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Drambo Live Performance

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Comments

  • wimwim
    edited March 5

    @M3G4_7R0N said:
    Yes, I know that BM3 also works in Vertical, but there is a problem... not the possibility of "launching" the various patterns in time! :-(

    You can set patterns to launch with 1 bar of quantization. If you tap them any time within one bar of when they should start or stop they will be in time.

    Zenbeats has this kind of setup too.

    I'm not saying I would recommend either of those for live performance. GR-16 or Drambo would be my choices.

  • Zenbeats in the first versions had the "free clip Launcher" function, and it was cool! You could launch the clips vertically, horizontally, diagonally and always in Sync, then they removed the function

  • If I'm understanding you correctly another way you could solve the issue of having All drums on one vertical track is by loading a drum kit auv3 in the track or building a Drambo multi drum instrument on one track.
    Then you make sequencer patterns on that track that include all the drums you want playing. Then you set up midi mutes for for each drum.
    This way every drum pattern on your drum track would (should} be a full pattern with all the drums playing and you Mute and unmute the individual drums to bring parts of the full pattern in and out, and change the sequencer pattern to change the overall rhythm.

    I used to play live shows with Drambo this way, now I do the same thing with Hammerhead in Loopy Pro. Works amazingly well is both hosts and keeps all the drums on one track. Drambo is arguably more flexible for this aproach to drums because with all the different routing you can do on one track you can set up per drum fx on one track, very cool.

  • edited March 8

    Best use sample chains in Drambo, this means multiple kicks or snares in one file and put into the flexi sampler, using its transient detection. This is also how people work with Elektron machines. Now you can vary your kick or snare on a single pattern by just triggering a different slice per note/pad.

    To vary a pattern apart from using probability you can also use a larger step length by multiplying the steps, and then loop and zoom in on the individual sections in the "crossfader area" which then gives you back the 16 or 32 step view depending on how many sections you select. You can identify the sections by the little dividers inserted there.

    SampleCrate is a nice app which lets you select samples from a folder on your device and store them in a temporary folder from which you can generate sample chains with a tap.

  • @kirmesteggno said:
    Best use sample chains in Drambo, this means multiple kicks or snares in one file and put into the flexi sampler, using its transient detection. This is also how people work with Elektron machines. Now you can vary your kick or snare on a single pattern by just triggering a different slice per note/pad.

    To vary a pattern apart from using probability you can also use a larger length by multiplying the steps, and then loop and zoom in on the individual sections in the "crossfader area" which then gives you back the 16 or 32 step view depending on how many sections you select. You can identify the sections by the little dividers inserted there.

    Cool approach!

    I solved the drum sound variation on one track problem by mapping midi knobs to different parameters for live tweaking, and p-locking automation live.
    But that's just me, I'm more synthesis based than sampling.

  • The beauty of Drambo is you can use several beautiful ways to achieve the results you want. In a beautifully beautiful beauty way

  • @Tentype said:

    @kirmesteggno said:
    Best use sample chains in Drambo, this means multiple kicks or snares in one file and put into the flexi sampler, using its transient detection. This is also how people work with Elektron machines. Now you can vary your kick or snare on a single pattern by just triggering a different slice per note/pad.

    To vary a pattern apart from using probability you can also use a larger length by multiplying the steps, and then loop and zoom in on the individual sections in the "crossfader area" which then gives you back the 16 or 32 step view depending on how many sections you select. You can identify the sections by the little dividers inserted there.

    Cool approach!

    I solved the drum sound variation on one track problem by mapping midi knobs to different parameters for live tweaking, and p-locking automation live.
    But that's just me, I'm more synthesis based than sampling.

    Thanks. Live tweaking sounds like a lot of fun too.

    Forgot to mention p-locks which I use as well of course. The sample based approach works best for me with drums, I ran into problems and bugs when I had multi out plugins hooked into Drambo because it can't really compensate for the delay of some apps.

    Lately I'm favoring three step approach, first in AUM where I experiment/sound design and record stuff (also using Drambo as a plugin) among others and then use Drambo standalone to prototype tracks and arrangements, and then dump the export into Ableton for final arrangement and mixdown.

    Finetuning of this setup is what I'm mostly doing when I "make music" now. Currently I'm building Ableton 12 mixing templates for the Drambo exports and I also plan to use it more for sound design with the Siderack plugin.

  • @Tentype said:
    If I'm understanding you correctly another way you could solve the issue of having All drums on one vertical track is by loading a drum kit auv3 in the track or building a Drambo multi drum instrument on one track.
    Then you make sequencer patterns on that track that include all the drums you want playing. Then you set up midi mutes for for each drum.
    This way every drum pattern on your drum track would (should} be a full pattern with all the drums playing and you Mute and unmute the individual drums to bring parts of the full pattern in and out, and change the sequencer pattern to change the overall rhythm.

