Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Nonatone: A nine oscillator tone explorer

Hey guys,
So I’ve been working on a synth app working a while now and just got word from Apple that it’s available, so here it is…Nonatone!

Nonatone is a nine oscillator “tone explorer”, basically a fancy way of saying its nine open gate oscillators running simultaneously, each one independently controlled, letting you create some really nice drones and soundscapes.

The big focus for Nonatone was simplicity and playability. You just drag a square up to increase its frequency, and down to decrease it (or all the way to the bottom to turn it off). And that’s it, nine times over.

You have 3x sawtooth waves, 3x square waves and 3x sine waves, as well as a global filter/volume slider (higher volumes are lower cutoff, and vice versa).

Oh, and of course it comes with an AUv3 plugin, I find it works really well with a nice shimmer reverb but have a play with it. It’s available for iPad, iPhone and Mac.

Anyway, I’ll stop rambling and pass off the link. Happy to give out a new promo codes too :)
https://apps.apple.com/gb/app/nonatone/id6502920821

Let me know what you think
Cheers!

EDIT: Well that was fast! Afraid I've given away all the promo codes for now, but maybe I'll do more soon :)

«13

Comments

  • edited June 2024

    cool. there was a little post in the ios deals page about this the other day. i was looking for a demo or video to see it in action, but i couldn’t find one- now i realize why. it’s new!

    Congrats on your app and i hope people have fun with it!

  • I’ve just had a rather jolly half hour trying this through a few processors. Ironically it does amazing things used as an input source for NoInputMixer :-)

    I was going to suggest it would be nice to have the controls exposed as AU parameters so they could be modulated. But then again, as it is it forces you to play it, which is the USP. There are loads of modulatable oscillators, but playable ones are rare.

    Congratulations on getting this out of the door!

  • @JodorowskyV said:
    cool. there was a little post in the ios deals page about this the other day. i was looking for a demo or video to see it in action, but i couldn’t find one- now i realize why. it’s new!

    Congrats on your app and i hope people have fun with it!

    Oh wow, really? This community certainly does move fast, it literally only got approved by apple yesterday!

    @bygjohn said:
    I’ve just had a rather jolly half hour trying this through a few processors. Ironically it does amazing things used as an input source for NoInputMixer :-)

    I was going to suggest it would be nice to have the controls exposed as AU parameters so they could be modulated. But then again, as it is it forces you to play it, which is the USP. There are loads of modulatable oscillators, but playable ones are rare.

    Congratulations on getting this out of the door!

    Cheers mate!
    On the app page I mention the idea of a "human modular". It sounds really pretentious or whatever, but there is something to it. I spent years trying to come up with generative modulation sources that would be universally applicable, before realising that actually, probably the best way of doing that is just doing it yourself.
    (Though I must admit, I was partially motivated by how much of a pain Audio Units were to develop for lol)

    All that being said, would be happy to open up the controls as AU parameters later on if people would be interested :)

  • That would be a really useful addition to its functionality.

  • The AU parameters would be useful if you’re up for adding them.

    I would like to add that there’s been a lot of discussion lately about how one of the strengths of iOS/iPadOS used to be innovative touch screen interfaces, so it’s great to see a new app that uses the touch interface to its advantage.

  • @garden said:
    That would be a really useful addition to its functionality.

    @bygjohn said:
    The AU parameters would be useful if you’re up for adding them.

    I would like to add that there’s been a lot of discussion lately about how one of the strengths of iOS/iPadOS used to be innovative touch screen interfaces, so it’s great to see a new app that uses the touch interface to its advantage.

    It seems there's no harm in adding them, so I see no reason why I shouldn't give it a try.
    One thing I am a bit "protective" over is adding a lot of options and extra controls to the interface, I really want to keep it clean, however the AU parameters happen outside the interface so its not a problem there. Certainly worth looking into

    Getting a lot of great feedback for the next version, I'm really happy that people are liking the base app though

  • Simple but a lot of fun - great when combined with some heavy reverb. +1 for exposing the AU parameters.

