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OK FINE! Tera Pro is amazing, buuuuut...

The UI still sux.

Like how do you re-route modules without deleting them?
I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

«1

Comments

  • edited June 2024

    Agreed, no matter how long i spend with it there’s still moments of frustration when i change a routing source and lose something unrelated. Or remove all routings to a module and yet it won’t go away :D

    I’ve learned to live with it and save often, the sound and flexibility of oscillators is well worth it. But i hear you

  • edited June 2024

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

  • @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    Yep, I've had similar issues with Tera Pro, but it's just my user error in my case. Tera Pro definitely takes some getting used to.

  • Sounds amazing, but the most counterintuitive interface on an iOS synth I’ve come across.

    And I’m by no means a noob at synths.

    Luckily it hasn’t kept me from using it.

  • edited June 2024

    Maybe if we ask the developers they will make it a bit easier for us? Add some routing fixes/rework?

    This synth is my iOS favorite stand alone/plug in synth. Butter could be but it sounds ‘not as good” and eats big cpu cycles.

    Aparillo is bomb too, but it kinda lives in a certain place sound wise, and doesn’t lend itself well to other kinds of patches…

  • @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

  • edited June 2024

    @MrSmileZ said:
    Maybe if we ask the developers they will make it a bit easier for us? Add some routing fixes/rework?

    This synth is my iOS favorite stand alone/plug in synth. Butter could be but it sounds ‘not as good” and eats big cpu cycles.

    Aparillo is bomb too, but it kinda lives in a certain place sound wise, and doesn’t lend itself well to other kinds of patches…

    whenever I make recommendations to developers, I tend to only ask for things that I think would be relatively easily implemented. Mostly because I think there’s no chance they’ll do it if it’s too much work, which is fair considering the prices that developers are charging for these apps.
    It's sad, but I can’t think of a way that they could change this UI easily and make it more useable. Personally, I think it’s a whole rework. Sounds a little harsh maybe but I am entitled to my opinion I guess. Not that a whole rework will happen so really it’s just up to me to get used to it. 😂

    definitely first-world problems. 🥳

  • had another thought on this - I had similar problems with the original Tera, but never persevered as the reward wasn't worth the challenge. The Pro version definitely makes the UI complexities worth enduring

  • @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.
  • Is it possible to make noisy feedbacking synths with it?

  • @drewinnit said:
    had another thought on this - I had similar problems with the original Tera, but never persevered as the reward wasn't worth the challenge. The Pro version definitely makes the UI complexities worth enduring

    It's definitely worth it for the sound, and I'm getting faster with it as time goes on. I just need to get over that hump where I'm fast enough and not frustrated with it so that i can create a sound before my desire to create a sound vanishes. 😂

  • @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

  • Yeah, I’m with you guys. There’s a ton of amazing sounds and patches included within all the presets, especially within the various IAPs (Brainz, Rings, etc).

    And it’s fairly easy to locate common controls to map and/or automate inside a host, within these pre-built PREsets, but… trying to build something from scratch? Forgehhhtaboutit!

  • @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    I have to agree with this, and with all respect for the developer and the quality of this app, but the UI just drains all the fun for me; collapsing, expanding and searching for the most simple controls.

  • edited June 2024

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    Not sure I'm understanding what is meant here - maybe it means "why was it designed in such an unusual way?" If so I might agree.

    If it means there's no need for reverse thinking to use it the way it is designed, then I disagree. If we think there's no need for thinking in reverse, then we're misunderstanding how Tera Pro works, as this is exactly we you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

  • edited June 2024

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

  • @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

  • edited June 2024

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

    I salute your efforts to understand and use it. It's just not my kind of workflow.

  • edited June 2024

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

    I salute your efforts to understand and use it. It's just not my kind of workflow.

