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Drambo Live Performance

I saw this video, but how do you get the tracks to go in sync? I mean, are they all on the same line as the sequencer? Or are they in separate lines?

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Comments

  • edited March 4

    @M3G4_7R0N said:

    I saw this video, but how do you get the tracks to go in sync? I mean, are they all on the same line as the sequencer? Or are they in separate lines?

    Each track has its own sequencer lane.
    There is also a page that shows all tracks at once which is especially useful for drums on multiple tracks.
    Here's an example looking at the iPhone:

    You can also edit chords on each step though, and here's how it looks in portrait mode btw:

  • Yes, I understood this, but I didn't understand where that window is located that allows you to play the various lanes live (in gr16 style so to speak)

  • Well...this forum is very strange sometimes...when there is something to offend or cause controversy comments rain down...when you make a technical request no one responds...in any case I solved it and I won't share the solution...n

  • Oh I must have misunderstood your previous comment! I thought you meant you got the answer but now I see that you didn’t. I’m also unfamiliar with gr16 so that may have caused the confusion.

  • Is this what you meant?

  • Yes, I found everything. But it is not possible to zoom the Launcher clip window? So as to have bigger "buttons".

  • @M3G4_7R0N said:
    Yes, I found everything. But it is not possible to zoom the Launcher clip window? So as to have bigger "buttons".

    No not possible as far as I know. You get used to it though.

  • Ah ok, Another thing I would like is to have the possibility to launch clips "freely" both horizontally and vertically, but perhaps I'm asking too much 😁

  • wimwim
    edited March 5

    @M3G4_7R0N said:
    Ah ok, Another thing I would like is to have the possibility to launch clips "freely" both horizontally and vertically, but perhaps I'm asking too much 😁

    Vertically? As in having multiple patterns playing one track all at the same time?

    Or do you mean being able to launch patterns from multiple scenes. That is possible. Swipe up on a cell to play it, down to stop.

  • @wim said:

    @M3G4_7R0N said:
    Ah ok, Another thing I would like is to have the possibility to launch clips "freely" both horizontally and vertically, but perhaps I'm asking too much 😁

    Vertically? As in having multiple clips playing one track all at the same time?
    What is the use case for that?

    be simple: Pattern1 Kick - Pattern 2 Snare, so they must play simultaneously, but now if I click parttern 2 it stops pattern 1.

  • @M3G4_7R0N said:
    Well...this forum is very strange sometimes...when there is something to offend or cause controversy comments rain down...when you make a technical request no one responds...in any case I solved it and I won't share the solution...n

    Well it's not that every forum user has your thread open all day and keeps hitting the refresh button to see if there's any response or not.
    Also, don't expect to get an answer from anyone specific unless you include at least "@username" in your question.

  • @rs2000 said:

    @M3G4_7R0N said:
    Well...this forum is very strange sometimes...when there is something to offend or cause controversy comments rain down...when you make a technical request no one responds...in any case I solved it and I won't share the solution...n

    Well it's not that every forum user has your thread open all day and keeps hitting the refresh button to see if there's any response or not.
    Also, don't expect to get an answer from anyone specific unless you include at least "@username" in your question.

    View? You just confirmed what I said...

  • wimwim
    edited March 5

    @M3G4_7R0N said:

    @wim said:

    @M3G4_7R0N said:
    Ah ok, Another thing I would like is to have the possibility to launch clips "freely" both horizontally and vertically, but perhaps I'm asking too much 😁

    Vertically? As in having multiple clips playing one track all at the same time?
    What is the use case for that?

    be simple: Pattern1 Kick - Pattern 2 Snare, so they must play simultaneously, but now if I click parttern 2 it stops pattern 1.

    Sorry, I don’t understand.
    Normally a kick would be on one track, a snare on another. There shouldn’t be anything stopping you playing patterns on two tracks at once?

  • but I want the kick drum on one pattern and the snare drum on another, and place them one on top of the other, except that in this way either the kick drum plays or the snare drum plays, they wouldn't go at the same time

  • wimwim
    edited March 5

    @M3G4_7R0N said:
    but I want the kick drum on one pattern and the snare drum on another, and place them one on top of the other, except that in this way either the kick drum plays or the snare drum plays, they wouldn't go at the same time

    Sorry, I give up. I can't understand what you're describing. I've never had any problem playing patterns for two sounds at the same time. Maybe someone else can help you.

  • edited March 5

    but I want the kick drum on one pattern and the snare drum on another, and place them one on top of the other, except that in this way either the kick drum plays or the snare drum plays, they wouldn't go at the same time

  • wimwim
    edited March 5

    @M3G4_7R0N said:
    but I want the kick drum on one pattern and the snare drum on another, and place them one on top of the other, except that in this way either the kick drum plays or the snare drum plays, they wouldn't go at the same time

    Drambo isn't laid out like FL studio. Tracks (sounds) are laid out horizontally in the pattern launcher. "Scenes" are laid out vertically. There's one pattern per track in each scene. You can mix and match patterns from scenes, but only play one pattern per track at a time.