  • Sounds like AU parameters will be most important thing to do, certainly will look into that for the next version, just a few other bits of feedback and ideas I've got from a few sources that'd it'd be good to get peoples opinion on

    • You might not be able to tell, but there's a small amount of reverb added by default to help "smooth" out the sound, particularly when there's a lot of oscillators running at once. Not sure if I should remove this or keep it in
    • There's also the combined filter + volume bar, which might seem like a bit of an odd choice but I just found it makes things a bit more playable, again though, happy to remove either the filter or the volume control from this bar
    • Possibly using exponential scaling on the sliders rather than linear as I currently am, if people think that would help any

    They're the main bits so far, would love to know how people feel about these :)

  • The combined filter volume thing sounds like and interesting idea, kinda reminiscent of low pass gate idea… I don’t have a copy but the first thing I thought was volume controls as well as pitch for the oscillators would be smart, though maybe it alas has that, or maybe just wouldn’t fit the design spec…

  • @Krupa said:
    The combined filter volume thing sounds like and interesting idea, kinda reminiscent of low pass gate idea… I don’t have a copy but the first thing I thought was volume controls as well as pitch for the oscillators would be smart, though maybe it alas has that, or maybe just wouldn’t fit the design spec…

    Yeh thats it, in an earlier version it did have independent volume controls but it just made everything too squished to be usable, especially at small window sizes (or iPhones).
    Aside from that though, maybe its just me, but I found even with volume controls I barely touched them beyond turning them all up to roughly the same amount, so I just decided its not worth the screen space.

    Glad you like the filter volume thing, I added that after finding the high frequencies cutting through the low frequencies at high volume, so thought that would be a useful utility. Even at low volume the high frequencies are still quite audible, so it was just an attempt to balance things out a bit

  • Bear in mind that my thoughts are based on my initial experiments with the app (I’ve had some more time with it, and it’s really good fun):

    • I hadn’t noticed the reverb, but if it has a useful function in smoothing out the sound I’m fine with it being there. I guess you could make it switchable as a setting (maybe a settings icon would avoid cluttering up the interface?).
    • I quite like the combined control. It didn’t take a lot of figuring out. I guess splitting it into two might give a little more control, but I like the way it effectively fades in out out at both frequency extremes, one end using volume and the other opening/closing the filter, while only being one control to manipulate.
    • So far I haven’t noticed the current scaling being an issue, but again it might be something for a settings menu?
  • @tspring said:

    @garden said:
    That would be a really useful addition to its functionality.

    @bygjohn said:
    The AU parameters would be useful if you’re up for adding them.

    I would like to add that there’s been a lot of discussion lately about how one of the strengths of iOS/iPadOS used to be innovative touch screen interfaces, so it’s great to see a new app that uses the touch interface to its advantage.

    It seems there's no harm in adding them, so I see no reason why I shouldn't give it a try.
    One thing I am a bit "protective" over is adding a lot of options and extra controls to the interface, I really want to keep it clean, however the AU parameters happen outside the interface so its not a problem there. Certainly worth looking into

    Getting a lot of great feedback for the next version, I'm really happy that people are liking the base app though

    I don't know if this can be done but why don't you add extra controls as AU exposed parameters and not in the interface?

  • edited June 2024

    @tspring said:

    • You might not be able to tell, but there's a small amount of reverb added by default to help "smooth" out the sound, particularly when there's a lot of oscillators running at once. Not sure if I should remove this or keep it in
    • There's also the combined filter + volume bar, which might seem like a bit of an odd choice but I just found it makes things a bit more playable, again though, happy to remove either the filter or the volume control from this bar

    I think dry would be better since we can add further processing .
    About the volume and filter, maybe adding an small switch for vca/vca+filter/filter as the Buchla lopass gates ?

    Also, please lower the required iOS version to ios15 or at least ios16

  • edited June 2024

    @tspring : Thanks for this, cool drone machine. Works well with audio gating from mLFO. Definitely a +1 for opening up the pitches to individual modulation, though. Just as midi cc-able AU parameters. There for those that want it, transparent to those that don’t. Seems like an easy win to me. First thing I did after purchase was try to hook it to Midi LFOs. Definitely be cool if you could do that. Would be great to include the combined filter bar in the list of addressable parameters as well of course. I like the functionality it provides as is, but being able to automate it with an lfo would be a great enhancement.

  • I like apps like this: Lots of fun and a simple UI.
    My only request would be to lower the minimum OS requirement as low as possible so that older devices can use it. Hint: iOS 12 compatibility would be greatly appreciated.
    Thanks for the good work!