    I'm not really a modular sort of thinker usually, but you can set up all kinds of weird patchings in Tera Pro that are so leftfield e.g. set up feedback loops by sending RingZ back into itself in controlled amounts and riding the edge of chaos. I love it!! Nothing else does what it does.

  • @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

    I salute your efforts to understand and use it. It's just not my kind of workflow.

    I'm not really a modular sort of thinker usually, but you can set up all kinds of weird patchings in Tera Pro that are so leftfield e.g. set up feedback loops by sending RingZ back into itself in controlled amounts and riding the edge of chaos. I love it!! Nothing else does what it does.

    I'm not telling (or even asking) you what to do with your time, but it might be cool if you put together a tutorial here on how you figured out how to do this.

  • edited June 2024

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

    I salute your efforts to understand and use it. It's just not my kind of workflow.

    I'm not really a modular sort of thinker usually, but you can set up all kinds of weird patchings in Tera Pro that are so leftfield e.g. set up feedback loops by sending RingZ back into itself in controlled amounts and riding the edge of chaos. I love it!! Nothing else does what it does.

    I'm not telling (or even asking) you what to do with your time, but it might be cool if you put together a tutorial here on how you figured out how to do this.

    I might just do that (once I can clear my desk a bit). Maybe this weekend :)

    Once the patching makes sense you can just mess around and see what you can patch into what. It's pretty liberal. Also there is a really good patch randomiser which can create interesting starting points, and randomisation within many of the complex oscillator modules, so lots of ways to generate surprising starting points.

    Or you can for example use the Mixer to combine RingZ, White noise and an Oscillator going through Karplus strong module, and use that mix as an input to RingZ etc etc.

    Or you can patch one LFO into another to create a complex waverform, then use that as a BrainZ or RingZ exciter. Then loop that back into itself, and on and on ...

    Watch your ears though - ALWAYS use a brickwall limiter/LPF afterwards to avoid busting your gear or eardrums.

  • @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @NeuM said:

    @craftycurate said:

    @Tentype said:

    @craftycurate said:

    @Tentype said:
    The UI still sux.

    Like how do you re-route modules without deleting them?
    I found a great sound in Brainz and then tried to put a filter in front of it. Succeeded in deleting Brainz and adding oscillators in front of the filter. 🤷🏽‍♂️

    Is there a Trick to re-routing modules or re-ordering modules without destroying all your work?

    I'm giving Tera it's 5th shot at being useful. Such great sounds, yet feels broken.

    The modular routing system in Tera Pro is unique and takes getting used to! But it's worth persevering.

    To be clear, by "in front of" are you wanting to put a filter before Brainz or after? Both are possible. But adding something in the middle of a chain involves breaking the existing chain, which means a module may disappear if it's no longer connected to something else, but as soon as you reconnect it, the disappeared module will reappear with the settings it had before, which is not intuitive but it seems to work like that.

    So if I get a great sound in BrainZ for example, and then my rewiring causes it to disappear, I haven't lost all that work in BrainZ. It's there in the backgrund with all those settings intact. Always good to save the patch before you make a change as a backup, esp as there's no UNDO.

    It's quite common to suddenly decide to add something e.g. a filter, so it's worth getting comfortable with the modular workflow and I'm glad I stuck with it because it does begin to make sense and I've got quicker with patching now after all my early head scratching.

    I have to head out for a bit now, but happy to help further later on if you're still stuck?

    this is really great to know, thank you. I didn’t realize that if I choose the module that had disappeared it’ll come back with the same settings. A disturbingly strange choice for the UI, but at least it doesn’t destroy all your work.

    i’m getting along with it a little better after a couple of days of use. I find it kind of hilarious that it literally checks every box I have for a great synth except for an enjoyable UI. I’ll persevere I think.

    One tip - often need to think in reverse.