    I probably didn't explain that too well.

  • wimwim
    edited March 5

    Beatmaker 3 has a vertical layout more like what you mentioned. Can't say I personally recommend it though.

  • Yes, I know that BM3 also works in Vertical, but there is a problem... not the possibility of "launching" the various patterns in time! :-(

  • @M3G4_7R0N said:
    Yes, I know that BM3 also works in Vertical, but there is a problem... not the possibility of "launching" the various patterns in time! :-(

    You need to view tracks as vertical lanes in the clip launcher, so the kick in a vertical lane and the snare on another vertical lane solves the problem.

  • Pattern 2 will not stop Pattern 1 if they are on different tracks.
    you could have multisamples on one track.
    So a pattern 1 on track 1 plays kick. Pattern 2 on track 1 plays Snare. Pattern 3 could play kick and snare.

    but an easy solution is just to stop any patterns you don’t want playing.
    a blank pattern on each track also works for that.

  • @A_Fox said:
    Pattern 2 will not stop Pattern 1 if they are on different tracks.
    you could have multisamples on one track.
    So a pattern 1 on track 1 plays kick. Pattern 2 on track 1 plays Snare. Pattern 3 could play kick and snare.

    but an easy solution is just to stop any patterns you don’t want playing.
    a blank pattern on each track also works for that.

    Yes, I had also thought of a "trick" like this 😁 but would it be as convenient as I say it would be?

  • @M3G4_7R0N

    If software did this thing you wanted, you would still have to set rules for what clips stop other tracks clicks, and remember them all.
    If you make a lot of tunes… i think it would be a confusing inconvenience as I would not remember what clips are linked across tracks.
    Thats why we launch rows with some additional improvisation, and some people do a lot of Mute or Fader riding.

    However, Loopy Pro does what you want for Audio Loops.

  • @A_Fox said:
    @M3G4_7R0N

    If software did this thing you wanted, you would still have to set rules for what clips stop other tracks clicks, and remember them all.
    If you make a lot of tunes… i think it would be a confusing inconvenience as I would not remember what clips are linked across tracks.
    Thats why we launch rows with some additional improvisation, and some people do a lot of Mute or Fader riding.

    However, Loopy Pro does what you want for Audio Loops. (I think. Its complex software if you want it to be).

  • @A_Fox said:
    @M3G4_7R0N

    If software did this thing you wanted, you would still have to set rules for what clips stop other tracks clicks, and remember them all.
    If you make a lot of tunes… i think it would be a confusing inconvenience as I would not remember what clips are linked across tracks.
    Thats why we launch rows with some additional improvisation, and some people do a lot of Mute or Fader riding.

    However, Loopy Pro does what you want for Audio Loops.

    Here's another cool thing would be to implement "mute-sync". So as to work live on the tracks and not on the patterns

  • @M3G4_7R0N said:

    @A_Fox said:
    @M3G4_7R0N

    If software did this thing you wanted, you would still have to set rules for what clips stop other tracks clicks, and remember them all.
    If you make a lot of tunes… i think it would be a confusing inconvenience as I would not remember what clips are linked across tracks.
    Thats why we launch rows with some additional improvisation, and some people do a lot of Mute or Fader riding.

    However, Loopy Pro does what you want for Audio Loops.

    Here's another cool thing would be to implement "mute-sync". So as to work live on the tracks and not on the patterns

    Good idea!

  • @rs2000 said:

    @M3G4_7R0N said:

    @A_Fox said:
    @M3G4_7R0N

    If software did this thing you wanted, you would still have to set rules for what clips stop other tracks clicks, and remember them all.
    If you make a lot of tunes… i think it would be a confusing inconvenience as I would not remember what clips are linked across tracks.
    Thats why we launch rows with some additional improvisation, and some people do a lot of Mute or Fader riding.

    However, Loopy Pro does what you want for Audio Loops.

    Here's another cool thing would be to implement "mute-sync". So as to work live on the tracks and not on the patterns

    Good idea!

    I finally got it right 😁 and maybe add a 4x4 style view of the tracks to make it easier to play the pads with mute-sync

  • @rs2000 But is there a way to contact the Drambo developers and suggest these ideas? Thank you

  • @M3G4_7R0N said:
    @rs2000 But is there a way to contact the Drambo developers and suggest these ideas? Thank you

    There's a whole section dedicated to feature requests.
    https://forum.beepstreet.com/categories/feature-wish-lists

  • Ah ok, but I don't want to sign up and stay there explaining and writing, if you have a way let me send my suggestions 😁

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