    @tspring said:
    Hey guys,
    So I’ve been working on a synth app working a while now and just got word from Apple that it’s available, so here it is…Nonatone!

    Nonatone is a nine oscillator “tone explorer”, basically a fancy way of saying its nine open gate oscillators running simultaneously, each one independently controlled, letting you create some really nice drones and soundscapes.

    The big focus for Nonatone was simplicity and playability. You just drag a square up to increase its frequency, and down to decrease it (or all the way to the bottom to turn it off). And that’s it, nine times over.

    You have 3x sawtooth waves, 3x square waves and 3x sine waves, as well as a global filter/volume slider (higher volumes are lower cutoff, and vice versa).

    Oh, and of course it comes with an AUv3 plugin, I find it works really well with a nice shimmer reverb but have a play with it. It’s available for iPad, iPhone and Mac.

    Anyway, I’ll stop rambling and pass off the link. Happy to give out a new promo codes too :)
    https://apps.apple.com/gb/app/nonatone/id6502920821

    Let me know what you think
    Cheers!

  • @bygjohn said:
    Bear in mind that my thoughts are based on my initial experiments with the app (I’ve had some more time with it, and it’s really good fun):

    • I hadn’t noticed the reverb, but if it has a useful function in smoothing out the sound I’m fine with it being there. I guess you could make it switchable as a setting (maybe a settings icon would avoid cluttering up the interface?).
    • I quite like the combined control. It didn’t take a lot of figuring out. I guess splitting it into two might give a little more control, but I like the way it effectively fades in out out at both frequency extremes, one end using volume and the other opening/closing the filter, while only being one control to manipulate.
    • So far I haven’t noticed the current scaling being an issue, but again it might be something for a settings menu?
    • A settings icon is actually a really nice idea for this kind of thing, it certainly solves my problem with wanting to avoid clutter, cheers for that!
    • Yeh exactly, it's a tradeoff of control for playability, but thats kind of how the whole app is. Its not a precision, feature packed thing, it's very minimalist and playable, so it'd make more sense to keep it all as one thing
    • Yeh so currently scaling isn't an issue, however it was when I had individual volume controls for each oscillator. On an iPad, fullscreen, its got room to spare, but on an iPhone it's a bit crammed as is, particularly in portrait

    @Prog1967 said:

    @tspring said:

    @garden said:
    That would be a really useful addition to its functionality.

    @bygjohn said:
    The AU parameters would be useful if you’re up for adding them.

    I would like to add that there’s been a lot of discussion lately about how one of the strengths of iOS/iPadOS used to be innovative touch screen interfaces, so it’s great to see a new app that uses the touch interface to its advantage.

    It seems there's no harm in adding them, so I see no reason why I shouldn't give it a try.
    One thing I am a bit "protective" over is adding a lot of options and extra controls to the interface, I really want to keep it clean, however the AU parameters happen outside the interface so its not a problem there. Certainly worth looking into

    Getting a lot of great feedback for the next version, I'm really happy that people are liking the base app though

    I don't know if this can be done but why don't you add extra controls as AU exposed parameters and not in the interface?

    I don't see why not, yeh that seems like a good idea actually, keep it as-is in the app but expose those settings as a parameter, a great compromise

    That is one question though, would people rather have separate au parameters for filter and volume or keep them combined?

    @Synthi said:

    @tspring said:

    • You might not be able to tell, but there's a small amount of reverb added by default to help "smooth" out the sound, particularly when there's a lot of oscillators running at once. Not sure if I should remove this or keep it in
    • There's also the combined filter + volume bar, which might seem like a bit of an odd choice but I just found it makes things a bit more playable, again though, happy to remove either the filter or the volume control from this bar

    I think dry would be better since we can add further processing .
    About the volume and filter, maybe adding an small switch for vca/vca+filter/filter as the Buchla lopass gates ?

    Also, please lower the required iOS version to ios15 or at least ios16

    I want to avoid changing the interface too much so it can retain its simplicity, but I think either a small settings menu or AU parameters (or both) could be the solution to that

    (As for the iOS version, answer for that below :) )

    @Svetlovska said:
    @tspring : Thanks for this, cool drone machine. Works well with audio gating from mLFO. Definitely a +1 for opening up the pitches to individual modulation, though. Just as midi cc-able AU parameters. There for those that want it, transparent to those that don’t. Seems like an easy win to me. First thing I did after purchase was try to hook it to Midi LFOs. Definitely be cool if you could do that. Would be great to include the combined filter bar in the list of addressable parameters as well of course. I like the functionality it provides as is, but being able to automate it with an lfo would be a great enhancement.

