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Samplr looking for beta testers

Hi everyone!

I’ve been working on a Samplr update and I’m looking for volunteers to test it.

The main new feature is MIDI Control input. If you are interested it would be great if you can connect your MIDI keyboard or controller and play with Samplr and learn some controls.

I’m also tying to fix some bugs with bluetooth audio. Try to use the app with your bluetooth headphones.

Here is the TestFlight link: https://testflight.apple.com/join/VkpeP9uI

Please email your feedback to [email protected] or DM @samplr on social media. Thanks for your help!

Marcos

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Comments

  • Ah man, get ready for a string of AUV3 requests! I can’t believe you’ve prioritised MIDI control over AU support.

    I guess AU is much harder to achieve but arguably Samplr is all about the touch isn’t it?

    Anyway, you can tell I’m bitter about it.

  • @marcos thanks for keeping Samplr alive!

  • thanks Marcos!:)
    Midi support is a really interesting addon!
    looking fwd for the release.

  • Man. I would love to help out but I have to much on my mind these days to give Samplr the love and attention i deserves.

    And +1 Thanks to @Marcos for keeping this amazing app alive ❤️

  • @supadom said:
    Ah man, get ready for a string of AUV3 requests! I can’t believe you’ve prioritised MIDI control over AU support.

    I guess AU is much harder to achieve but arguably Samplr is all about the touch isn’t it?

    Anyway, you can tell I’m bitter about it.

    Do you mean using it as an AUV3 or hosting other Audio Units? Because the latter seems to add a host of other stability issues and problems based on what basically every dev has said about it. Being an audio unit itself would be cool but the app is still amazing as is. Maybe we’ll get that someday but I’m glad it’s still getting supported in general.

  • Sweet! I’ll connect my controller later tonight and start testing. Thanks for sharing!

  • @HotStrange said:

    @supadom said:
    Ah man, get ready for a string of AUV3 requests! I can’t believe you’ve prioritised MIDI control over AU support.

    I guess AU is much harder to achieve but arguably Samplr is all about the touch isn’t it?

    Anyway, you can tell I’m bitter about it.

    Do you mean using it as an AUV3 or hosting other Audio Units? Because the latter seems to add a host of other stability issues and problems based on what basically every dev has said about it. Being an audio unit itself would be cool but the app is still amazing as is. Maybe we’ll get that someday but I’m glad it’s still getting supported in general.

    I’m talking about Samplr becoming a AUV3 plug-in so it can be used in broader context.

    AUV3 hosting makes sense in daws/sequencers.

    There’s many apps out there that can do sample triggering via midi. There’s only one that has a killer playable touch interface, Samplr.

  • I tried to help out but iPad only. I’m not going to hassle you for an iPhone version but did you notice the way recent Bram Bos apps like Fluss and Hilda solved the iPhone layout issue? Works really well 😉

  • Midi control! 😃

  • edited January 23

    Great to see an update, midi control with panning. It's one of the key missing things, so it's nice to see it added.
    This really adds a possibility for it to be more like a hardware instrument now.
    It does take it to a new level :)

  • My heart jumped into my throat when I read the thread title!

  • Classic app - nice to see an update coming.

  • edited January 23

    @supadom said:

    @HotStrange said:

    @supadom said:
    Ah man, get ready for a string of AUV3 requests! I can’t believe you’ve prioritised MIDI control over AU support.

    I guess AU is much harder to achieve but arguably Samplr is all about the touch isn’t it?

    Anyway, you can tell I’m bitter about it.

    Do you mean using it as an AUV3 or hosting other Audio Units? Because the latter seems to add a host of other stability issues and problems based on what basically every dev has said about it. Being an audio unit itself would be cool but the app is still amazing as is. Maybe we’ll get that someday but I’m glad it’s still getting supported in general.

    I’m talking about Samplr becoming a AUV3 plug-in so it can be used in broader context.

    AUV3 hosting makes sense in daws/sequencers.

    There’s many apps out there that can do sample triggering via midi. There’s only one that has a killer playable touch interface, Samplr.

    Agree 👍. @supadom you can sure play Samplr, and know what you’re talking about.

  • edited January 23

    We'd all like to see AUv3 someday, but a robust midi implementation increases the playablility of the instrument.
    I would like to see MPE support added too :)

  • Already started beta testing, and the MIDI implementation is pretty bonkers. Super pumped for it.

  • Legendary app still getting better. Wouldn't mind combining a couple samplers as AUv3 into one a bit like Borderlands. Can wait for the day that hopefully comes. One thing that would really be welcome is the ability to drag and drop to its slots from the Files app or from third-party like Sample Crate. Controlling it with bluetooth keyboard now and with air pod pros in and it's feeling even more like the instrument it is.

  • Auv3 with Multi outs, please! This would be absolutely game changing.

  • Auv3 is great but it needs to find a solution for full screen control.

    No flow benefits from endless screen dragging.

    The more I use auv3 the more I appreciate the apps that flourish in fullscreen. Samplr is one of them.

    The amount of pixels you loose with auv3 is bonkers. The auv3 standard needs to find a way to optionally get rid of the topbar.

    Looking forward to testing this. Foremost I am happy it's still alive and kicking.