    If you want Brainz > Filter > Amp, then steps are:

    1. Add the filter to the Amp first
    2. Then Add BrainZ to the Filter.

    There’s really no reason for this backwards thinking requirement. It was just designed this way. I’d much rather have a system like Yonac’s ToneStack Pro, allowing a user to simply drag and drop components into place. The UI for Tera Pro has so frustrated me that if I can’t find a preset sound I like, I move onto my next best synth option (whatever that might be).

    If you think there's no need for thinking in reverse, then you're misunderstanding how Tera Pro works, as this is exactly how you have to do things i.e.

    If I want to add a Filter after e.g. BrainZ (as per OP), you can't just drag an unconnected filter module into the workspace and patch BrainZ into it as you would in e.g. miRack. In Tera Pro, the filter will only be created once it's an input to something else first e.g. the AMP module.

    So I decide first where the Filter output will be patched to e.g. AMP, and set Filter 1 as an input to that. Then and only then the Filter appears.

    Now can I select BrainZ as an input to Filter 1.

    That seems to be how it is designed to work, and why so many users are left scratching their heads, and why reverse thinking is needed, but it's a unique way of working I don't think exists anywhere else.

    There's no reason for that workflow other than it was designed that way. It didn't have to be. There are no other virtual modular synth systems which work like this as far as I know. This could be changed in the next iteration of the synth. I can't see it being changed for this version.

    Ok I getcha. It's so fundamental to how Tera Pro works I doubt it will ever change but I've kind of gotten used to it now, after a lot of angst initially.

    I salute your efforts to understand and use it. It's just not my kind of workflow.

    I'm not really a modular sort of thinker usually, but you can set up all kinds of weird patchings in Tera Pro that are so leftfield e.g. set up feedback loops by sending RingZ back into itself in controlled amounts and riding the edge of chaos. I love it!! Nothing else does what it does.

    I'm not telling (or even asking) you what to do with your time, but it might be cool if you put together a tutorial here on how you figured out how to do this.

    I might just do that (once I can clear my desk a bit). Maybe this weekend :)

    Once the patching makes sense you can just mess around and see what you can patch into what. It's pretty liberal. Also there is a really good patch randomiser which can create interesting starting points, and randomisation within many of the complex oscillator modules, so lots of ways to generate surprising starting points.

    Or you can for example use the Mixer to combine RingZ, White noise and an Oscillator going through Karplus strong module, and use that mix as an input to RingZ etc etc.

    Or you can patch one LFO into another to create a complex waverform, then use that as a BrainZ or RingZ exciter. Then loop that back into itself, and on and on ...

    Watch your ears though - ALWAYS use a brickwall limiter/LPF afterwards to avoid busting your gear or eardrums.

    The randomizers are the real revolution here. I mean Tera has some absolutely phenomenal modules to mess with, but so does Drambo, so does MiRack, so does Audulus, so does Mela, so does Synthmaster. Tera Pro however gives you full patch randomizers which honestly turns up interesting things.

    So full modular capabilities, incredible sound, unique sound modules, and full or partial randomization. It's pretty nuts. If you can work with the stupidly unintuitive workflow then the doors open up pretty damn wide.

  • @Tentype said:

    @MrSmileZ said:
    Maybe if we ask the developers they will make it a bit easier for us? Add some routing fixes/rework?

    This synth is my iOS favorite stand alone/plug in synth. Butter could be but it sounds ‘not as good” and eats big cpu cycles.

    Aparillo is bomb too, but it kinda lives in a certain place sound wise, and doesn’t lend itself well to other kinds of patches…

    whenever I make recommendations to developers, I tend to only ask for things that I think would be relatively easily implemented. Mostly because I think there’s no chance they’ll do it if it’s too much work, which is fair considering the prices that developers are charging for these apps.
    It's sad, but I can’t think of a way that they could change this UI easily and make it more useable. Personally, I think it’s a whole rework. Sounds a little harsh maybe but I am entitled to my opinion I guess. Not that a whole rework will happen so really it’s just up to me to get used to it. 😂

    definitely first-world problems. 🥳

    But I’m not you… laughing out loud
    Don’t lecture me on a forum, or speak for others, or tell me what to do
    Unless it’s to my face…that way it can be a real approach.