    Exactly, the interface keeps its simplicity but gives power users the option. Also solves my "will-I-wont-I" problem with things like the filter and reverb, allowing users to turn them off without affecting the interface seems perfect

    @catherder said:
    I like apps like this: Lots of fun and a simple UI.
    My only request would be to lower the minimum OS requirement as low as possible so that older devices can use it. Hint: iOS 12 compatibility would be greatly appreciated.
    Thanks for the good work!

    Thank you!
    As for the iOS version, currently its on 17 because I'm using some iOS17 specific features (that I didn't realise were only for that version until the app was finished), but I could certainly look at alternative ways to do those things, hopefully letting me go back down as low as 12

    All great feedback guys, so glad people are enjoying it and just how great everyone's been!

  • This is cool looking! Id like to chexk it out…
    Are we able to run MIDI apps into it to automate or is the idea entirely on it being a live human controlled instrument??
    Also congrats! 🎉

  • @reasOne said:
    This is cool looking! Id like to chexk it out…
    Are we able to run MIDI apps into it to automate or is the idea entirely on it being a live human controlled instrument??
    Also congrats! 🎉

    It isn't midi controllable I'm afraid, it's a "generator", so it outputs audio without midi input. That being said, I am working on adding AU parameters so you can automate it in much the same way as you would with midi

    The original idea was it being a live human controlled instrument but it seems like a win-win to have both if it can

    Cheers!

  • Nonatone is a surprising nice app for generating drone/ambient soundscapes. The coming AU parameters are more than welcome.

    Good work, @tspring

  • I can see this being really useful to bed in a quick sound, actually. Let’s see where it goes.

  • Personally, I'd love to have a way to offset the phase. I think that could introduce some really interesting variation.

  • @tspring said:
    It seems there's no harm in adding them, so I see no reason why I shouldn't give it a try.
    One thing I am a bit "protective" over is adding a lot of options and extra controls to the interface, I really want to keep it clean, however the AU parameters happen outside the interface so its not a problem there. Certainly worth looking into

    I totally get that. You do want to preserve the esthetic ideal.

  • Might buy if there is a video showing it in action.

  • Video? I usually like to see apps in action before purchasing.

  • @gkillmaster said:
    Personally, I'd love to have a way to offset the phase. I think that could introduce some really interesting variation.

    I could well be wrong, but I was under the impression that just setting two oscillators running at ever so slightly different frequencies effectively does this. Maybe something I need to look into more

    @day_empire said:
    Video? I usually like to see apps in action before purchasing.

    Yeh no problem at all, there was a great video from Ninobeatz on the Facebook page earlier
    https://www.facebook.com/groups/1704410769839550/posts/3794624707484802/

    I also have a video I recorded myself a few days ago using shimmerverb, just need to find somewhere I can upload it

  • @tspring said:

    @gkillmaster said:
    Personally, I'd love to have a way to offset the phase. I think that could introduce some really interesting variation.

    I could well be wrong, but I was under the impression that just setting two oscillators running at ever so slightly different frequencies effectively does this. Maybe something I need to look into more

    @day_empire said:
    Video? I usually like to see apps in action before purchasing.

    Yeh no problem at all, there was a great video from Ninobeatz on the Facebook page earlier
    https://www.facebook.com/groups/1704410769839550/posts/3794624707484802/

    I also have a video I recorded myself a few days ago using shimmerverb, just need to find somewhere I can upload it

    Thanks!

  • This would also be cool if you could slow down the oscillators to LFO speeds and send MIDI CC's out. Probably as a separate app though.

  • @wim said:
    This would also be cool if you could slow down the oscillators to LFO speeds and send MIDI CC's out. Probably as a separate app though.

    That would be really interesting actually, as you say it'd be a separate app but with a similar interface that could work really well (Nonamod?). Also using the volume/filter slider as another midi cc source

  • iOS 17 only...? That rules me out.

  • @Simon said:
    iOS 17 only...? That rules me out.

    Yeh I'm gonna try to change that in the next version. Right now I'm using a few iOS 17 specific features but I might be able to find another way round that

Sign In or Register to comment.