helpful.

    Hi @VirSyn

    Here’s a couple of examples … I realise the Vocal filter resonance is quite high here, but is that enough to account for the fairly severe overload?

    Reverb is OFF for this patch.

    CAUTION: Volume levels get quite high. I have used a limiter, but please take care.

    In the second example, the audio system in Tera Pro eventually only produces clicks.

    hmm, interesting. I may have an idea what's happening here, but could you send me the path?
    Thanks

    Sure - when I made the video I looked for a way share the patch within the app, but couldn't find it. I can't see it in Files app either ... what's the best way to share the patch?

    Ah OK thanks - the Share seems to only appear in the standalone and not the AUv3 where I made the video, but I see it now.

    Thanks! Just had a first try and nothing extreme happened, but after changing LFO from S&H to square it immediately happens. That's something I can work with...

    Square but only when the source is ADSR4, with any other source as ADSR3, ADSR2, etc. square works as intended. I was trying to tame ADSR4 only to get worse perpetual resonances.

  • Another vote for the Wavetable IAP for pads. It also comes with a ton of wavetables. I bought it when it first was released and still haven’t had the need to add any extra wavetables. That with Brainz will go far for pads

  • @craftycurate said:

    @Luxthor said:
    But you can really tame down the patch if you dial down Resonance to 40% and dial up Morph to 40% and change that buggy modulation type.

    Yes, it can indeed be brought back within safe bounds by reducing resonance.

    I guess though, that while we can avoid issues by keeping our settings within certain ranges, that it's vital to explore why that combination of parameters is causing the extreme behaviour and audio shutdown as well, since the experimental nature of sound design and exploration makes it hard to anticipate what kind of sonic or computational territory we might be pushing the engine into ...

    ... which is why I love Tera Pro - with all of its vast possibilities and endless combinations, I find myself in exciting exploratory soundmaking territory quite quickly and being able to do unexpected things and get surprising results is what elevates this synth above many others, but it aso means that those edge cases are going to pop up from time to time.

    But the dev is on it and I'm sure we'll see an update soon.

    yeah, update is on the way B)

    It turned out that the Vocal filter module has some instabilities and they are now fixed. As a nice side effect it now sounds much better and more analogue...

    Hope you don't mind that i included a new patch inspired by your preset: Instead of using the output directly I used it as a fm modulator for Osc 1:

  • edited August 2023

    @VirSyn said:

    @craftycurate said:

    @Luxthor said:
    But you can really tame down the patch if you dial down Resonance to 40% and dial up Morph to 40% and change that buggy modulation type.

    Yes, it can indeed be brought back within safe bounds by reducing resonance.

    I guess though, that while we can avoid issues by keeping our settings within certain ranges, that it's vital to explore why that combination of parameters is causing the extreme behaviour and audio shutdown as well, since the experimental nature of sound design and exploration makes it hard to anticipate what kind of sonic or computational territory we might be pushing the engine into ...

    ... which is why I love Tera Pro - with all of its vast possibilities and endless combinations, I find myself in exciting exploratory soundmaking territory quite quickly and being able to do unexpected things and get surprising results is what elevates this synth above many others, but it aso means that those edge cases are going to pop up from time to time.

    But the dev is on it and I'm sure we'll see an update soon.

    yeah, update is on the way B)

    It turned out that the Vocal filter module has some instabilities and they are now fixed. As a nice side effect it now sounds much better and more analogue...

    Hope you don't mind that i included a new patch inspired by your preset: Instead of using the output directly I used it as a fm modulator for Osc 1:

    Hi ... thanks for looking into this and for the update. No problem about including the patch, though in all honesty it may have been built on a randomiser patch to begin with anyways, I can't remember. Either way it's a great example of the unexpected results that come from pushing the boat out in Tera Pro!

  • @VirSyn said:
    yeah, update is on the way B)

    It turned out that the Vocal filter module has some instabilities and they are now fixed. As a nice side effect it now sounds much better and more analogue...

    Hope you don't mind that i included a new patch inspired by your preset: Instead of using the output directly I used it as a fm modulator for Osc 1:

    That's great news, I was tired of shutting down AUM after the tenth time trying to tame the untameable. ;) @craftycurate patch was inspiring, you just confirmed it! 🤩

  • edited August 2023

    When I open Tera Pro the UI sometimes (more often than not) goes from normal size to a smaller size (see images). And this is full screen. Resizing doesn’t seem to matter, can’t get it back to a larger size. The smaller size is pretty uncomfortable for the eyes.
    iPad pro 11” M1 Apematrix.

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