    Thanks
    PS there was nothing harsh about anything I said until now.

  • edited June 2024

    @MrSmileZ said:

    @Tentype said:

    @MrSmileZ said:
    Maybe if we ask the developers they will make it a bit easier for us? Add some routing fixes/rework?

    This synth is my iOS favorite stand alone/plug in synth. Butter could be but it sounds ‘not as good” and eats big cpu cycles.

    Aparillo is bomb too, but it kinda lives in a certain place sound wise, and doesn’t lend itself well to other kinds of patches…

    whenever I make recommendations to developers, I tend to only ask for things that I think would be relatively easily implemented. Mostly because I think there’s no chance they’ll do it if it’s too much work, which is fair considering the prices that developers are charging for these apps.
    It's sad, but I can’t think of a way that they could change this UI easily and make it more useable. Personally, I think it’s a whole rework. Sounds a little harsh maybe but I am entitled to my opinion I guess. Not that a whole rework will happen so really it’s just up to me to get used to it. 😂

    definitely first-world problems. 🥳

    But I’m not you… laughing out loud
    Don’t lecture me on a forum, or speak for others, or tell me what to do
    Unless it’s to my face…that way it can be a real approach.

    Thanks
    PS there was nothing harsh about anything I said until now.

    Wow. Maybe re-read my post with the assumption that I'm totally on your side here, because i am. ☺️

    I was talking about myself being maybe harsh because i think the interface could use a full rework.

    I wasn't at all trying to speak for you or anyone else. I was speaking only about myself and my approach to chatting with developers. You are of course free to suggest anything you want to developers. I think that's awesome and I'm sure you have great ideas. ❤️

    Anyway, I'm sorry you read my comment as an attack because it definitely wasn't intended to be one, in the slightest.

    I was quite happy to read your comments, and the comments of others here to know I'm not alone in really struggling with this UI.

    I haven't tried Buttersynth, and haven't used Aparillo since limiting myself to MPE capable synths, so i couldn't really comment on those.

    I haven't found the best way to contact the developer to make suggestions. Do you know? After using it for a couple of weeks i have a few now that might be easy enough to do.

    Again, I'm sorry. Nothing i said was intended to offend anyone. 🙏🏽

    Peace

  • @Tentype said:

    @MrSmileZ said:

    @Tentype said:

    @MrSmileZ said:
    Maybe if we ask the developers they will make it a bit easier for us? Add some routing fixes/rework?

    This synth is my iOS favorite stand alone/plug in synth. Butter could be but it sounds ‘not as good” and eats big cpu cycles.

    Aparillo is bomb too, but it kinda lives in a certain place sound wise, and doesn’t lend itself well to other kinds of patches…

    whenever I make recommendations to developers, I tend to only ask for things that I think would be relatively easily implemented. Mostly because I think there’s no chance they’ll do it if it’s too much work, which is fair considering the prices that developers are charging for these apps.
    It's sad, but I can’t think of a way that they could change this UI easily and make it more useable. Personally, I think it’s a whole rework. Sounds a little harsh maybe but I am entitled to my opinion I guess. Not that a whole rework will happen so really it’s just up to me to get used to it. 😂

    definitely first-world problems. 🥳

    But I’m not you… laughing out loud
    Don’t lecture me on a forum, or speak for others, or tell me what to do
    Unless it’s to my face…that way it can be a real approach.

    Thanks
    PS there was nothing harsh about anything I said until now.

    Wow. Maybe re-read my post with the assumption that I'm totally on your side here, because i am. ☺️

    I was talking about myself being maybe harsh because i think the interface could use a full rework.

