Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
That would be sweet!! Bring it on!!
Stockholm syndrome….> @zzrwood said:
ok, thanks for clarifying this! I take it all back if in fact RME’s USB3.0 audio interfaces do in fact utilize a driver on ipad….is this the first audio driver on iOS? see ya class compliant…
If I understand it correctly, drivers that are native to Apple Silicon on Mac will basically not require any further development or modification to run on M-series iPads… which makes it more frustrating that I still have to just use class-compliant mode on Roland, Yamaha and Korg synths…
I have the similar questions for you, @jacou - What (brand, type) interface are you using? How did you measure RTL? On what frequency?
The RTL value <5ms at 64 samples at 48kHz is great even with optimized ASIO drivers on Windows so I wonder about your equipment.
I have posted several measurements including my trusty RME Babyface Pro FS here: https://forum.audiob.us/discussion/58564/comparing-interface-latency/p1
With my iPad I'm using the Harley Benton MP-500 (aka Melo Audio Toneshifter Mega) which is a dedicated guitar audio interface / midi controller. Surprisingly decent converters and pre amp. That's why I kept it.
Latency specs shown in AUM on iPad Pro M1. But was pretty similar on iPad Air 1 (2013) already.
So far I experienced iPadOS to be a pretty solid system when it comes to audio.
Edit: Same with Mac. I remember having a lot of issues with Windows back then. Audio doesn't seem to be a very high priority to Microsoft.
Thank you @jacou. Be aware that AUM (or any other common app) can't measure overall round trip latency. To do this, you need to physically connect input and output on the interface and send and measure audio pulse through this loop. There are specialized apps for measuring RTL, I'm using of the Onyx app on iOS and the RTL Utility on Windows. Anyway, you don't have to worry about anything I've written if your ears are satisfied with latency you are getting now
Thanks for the heads up. I see you take the audio tech game very serious
I guess I’ll have to test the real latency then some time.
But it still seems to be less than 7ms. Everything above 7ms is quite noticeable when I play guitar through a device.