    I used to play live shows with Drambo this way, now I do the same thing with Hammerhead in Loopy Pro. Works amazingly well is both hosts and keeps all the drums on one track. Drambo is arguably more flexible for this aproach to drums because with all the different routing you can do on one track you can set up per drum fx on one track, very cool.

    But the problem would be that the mute would not go into Sync. That's why it would be nice to implement "mute Sync" between tracks or in the same track, or not?

  • edited March 9

    My personal experience is that mute syncs wouldn't make much difference on drums. On offs being quantized to a bar still means you have to be accurate enough to hit things in the right bar which assumes a level of skill that would get better with time. Since drums aren't a continuous sound and are more or less quantized themselves you have a "grace period" just like a quantized on-off.

    For example if my kick is on the 1 and 3 then it didn't matter if i hit the Mute on the 2 or 4, the kick will still be in time and only arrive on the 1 and 3. Generally any drums i have playing more consistently like hi hats are pushed a little further to the back of the mix so if i come in a little off its hardly noticeable. And because the drum pattern is already set and playing consistently, if i do come in a little off then it actually usually adds some interesting variation for a moment, A new drop, an interesting fill. Remember that in this kind of a setup there's no way to throw the drums out of sync since it's only one pattern playing.

    Synced mutes would be cool IMO for some melodic things, but i think it would make this kind of a drum setup more robotic and consistent than it already is/needs to be.

    Not trying to be dismissive of your feature request. I'm mostly trying to be encouraging that you can still do pretty great things without waiting and wishing. 💕

  • I understand what you're saying, but for the genre I do (basically techno) Sync is a must for every part, especially if played live, but in any case I find Drambo practically perfect

  • You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

  • @M3G4_7R0N said:
    I understand what you're saying, but for the genre I do (basically techno) Sync is a must for every part, especially if played live, but in any case I find Drambo practically perfect

    I play live techno too my friend. ❤️

    Good luck with your setup!

  • @FordTimeLord said:
    You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

    It doesn't look bad at all, I just understand that it can only handle 6 tracks 😪

  • @M3G4_7R0N said:

    @FordTimeLord said:
    You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

    It doesn't look bad at all, I just understand that it can only handle 6 tracks 😪

    Better than 0 tracks

  • My last suggestion for you is to move to loopy pro and do everything with audio loops instead of midi loops.
    When i started doing live techno sets Drambo felt like a no brainer. Midi loops, synced, multiple tracks, midi learn, with a bonus of p-locking automation. Everything i used in Ableton.
    The actual Practise of playing live was harder than i thought with that interface tho.

    Making my own interface in Loopy took my live sets to the next level, and being forced to use audio clips i was blown away by how little i actually needed midi in the final live set.

    Anyway, it would be easy to set up the kind of interface you've described so far in Loopy pro. And this year it's getting midi loops too. 🤷🏽‍♂️

    Something to think about

  • @Tentype said:
    Anyway, it would be easy to set up the kind of interface you've described so far in Loopy pro. And this year it's getting midi loops too. 🤷🏽‍♂️

    I agree. And one can always host Drambo in Loopy Pro for midi needs in a pinch.

  • edited March 11

    @wim said:

    @Tentype said:
    Anyway, it would be easy to set up the kind of interface you've described so far in Loopy pro. And this year it's getting midi loops too. 🤷🏽‍♂️

    I agree. And one can always host Drambo in Loopy Pro for midi needs in a pinch.

    It’s also very easy to transfer a Drambo song to Loopy Pro (mostly). Just load LP as an effect on the Drambo master channel, and sample the clips one at a time. Then save your LP session.

  • edited March 11

    @M3G4_7R0N said:

    @FordTimeLord said:
    You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

    It doesn't look bad at all, I just understand that it can only handle 6 tracks 😪

    Here's a bar-synced mute button on the main track, of course you could just have many mute buttons on Main and do the mute logic in each track separately.

  • @rs2000 said:

    @M3G4_7R0N said:

    @FordTimeLord said:
    You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

    It doesn't look bad at all, I just understand that it can only handle 6 tracks 😪

    Here's a bar-synced mute button on the main track, of course you could just have many mute buttons on Main and do the mute logic in each track separately.

    This is also an excellent idea! But in my opinion the developers should create a simpler way to handle this since Drambo is a groovebox

  • @M3G4_7R0N said:

    @rs2000 said:

    @M3G4_7R0N said:

    @FordTimeLord said:
    You might be able to cobble something together with MuteMaster as a workaround. It lets you control the mutes on up to six channels with various sync options:

    https://apps.apple.com/gb/app/mm-1-mutemaster/id1503359958

    It doesn't look bad at all, I just understand that it can only handle 6 tracks 😪

    Here's a bar-synced mute button on the main track, of course you could just have many mute buttons on Main and do the mute logic in each track separately.

    This is also an excellent idea! But in my opinion the developers should create a simpler way to handle this since Drambo is a groovebox

    You should submit a feature request over on the Beepstreet site.

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