    I wasn't at all trying to speak for you or anyone else. I was speaking only about myself and my approach to chatting with developers. You are of course free to suggest anything you want to developers. I think that's awesome and I'm sure you have great ideas. ❤️

    Anyway, I'm sorry you read my comment as an attack because it definitely wasn't intended to be one, in the slightest.

    I was quite happy to read your comments, and the comments of others here to know I'm not alone in really struggling with this UI.

    I haven't tried Buttersynth, and haven't used Aparillo since limiting myself to MPE capable synths, so i couldn't really comment on those.

    I haven't found the best way to contact the developer to make suggestions. Do you know? After using it for a couple of weeks i have a few now that might be easy enough to do.

    Again, I'm sorry. Nothing i said was intended to offend anyone. 🙏🏽

    Peace

    My apologies.

  • @sevenape said:
    Is it possible to make noisy feedbacking synths with it?

    It seems to be. I was having a go at trying to recreate the signal path from the Audrey 2 feedback synth (which sounds amazing). It’s explained very well here: https://github.com/Synthux-Academy/simple-designer-instruments/tree/main/official/audrey-ii

    Plus the code is very well documented. And additionally there is a YouTube video with the guy from Synthux talking with the creator.

    With the Karplus strong unit I was able to get it to feedback into itself but I couldn’t route the EFXs. Please correct me if I am wrong but they seem to be added on to the end of the signal path after the modularity and not routeable.

    I am sure you could make a feedback synth though I didn’t really chase it down after that. Might revisit it. Either way, even with the UI experience this synth sounds amazing and I was glad to pay for it and the expansions.

  • edited December 2024

    @sevenape said:
    Is it possible to make noisy feedbacking synths with it?

    @pixyP said:

    It seems to be. I was having a go at trying to recreate the signal path from the Audrey 2 feedback synth (which sounds amazing). It’s explained very well here: https://github.com/Synthux-Academy/simple-designer-instruments/tree/main/official/audrey-ii

    Not sure I can offer any insight into the particular case you mention, but more generally, absolutely yes, there are many ways to create feedback loops in Tera Pro. One of the most exciting aspects of sound design in this synth is the way you can route output from various modules back into other modules e.g. in RingZ or BrainZ this works really well.

    With some careful routing through the Mixer, you can fine tune the signal path to ride the chaotic edge of the feedback to get some really rich and unpredictable sounds. I don't know of any other synth out there that offers this kind of capability.

    I would say though, if following this approach, to protect your kit/eardrums, please do use a limiter/LPF on the channel though as results can get very loud and screechy if not careful.

  • I would say though, if following this approach, to protect your kit/eardrums, please do use a limiter/LPF on the channel though as results can get very loud and screechy if not careful.

    Great advice! would say that’s true even if your just pushing the random button.

  • @pixyP said:

    @sevenape said:
    Is it possible to make noisy feedbacking synths with it?

    It seems to be. I was having a go at trying to recreate the signal path from the Audrey 2 feedback synth (which sounds amazing). It’s explained very well here: https://github.com/Synthux-Academy/simple-designer-instruments/tree/main/official/audrey-ii

    Plus the code is very well documented. And additionally there is a YouTube video with the guy from Synthux talking with the creator.

    With the Karplus strong unit I was able to get it to feedback into itself but I couldn’t route the EFXs. Please correct me if I am wrong but they seem to be added on to the end of the signal path after the modularity and not routeable.

    I am sure you could make a feedback synth though I didn’t really chase it down after that. Might revisit it. Either way, even with the UI experience this synth sounds amazing and I was glad to pay for it and the expansions.

    Not to knock the Tera pro, but I think miRack is the place to grow an Audrey 2. I made a pretty fun ( not sure how accurate) version… when the front plate update comes out I think it’ll be a one stop little shop for building noisy feedback synths.

  • I don’t have miRack but it does look like it could get the job done. I have been playing arround with plugdata as well. It seems like you could accomplish a lot in that environment as well and it loads as an auv3 which is cool.

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