  • I’m loving having Samplr inside logic as Sample Alchemy but it’s also cool the original is still getting some love too.

  • +1

    @tpj said:
    Auv3 is great but it needs to find a solution for full screen control.

    No flow benefits from endless screen dragging.

    The more I use auv3 the more I appreciate the apps that flourish in fullscreen. Samplr is one of them.

    The amount of pixels you loose with auv3 is bonkers. The auv3 standard needs to find a way to optionally get rid of the topbar.

    Looking forward to testing this. Foremost I am happy it's still alive and kicking.

  • edited January 23

    @tpj said:
    Auv3 is great but it needs to find a solution for full screen control.

    How large a plug-in is displayed is not up to the AUv3 standard, but entirely up to the host, as well as any additional toolbars.

  • No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

  • @GUB said:
    No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

    There needs to be at least one UI control to exit fullscreen, though, so having a title bar/header seems like a requirement and would prevent exact parity with standalone mode. On desktop you can rely on keyboard shortcuts or on-hover controls to exit fullscreen mode, but not on iOS.

  • Some apps remained IAA, but added a host badge in the interface to switch quickly back to, for example, AUM. There’s usually some spot in an interface where you can put an icon like button. Still, I don’t know of any host supporting fullscreen Auv3 even with that small addition

    @Grandbear said:

    @GUB said:
    No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

    There needs to be at least one UI control to exit fullscreen, though, so having a title bar/header seems like a requirement and would prevent exact parity with standalone mode. On desktop you can rely on keyboard shortcuts or on-hover controls to exit fullscreen mode, but not on iOS.

  • @GUB said:
    Some apps remained IAA, but added a host badge in the interface to switch quickly back to, for example, AUM. There’s usually some spot in an interface where you can put an icon like button. Still, I don’t know of any host supporting fullscreen Auv3 even with that small addition

    @Grandbear said:

    @GUB said:
    No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

    There needs to be at least one UI control to exit fullscreen, though, so having a title bar/header seems like a requirement and would prevent exact parity with standalone mode. On desktop you can rely on keyboard shortcuts or on-hover controls to exit fullscreen mode, but not on iOS.

    No, there's no host that implements something like that AFAIK. There are further complications as compared to the IAA solution because the host would have to choose a fixed location; the plugin can't define it.

  • @tpj said:
    Auv3 is great but it needs to find a solution for full screen control.

    No flow benefits from endless screen dragging.

    The more I use auv3 the more I appreciate the apps that flourish in fullscreen. Samplr is one of them.

    The amount of pixels you loose with auv3 is bonkers. The auv3 standard needs to find a way to optionally get rid of the topbar.

    Looking forward to testing this. Foremost I am happy it's still alive and kicking.

    Agreed sometimes it’s nice to use a full screen. Samplr and Borderlands are still 2 all time favorites. I think the Borderlands dev said AUV3 is coming eventually though.

    I can also see why @supadom wants AUV3 at the same time. It would be nice to have that option. And it increased the longevity of the app since IAA is going away.

  • edited January 23

    @GUB said:
    No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

    That's true, but that's just the decision of the host developers, AUv3 totally permits it :)

    If you want your favorite host to implement a "full-screen" toggle, maybe tag the developer here!

  • This is Drambo hosted in Loopy pro. I don’t need it to be any bigger 😉

    Thanks @tahiche

    Now I see that perhaps the reason why S hasn’t become AU yet is simply because there isn’t enough demand for it.

    When I play a set I like to recall a session with all the appropriate samples preloaded. There’s simply no time to load app’s content individually. Currently, while Loopy still supports IAA, it doesn’t save its state which is very 2008.

    The iOS world has moved miles since Audiobus kicked things off and apps that don’t keep up are left behind. Samplr is amazing but I hardly ever play it any more. Perhaps when I want to impress some friends.

  • @supadom said:
    This is Drambo hosted in Loopy pro. I don’t need it to be any bigger 😉

    Thanks @tahiche

    Now I see that perhaps the reason why S hasn’t become AU yet is simply because there isn’t enough demand for it.

    When I play a set I like to recall a session with all the appropriate samples preloaded. There’s simply no time to load app’s content individually. Currently, while Loopy still supports IAA, it doesn’t save its state which is very 2008.

    The iOS world has moved miles since Audiobus kicked things off and apps that don’t keep up are left behind. Samplr is amazing but I hardly ever play it any more. Perhaps when I want to impress some friends.

    Makes sense to me. A quarter-inch topbar seems like a small price to pay for all the benefits AUv3 would offer.

  • @Grandbear said:

    @GUB said:
    No host on iOS permits full/screen AUV3 windows, or am i mistaken? E.g. visually identical to standalone mode…. @sevensystems

    There needs to be at least one UI control to exit fullscreen, though, so having a title bar/header seems like a requirement and would prevent exact parity with standalone mode. On desktop you can rely on keyboard shortcuts or on-hover controls to exit fullscreen mode, but not on iOS.

    Not really, as you can trigger the show/hide of any auv3 window using on screen or external midi triggers.

    Ofcourse there has to be a fail safe which could be a single button in the host UI.

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